This still causes terrain artefacts
Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1."
This reverts commit 15bc539bd4
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avinationmerge
parent
f11ab97747
commit
458f295fdb
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@ -3495,7 +3495,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Output x = 0 1 2 3 ..... 255 256 257 258 total out
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// Output x = 0 1 2 3 ..... 255 256 257 258 total out
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float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255>
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float val= heightMap[(yy * regionsize) + xx]; // input from heightMap, <0-255 * 256> <0-255>
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if (val < minele) val = minele;
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if (val < minele) val = minele;
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_heightmap[x * (heightmapHeightSamples) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
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_heightmap[x * (heightmapWidthSamples) + y] = val; // samples output to _heightmap, <0-257 * 258> <0-257>
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hfmin = (val < hfmin) ? val : hfmin;
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hfmin = (val < hfmin) ? val : hfmin;
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hfmax = (val > hfmax) ? val : hfmax;
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hfmax = (val > hfmax) ? val : hfmax;
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}
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}
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@ -3545,8 +3545,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
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d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
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d.GeomSetRotation(GroundGeom, ref R);
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d.GeomSetRotation(GroundGeom, ref R);
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d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)) - 0.5f, (pOffset.Y + (regionsize * 0.5f)) - 0.5f, 0);
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d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)) - 0.5f, (pOffset.Y + (regionsize * 0.5f)) - 0.5f, 0);
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// having nsamples = size + 1 center is actually at size/2
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d.GeomSetPosition(GroundGeom, (pOffset.X + (regionsize * 0.5f)), (pOffset.Y + (regionsize * 0.5f)), 0);
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IntPtr testGround = IntPtr.Zero;
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IntPtr testGround = IntPtr.Zero;
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if (RegionTerrain.TryGetValue(pOffset, out testGround))
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if (RegionTerrain.TryGetValue(pOffset, out testGround))
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{
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{
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