Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork

avinationmerge
ubit 2012-11-02 11:21:25 +01:00
commit 4565f05301
11 changed files with 89 additions and 52 deletions

View File

@ -1116,17 +1116,17 @@ namespace OpenSim.Region.ClientStack.Linden
else
{
AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
if (client != null)
{
// let users see anything.. i don't so far
string str;
if (cost > 0)
// dont remember where is money unit name to put here
str = "Upload complete. charged " + cost.ToString() + "$";
else
str = "Upload complete";
client.SendAgentAlertMessage(str, true);
}
// if (client != null)
// {
// // let users see anything.. i don't so far
// string str;
// if (cost > 0)
// // dont remember where is money unit name to put here
// str = "Upload complete. charged " + cost.ToString() + "$";
// else
// str = "Upload complete";
// client.SendAgentAlertMessage(str, true);
// }
}
}

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@ -104,9 +104,9 @@ namespace OpenSim.Region.ClientStack.Linden
if (m_workerThreads == null)
{
m_workerThreads = new Thread[4];
m_workerThreads = new Thread[2];
for (uint i = 0; i < 4; i++)
for (uint i = 0; i < 2; i++)
{
m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
String.Format("TextureWorkerThread{0}", i),

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@ -104,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
public void RegisterCaps(UUID agentID, Caps caps)
{
if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID))
if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
return;
UUID capID = UUID.Random();

View File

@ -164,8 +164,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
// try child avatar second
foreach (Scene scene in m_Scenes)
{
m_log.DebugFormat(
"[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
//m_log.DebugFormat(
// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
ScenePresence sp = scene.GetScenePresence(toAgentID);
if (sp != null)

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@ -335,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Needs to determine which engine was running it and use that
//
errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 1);
}
// Tell anyone managing scripts that a script has been reloaded/changed
@ -2503,6 +2503,12 @@ namespace OpenSim.Region.Framework.Scenes
}
m_sceneGraph.LinkObjects(root, children);
ScenePresence sp;
if (TryGetScenePresence(agentId, out sp))
{
root.SendPropertiesToClient(sp.ControllingClient);
}
}
private string PermissionString(uint permissions)

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@ -1674,7 +1674,10 @@ namespace OpenSim.Region.Framework.Scenes
{
List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
lock (m_groupsWithTargets)
objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
{
foreach (SceneObjectGroup grp in m_groupsWithTargets.Values)
objs.Add(grp);
}
foreach (SceneObjectGroup entry in objs)
entry.checkAtTargets();

View File

@ -1849,6 +1849,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
}
parentGroup.AdjustChildPrimPermissions();
parentGroup.HasGroupChanged = true;
parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
parentGroup.ScheduleGroupForFullUpdate();
@ -1989,6 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes
// return unless the root is deleted. This will remove them
// from the database. They will be rewritten immediately,
// minus the rows for the unlinked child prims.
g.AdjustChildPrimPermissions();
m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
g.TriggerScriptChangedEvent(Changed.LINK);
g.HasGroupChanged = true; // Persist

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@ -307,6 +307,11 @@ namespace OpenSim.Region.Framework.Scenes
private bool m_isBackedUp;
public bool IsBackedUp
{
get { return m_isBackedUp; }
}
protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>();
protected ulong m_regionHandle;
@ -3410,11 +3415,18 @@ namespace OpenSim.Region.Framework.Scenes
public void AdjustChildPrimPermissions()
{
uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits
uint foldedPerms = RootPart.OwnerMask & 3;
ForEachPart(part =>
{
newOwnerMask &= part.BaseMask;
if (part != RootPart)
part.ClonePermissions(RootPart);
});
RootPart.OwnerMask = newOwnerMask | foldedPerms;
RootPart.ScheduleFullUpdate();
}
public void UpdatePermissions(UUID AgentID, byte field, uint localID,
@ -3422,8 +3434,24 @@ namespace OpenSim.Region.Framework.Scenes
{
RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
bool god = Scene.Permissions.IsGod(AgentID);
if (field == 1 && god)
{
ForEachPart(part =>
{
part.BaseMask = RootPart.BaseMask;
});
}
AdjustChildPrimPermissions();
if (field == 1 && god) // Base mask was set. Update all child part inventories
{
foreach (SceneObjectPart part in Parts)
part.Inventory.ApplyGodPermissions(RootPart.BaseMask);
}
HasGroupChanged = true;
// Send the group's properties to all clients once all parts are updated

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@ -4468,7 +4468,7 @@ namespace OpenSim.Region.Framework.Scenes
if (god)
{
BaseMask = ApplyMask(BaseMask, set, mask);
Inventory.ApplyGodPermissions(_baseMask);
Inventory.ApplyGodPermissions(BaseMask);
}
break;
@ -4487,7 +4487,7 @@ namespace OpenSim.Region.Framework.Scenes
case 16:
NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
baseMask;
// Prevent the client from creating no mod, no copy
// Prevent the client from creating no copy, no transfer
// objects
if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0)
NextOwnerMask |= (uint)PermissionMask.Transfer;
@ -4505,20 +4505,20 @@ namespace OpenSim.Region.Framework.Scenes
{
bool update = false;
if (BaseMask != source.BaseMask ||
OwnerMask != source.OwnerMask ||
GroupMask != source.GroupMask ||
EveryoneMask != source.EveryoneMask ||
NextOwnerMask != source.NextOwnerMask)
update = true;
uint prevOwnerMask = OwnerMask;
uint prevGroupMask = GroupMask;
uint prevEveryoneMask = EveryoneMask;
uint prevNextOwnerMask = NextOwnerMask;
BaseMask = source.BaseMask;
OwnerMask = source.OwnerMask;
GroupMask = source.GroupMask;
EveryoneMask = source.EveryoneMask;
NextOwnerMask = source.NextOwnerMask;
OwnerMask = source.OwnerMask & BaseMask;
GroupMask = source.GroupMask & BaseMask;
EveryoneMask = source.EveryoneMask & BaseMask;
NextOwnerMask = source.NextOwnerMask & BaseMask;
if (update)
if (OwnerMask != prevOwnerMask ||
GroupMask != prevGroupMask ||
EveryoneMask != prevEveryoneMask ||
NextOwnerMask != prevNextOwnerMask)
SendFullUpdateToAllClients();
}

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@ -1057,25 +1057,22 @@ namespace OpenSim.Region.Physics.Meshing
mesh.RefCount++;
return mesh;
}
}
// try to find a identical mesh on meshs recently released
lock (m_uniqueReleasedMeshes)
{
m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
if (mesh != null)
// try to find a identical mesh on meshs recently released
lock (m_uniqueReleasedMeshes)
{
m_uniqueReleasedMeshes.Remove(key);
lock (m_uniqueMeshes)
m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
if (mesh != null)
{
m_uniqueReleasedMeshes.Remove(key);
try
{
m_uniqueMeshes.Add(key, mesh);
}
catch { }
mesh.RefCount = 1;
return mesh;
}
mesh.RefCount = 1;
return mesh;
}
}
return null;
@ -1108,25 +1105,22 @@ namespace OpenSim.Region.Physics.Meshing
mesh.RefCount++;
return mesh;
}
}
// try to find a identical mesh on meshs recently released
lock (m_uniqueReleasedMeshes)
{
m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
if (mesh != null)
// try to find a identical mesh on meshs recently released
lock (m_uniqueReleasedMeshes)
{
m_uniqueReleasedMeshes.Remove(key);
lock (m_uniqueMeshes)
m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
if (mesh != null)
{
m_uniqueReleasedMeshes.Remove(key);
try
{
m_uniqueMeshes.Add(key, mesh);
}
catch { }
mesh.RefCount = 1;
return mesh;
}
mesh.RefCount = 1;
return mesh;
}
}

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@ -3795,6 +3795,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (World.GetExtraSetting("auto_grant_attach_perms") == "true")
implicitPerms = ScriptBaseClass.PERMISSION_ATTACH;
}
if (World.GetExtraSetting("auto_grant_all_perms") == "true")
{
implicitPerms = perm;
}
}
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms