update prebuild to work with new script stuff
parent
a81bca471d
commit
45c2922db3
63
prebuild.xml
63
prebuild.xml
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@ -903,6 +903,36 @@
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</Project>
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</Project>
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<Project name="OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL" path="OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../../bin/</ReferencePath>
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<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Data" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Data"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.UserManagement" />
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<Reference name="libsecondlife.dll"/>
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<Reference name="Db4objects.Db4o.dll"/>
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<Reference name="XMLRPC.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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<Project name="OpenSim.Region.ScriptEngine.DotNetEngine" path="OpenSim/Region/ScriptEngine/DotNetEngine" type="Library">
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<Project name="OpenSim.Region.ScriptEngine.DotNetEngine" path="OpenSim/Region/ScriptEngine/DotNetEngine" type="Library">
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@ -918,6 +948,7 @@
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</Configuration>
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</Configuration>
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<ReferencePath>../../../../bin/</ReferencePath>
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<ReferencePath>../../../../bin/</ReferencePath>
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<ReferencePath>../../../../bin/ScriptEngines/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Data" localCopy="false"/>
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<Reference name="System.Data" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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@ -929,7 +960,8 @@
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<Reference name="libsecondlife.dll"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="Db4objects.Db4o.dll"/>
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<Reference name="Db4objects.Db4o.dll"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL"/>
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<Reference name="OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.dll"/>
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<Files>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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<Match pattern="*.cs" recurse="true"/>
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@ -938,35 +970,6 @@
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</Project>
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</Project>
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<Project name="OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL" path="OpenSim/Region/ScriptEngine/DotNetEngine.Compiler.LSL" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../../bin/ScriptEngines/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Data" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Data"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.UserManagement" />
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<Reference name="libsecondlife.dll"/>
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<Reference name="Db4objects.Db4o.dll"/>
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<Reference name="XMLRPC.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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</Solution>
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</Solution>
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