That didn't work -- added more debugging
parent
056b2940b4
commit
459b614b86
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@ -108,13 +108,11 @@ namespace OpenSim.Framework.Data.MySQL
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m_primTable = createPrimTable();
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m_dataSet.Tables.Add(m_primTable);
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SetupPrimCommands(m_primDataAdapter, m_connection);
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m_primDataAdapter.FillSchema(m_primTable, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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m_primDataAdapter.Fill(m_primTable);
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m_shapeTable = createShapeTable();
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m_dataSet.Tables.Add(m_shapeTable);
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SetupShapeCommands(m_shapeDataAdapter, m_connection);
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m_shapeDataAdapter.FillSchema(m_shapeTable, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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m_shapeDataAdapter.Fill(m_shapeTable);
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if (persistPrimInventories)
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@ -122,26 +120,22 @@ namespace OpenSim.Framework.Data.MySQL
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m_itemsTable = createItemsTable();
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m_dataSet.Tables.Add(m_itemsTable);
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SetupItemsCommands(m_itemsDataAdapter, m_connection);
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m_itemsDataAdapter.FillSchema(m_itemsTable, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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m_itemsDataAdapter.Fill(m_itemsTable);
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}
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m_terrainTable = createTerrainTable();
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m_dataSet.Tables.Add(m_terrainTable);
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SetupTerrainCommands(m_terrainDataAdapter, m_connection);
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m_terrainDataAdapter.FillSchema(m_terrainTable, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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m_terrainDataAdapter.Fill(m_terrainTable);
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m_landTable = createLandTable();
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m_dataSet.Tables.Add(m_landTable);
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setupLandCommands(m_landDataAdapter, m_connection);
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m_landDataAdapter.FillSchema(m_landTable, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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m_landDataAdapter.Fill(m_landTable);
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m_landAccessListTable = createLandAccessListTable();
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m_dataSet.Tables.Add(m_landAccessListTable);
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setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
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m_landAccessListDataAdapter.FillSchema(m_landAccessListTable, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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m_landAccessListDataAdapter.Fill(m_landAccessListTable);
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}
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}
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@ -525,18 +519,25 @@ namespace OpenSim.Framework.Data.MySQL
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// DisplayDataSet(m_dataSet, "Region DataSet");
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_primDataAdapter.Update(m_primTable)");
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m_primDataAdapter.Update(m_primTable);
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_shapeDataAdapter.Update(m_shapeTable)");
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m_shapeDataAdapter.Update(m_shapeTable);
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if (persistPrimInventories)
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{
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_itemsDataAdapter.Update(m_itemsTable)");
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m_itemsDataAdapter.Update(m_itemsTable);
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}
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_terrainDataAdapter.Update(m_terrainTable)");
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m_terrainDataAdapter.Update(m_terrainTable);
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_landDataAdapter.Update(m_landTable)");
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m_landDataAdapter.Update(m_landTable);
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_landAccessListDataAdapter.Update(m_landAccessListTable)");
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m_landAccessListDataAdapter.Update(m_landAccessListTable);
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MainLog.Instance.Verbose("DATASTORE", "Tedd debug: m_dataSet.AcceptChanges()");
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m_dataSet.AcceptChanges();
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}
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@ -1587,22 +1588,16 @@ namespace OpenSim.Framework.Data.MySQL
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DataSet tmpDS = new DataSet();
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try
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{
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pDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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pDa.Fill(tmpDS, "prims");
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sDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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sDa.Fill(tmpDS, "primshapes");
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if (persistPrimInventories)
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{
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iDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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iDa.Fill(tmpDS, "primitems");
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}
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tDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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tDa.Fill(tmpDS, "terrain");
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lDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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lDa.Fill(tmpDS, "land");
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lalDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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lalDa.Fill(tmpDS, "landaccesslist");
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}
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catch (MySqlException)
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@ -1611,22 +1606,16 @@ namespace OpenSim.Framework.Data.MySQL
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InitDB(conn);
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}
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pDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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pDa.Fill(tmpDS, "prims");
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sDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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sDa.Fill(tmpDS, "primshapes");
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if (persistPrimInventories)
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{
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iDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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iDa.Fill(tmpDS, "primitems");
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}
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tDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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tDa.Fill(tmpDS, "terrain");
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lDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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lDa.Fill(tmpDS, "land");
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lalDa.FillSchema(tmpDS, SchemaType.Source); // to avoid random System.Data.DBConcurrencyException: Concurrency violation: the UpdateCommand affected 0 records.
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lalDa.Fill(tmpDS, "landaccesslist");
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foreach (DataColumn col in createPrimTable().Columns)
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