Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-10-16 02:27:51 +01:00
commit 455a2ba7de
20 changed files with 28920 additions and 28276 deletions

View File

@ -962,10 +962,10 @@ namespace OpenSim.Framework.Capabilities
item.AssetType = assType; item.AssetType = assType;
item.InvType = inType; item.InvType = inType;
item.Folder = parentFolder; item.Folder = parentFolder;
item.CurrentPermissions = 2147483647; item.CurrentPermissions = (uint)PermissionMask.All;
item.BasePermissions = 2147483647; item.BasePermissions = (uint)PermissionMask.All;
item.EveryOnePermissions = 0; item.EveryOnePermissions = 0;
item.NextPermissions = 2147483647; item.NextPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
item.CreationDate = Util.UnixTimeSinceEpoch(); item.CreationDate = Util.UnixTimeSinceEpoch();
if (AddNewInventoryItem != null) if (AddNewInventoryItem != null)

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@ -39,4 +39,18 @@ namespace OpenSim.Framework.Capabilities
{ {
} }
} }
[OSDMap]
public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
{
public int resource_cost;
public string state;
public int upload_price;
public string rsvp;
public LLSDNewFileAngentInventoryVariablePriceReplyResponse()
{
state = "confirm_upload";
}
}
} }

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@ -136,6 +136,13 @@ namespace OpenSim.Framework
[XmlIgnore] private bool _lightEntry; [XmlIgnore] private bool _lightEntry;
[XmlIgnore] private bool _sculptEntry; [XmlIgnore] private bool _sculptEntry;
// Light Projection Filter
[XmlIgnore] private bool _projectionEntry;
[XmlIgnore] private UUID _projectionTextureID;
[XmlIgnore] private float _projectionFOV;
[XmlIgnore] private float _projectionFocus;
[XmlIgnore] private float _projectionAmb;
public byte ProfileCurve public byte ProfileCurve
{ {
get { return (byte)((byte)HollowShape | (byte)ProfileShape); } get { return (byte)((byte)HollowShape | (byte)ProfileShape); }
@ -800,6 +807,7 @@ namespace OpenSim.Framework
ushort FlexiEP = 0x10; ushort FlexiEP = 0x10;
ushort LightEP = 0x20; ushort LightEP = 0x20;
ushort SculptEP = 0x30; ushort SculptEP = 0x30;
ushort ProjectionEP = 0x40;
int i = 0; int i = 0;
uint TotalBytesLength = 1; // ExtraParamsNum uint TotalBytesLength = 1; // ExtraParamsNum
@ -823,6 +831,12 @@ namespace OpenSim.Framework
TotalBytesLength += 17;// data TotalBytesLength += 17;// data
TotalBytesLength += 2 + 4; // type TotalBytesLength += 2 + 4; // type
} }
if (_projectionEntry)
{
ExtraParamsNum++;
TotalBytesLength += 28;// data
TotalBytesLength += 2 + 4;// type
}
byte[] returnbytes = new byte[TotalBytesLength]; byte[] returnbytes = new byte[TotalBytesLength];
@ -874,7 +888,19 @@ namespace OpenSim.Framework
Array.Copy(SculptData, 0, returnbytes, i, SculptData.Length); Array.Copy(SculptData, 0, returnbytes, i, SculptData.Length);
i += SculptData.Length; i += SculptData.Length;
} }
if (_projectionEntry)
{
byte[] ProjectionData = GetProjectionBytes();
returnbytes[i++] = (byte)(ProjectionEP % 256);
returnbytes[i++] = (byte)((ProjectionEP >> 8) % 256);
returnbytes[i++] = (byte)((ProjectionData.Length) % 256);
returnbytes[i++] = (byte)((ProjectionData.Length >> 16) % 256);
returnbytes[i++] = (byte)((ProjectionData.Length >> 20) % 256);
returnbytes[i++] = (byte)((ProjectionData.Length >> 24) % 256);
Array.Copy(ProjectionData, 0, returnbytes, i, ProjectionData.Length);
i += ProjectionData.Length;
}
if (!_flexiEntry && !_lightEntry && !_sculptEntry) if (!_flexiEntry && !_lightEntry && !_sculptEntry)
{ {
byte[] returnbyte = new byte[1]; byte[] returnbyte = new byte[1];
@ -893,6 +919,7 @@ namespace OpenSim.Framework
const ushort FlexiEP = 0x10; const ushort FlexiEP = 0x10;
const ushort LightEP = 0x20; const ushort LightEP = 0x20;
const ushort SculptEP = 0x30; const ushort SculptEP = 0x30;
const ushort ProjectionEP = 0x40;
switch (type) switch (type)
{ {
@ -922,6 +949,14 @@ namespace OpenSim.Framework
} }
ReadSculptData(data, 0); ReadSculptData(data, 0);
break; break;
case ProjectionEP:
if (!inUse)
{
_projectionEntry = false;
return;
}
ReadProjectionData(data, 0);
break;
} }
} }
@ -933,10 +968,12 @@ namespace OpenSim.Framework
const ushort FlexiEP = 0x10; const ushort FlexiEP = 0x10;
const ushort LightEP = 0x20; const ushort LightEP = 0x20;
const ushort SculptEP = 0x30; const ushort SculptEP = 0x30;
const ushort ProjectionEP = 0x40;
bool lGotFlexi = false; bool lGotFlexi = false;
bool lGotLight = false; bool lGotLight = false;
bool lGotSculpt = false; bool lGotSculpt = false;
bool lGotFilter = false;
int i = 0; int i = 0;
byte extraParamCount = 0; byte extraParamCount = 0;
@ -973,6 +1010,11 @@ namespace OpenSim.Framework
i += 17; i += 17;
lGotSculpt = true; lGotSculpt = true;
break; break;
case ProjectionEP:
ReadProjectionData(data, i);
i += 28;
lGotFilter = true;
break;
} }
} }
@ -982,6 +1024,8 @@ namespace OpenSim.Framework
_lightEntry = false; _lightEntry = false;
if (!lGotSculpt) if (!lGotSculpt)
_sculptEntry = false; _sculptEntry = false;
if (!lGotFilter)
_projectionEntry = false;
} }
@ -1121,6 +1165,42 @@ namespace OpenSim.Framework
return data; return data;
} }
public void ReadProjectionData(byte[] data, int pos)
{
byte[] ProjectionTextureUUID = new byte[16];
if (data.Length - pos >= 28)
{
_projectionEntry = true;
Array.Copy(data, pos, ProjectionTextureUUID,0, 16);
_projectionTextureID = new UUID(ProjectionTextureUUID, 0);
_projectionFocus = Utils.BytesToFloat(data, pos + 16);
_projectionFOV = Utils.BytesToFloat(data, pos + 20);
_projectionAmb = Utils.BytesToFloat(data, pos + 24);
}
else
{
_projectionEntry = false;
_projectionTextureID = UUID.Zero;
_projectionFocus = 0f;
_projectionFOV = 0f;
_projectionAmb = 0f;
}
}
public byte[] GetProjectionBytes()
{
byte[] data = new byte[28];
_projectionTextureID.GetBytes().CopyTo(data, 0);
Utils.FloatToBytes(_projectionFocus).CopyTo(data, 16);
Utils.FloatToBytes(_projectionFOV).CopyTo(data, 20);
Utils.FloatToBytes(_projectionAmb).CopyTo(data, 24);
return data;
}
/// <summary> /// <summary>
/// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values /// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values

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@ -1474,7 +1474,8 @@ namespace OpenSim.Framework.Servers.HttpServer
if (!(contentType.Contains("image") if (!(contentType.Contains("image")
|| contentType.Contains("x-shockwave-flash") || contentType.Contains("x-shockwave-flash")
|| contentType.Contains("application/x-oar"))) || contentType.Contains("application/x-oar")
|| contentType.Contains("application/vnd.ll.mesh")))
{ {
// Text // Text
buffer = Encoding.UTF8.GetBytes(responseString); buffer = Encoding.UTF8.GetBytes(responseString);

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@ -0,0 +1,202 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Reflection;
using System.IO;
using System.Web;
using Mono.Addins;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.CoreModules.Avatar.Assets
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class GetMeshModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;
#region IRegionModuleBase Members
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene pScene)
{
m_scene = pScene;
}
public void RemoveRegion(Scene scene)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene scene)
{
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
#endregion
#region IRegionModule Members
public void Close() { }
public string Name { get { return "GetMeshModule"; } }
public void RegisterCaps(UUID agentID, Caps caps)
{
UUID capID = UUID.Random();
m_log.Info("[GETMESH]: /CAPS/" + capID);
caps.RegisterHandler("GetMesh",
new RestHTTPHandler("GET", "/CAPS/" + capID,
delegate(Hashtable m_dhttpMethod)
{
return ProcessGetMesh(m_dhttpMethod, agentID, caps);
}));
}
#endregion
public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
{
Hashtable responsedata = new Hashtable();
responsedata["int_response_code"] = 400; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Request wasn't what was expected";
string meshStr = string.Empty;
if (request.ContainsKey("mesh_id"))
meshStr = request["mesh_id"].ToString();
UUID meshID = UUID.Zero;
if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
{
if (m_assetService == null)
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
return responsedata;
}
AssetBase mesh;
// Only try to fetch locally cached textures. Misses are redirected
mesh = m_assetService.GetCached(meshID.ToString());
if (mesh != null)
{
if (mesh.Type == (SByte)AssetType.Mesh)
{
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["content_type"] = "application/vnd.ll.mesh";
responsedata["int_response_code"] = 200;
}
// Optionally add additional mesh types here
else
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
return responsedata;
}
}
else
{
mesh = m_assetService.Get(meshID.ToString());
if (mesh != null)
{
if (mesh.Type == (SByte)AssetType.Mesh)
{
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["content_type"] = "application/vnd.ll.mesh";
responsedata["int_response_code"] = 200;
}
// Optionally add additional mesh types here
else
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
return responsedata;
}
}
else
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
return responsedata;
}
}
}
return responsedata;
}
}
}

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@ -0,0 +1,266 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Reflection;
using System.IO;
using System.Web;
using Mono.Addins;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Framework.Capabilities;
namespace OpenSim.Region.CoreModules.Avatar.Assets
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
#region IRegionModuleBase Members
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene pScene)
{
m_scene = pScene;
}
public void RemoveRegion(Scene scene)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene scene)
{
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
#endregion
#region IRegionModule Members
public void Close() { }
public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
public void RegisterCaps(UUID agentID, Caps caps)
{
UUID capID = UUID.Random();
m_log.Info("[GETMESH]: /CAPS/" + capID);
caps.RegisterHandler("NewFileAgentInventoryVariablePrice",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST",
"/CAPS/" + capID.ToString(),
delegate(LLSDAssetUploadRequest req)
{
return NewAgentInventoryRequest(req,agentID);
}));
}
#endregion
public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
{
//TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
// You need to be aware of this and
//if (llsdRequest.asset_type == "texture" ||
// llsdRequest.asset_type == "animation" ||
// llsdRequest.asset_type == "sound")
// {
IClientAPI client = null;
IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
{
if (m_scene.TryGetClient(agentID, out client))
{
if (!mm.UploadCovered(client, mm.UploadCharge))
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
}
}
// }
string assetName = llsdRequest.name;
string assetDes = llsdRequest.description;
string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
UUID newAsset = UUID.Random();
UUID newInvItem = UUID.Random();
UUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
Caps.AssetUploader uploader =
new Caps.AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
MainServer.Instance.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string protocol = "http://";
if (MainServer.Instance.UseSSL)
protocol = "https://";
string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
uploaderPath;
LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
uploadResponse.rsvp = uploaderURL;
uploadResponse.state = "upload";
uploadResponse.resource_cost = 0;
uploadResponse.upload_price = 0;
uploader.OnUpLoad += //UploadCompleteHandler;
delegate(
string passetName, string passetDescription, UUID passetID,
UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
string passetType)
{
UploadCompleteHandler(passetName, passetDescription, passetID,
pinventoryItem, pparentFolder, pdata, pinventoryType,
passetType,agentID);
};
return uploadResponse;
}
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType,UUID AgentID)
{
sbyte assType = 0;
sbyte inType = 0;
if (inventoryType == "sound")
{
inType = 1;
assType = 1;
}
else if (inventoryType == "animation")
{
inType = 19;
assType = 20;
}
else if (inventoryType == "wearable")
{
inType = 18;
switch (assetType)
{
case "bodypart":
assType = 13;
break;
case "clothing":
assType = 5;
break;
}
}
else if (inventoryType == "mesh")
{
inType = (sbyte)InventoryType.Mesh;
assType = (sbyte)AssetType.Mesh;
}
AssetBase asset;
asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
asset.Data = data;
if (m_scene.AssetService != null)
m_scene.AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
item.Owner = AgentID;
item.CreatorId = AgentID.ToString();
item.ID = inventoryItem;
item.AssetID = asset.FullID;
item.Description = assetDescription;
item.Name = assetName;
item.AssetType = assType;
item.InvType = inType;
item.Folder = parentFolder;
item.CurrentPermissions = (uint)PermissionMask.All;
item.BasePermissions = (uint)PermissionMask.All;
item.EveryOnePermissions = 0;
item.NextPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
item.CreationDate = Util.UnixTimeSinceEpoch();
m_scene.AddInventoryItem(item);
}
}
}

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@ -114,6 +114,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId)) if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
return; return;
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
// be removed when that functionality is implemented in opensim
AttachmentPt &= 0x7f;
// Calls attach with a Zero position // Calls attach with a Zero position
if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false)) if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false))
{ {
@ -143,6 +147,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
{ {
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
// be removed when that functionality is implemented in opensim
AttachmentPt &= 0x7f;
// If the attachment point isn't the same as the one previously used // If the attachment point isn't the same as the one previously used
// set it's offset position = 0 so that it appears on the attachment point // set it's offset position = 0 so that it appears on the attachment point
// and not in a weird location somewhere unknown. // and not in a weird location somewhere unknown.
@ -231,6 +239,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public UUID RezSingleAttachmentFromInventory( public UUID RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc) IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc)
{ {
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
// be removed when that functionality is implemented in opensim
AttachmentPt &= 0x7f;
SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt, doc); SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt, doc);
if (updateInventoryStatus) if (updateInventoryStatus)

View File

@ -316,7 +316,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("FolderID", ProcessFolderID); m_SOPXmlProcessors.Add("FolderID", ProcessFolderID);
m_SOPXmlProcessors.Add("InventorySerial", ProcessInventorySerial); m_SOPXmlProcessors.Add("InventorySerial", ProcessInventorySerial);
m_SOPXmlProcessors.Add("TaskInventory", ProcessTaskInventory); m_SOPXmlProcessors.Add("TaskInventory", ProcessTaskInventory);
m_SOPXmlProcessors.Add("ObjectFlags", ProcessObjectFlags);
m_SOPXmlProcessors.Add("UUID", ProcessUUID); m_SOPXmlProcessors.Add("UUID", ProcessUUID);
m_SOPXmlProcessors.Add("LocalId", ProcessLocalId); m_SOPXmlProcessors.Add("LocalId", ProcessLocalId);
m_SOPXmlProcessors.Add("Name", ProcessName); m_SOPXmlProcessors.Add("Name", ProcessName);
@ -361,6 +360,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("Flags", ProcessFlags); m_SOPXmlProcessors.Add("Flags", ProcessFlags);
m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound);
m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume);
m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
#endregion #endregion
#region TaskInventoryXmlProcessors initialization #region TaskInventoryXmlProcessors initialization
@ -436,6 +436,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_ShapeXmlProcessors.Add("FlexiEntry", ProcessShpFlexiEntry); m_ShapeXmlProcessors.Add("FlexiEntry", ProcessShpFlexiEntry);
m_ShapeXmlProcessors.Add("LightEntry", ProcessShpLightEntry); m_ShapeXmlProcessors.Add("LightEntry", ProcessShpLightEntry);
m_ShapeXmlProcessors.Add("SculptEntry", ProcessShpSculptEntry); m_ShapeXmlProcessors.Add("SculptEntry", ProcessShpSculptEntry);
m_ShapeXmlProcessors.Add("Media", ProcessShpMedia);
#endregion #endregion
} }
@ -465,11 +466,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
obj.TaskInventory = ReadTaskInventory(reader, "TaskInventory"); obj.TaskInventory = ReadTaskInventory(reader, "TaskInventory");
} }
private static void ProcessObjectFlags(SceneObjectPart obj, XmlTextReader reader)
{
obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("ObjectFlags", String.Empty);
}
private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader) private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader)
{ {
obj.UUID = ReadUUID(reader, "UUID"); obj.UUID = ReadUUID(reader, "UUID");
@ -703,6 +699,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
{ {
obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty); obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
} }
private static void ProcessMediaUrl(SceneObjectPart obj, XmlTextReader reader)
{
obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty);
}
#endregion #endregion
#region TaskInventoryXmlProcessors #region TaskInventoryXmlProcessors
@ -1063,6 +1064,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
shp.SculptEntry = reader.ReadElementContentAsBoolean("SculptEntry", String.Empty); shp.SculptEntry = reader.ReadElementContentAsBoolean("SculptEntry", String.Empty);
} }
private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlTextReader reader)
{
string value = reader.ReadElementContentAsString("Media", String.Empty);
shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
}
#endregion #endregion
////////// Write ///////// ////////// Write /////////
@ -1075,7 +1083,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
sog.ForEachPart(delegate(SceneObjectPart sop) sog.ForEachPart(delegate(SceneObjectPart sop)
{ {
SOPToXml2(writer, sop, sog.RootPart); if (sop.UUID != sog.RootPart.UUID)
SOPToXml2(writer, sop, sog.RootPart);
}); });
writer.WriteEndElement(); writer.WriteEndElement();
@ -1088,19 +1097,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance"); writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
writer.WriteAttributeString("xmlns:xsd", "http://www.w3.org/2001/XMLSchema"); writer.WriteAttributeString("xmlns:xsd", "http://www.w3.org/2001/XMLSchema");
writer.WriteElementString("AllowedDrop", sop.AllowedDrop.ToString().ToLower());
WriteUUID(writer, "CreatorID", sop.CreatorID); WriteUUID(writer, "CreatorID", sop.CreatorID);
WriteUUID(writer, "FolderID", sop.FolderID); WriteUUID(writer, "FolderID", sop.FolderID);
writer.WriteElementString("InventorySerial", (sop.Inventory != null) ? sop.InventorySerial.ToString() : "0"); writer.WriteElementString("InventorySerial", sop.InventorySerial.ToString());
// FIXME: Task inventory WriteTaskInventory(writer, sop.TaskInventory);
writer.WriteStartElement("TaskInventory"); writer.WriteEndElement();
writer.WriteElementString("ObjectFlags", ((int)sop.Flags).ToString());
WriteUUID(writer, "UUID", sop.UUID); WriteUUID(writer, "UUID", sop.UUID);
writer.WriteElementString("LocalId", sop.LocalId.ToString()); writer.WriteElementString("LocalId", sop.LocalId.ToString());
writer.WriteElementString("Name", sop.Name); writer.WriteElementString("Name", sop.Name);
writer.WriteElementString("Material", ((int)sop.Material).ToString()); writer.WriteElementString("Material", sop.Material.ToString());
writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower());
writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString()); writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString());
writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString()); writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString());
@ -1109,115 +1117,40 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
WriteQuaternion(writer, "RotationOffset", sop.RotationOffset); WriteQuaternion(writer, "RotationOffset", sop.RotationOffset);
WriteVector(writer, "Velocity", sop.Velocity); WriteVector(writer, "Velocity", sop.Velocity);
WriteVector(writer, "RotationalVelocity", Vector3.Zero);
WriteVector(writer, "AngularVelocity", sop.AngularVelocity); WriteVector(writer, "AngularVelocity", sop.AngularVelocity);
WriteVector(writer, "Acceleration", sop.Acceleration); WriteVector(writer, "Acceleration", sop.Acceleration);
writer.WriteElementString("Description", sop.Description); writer.WriteElementString("Description", sop.Description);
writer.WriteStartElement("Color"); if (sop.Color != null)
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture)); {
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture)); writer.WriteStartElement("Color");
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture)); writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture)); writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteEndElement(); writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteEndElement();
}
writer.WriteElementString("Text", sop.Text); writer.WriteElementString("Text", sop.Text);
writer.WriteElementString("SitName", sop.SitName); writer.WriteElementString("SitName", sop.SitName);
writer.WriteElementString("TouchName", sop.TouchName); writer.WriteElementString("TouchName", sop.TouchName);
writer.WriteElementString("LinkNum", sop.LinkNum.ToString()); writer.WriteElementString("LinkNum", sop.LinkNum.ToString());
writer.WriteElementString("ClickAction", sop.ClickAction.ToString()); writer.WriteElementString("ClickAction", sop.ClickAction.ToString());
writer.WriteStartElement("Shape");
writer.WriteElementString("ProfileCurve", sop.Shape.ProfileCurve.ToString()); WriteShape(writer, sop.Shape);
writer.WriteStartElement("TextureEntry");
byte[] te;
if (sop.Shape.TextureEntry != null)
te = sop.Shape.TextureEntry;
else
te = Utils.EmptyBytes;
writer.WriteBase64(te, 0, te.Length);
writer.WriteEndElement(); // TextureEntry
writer.WriteStartElement("ExtraParams");
byte[] ep;
if (sop.Shape.ExtraParams != null)
ep = sop.Shape.ExtraParams;
else
ep = Utils.EmptyBytes;
writer.WriteBase64(ep, 0, ep.Length);
writer.WriteEndElement(); // ExtraParams
writer.WriteElementString("PathBegin", Primitive.PackBeginCut(sop.Shape.PathBegin).ToString());
writer.WriteElementString("PathCurve", sop.Shape.PathCurve.ToString());
writer.WriteElementString("PathEnd", Primitive.PackEndCut(sop.Shape.PathEnd).ToString());
writer.WriteElementString("PathRadiusOffset", Primitive.PackPathTwist(sop.Shape.PathRadiusOffset).ToString());
writer.WriteElementString("PathRevolutions", Primitive.PackPathRevolutions(sop.Shape.PathRevolutions).ToString());
writer.WriteElementString("PathScaleX", Primitive.PackPathScale(sop.Shape.PathScaleX).ToString());
writer.WriteElementString("PathScaleY", Primitive.PackPathScale(sop.Shape.PathScaleY).ToString());
writer.WriteElementString("PathShearX", ((byte)Primitive.PackPathShear(sop.Shape.PathShearX)).ToString());
writer.WriteElementString("PathShearY", ((byte)Primitive.PackPathShear(sop.Shape.PathShearY)).ToString());
writer.WriteElementString("PathSkew", Primitive.PackPathTwist(sop.Shape.PathSkew).ToString());
writer.WriteElementString("PathTaperX", Primitive.PackPathTaper(sop.Shape.PathTaperX).ToString());
writer.WriteElementString("PathTaperY", Primitive.PackPathTaper(sop.Shape.PathTaperY).ToString());
writer.WriteElementString("PathTwist", Primitive.PackPathTwist(sop.Shape.PathTwist).ToString());
writer.WriteElementString("PathTwistBegin", Primitive.PackPathTwist(sop.Shape.PathTwistBegin).ToString());
writer.WriteElementString("PCode", sop.Shape.PCode.ToString());
writer.WriteElementString("ProfileBegin", Primitive.PackBeginCut(sop.Shape.ProfileBegin).ToString());
writer.WriteElementString("ProfileEnd", Primitive.PackEndCut(sop.Shape.ProfileEnd).ToString());
writer.WriteElementString("ProfileHollow", Primitive.PackProfileHollow(sop.Shape.ProfileHollow).ToString());
WriteVector(writer, "Scale", sop.Scale);
writer.WriteElementString("State", sop.Shape.State.ToString());
writer.WriteElementString("ProfileShape", sop.Shape.ProfileShape.ToString());
writer.WriteElementString("HollowShape", sop.Shape.HollowShape.ToString());
writer.WriteElementString("SculptTexture", sop.Shape.SculptTexture.ToString());
writer.WriteElementString("SculptType", sop.Shape.SculptType.ToString());
writer.WriteStartElement("SculptData");
byte[] sd;
if (sop.Shape.SculptData != null)
sd = sop.Shape.ExtraParams;
else
sd = Utils.EmptyBytes;
writer.WriteBase64(sd, 0, sd.Length);
writer.WriteEndElement(); // SculptData
writer.WriteElementString("FlexiSoftness", sop.Shape.FlexiSoftness.ToString());
writer.WriteElementString("FlexiTension", sop.Shape.FlexiTension.ToString());
writer.WriteElementString("FlexiDrag", sop.Shape.FlexiDrag.ToString());
writer.WriteElementString("FlexiGravity", sop.Shape.FlexiGravity.ToString());
writer.WriteElementString("FlexiWind", sop.Shape.FlexiWind.ToString());
writer.WriteElementString("FlexiForceX", sop.Shape.FlexiForceX.ToString());
writer.WriteElementString("FlexiForceY", sop.Shape.FlexiForceY.ToString());
writer.WriteElementString("FlexiForceZ", sop.Shape.FlexiForceZ.ToString());
writer.WriteElementString("LightColorR", sop.Shape.LightColorR.ToString());
writer.WriteElementString("LightColorG", sop.Shape.LightColorG.ToString());
writer.WriteElementString("LightColorB", sop.Shape.LightColorB.ToString());
writer.WriteElementString("LightColorA", sop.Shape.LightColorA.ToString());
writer.WriteElementString("LightRadius", sop.Shape.LightRadius.ToString());
writer.WriteElementString("LightCutoff", sop.Shape.LightCutoff.ToString());
writer.WriteElementString("LightFalloff", sop.Shape.LightFalloff.ToString());
writer.WriteElementString("LightIntensity", sop.Shape.LightIntensity.ToString());
writer.WriteElementString("FlexyEntry", sop.Shape.FlexiEntry.ToString());
writer.WriteElementString("LightEntry", sop.Shape.LightEntry.ToString());
writer.WriteElementString("SculptEntry", sop.Shape.SculptEntry.ToString());
writer.WriteEndElement(); // Shape
WriteVector(writer, "Scale", sop.Scale); WriteVector(writer, "Scale", sop.Scale);
writer.WriteElementString("UpdateFlag", "0"); writer.WriteElementString("UpdateFlag", sop.UpdateFlag.ToString());
WriteQuaternion(writer, "SitTargetOrientation", sop.SitTargetOrientation); WriteQuaternion(writer, "SitTargetOrientation", sop.SitTargetOrientation);
WriteVector(writer, "SitTargetPosition", sop.SitTargetPosition); WriteVector(writer, "SitTargetPosition", sop.SitTargetPosition);
WriteVector(writer, "SitTargetPositionLL", sop.SitTargetPositionLL); WriteVector(writer, "SitTargetPositionLL", sop.SitTargetPositionLL);
WriteQuaternion(writer, "SitTargetOrientationLL", sop.SitTargetOrientationLL); WriteQuaternion(writer, "SitTargetOrientationLL", sop.SitTargetOrientationLL);
writer.WriteElementString("ParentID", sop.ParentID.ToString()); writer.WriteElementString("ParentID", sop.ParentID.ToString());
writer.WriteElementString("CreationDate", sop.CreationDate.ToString()); writer.WriteElementString("CreationDate", sop.CreationDate.ToString());
writer.WriteElementString("Category", "0"); writer.WriteElementString("Category", sop.Category.ToString());
writer.WriteElementString("SalePrice", sop.SalePrice.ToString()); writer.WriteElementString("SalePrice", sop.SalePrice.ToString());
writer.WriteElementString("ObjectSaleType", ((int)sop.ObjectSaleType).ToString()); writer.WriteElementString("ObjectSaleType", sop.ObjectSaleType.ToString());
writer.WriteElementString("OwnershipCost", "0"); writer.WriteElementString("OwnershipCost", sop.OwnershipCost.ToString());
WriteUUID(writer, "GroupID", sop.GroupID); WriteUUID(writer, "GroupID", sop.GroupID);
WriteUUID(writer, "OwnerID", sop.OwnerID); WriteUUID(writer, "OwnerID", sop.OwnerID);
WriteUUID(writer, "LastOwnerID", sop.LastOwnerID); WriteUUID(writer, "LastOwnerID", sop.LastOwnerID);
@ -1229,6 +1162,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("Flags", sop.Flags.ToString()); writer.WriteElementString("Flags", sop.Flags.ToString());
WriteUUID(writer, "CollisionSound", sop.CollisionSound); WriteUUID(writer, "CollisionSound", sop.CollisionSound);
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
if (sop.MediaUrl != null)
writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
writer.WriteEndElement(); writer.WriteEndElement();
} }
@ -1259,6 +1194,134 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteEndElement(); writer.WriteEndElement();
} }
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv)
{
if (tinv.Count > 0) // otherwise skip this
{
writer.WriteStartElement("TaskInventory");
foreach (TaskInventoryItem item in tinv.Values)
{
writer.WriteStartElement("TaskInventoryItem");
WriteUUID(writer, "AssetID", item.AssetID);
writer.WriteElementString("BasePermissions", item.BasePermissions.ToString());
writer.WriteElementString("CreationDate", item.CreationDate.ToString());
WriteUUID(writer, "CreatorID", item.CreatorID);
writer.WriteElementString("Description", item.Description);
writer.WriteElementString("EveryonePermissions", item.EveryonePermissions.ToString());
writer.WriteElementString("Flags", item.Flags.ToString());
WriteUUID(writer, "GroupID", item.GroupID);
writer.WriteElementString("GroupPermissions", item.GroupPermissions.ToString());
writer.WriteElementString("InvType", item.InvType.ToString());
WriteUUID(writer, "ItemID", item.ItemID);
WriteUUID(writer, "OldItemID", item.OldItemID);
WriteUUID(writer, "LastOwnerID", item.LastOwnerID);
writer.WriteElementString("Name", item.Name);
writer.WriteElementString("NextPermissions", item.NextPermissions.ToString());
WriteUUID(writer, "OwnerID", item.OwnerID);
writer.WriteElementString("CurrentPermissions", item.CurrentPermissions.ToString());
WriteUUID(writer, "ParentID", item.ParentID);
WriteUUID(writer, "ParentPartID", item.ParentPartID);
WriteUUID(writer, "PermsGranter", item.PermsGranter);
writer.WriteElementString("PermsMask", item.PermsMask.ToString());
writer.WriteElementString("Type", item.Type.ToString());
writer.WriteEndElement(); // TaskInventoryItem
}
writer.WriteEndElement(); // TaskInventory
}
}
static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp)
{
if (shp != null)
{
writer.WriteStartElement("Shape");
writer.WriteElementString("ProfileCurve", shp.ProfileCurve.ToString());
writer.WriteStartElement("TextureEntry");
byte[] te;
if (shp.TextureEntry != null)
te = shp.TextureEntry;
else
te = Utils.EmptyBytes;
writer.WriteBase64(te, 0, te.Length);
writer.WriteEndElement(); // TextureEntry
writer.WriteStartElement("ExtraParams");
byte[] ep;
if (shp.ExtraParams != null)
ep = shp.ExtraParams;
else
ep = Utils.EmptyBytes;
writer.WriteBase64(ep, 0, ep.Length);
writer.WriteEndElement(); // ExtraParams
writer.WriteElementString("PathBegin", shp.PathBegin.ToString());
writer.WriteElementString("PathCurve", shp.PathCurve.ToString());
writer.WriteElementString("PathEnd", shp.PathEnd.ToString());
writer.WriteElementString("PathRadiusOffset", shp.PathRadiusOffset.ToString());
writer.WriteElementString("PathRevolutions", shp.PathRevolutions.ToString());
writer.WriteElementString("PathScaleX", shp.PathScaleX.ToString());
writer.WriteElementString("PathScaleY", shp.PathScaleY.ToString());
writer.WriteElementString("PathShearX", shp.PathShearX.ToString());
writer.WriteElementString("PathShearY", shp.PathShearY.ToString());
writer.WriteElementString("PathSkew", shp.PathSkew.ToString());
writer.WriteElementString("PathTaperX", shp.PathTaperX.ToString());
writer.WriteElementString("PathTaperY", shp.PathTaperY.ToString());
writer.WriteElementString("PathTwist", shp.PathTwist.ToString());
writer.WriteElementString("PathTwistBegin", shp.PathTwistBegin.ToString());
writer.WriteElementString("PCode", shp.PCode.ToString());
writer.WriteElementString("ProfileBegin", shp.ProfileBegin.ToString());
writer.WriteElementString("ProfileEnd", shp.ProfileEnd.ToString());
writer.WriteElementString("ProfileHollow", shp.ProfileHollow.ToString());
writer.WriteElementString("State", shp.State.ToString());
writer.WriteElementString("ProfileShape", shp.ProfileShape.ToString());
writer.WriteElementString("HollowShape", shp.HollowShape.ToString());
WriteUUID(writer, "SculptTexture", shp.SculptTexture);
writer.WriteElementString("SculptType", shp.SculptType.ToString());
writer.WriteStartElement("SculptData");
byte[] sd;
if (shp.SculptData != null)
sd = shp.ExtraParams;
else
sd = Utils.EmptyBytes;
writer.WriteBase64(sd, 0, sd.Length);
writer.WriteEndElement(); // SculptData
writer.WriteElementString("FlexiSoftness", shp.FlexiSoftness.ToString());
writer.WriteElementString("FlexiTension", shp.FlexiTension.ToString());
writer.WriteElementString("FlexiDrag", shp.FlexiDrag.ToString());
writer.WriteElementString("FlexiGravity", shp.FlexiGravity.ToString());
writer.WriteElementString("FlexiWind", shp.FlexiWind.ToString());
writer.WriteElementString("FlexiForceX", shp.FlexiForceX.ToString());
writer.WriteElementString("FlexiForceY", shp.FlexiForceY.ToString());
writer.WriteElementString("FlexiForceZ", shp.FlexiForceZ.ToString());
writer.WriteElementString("LightColorR", shp.LightColorR.ToString());
writer.WriteElementString("LightColorG", shp.LightColorG.ToString());
writer.WriteElementString("LightColorB", shp.LightColorB.ToString());
writer.WriteElementString("LightColorA", shp.LightColorA.ToString());
writer.WriteElementString("LightRadius", shp.LightRadius.ToString());
writer.WriteElementString("LightCutoff", shp.LightCutoff.ToString());
writer.WriteElementString("LightFalloff", shp.LightFalloff.ToString());
writer.WriteElementString("LightIntensity", shp.LightIntensity.ToString());
writer.WriteElementString("FlexiEntry", shp.FlexiEntry.ToString().ToLower());
writer.WriteElementString("LightEntry", shp.LightEntry.ToString().ToLower());
writer.WriteElementString("SculptEntry", shp.SculptEntry.ToString().ToLower());
if (shp.Media != null)
writer.WriteElementString("Media", shp.Media.ToXml());
writer.WriteEndElement(); // Shape
}
}
//////// Read ///////// //////// Read /////////
public static bool Xml2ToSOG(XmlTextReader reader, SceneObjectGroup sog) public static bool Xml2ToSOG(XmlTextReader reader, SceneObjectGroup sog)
@ -1305,210 +1368,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
return true; return true;
} }
public static SceneObjectPart Xml2ToSOPPull(XmlTextReader reader)
{
SceneObjectPart obj = new SceneObjectPart();
reader.ReadStartElement("SceneObjectPart");
if (reader.Name == "AllowedDrop")
obj.AllowedDrop = reader.ReadElementContentAsBoolean("AllowedDrop", String.Empty);
else
obj.AllowedDrop = true;
obj.CreatorID = ReadUUID(reader, "CreatorID");
obj.FolderID = ReadUUID(reader, "FolderID");
obj.InventorySerial = (uint)reader.ReadElementContentAsInt("InventorySerial", String.Empty);
#region Task Inventory
obj.TaskInventory = new TaskInventoryDictionary();
//List<PrimObject.InventoryBlock.ItemBlock> invItems = new List<PrimObject.InventoryBlock.ItemBlock>();
reader.ReadStartElement("TaskInventory", String.Empty);
while (reader.Name == "TaskInventoryItem")
{
TaskInventoryItem item = new TaskInventoryItem();
reader.ReadStartElement("TaskInventoryItem", String.Empty);
item.AssetID = ReadUUID(reader, "AssetID");
item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
item.CreationDate = (uint)reader.ReadElementContentAsInt("CreationDate", String.Empty);
item.CreatorID = ReadUUID(reader, "CreatorID");
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
item.EveryonePermissions = (uint)reader.ReadElementContentAsInt("EveryonePermissions", String.Empty);
item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
item.GroupID = ReadUUID(reader, "GroupID");
item.GroupPermissions = (uint)reader.ReadElementContentAsInt("GroupPermissions", String.Empty);
item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
item.ItemID = ReadUUID(reader, "ItemID");
UUID oldItemID = ReadUUID(reader, "OldItemID"); // TODO: Is this useful?
item.LastOwnerID = ReadUUID(reader, "LastOwnerID");
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
item.OwnerID = ReadUUID(reader, "OwnerID");
item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
UUID parentID = ReadUUID(reader, "ParentID");
UUID parentPartID = ReadUUID(reader, "ParentPartID");
item.PermsGranter = ReadUUID(reader, "PermsGranter");
item.PermsMask = reader.ReadElementContentAsInt("PermsMask", String.Empty);
item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
reader.ReadEndElement();
obj.TaskInventory.Add(item.ItemID, item);
}
if (reader.NodeType == XmlNodeType.EndElement)
reader.ReadEndElement();
#endregion Task Inventory
obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("ObjectFlags", String.Empty);
obj.UUID = ReadUUID(reader, "UUID");
obj.LocalId = (uint)reader.ReadElementContentAsLong("LocalId", String.Empty);
obj.Name = reader.ReadElementString("Name");
obj.Material = (byte)reader.ReadElementContentAsInt("Material", String.Empty);
if (reader.Name == "PassTouches")
obj.PassTouches = reader.ReadElementContentAsBoolean("PassTouches", String.Empty);
else
obj.PassTouches = false;
obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty);
obj.ScriptAccessPin = reader.ReadElementContentAsInt("ScriptAccessPin", String.Empty);
if (reader.Name == "PlaySoundSlavePrims")
reader.ReadInnerXml();
if (reader.Name == "LoopSoundSlavePrims")
reader.ReadInnerXml();
Vector3 groupPosition = ReadVector(reader, "GroupPosition");
Vector3 offsetPosition = ReadVector(reader, "OffsetPosition");
obj.RotationOffset = ReadQuaternion(reader, "RotationOffset");
obj.Velocity = ReadVector(reader, "Velocity");
if (reader.Name == "RotationalVelocity")
ReadVector(reader, "RotationalVelocity");
obj.AngularVelocity = ReadVector(reader, "AngularVelocity");
obj.Acceleration = ReadVector(reader, "Acceleration");
obj.Description = reader.ReadElementString("Description");
reader.ReadStartElement("Color");
if (reader.Name == "R")
{
obj.Color = Color.FromArgb((int)reader.ReadElementContentAsFloat("A", String.Empty),
(int)reader.ReadElementContentAsFloat("R", String.Empty),
(int)reader.ReadElementContentAsFloat("G", String.Empty),
(int)reader.ReadElementContentAsFloat("B", String.Empty));
reader.ReadEndElement();
}
obj.Text = reader.ReadElementString("Text", String.Empty);
obj.SitName = reader.ReadElementString("SitName", String.Empty);
obj.TouchName = reader.ReadElementString("TouchName", String.Empty);
obj.LinkNum = reader.ReadElementContentAsInt("LinkNum", String.Empty);
obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
reader.ReadStartElement("Shape");
obj.Shape.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
obj.Shape.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
reader.ReadInnerXml(); // ExtraParams
obj.Shape.PathBegin = (ushort)reader.ReadElementContentAsInt("PathBegin", String.Empty);
obj.Shape.PathCurve = (byte)reader.ReadElementContentAsInt("PathCurve", String.Empty);
obj.Shape.PathEnd = (ushort)reader.ReadElementContentAsInt("PathEnd", String.Empty);
obj.Shape.PathRadiusOffset = (sbyte)reader.ReadElementContentAsInt("PathRadiusOffset", String.Empty);
obj.Shape.PathRevolutions = (byte)reader.ReadElementContentAsInt("PathRevolutions", String.Empty);
obj.Shape.PathScaleX = (byte)reader.ReadElementContentAsInt("PathScaleX", String.Empty);
obj.Shape.PathScaleY = (byte)reader.ReadElementContentAsInt("PathScaleY", String.Empty);
obj.Shape.PathShearX = (byte)reader.ReadElementContentAsInt("PathShearX", String.Empty);
obj.Shape.PathShearY = (byte)reader.ReadElementContentAsInt("PathShearY", String.Empty);
obj.Shape.PathSkew = (sbyte)reader.ReadElementContentAsInt("PathSkew", String.Empty);
obj.Shape.PathTaperX = (sbyte)reader.ReadElementContentAsInt("PathTaperX", String.Empty);
obj.Shape.PathTaperY = (sbyte)reader.ReadElementContentAsInt("PathTaperY", String.Empty);
obj.Shape.PathTwist = (sbyte)reader.ReadElementContentAsInt("PathTwist", String.Empty);
obj.Shape.PathTwistBegin = (sbyte)reader.ReadElementContentAsInt("PathTwistBegin", String.Empty);
obj.Shape.PCode = (byte)reader.ReadElementContentAsInt("PCode", String.Empty);
obj.Shape.ProfileBegin = (ushort)reader.ReadElementContentAsInt("ProfileBegin", String.Empty);
obj.Shape.ProfileEnd = (ushort)reader.ReadElementContentAsInt("ProfileEnd", String.Empty);
obj.Shape.ProfileHollow = (ushort)reader.ReadElementContentAsInt("ProfileHollow", String.Empty);
obj.Scale = ReadVector(reader, "Scale");
obj.Shape.State = (byte)reader.ReadElementContentAsInt("State", String.Empty);
obj.Shape.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
obj.Shape.ProfileShape = (ProfileShape)reader.ReadElementContentAsInt("ProfileShape", String.Empty);
obj.Shape.HollowShape = (HollowShape)reader.ReadElementContentAsInt("HollowShape", String.Empty);
UUID sculptTexture = ReadUUID(reader, "SculptTexture");
SculptType sculptType = (SculptType)reader.ReadElementContentAsInt("SculptType", String.Empty);
if (sculptTexture != UUID.Zero)
{
obj.Shape.SculptTexture = sculptTexture;
obj.Shape.SculptType = (byte)sculptType;
}
reader.ReadInnerXml(); // SculptData
obj.Shape.FlexiSoftness = reader.ReadElementContentAsInt("FlexiSoftness", String.Empty);
obj.Shape.FlexiTension = reader.ReadElementContentAsFloat("FlexiTension", String.Empty);
obj.Shape.FlexiDrag = reader.ReadElementContentAsFloat("FlexiDrag", String.Empty);
obj.Shape.FlexiGravity = reader.ReadElementContentAsFloat("FlexiGravity", String.Empty);
obj.Shape.FlexiWind = reader.ReadElementContentAsFloat("FlexiWind", String.Empty);
obj.Shape.FlexiForceX = reader.ReadElementContentAsFloat("FlexiForceX", String.Empty);
obj.Shape.FlexiForceY = reader.ReadElementContentAsFloat("FlexiForceY", String.Empty);
obj.Shape.FlexiForceZ = reader.ReadElementContentAsFloat("FlexiForceZ", String.Empty);
obj.Shape.LightColorR = reader.ReadElementContentAsFloat("LightColorR", String.Empty);
obj.Shape.LightColorG = reader.ReadElementContentAsFloat("LightColorG", String.Empty);
obj.Shape.LightColorB = reader.ReadElementContentAsFloat("LightColorB", String.Empty);
obj.Shape.LightColorA = reader.ReadElementContentAsFloat("LightColorA", String.Empty);
obj.Shape.LightRadius = reader.ReadElementContentAsFloat("LightRadius", String.Empty);
obj.Shape.LightCutoff = reader.ReadElementContentAsFloat("LightCutoff", String.Empty);
obj.Shape.LightFalloff = reader.ReadElementContentAsFloat("LightFalloff", String.Empty);
obj.Shape.LightIntensity = reader.ReadElementContentAsFloat("LightIntensity", String.Empty);
bool hasFlexi = reader.ReadElementContentAsBoolean("FlexiEntry", String.Empty);
bool hasLight = reader.ReadElementContentAsBoolean("LightEntry", String.Empty);
reader.ReadInnerXml(); // SculptEntry
reader.ReadEndElement();
obj.Scale = ReadVector(reader, "Scale"); // Yes, again
obj.UpdateFlag = (byte)reader.ReadElementContentAsInt("UpdateFlag", String.Empty); // UpdateFlag
obj.SitTargetOrientation = ReadQuaternion(reader, "SitTargetOrientation");
obj.SitTargetPosition = ReadVector(reader, "SitTargetPosition");
obj.SitTargetPositionLL = ReadVector(reader, "SitTargetPositionLL");
obj.SitTargetOrientationLL = ReadQuaternion(reader, "SitTargetOrientationLL");
obj.ParentID = (uint)reader.ReadElementContentAsLong("ParentID", String.Empty);
obj.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
int category = reader.ReadElementContentAsInt("Category", String.Empty);
obj.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
obj.ObjectSaleType = (byte)reader.ReadElementContentAsInt("ObjectSaleType", String.Empty);
int ownershipCost = reader.ReadElementContentAsInt("OwnershipCost", String.Empty);
obj.GroupID = ReadUUID(reader, "GroupID");
obj.OwnerID = ReadUUID(reader, "OwnerID");
obj.LastOwnerID = ReadUUID(reader, "LastOwnerID");
obj.BaseMask = (uint)reader.ReadElementContentAsInt("BaseMask", String.Empty);
obj.OwnerMask = (uint)reader.ReadElementContentAsInt("OwnerMask", String.Empty);
obj.GroupMask = (uint)reader.ReadElementContentAsInt("GroupMask", String.Empty);
obj.EveryoneMask = (uint)reader.ReadElementContentAsInt("EveryoneMask", String.Empty);
obj.NextOwnerMask = (uint)reader.ReadElementContentAsInt("NextOwnerMask", String.Empty);
obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("Flags", String.Empty);
obj.CollisionSound = ReadUUID(reader, "CollisionSound");
obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
reader.ReadEndElement();
obj.GroupPosition = groupPosition;
obj.OffsetPosition = offsetPosition;
return obj;
}
public static SceneObjectPart Xml2ToSOP(XmlTextReader reader) public static SceneObjectPart Xml2ToSOP(XmlTextReader reader)
{ {
SceneObjectPart obj = new SceneObjectPart(); SceneObjectPart obj = new SceneObjectPart();
@ -1522,13 +1381,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
SOPXmlProcessor p = null; SOPXmlProcessor p = null;
if (m_SOPXmlProcessors.TryGetValue(reader.Name, out p)) if (m_SOPXmlProcessors.TryGetValue(reader.Name, out p))
{ {
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
try try
{ {
p(obj, reader); p(obj, reader);
} }
catch (Exception e) catch (Exception e)
{ {
m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing {0} in {1}-{2}: {3}", nodeName, obj.Name, obj.UUID, e); m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing {0}: {1}", nodeName, e);
if (reader.NodeType == XmlNodeType.EndElement)
reader.Read();
} }
} }
else else
@ -1631,6 +1493,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
while (reader.NodeType != XmlNodeType.EndElement) while (reader.NodeType != XmlNodeType.EndElement)
{ {
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
ShapeXmlProcessor p = null; ShapeXmlProcessor p = null;
if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p)) if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p))
p(shape, reader); p(shape, reader);

View File

@ -280,6 +280,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
public static void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max) public static void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
{ {
XmlTextWriter writer = new XmlTextWriter(stream);
int primCount = 0; int primCount = 0;
stream.WriteLine("<scene>\n"); stream.WriteLine("<scene>\n");
@ -297,10 +299,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
continue; continue;
} }
stream.WriteLine(SceneObjectSerializer.ToXml2Format(g)); //stream.WriteLine(SceneObjectSerializer.ToXml2Format(g));
SceneObjectSerializer.SOGToXml2(writer, (SceneObjectGroup)ent);
stream.WriteLine();
primCount++; primCount++;
} }
} }
stream.WriteLine("</scene>\n"); stream.WriteLine("</scene>\n");
stream.Flush(); stream.Flush();
} }

View File

@ -31,8 +31,10 @@ using System.Collections.Generic;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Physics.Manager; using OpenSim.Region.Physics.Manager;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.StructuredData;
using System.Drawing; using System.Drawing;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using System.IO.Compression;
using PrimMesher; using PrimMesher;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
@ -256,102 +258,175 @@ namespace OpenSim.Region.Physics.Meshing
PrimMesh primMesh; PrimMesh primMesh;
PrimMesher.SculptMesh sculptMesh; PrimMesher.SculptMesh sculptMesh;
List<Coord> coords; List<Coord> coords = new List<Coord>();
List<Face> faces; List<Face> faces = new List<Face>();
Image idata = null; Image idata = null;
string decodedSculptFileName = ""; string decodedSculptFileName = "";
if (primShape.SculptEntry) if (primShape.SculptEntry)
{ {
if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero) if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
{ {
decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString()); // add code for mesh physics proxy generation here
m_log.Debug("[MESH]: mesh proxy generation not implemented yet ");
OSD meshOsd;
if (primShape.SculptData.Length > 0)
{
m_log.Debug("[MESH]: asset data length: " + primShape.SculptData.Length.ToString());
byte[] header = Util.StringToBytes256("<? LLSD/Binary ?>");
////dump to debugging file
//string filename = System.IO.Path.Combine(decodedSculptMapPath, "mesh_" + primShape.SculptTexture.ToString());
//BinaryWriter writer = new BinaryWriter(File.Open(filename, FileMode.Create));
//writer.Write(primShape.SculptData);
//writer.Close();
}
else
{
m_log.Error("[MESH]: asset data is zero length");
return null;
}
try try
{ {
if (File.Exists(decodedSculptFileName)) meshOsd = OSDParser.DeserializeLLSDBinary(primShape.SculptData, true);
{
idata = Image.FromFile(decodedSculptFileName);
}
} }
catch (Exception e) catch (Exception e)
{ {
m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); m_log.Error("[MESH]: exception decoding mesh asset: " + e.ToString());
return null;
}
if (meshOsd is OSDMap)
{
OSDMap map = (OSDMap)meshOsd;
//foreach (string name in map.Keys)
// m_log.Debug("[MESH]: key:" + name + " value:" + map[name].AsString());
OSDMap physicsParms = (OSDMap)map["physics_shape"];
int physOffset = physicsParms["offset"].AsInteger();
int physSize = physicsParms["size"].AsInteger();
if (physOffset < 0 || physSize == 0)
return null; // no mesh data in asset
m_log.Debug("[MESH]: physOffset:" + physOffset.ToString() + " physSize:" + physSize.ToString());
//MemoryStream ms = new MemoryStream(primShape.SculptData, physOffset, physSize);
//GZipStream gzStream = new GZipStream(ms, CompressionMode.Decompress);
//int maxSize = physSize * 5; // arbitrary guess
//byte[] readBuffer = new byte[maxSize];
//int bytesRead = gzStream.Read(readBuffer, 0, maxSize);
//OSD physMeshOsd = OSDParser.DeserializeLLSDBinary(readBuffer);
} }
//if (idata != null)
// m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); //just bail out for now until mesh code is finished
return null;
} }
else
if (idata == null)
{ {
if (primShape.SculptData == null || primShape.SculptData.Length == 0) if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero)
return null;
try
{ {
OpenMetaverse.Imaging.ManagedImage unusedData; decodedSculptFileName = System.IO.Path.Combine(decodedSculptMapPath, "smap_" + primShape.SculptTexture.ToString());
OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata); try
unusedData = null;
//idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
if (cacheSculptMaps && idata != null)
{ {
try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } if (File.Exists(decodedSculptFileName))
catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } {
idata = Image.FromFile(decodedSculptFileName);
}
}
catch (Exception e)
{
m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message);
}
//if (idata != null)
// m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString());
}
if (idata == null)
{
if (primShape.SculptData == null || primShape.SculptData.Length == 0)
return null;
try
{
OpenMetaverse.Imaging.ManagedImage unusedData;
OpenMetaverse.Imaging.OpenJPEG.DecodeToImage(primShape.SculptData, out unusedData, out idata);
unusedData = null;
//idata = CSJ2K.J2kImage.FromBytes(primShape.SculptData);
if (cacheSculptMaps && idata != null)
{
try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); }
catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); }
}
}
catch (DllNotFoundException)
{
m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!");
return null;
}
catch (IndexOutOfRangeException)
{
m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed");
return null;
}
catch (Exception ex)
{
m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message);
return null;
} }
} }
catch (DllNotFoundException)
PrimMesher.SculptMesh.SculptType sculptType;
switch ((OpenMetaverse.SculptType)primShape.SculptType)
{ {
m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); case OpenMetaverse.SculptType.Cylinder:
return null; sculptType = PrimMesher.SculptMesh.SculptType.cylinder;
} break;
catch (IndexOutOfRangeException) case OpenMetaverse.SculptType.Plane:
{ sculptType = PrimMesher.SculptMesh.SculptType.plane;
m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); break;
return null; case OpenMetaverse.SculptType.Torus:
} sculptType = PrimMesher.SculptMesh.SculptType.torus;
catch (Exception ex) break;
{ case OpenMetaverse.SculptType.Sphere:
m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed: " + ex.Message); sculptType = PrimMesher.SculptMesh.SculptType.sphere;
return null; break;
default:
sculptType = PrimMesher.SculptMesh.SculptType.plane;
break;
} }
bool mirror = ((primShape.SculptType & 128) != 0);
bool invert = ((primShape.SculptType & 64) != 0);
sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert);
idata.Dispose();
sculptMesh.DumpRaw(baseDir, primName, "primMesh");
sculptMesh.Scale(size.X, size.Y, size.Z);
coords = sculptMesh.coords;
faces = sculptMesh.faces;
} }
PrimMesher.SculptMesh.SculptType sculptType;
switch ((OpenMetaverse.SculptType)primShape.SculptType)
{
case OpenMetaverse.SculptType.Cylinder:
sculptType = PrimMesher.SculptMesh.SculptType.cylinder;
break;
case OpenMetaverse.SculptType.Plane:
sculptType = PrimMesher.SculptMesh.SculptType.plane;
break;
case OpenMetaverse.SculptType.Torus:
sculptType = PrimMesher.SculptMesh.SculptType.torus;
break;
case OpenMetaverse.SculptType.Sphere:
sculptType = PrimMesher.SculptMesh.SculptType.sphere;
break;
default:
sculptType = PrimMesher.SculptMesh.SculptType.plane;
break;
}
bool mirror = ((primShape.SculptType & 128) != 0);
bool invert = ((primShape.SculptType & 64) != 0);
sculptMesh = new PrimMesher.SculptMesh((Bitmap)idata, sculptType, (int)lod, false, mirror, invert);
idata.Dispose();
sculptMesh.DumpRaw(baseDir, primName, "primMesh");
sculptMesh.Scale(size.X, size.Y, size.Z);
coords = sculptMesh.coords;
faces = sculptMesh.faces;
} }
else else
{ {

View File

@ -1,8 +1,8 @@
Welcome to OpenSim! Welcome to OpenSim!
================ ==================
=== OVERVIEW === ==== OVERVIEW ====
================ ==================
OpenSim is a BSD Licensed Open Source project to develop a functioning OpenSim is a BSD Licensed Open Source project to develop a functioning
virtual worlds server platform capable of supporting multiple clients virtual worlds server platform capable of supporting multiple clients

View File

@ -1,333 +1,333 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<doc> <doc>
<assembly> <assembly>
<name>OpenMetaverse.StructuredData</name> <name>OpenMetaverse.StructuredData</name>
</assembly> </assembly>
<members> <members>
<member name="T:OpenMetaverse.StructuredData.OSDParser"> <member name="T:OpenMetaverse.StructuredData.OSDParser">
<summary> <summary>
</summary> </summary>
<summary> <summary>
</summary> </summary>
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Byte[])"> <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Byte[])">
<summary> <summary>
</summary> </summary>
<param name="xmlData"></param> <param name="xmlData"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.String)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.String)">
<summary> <summary>
</summary> </summary>
<param name="xmlData"></param> <param name="xmlData"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Xml.XmlTextReader)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDXml(System.Xml.XmlTextReader)">
<summary> <summary>
</summary> </summary>
<param name="xmlData"></param> <param name="xmlData"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlBytes(OpenMetaverse.StructuredData.OSD)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlBytes(OpenMetaverse.StructuredData.OSD)">
<summary> <summary>
</summary> </summary>
<param name="data"></param> <param name="data"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlString(OpenMetaverse.StructuredData.OSD)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlString(OpenMetaverse.StructuredData.OSD)">
<summary> <summary>
</summary> </summary>
<param name="data"></param> <param name="data"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlElement(System.Xml.XmlTextWriter,OpenMetaverse.StructuredData.OSD)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDXmlElement(System.Xml.XmlTextWriter,OpenMetaverse.StructuredData.OSD)">
<summary> <summary>
</summary> </summary>
<param name="writer"></param> <param name="writer"></param>
<param name="data"></param> <param name="data"></param>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.TryValidateLLSDXml(System.Xml.XmlTextReader,System.String@)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.TryValidateLLSDXml(System.Xml.XmlTextReader,System.String@)">
<summary> <summary>
</summary> </summary>
<param name="xmlData"></param> <param name="xmlData"></param>
<param name="error"></param> <param name="error"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.ParseLLSDXmlElement(System.Xml.XmlTextReader)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.ParseLLSDXmlElement(System.Xml.XmlTextReader)">
<summary> <summary>
</summary> </summary>
<param name="reader"></param> <param name="reader"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDNotationElement(System.IO.StringReader)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDNotationElement(System.IO.StringReader)">
<summary> <summary>
</summary> </summary>
<param name="reader"></param> <param name="reader"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.PeekAndSkipWhitespace(System.IO.StringReader)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.PeekAndSkipWhitespace(System.IO.StringReader)">
<summary> <summary>
</summary> </summary>
<param name="reader"></param> <param name="reader"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.ReadAndSkipWhitespace(System.IO.StringReader)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.ReadAndSkipWhitespace(System.IO.StringReader)">
<summary> <summary>
</summary> </summary>
<param name="reader"></param> <param name="reader"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.GetLengthInBrackets(System.IO.StringReader)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.GetLengthInBrackets(System.IO.StringReader)">
<summary> <summary>
</summary> </summary>
<param name="reader"></param> <param name="reader"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.GetStringDelimitedBy(System.IO.StringReader,System.Char)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.GetStringDelimitedBy(System.IO.StringReader,System.Char)">
<summary> <summary>
</summary> </summary>
<param name="reader"></param> <param name="reader"></param>
<param name="delimiter"></param> <param name="delimiter"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.BufferCharactersEqual(System.IO.StringReader,System.Char[],System.Int32)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.BufferCharactersEqual(System.IO.StringReader,System.Char[],System.Int32)">
<summary> <summary>
</summary> </summary>
<param name="reader"></param> <param name="reader"></param>
<param name="buffer"></param> <param name="buffer"></param>
<param name="offset"></param> <param name="offset"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.UnescapeCharacter(System.String,System.Char)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.UnescapeCharacter(System.String,System.Char)">
<summary> <summary>
</summary> </summary>
<param name="s"></param> <param name="s"></param>
<param name="c"></param> <param name="c"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.EscapeCharacter(System.String,System.Char)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.EscapeCharacter(System.String,System.Char)">
<summary> <summary>
</summary> </summary>
<param name="s"></param> <param name="s"></param>
<param name="c"></param> <param name="c"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])"> <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.Byte[])">
<summary> <summary>
</summary> </summary>
<param name="binaryData"></param> <param name="binaryData"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.DeserializeLLSDBinary(System.IO.Stream)">
<summary> <summary>
</summary> </summary>
<param name="stream"></param> <param name="stream"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinary(OpenMetaverse.StructuredData.OSD)">
<summary> <summary>
</summary> </summary>
<param name="osd"></param> <param name="osd"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.SerializeLLSDBinaryStream(OpenMetaverse.StructuredData.OSD)">
<summary> <summary>
</summary> </summary>
<param name="data"></param> <param name="data"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.SkipWhiteSpace(System.IO.Stream)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.SkipWhiteSpace(System.IO.Stream)">
<summary> <summary>
</summary> </summary>
<param name="stream"></param> <param name="stream"></param>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.FindByte(System.IO.Stream,System.Byte)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.FindByte(System.IO.Stream,System.Byte)">
<summary> <summary>
</summary> </summary>
<param name="stream"></param> <param name="stream"></param>
<param name="toFind"></param> <param name="toFind"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.FindByteArray(System.IO.Stream,System.Byte[])"> <member name="M:OpenMetaverse.StructuredData.OSDParser.FindString(System.IO.Stream,System.String)">
<summary> <summary>
</summary> </summary>
<param name="stream"></param> <param name="stream"></param>
<param name="toFind"></param> <param name="toFind"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.ConsumeBytes(System.IO.Stream,System.Int32)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.ConsumeBytes(System.IO.Stream,System.Int32)">
<summary> <summary>
</summary> </summary>
<param name="stream"></param> <param name="stream"></param>
<param name="consumeBytes"></param> <param name="consumeBytes"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostInt(System.Byte[])"> <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostInt(System.Byte[])">
<summary> <summary>
</summary> </summary>
<param name="binaryNetEnd"></param> <param name="binaryNetEnd"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostDouble(System.Byte[])"> <member name="M:OpenMetaverse.StructuredData.OSDParser.NetworkToHostDouble(System.Byte[])">
<summary> <summary>
</summary> </summary>
<param name="binaryNetEnd"></param> <param name="binaryNetEnd"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.HostToNetworkIntBytes(System.Int32)"> <member name="M:OpenMetaverse.StructuredData.OSDParser.HostToNetworkIntBytes(System.Int32)">
<summary> <summary>
</summary> </summary>
<param name="intHostEnd"></param> <param name="intHostEnd"></param>
<returns></returns> <returns></returns>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSDType"> <member name="T:OpenMetaverse.StructuredData.OSDType">
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Unknown"> <member name="F:OpenMetaverse.StructuredData.OSDType.Unknown">
<summary></summary> <summary></summary>
</member> </member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Boolean"> <member name="F:OpenMetaverse.StructuredData.OSDType.Boolean">
<summary></summary> <summary></summary>
</member> </member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Integer"> <member name="F:OpenMetaverse.StructuredData.OSDType.Integer">
<summary></summary> <summary></summary>
</member> </member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Real"> <member name="F:OpenMetaverse.StructuredData.OSDType.Real">
<summary></summary> <summary></summary>
</member> </member>
<member name="F:OpenMetaverse.StructuredData.OSDType.String"> <member name="F:OpenMetaverse.StructuredData.OSDType.String">
<summary></summary> <summary></summary>
</member> </member>
<member name="F:OpenMetaverse.StructuredData.OSDType.UUID"> <member name="F:OpenMetaverse.StructuredData.OSDType.UUID">
<summary></summary> <summary></summary>
</member> </member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Date"> <member name="F:OpenMetaverse.StructuredData.OSDType.Date">
<summary></summary> <summary></summary>
</member> </member>
<member name="F:OpenMetaverse.StructuredData.OSDType.URI"> <member name="F:OpenMetaverse.StructuredData.OSDType.URI">
<summary></summary> <summary></summary>
</member> </member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Binary"> <member name="F:OpenMetaverse.StructuredData.OSDType.Binary">
<summary></summary> <summary></summary>
</member> </member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Map"> <member name="F:OpenMetaverse.StructuredData.OSDType.Map">
<summary></summary> <summary></summary>
</member> </member>
<member name="F:OpenMetaverse.StructuredData.OSDType.Array"> <member name="F:OpenMetaverse.StructuredData.OSDType.Array">
<summary></summary> <summary></summary>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSDException"> <member name="T:OpenMetaverse.StructuredData.OSDException">
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSD"> <member name="T:OpenMetaverse.StructuredData.OSD">
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSD.SerializeMembers(System.Object)"> <member name="M:OpenMetaverse.StructuredData.OSD.SerializeMembers(System.Object)">
<summary> <summary>
Uses reflection to create an SDMap from all of the SD Uses reflection to create an SDMap from all of the SD
serializable types in an object serializable types in an object
</summary> </summary>
<param name="obj">Class or struct containing serializable types</param> <param name="obj">Class or struct containing serializable types</param>
<returns>An SDMap holding the serialized values from the <returns>An SDMap holding the serialized values from the
container object</returns> container object</returns>
</member> </member>
<member name="M:OpenMetaverse.StructuredData.OSD.DeserializeMembers(System.Object@,OpenMetaverse.StructuredData.OSDMap)"> <member name="M:OpenMetaverse.StructuredData.OSD.DeserializeMembers(System.Object@,OpenMetaverse.StructuredData.OSDMap)">
<summary> <summary>
Uses reflection to deserialize member variables in an object from Uses reflection to deserialize member variables in an object from
an SDMap an SDMap
</summary> </summary>
<param name="obj">Reference to an object to fill with deserialized <param name="obj">Reference to an object to fill with deserialized
values</param> values</param>
<param name="serialized">Serialized values to put in the target <param name="serialized">Serialized values to put in the target
object</param> object</param>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSDBoolean"> <member name="T:OpenMetaverse.StructuredData.OSDBoolean">
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSDInteger"> <member name="T:OpenMetaverse.StructuredData.OSDInteger">
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSDReal"> <member name="T:OpenMetaverse.StructuredData.OSDReal">
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSDString"> <member name="T:OpenMetaverse.StructuredData.OSDString">
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSDUUID"> <member name="T:OpenMetaverse.StructuredData.OSDUUID">
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSDDate"> <member name="T:OpenMetaverse.StructuredData.OSDDate">
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSDUri"> <member name="T:OpenMetaverse.StructuredData.OSDUri">
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSDBinary"> <member name="T:OpenMetaverse.StructuredData.OSDBinary">
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSDMap"> <member name="T:OpenMetaverse.StructuredData.OSDMap">
<summary> <summary>
</summary> </summary>
</member> </member>
<member name="T:OpenMetaverse.StructuredData.OSDArray"> <member name="T:OpenMetaverse.StructuredData.OSDArray">
<summary> <summary>
</summary> </summary>
</member> </member>
</members> </members>
</doc> </doc>

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@ -1,7 +1,7 @@
<configuration> <configuration>
<dllmap os="osx" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib" /> <dllmap os="osx" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1.dylib" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" /> <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet-x86_64.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" /> <dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-dotnet-x86_64.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-x86_64" />
<dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" /> <dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" />
<dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet-x86_64.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" /> <dllmap os="!windows,osx" cpu="x86" dll="openjpeg-dotnet-x86_64.dll" target="libopenjpeg-dotnet-2.1.3.0-dotnet-1-i686" />
</configuration> </configuration>

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@ -617,9 +617,11 @@
<ReferencePath>../../../../bin/</ReferencePath> <ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/> <Reference name="System"/>
<Reference name="System.Drawing"/> <Reference name="System.Drawing"/>
<Reference name="System.IO.Compression;"/>
<Reference name="CSJ2K" path="../../../../bin/"/> <Reference name="CSJ2K" path="../../../../bin/"/>
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/> <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../../bin/"/> <Reference name="OpenMetaverse" path="../../../../bin/"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../../bin/"/>
<Reference name="Nini" path="../../../../bin/"/> <Reference name="Nini" path="../../../../bin/"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
@ -709,6 +711,7 @@
<Reference name="OpenSim.Framework.Servers.HttpServer"/> <Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/> <Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Services.Interfaces"/> <Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/> <Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<!-- FIXME: The OpenMetaverse.dll reference can be dropped when the TransferRequestPacket reference is removed from the code --> <!-- FIXME: The OpenMetaverse.dll reference can be dropped when the TransferRequestPacket reference is removed from the code -->
<Reference name="Nini" path="../../../bin/"/> <Reference name="Nini" path="../../../bin/"/>