rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
parent
aff9c345dd
commit
457551d069
|
@ -855,7 +855,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <see cref="Scene.DeleteSceneObject"/>,
|
||||
/// <see cref="Scene.SelectPrim"/>,
|
||||
/// <see cref="Scene.DeselectPrim"/>,
|
||||
/// <see cref="SceneObjectGroup.UpdatePrimFlags"/>,
|
||||
/// <see cref="SceneObjectGroup.UpdateFlags"/>,
|
||||
/// <see cref="SceneObjectGroup.AbsolutePosition"/>
|
||||
/// </remarks>
|
||||
public event ParcelPrimCountTainted OnParcelPrimCountTainted;
|
||||
|
|
|
@ -1649,7 +1649,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
else // else turn it off
|
||||
vdtc = false;
|
||||
|
||||
group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc);
|
||||
group.UpdateFlags(UsePhysics, SetTemporary, SetPhantom, vdtc);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -2718,35 +2718,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RootPart.KeyframeMotion.Stop();
|
||||
RootPart.KeyframeMotion = null;
|
||||
}
|
||||
UpdatePrimFlags(RootPart.LocalId, usePhysics, IsTemporary, IsPhantom, IsVolumeDetect);
|
||||
UpdateFlags(usePhysics, IsTemporary, IsPhantom, IsVolumeDetect);
|
||||
}
|
||||
|
||||
public void ScriptSetTemporaryStatus(bool makeTemporary)
|
||||
{
|
||||
UpdatePrimFlags(RootPart.LocalId, UsesPhysics, makeTemporary, IsPhantom, IsVolumeDetect);
|
||||
UpdateFlags(UsesPhysics, makeTemporary, IsPhantom, IsVolumeDetect);
|
||||
}
|
||||
|
||||
public void ScriptSetPhantomStatus(bool makePhantom)
|
||||
{
|
||||
UpdatePrimFlags(RootPart.LocalId, UsesPhysics, IsTemporary, makePhantom, IsVolumeDetect);
|
||||
UpdateFlags(UsesPhysics, IsTemporary, makePhantom, IsVolumeDetect);
|
||||
}
|
||||
|
||||
public void ScriptSetVolumeDetect(bool makeVolumeDetect)
|
||||
{
|
||||
UpdatePrimFlags(RootPart.LocalId, UsesPhysics, IsTemporary, IsPhantom, makeVolumeDetect);
|
||||
|
||||
/*
|
||||
ScriptSetPhantomStatus(false); // What ever it was before, now it's not phantom anymore
|
||||
|
||||
if (PhysActor != null) // Should always be the case now
|
||||
{
|
||||
PhysActor.SetVolumeDetect(param);
|
||||
}
|
||||
if (param != 0)
|
||||
AddFlag(PrimFlags.Phantom);
|
||||
|
||||
ScheduleFullUpdate();
|
||||
*/
|
||||
UpdateFlags(UsesPhysics, IsTemporary, IsPhantom, makeVolumeDetect);
|
||||
}
|
||||
|
||||
public void applyImpulse(Vector3 impulse)
|
||||
|
@ -4031,14 +4018,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="SetTemporary"></param>
|
||||
/// <param name="SetPhantom"></param>
|
||||
/// <param name="SetVolumeDetect"></param>
|
||||
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
|
||||
public void UpdateFlags(bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
|
||||
{
|
||||
if (m_scene == null || IsDeleted)
|
||||
return;
|
||||
|
||||
HasGroupChanged = true;
|
||||
|
||||
SceneObjectPart selectionPart = GetPart(localID);
|
||||
|
||||
if (Scene != null)
|
||||
{
|
||||
if (SetTemporary)
|
||||
{
|
||||
DetachFromBackup();
|
||||
|
@ -4053,14 +4039,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AttachToBackup();
|
||||
}
|
||||
|
||||
m_scene.EventManager.TriggerParcelPrimCountTainted();
|
||||
}
|
||||
|
||||
if (selectionPart != null)
|
||||
{
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
|
||||
if (Scene != null && UsePhysics)
|
||||
if (UsePhysics)
|
||||
{
|
||||
int maxprims = m_scene.m_linksetPhysCapacity;
|
||||
bool checkShape = (maxprims > 0 &&
|
||||
|
@ -4108,7 +4090,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false);
|
||||
}
|
||||
|
||||
m_scene.EventManager.TriggerParcelPrimCountTainted();
|
||||
}
|
||||
|
||||
public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
|
||||
|
|
Loading…
Reference in New Issue