Make the detection cone in attachments face in the direction of the avatar,
not the relative rotation of the attachment towards the avatar.avinationmerge
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50f327ef5c
commit
459323a931
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@ -302,6 +302,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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float dz;
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float dz;
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Quaternion q = SensePoint.RotationOffset;
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Quaternion q = SensePoint.RotationOffset;
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if (SensePoint.ParentGroup.RootPart.IsAttachment)
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{
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// In attachments, the sensor cone always orients with the
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// avatar rotation. This may include a nonzero elevation if
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// in mouselook.
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ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.RootPart.AttachedAvatar);
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q = avatar.Rotation;
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}
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LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
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LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
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LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
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LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
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double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
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double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
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