Persist Buoyancy in inventory
parent
61bf2bf2dd
commit
458a8c6d0b
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@ -346,6 +346,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2);
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m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3);
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m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4);
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m_SOPXmlProcessors.Add("Buoyancy", ProcessBuoyancy);
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#endregion
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#region TaskInventoryXmlProcessors initialization
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@ -729,6 +731,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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obj.PayPrice[4] = (int)reader.ReadElementContentAsInt("PayPrice4", String.Empty);
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}
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private static void ProcessBuoyancy(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Buoyancy = (int)reader.ReadElementContentAsFloat("Buoyancy", String.Empty);
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}
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#endregion
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#region TaskInventoryXmlProcessors
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@ -1211,6 +1218,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
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writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
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writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString());
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writer.WriteEndElement();
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}
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