diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs index 33aad9beb4..dd73b3fe01 100644 --- a/OpenSim/Framework/ILandObject.cs +++ b/OpenSim/Framework/ILandObject.cs @@ -63,7 +63,6 @@ namespace OpenSim.Framework bool ContainsPoint(int x, int y); ILandObject Copy(); - ILandObject MemberwiseCopy(); void SendLandUpdateToAvatarsOverMe(); @@ -71,7 +70,6 @@ namespace OpenSim.Framework void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client); bool IsEitherBannedOrRestricted(UUID avatar); bool IsBannedFromLand(UUID avatar); - bool IsAllowedInLand(UUID avatar); bool IsRestrictedFromLand(UUID avatar); void SendLandUpdateToClient(IClientAPI remote_client); void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 640a024c9c..cc42f7f493 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -169,11 +169,6 @@ namespace OpenSim.Region.CoreModules.World.Land return newLand; } - public ILandObject MemberwiseCopy() - { - return (ILandObject)this.MemberwiseClone(); - } - static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; @@ -247,13 +242,11 @@ namespace OpenSim.Region.CoreModules.World.Land m_lastSeqId = seq_id; } - ILandObject landToSend = this; - m_scene.Permissions.LandObjectForClient(remote_client.AgentId, (ILandObject)this, out landToSend); remote_client.SendLandProperties(seq_id, - snap_selection, request_result, landToSend, - (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, - GetParcelMaxPrimCount(), - GetSimulatorMaxPrimCount(), regionFlags); + snap_selection, request_result, this, + (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, + GetParcelMaxPrimCount(), + GetSimulatorMaxPrimCount(), regionFlags); } public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) @@ -482,32 +475,6 @@ namespace OpenSim.Region.CoreModules.World.Land return false; } - public bool IsAllowedInLand(UUID avatar) - { - ExpireAccessList(); - - if (m_scene.Permissions.IsAdministrator(avatar)) - return true; - - if (m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar)) - return true; - - if (avatar == LandData.OwnerID) - return true; - - if (LandData.ParcelAccessList.FindIndex( - delegate(LandAccessEntry e) - { - if (e.AgentID == avatar && e.Flags == AccessList.Access) - return true; - return false; - }) != -1) - { - return true; - } - return false; - } - public void SendLandUpdateToClient(IClientAPI remote_client) { SendLandProperties(0, false, 0, remote_client); diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index f536a0f326..6018c3926d 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -94,9 +94,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions private bool m_RegionOwnerIsGod = false; private bool m_RegionManagerIsGod = false; private bool m_ParcelOwnerIsGod = false; - - private bool m_SimpleBuildPermissions = false; - + /// /// The set of users that are allowed to create scripts. This is only active if permissions are not being /// bypassed. This overrides normal permissions. @@ -141,9 +139,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false); m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true); - - m_SimpleBuildPermissions = myConfig.GetBoolean("simple_build_permissions", false); - + m_allowedScriptCreators = ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators); m_allowedScriptEditors @@ -210,9 +206,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions m_scene.Permissions.OnControlPrimMedia += CanControlPrimMedia; m_scene.Permissions.OnInteractWithPrimMedia += CanInteractWithPrimMedia; - if (m_SimpleBuildPermissions) - m_scene.Permissions.OnSendLandProperties += GenerateLandProperties; - m_scene.AddCommand("Users", this, "bypass permissions", "bypass permissions ", "Bypass permission checks", @@ -831,10 +824,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions permission = true; } - if (m_SimpleBuildPermissions && - (parcel.LandData.Flags & (uint)ParcelFlags.UseAccessList) == 0 && parcel.IsAllowedInLand(user)) - permission = true; - return permission; } @@ -1977,24 +1966,5 @@ namespace OpenSim.Region.CoreModules.World.Permissions return false; } - - private void GenerateLandProperties(UUID userID, ILandObject realLand, out ILandObject landToSend) - { - landToSend = realLand; - if (m_bypassPermissions) return; - - if (m_SimpleBuildPermissions && - !m_scene.Permissions.IsAdministrator(userID) && - !realLand.LandData.OwnerID.Equals(userID) && - ((realLand.LandData.Flags & (uint)ParcelFlags.UseAccessList) == 0 && realLand.IsAllowedInLand(userID))) - { - ILandObject clone = realLand.MemberwiseCopy(); - LandData ldata = realLand.LandData.Copy(); - clone.LandData = ldata; - clone.LandData.Flags |= (uint)(ParcelFlags.AllowAPrimitiveEntry | ParcelFlags.AllowFly | ParcelFlags.AllowOtherScripts | ParcelFlags.CreateObjects); - landToSend = clone; - } - } - } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index a4605c431c..e1fedf4bd0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs @@ -90,7 +90,6 @@ namespace OpenSim.Region.Framework.Scenes public delegate bool TeleportHandler(UUID userID, Scene scene); public delegate bool ControlPrimMediaHandler(UUID userID, UUID primID, int face); public delegate bool InteractWithPrimMediaHandler(UUID userID, UUID primID, int face); - public delegate void SendLandPropertiesHandler(UUID userID, ILandObject realLand, out ILandObject landToSend); #endregion public class ScenePermissions @@ -158,7 +157,6 @@ namespace OpenSim.Region.Framework.Scenes public event TeleportHandler OnTeleport; public event ControlPrimMediaHandler OnControlPrimMedia; public event InteractWithPrimMediaHandler OnInteractWithPrimMedia; - public event SendLandPropertiesHandler OnSendLandProperties; #endregion #region Object Permission Checks @@ -1100,20 +1098,5 @@ namespace OpenSim.Region.Framework.Scenes } return true; } - - public void LandObjectForClient(UUID userID, ILandObject realLand, out ILandObject landToSend) - { - landToSend = realLand; - SendLandPropertiesHandler handler = OnSendLandProperties; - if (handler != null) - { - Delegate[] list = handler.GetInvocationList(); - foreach (SendLandPropertiesHandler h in list) - { - h(userID, realLand, out landToSend); - } - } - } - } } diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 01dc1d6956..2c85f9db18 100755 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -194,14 +194,6 @@ ; region_manager_is_god = false ; parcel_owner_is_god = true - ;; More control over permissions - ;; This is definitely not SL! - ; Provides a simple control for land owners to give build rights to specific avatars - ; in publicly accessible parcels that disallow object creation in general. - ; Owners specific avatars by adding them to the Access List of the parcel - ; without having to use the Groups feature - ; simple_build_permissions = false - ;; Default script engine to use. Currently, we only have XEngine ; DefaultScriptEngine = "XEngine" diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 1a0d801c78..fd31131bb5 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -260,13 +260,6 @@ ; Default value is all ; allowed_script_editors = all - ; Provides a simple control for land owners to give build rights to - ; publicly accessible parcels that disallow object creation in general. - ; Owners specific avatars by adding them to the Access List of the parcel - ; without having to use the Groups feature - ; Disabled by default - ; simple_build_permissions = False - ; ## ; ## SCRIPT ENGINE ; ##