fix some cases in prim number of sides
parent
e0b2ee80f9
commit
458fe42afd
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@ -3892,6 +3892,7 @@ namespace OpenSim.Region.Framework.Scenes
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public int GetNumberOfSides()
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public int GetNumberOfSides()
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{
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{
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int ret = 0;
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int ret = 0;
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int cut;
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if(Shape.SculptEntry)
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if(Shape.SculptEntry)
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{
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{
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@ -3913,24 +3914,42 @@ namespace OpenSim.Region.Framework.Scenes
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // cut case
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // cut case
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{
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{
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// removed sides
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// removed sides
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int cut = (Shape.ProfileEnd + Shape.ProfileBegin);
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if (Shape.ProfileBegin > 0)
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if(cut > 50000) // range is 0 to 50000
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{
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cut = 50000;
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cut = Shape.ProfileBegin;
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cut /= 12500; // ie 1/4
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cut /= 12500;
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ret -= cut;
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ret -= cut;
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ret += 2; // both cut faces
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}
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if (Shape.ProfileEnd > 0)
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{
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cut = Shape.ProfileEnd;
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cut /= 12500;
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ret -= cut;
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}
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ret += 2;
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}
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}
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break;
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break;
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case PrimType.PRISM:
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case PrimType.PRISM:
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ret = 5;
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ret = 5;
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // cut case
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // cut case
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{
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{
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// removed faces
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// removed sides
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int cut = (Shape.ProfileEnd + Shape.ProfileBegin);
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if (Shape.ProfileBegin > 0)
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if(cut >= 16667 ) // ie 1/3
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{
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cut = (Shape.ProfileBegin);
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if(cut >= 16667 )
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ret--;
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ret--;
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if(cut >= 33333 ) // ie 2/3
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if(cut >= 33333 )
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ret--;
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ret--;
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}
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if (Shape.ProfileEnd > 0)
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{
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cut = (Shape.ProfileEnd);
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if(cut >= 16667 )
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ret--;
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if(cut >= 33333 )
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ret--;
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}
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ret += 2; // both cut faces
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ret += 2; // both cut faces
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}
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}
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break;
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break;
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@ -3944,7 +3963,7 @@ namespace OpenSim.Region.Framework.Scenes
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// cut faces exist if cut or skew or unequal twist limits
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// cut faces exist if cut or skew or unequal twist limits
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if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0 || (Shape.PathTwistBegin != Shape.PathTwist))
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if (Shape.PathBegin > 0 || Shape.PathEnd > 0 || Shape.PathSkew != 0 || (Shape.PathTwistBegin != Shape.PathTwist))
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ret += 2;
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ret += 2;
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0 || Shape.ProfileHollow > 0) // dimple faces also if hollow
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0 || Shape.ProfileHollow > 0) // dimple also if hollow
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ret += 2;
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ret += 2;
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break;
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break;
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case PrimType.TORUS:
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case PrimType.TORUS:
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@ -3964,13 +3983,19 @@ namespace OpenSim.Region.Framework.Scenes
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ret += 2;
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ret += 2;
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // profile cut
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // profile cut
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{
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{
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// removed sides
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if (Shape.ProfileBegin > 0)
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int cut = (Shape.ProfileEnd + Shape.ProfileBegin);
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{
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if(cut > 50000)
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cut = Shape.ProfileBegin;
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cut = 50000;
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cut /= 12500;
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cut /= 12500;
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ret -= cut;
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ret -= cut;
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ret += 2; // both cut faces
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}
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if (Shape.ProfileEnd > 0)
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{
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cut = Shape.ProfileEnd;
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cut /= 12500;
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ret -= cut;
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}
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ret += 2;
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}
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}
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break;
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break;
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case PrimType.RING:
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case PrimType.RING:
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@ -3981,13 +4006,23 @@ namespace OpenSim.Region.Framework.Scenes
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ret += 2;
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ret += 2;
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // profile cut
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if (Shape.ProfileBegin > 0 || Shape.ProfileEnd > 0) // profile cut
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{
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{
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// removed faces
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if (Shape.ProfileBegin > 0)
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int cut = (Shape.ProfileEnd + Shape.ProfileBegin);
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{
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cut = Shape.ProfileBegin;
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if(cut >= 16667 )
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if(cut >= 16667 )
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ret--;
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ret--;
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if(cut >= 33333 )
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if(cut >= 33333 )
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ret--;
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ret--;
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ret += 2; // both cut faces
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}
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if (Shape.ProfileEnd > 0)
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{
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cut = Shape.ProfileEnd;
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if(cut >= 16667 )
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ret--;
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if(cut >= 33333 )
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ret--;
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}
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ret += 2;
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}
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}
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break;
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break;
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}
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}
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