Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
4565f05301
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@ -1116,17 +1116,17 @@ namespace OpenSim.Region.ClientStack.Linden
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else
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{
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AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
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if (client != null)
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{
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// let users see anything.. i don't so far
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string str;
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if (cost > 0)
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// dont remember where is money unit name to put here
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str = "Upload complete. charged " + cost.ToString() + "$";
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else
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str = "Upload complete";
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client.SendAgentAlertMessage(str, true);
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}
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// if (client != null)
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// {
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// // let users see anything.. i don't so far
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// string str;
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// if (cost > 0)
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// // dont remember where is money unit name to put here
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// str = "Upload complete. charged " + cost.ToString() + "$";
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// else
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// str = "Upload complete";
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// client.SendAgentAlertMessage(str, true);
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// }
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}
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}
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@ -104,9 +104,9 @@ namespace OpenSim.Region.ClientStack.Linden
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if (m_workerThreads == null)
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{
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m_workerThreads = new Thread[4];
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m_workerThreads = new Thread[2];
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for (uint i = 0; i < 4; i++)
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for (uint i = 0; i < 2; i++)
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{
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m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests,
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String.Format("TextureWorkerThread{0}", i),
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@ -104,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID))
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if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID))
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return;
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UUID capID = UUID.Random();
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@ -164,8 +164,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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// try child avatar second
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foreach (Scene scene in m_Scenes)
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{
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m_log.DebugFormat(
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"[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
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//m_log.DebugFormat(
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// "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName);
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if (sp != null)
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@ -335,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// Needs to determine which engine was running it and use that
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//
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errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0);
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errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 1);
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}
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// Tell anyone managing scripts that a script has been reloaded/changed
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@ -2503,6 +2503,12 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_sceneGraph.LinkObjects(root, children);
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ScenePresence sp;
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if (TryGetScenePresence(agentId, out sp))
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{
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root.SendPropertiesToClient(sp.ControllingClient);
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}
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}
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private string PermissionString(uint permissions)
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@ -1674,7 +1674,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
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lock (m_groupsWithTargets)
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objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
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{
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foreach (SceneObjectGroup grp in m_groupsWithTargets.Values)
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objs.Add(grp);
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}
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foreach (SceneObjectGroup entry in objs)
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entry.checkAtTargets();
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@ -1849,6 +1849,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
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}
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parentGroup.AdjustChildPrimPermissions();
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parentGroup.HasGroupChanged = true;
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parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
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parentGroup.ScheduleGroupForFullUpdate();
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@ -1989,6 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes
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// return unless the root is deleted. This will remove them
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// from the database. They will be rewritten immediately,
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// minus the rows for the unlinked child prims.
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g.AdjustChildPrimPermissions();
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m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
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g.TriggerScriptChangedEvent(Changed.LINK);
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g.HasGroupChanged = true; // Persist
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@ -307,6 +307,11 @@ namespace OpenSim.Region.Framework.Scenes
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private bool m_isBackedUp;
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public bool IsBackedUp
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{
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get { return m_isBackedUp; }
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}
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protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>();
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protected ulong m_regionHandle;
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@ -3410,11 +3415,18 @@ namespace OpenSim.Region.Framework.Scenes
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public void AdjustChildPrimPermissions()
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{
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uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits
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uint foldedPerms = RootPart.OwnerMask & 3;
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ForEachPart(part =>
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{
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newOwnerMask &= part.BaseMask;
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if (part != RootPart)
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part.ClonePermissions(RootPart);
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});
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RootPart.OwnerMask = newOwnerMask | foldedPerms;
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RootPart.ScheduleFullUpdate();
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}
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public void UpdatePermissions(UUID AgentID, byte field, uint localID,
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@ -3422,8 +3434,24 @@ namespace OpenSim.Region.Framework.Scenes
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{
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RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
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bool god = Scene.Permissions.IsGod(AgentID);
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if (field == 1 && god)
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{
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ForEachPart(part =>
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{
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part.BaseMask = RootPart.BaseMask;
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});
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}
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AdjustChildPrimPermissions();
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if (field == 1 && god) // Base mask was set. Update all child part inventories
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{
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foreach (SceneObjectPart part in Parts)
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part.Inventory.ApplyGodPermissions(RootPart.BaseMask);
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}
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HasGroupChanged = true;
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// Send the group's properties to all clients once all parts are updated
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@ -4468,7 +4468,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (god)
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{
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BaseMask = ApplyMask(BaseMask, set, mask);
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Inventory.ApplyGodPermissions(_baseMask);
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Inventory.ApplyGodPermissions(BaseMask);
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}
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break;
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@ -4487,7 +4487,7 @@ namespace OpenSim.Region.Framework.Scenes
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case 16:
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NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
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baseMask;
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// Prevent the client from creating no mod, no copy
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// Prevent the client from creating no copy, no transfer
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// objects
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if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0)
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NextOwnerMask |= (uint)PermissionMask.Transfer;
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@ -4505,20 +4505,20 @@ namespace OpenSim.Region.Framework.Scenes
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{
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bool update = false;
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if (BaseMask != source.BaseMask ||
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OwnerMask != source.OwnerMask ||
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GroupMask != source.GroupMask ||
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EveryoneMask != source.EveryoneMask ||
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NextOwnerMask != source.NextOwnerMask)
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update = true;
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uint prevOwnerMask = OwnerMask;
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uint prevGroupMask = GroupMask;
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uint prevEveryoneMask = EveryoneMask;
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uint prevNextOwnerMask = NextOwnerMask;
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BaseMask = source.BaseMask;
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OwnerMask = source.OwnerMask;
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GroupMask = source.GroupMask;
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EveryoneMask = source.EveryoneMask;
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NextOwnerMask = source.NextOwnerMask;
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OwnerMask = source.OwnerMask & BaseMask;
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GroupMask = source.GroupMask & BaseMask;
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EveryoneMask = source.EveryoneMask & BaseMask;
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NextOwnerMask = source.NextOwnerMask & BaseMask;
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if (update)
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if (OwnerMask != prevOwnerMask ||
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GroupMask != prevGroupMask ||
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EveryoneMask != prevEveryoneMask ||
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NextOwnerMask != prevNextOwnerMask)
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SendFullUpdateToAllClients();
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}
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@ -1057,25 +1057,22 @@ namespace OpenSim.Region.Physics.Meshing
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mesh.RefCount++;
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return mesh;
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}
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}
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// try to find a identical mesh on meshs recently released
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lock (m_uniqueReleasedMeshes)
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{
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m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
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if (mesh != null)
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// try to find a identical mesh on meshs recently released
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lock (m_uniqueReleasedMeshes)
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{
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m_uniqueReleasedMeshes.Remove(key);
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lock (m_uniqueMeshes)
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m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
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if (mesh != null)
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{
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m_uniqueReleasedMeshes.Remove(key);
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try
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{
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m_uniqueMeshes.Add(key, mesh);
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}
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catch { }
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mesh.RefCount = 1;
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return mesh;
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}
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mesh.RefCount = 1;
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return mesh;
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}
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}
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return null;
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@ -1108,25 +1105,22 @@ namespace OpenSim.Region.Physics.Meshing
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mesh.RefCount++;
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return mesh;
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}
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}
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// try to find a identical mesh on meshs recently released
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lock (m_uniqueReleasedMeshes)
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{
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m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
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if (mesh != null)
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// try to find a identical mesh on meshs recently released
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lock (m_uniqueReleasedMeshes)
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{
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m_uniqueReleasedMeshes.Remove(key);
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lock (m_uniqueMeshes)
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m_uniqueReleasedMeshes.TryGetValue(key, out mesh);
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if (mesh != null)
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{
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m_uniqueReleasedMeshes.Remove(key);
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try
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{
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m_uniqueMeshes.Add(key, mesh);
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}
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catch { }
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mesh.RefCount = 1;
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return mesh;
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}
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mesh.RefCount = 1;
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return mesh;
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}
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}
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@ -3795,6 +3795,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (World.GetExtraSetting("auto_grant_attach_perms") == "true")
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implicitPerms = ScriptBaseClass.PERMISSION_ATTACH;
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}
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if (World.GetExtraSetting("auto_grant_all_perms") == "true")
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{
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implicitPerms = perm;
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}
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}
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if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
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