Improve reliability of script state saving by covering various saving
and loading scenarios which resulted in loss of continuity on item idsavinationmerge
parent
e5ae84b42b
commit
45ad9e39a6
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@ -65,6 +65,7 @@ namespace OpenSim.Framework
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private int _permsMask;
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private int _type = 0;
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private UUID _oldID = UUID.Zero;
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private UUID _loadedID = UUID.Zero;
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private bool _ownerChanged = false;
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@ -234,6 +235,15 @@ namespace OpenSim.Framework
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}
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}
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public UUID LoadedItemID {
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get {
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return _loadedID;
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}
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set {
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_loadedID = value;
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}
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}
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public UUID LastOwnerID {
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get {
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return _lastOwnerID;
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@ -359,7 +369,7 @@ namespace OpenSim.Framework
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/// <param name="partID">The new part ID to which this item belongs</param>
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public void ResetIDs(UUID partID)
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{
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if (_oldID == UUID.Zero)
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_loadedID = _oldID;
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_oldID = ItemID;
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ItemID = UUID.Random();
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ParentPartID = partID;
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@ -370,10 +370,11 @@ namespace OpenSim.Region.Framework.Scenes
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else
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{
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if (m_part.ParentGroup.m_savedScriptState != null)
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RestoreSavedScriptState(item.OldItemID, item.ItemID);
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item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
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m_items.LockItemsForWrite(true);
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m_items[item.ItemID].OldItemID = item.OldItemID;
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m_items[item.ItemID].PermsMask = 0;
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m_items[item.ItemID].PermsGranter = UUID.Zero;
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@ -392,17 +393,20 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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private void RestoreSavedScriptState(UUID oldID, UUID newID)
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private UUID RestoreSavedScriptState(UUID loadedID, UUID oldID, UUID newID)
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{
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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if (engines.Length == 0) // No engine at all
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return;
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return oldID;
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if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID))
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UUID stateID = oldID;
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if (!m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID))
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stateID = loadedID;
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if (m_part.ParentGroup.m_savedScriptState.ContainsKey(stateID))
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{
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XmlDocument doc = new XmlDocument();
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doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]);
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doc.LoadXml(m_part.ParentGroup.m_savedScriptState[stateID]);
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////////// CRUFT WARNING ///////////////////////////////////
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//
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@ -419,7 +423,7 @@ namespace OpenSim.Region.Framework.Scenes
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XmlElement rootN = newDoc.CreateElement("", "State", "");
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XmlAttribute uuidA = newDoc.CreateAttribute("", "UUID", "");
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uuidA.Value = oldID.ToString();
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uuidA.Value = stateID.ToString();
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rootN.Attributes.Append(uuidA);
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XmlAttribute engineA = newDoc.CreateAttribute("", "Engine", "");
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engineA.Value = "XEngine";
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@ -433,20 +437,22 @@ namespace OpenSim.Region.Framework.Scenes
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// This created document has only the minimun data
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// necessary for XEngine to parse it successfully
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m_part.ParentGroup.m_savedScriptState[oldID] = newDoc.OuterXml;
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m_part.ParentGroup.m_savedScriptState[stateID] = newDoc.OuterXml;
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}
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foreach (IScriptModule e in engines)
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{
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if (e != null)
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{
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if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID]))
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if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[stateID]))
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break;
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}
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}
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m_part.ParentGroup.m_savedScriptState.Remove(oldID);
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m_part.ParentGroup.m_savedScriptState.Remove(stateID);
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}
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return stateID;
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}
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/// <summary>
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@ -807,10 +807,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader)
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{
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Util.ReadUUID(reader, "OldItemID");
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// On deserialization, the old item id MUST BE UUID.Zero!!!!!
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// Setting this to the saved value will BREAK script persistence!
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// item.OldItemID = Util.ReadUUID(reader, "OldItemID");
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item.OldItemID = Util.ReadUUID(reader, "OldItemID");
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}
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private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader)
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