- Stronger inventory tests

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
0.6.0-stable
Sean Dague 2008-11-04 18:53:06 +00:00
parent 67315ef106
commit 45dd97a262
1 changed files with 119 additions and 5 deletions

View File

@ -103,9 +103,13 @@ namespace OpenSim.Data.Tests
// - store / retrieve parts in a scenegroup 012
// - store a prim with complete information for consistency check 013
// - update existing prims, make sure it sticks - 014
// - add inventory items to prims make - 015
// - remove inventory items make sure it sticks - 016
// - remove prim, make sure it sticks - 020
// - tests empty inventory - 020
// - add inventory items to prims make - 021
// - retrieves the added item - 022
// - update inventory items to prims - 023
// - remove inventory items make sure it sticks - 024
// - checks if all parameters are persistent - 025
// - adds many items and see if it is handled correctly - 026
[Test]
public void T001_LoadEmpty()
@ -502,9 +506,22 @@ namespace OpenSim.Data.Tests
Assert.That(t.Name, Is.EqualTo(itemname1));
}
[Test]
public void T023_PrimInventoryUpdate()
{
SceneObjectGroup sog = FindSOG("object1", region1);
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
t.Name = "My New Name";
sog.UpdateInventoryItem(t);
Assert.That(t.Name, Is.EqualTo("My New Name"));
}
[Test]
public void T022_PrimInvetoryRemove()
public void T024_PrimInventoryRemove()
{
List<TaskInventoryItem> list = new List<TaskInventoryItem>();
db.StorePrimInventory(prim1, list);
@ -513,6 +530,104 @@ namespace OpenSim.Data.Tests
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
Assert.That(t, Is.Null);
}
[Test]
public void T025_PrimInventoryPersistency()
{
InventoryItemBase i = new InventoryItemBase();
UUID id = UUID.Random();
i.ID = id;
UUID folder = UUID.Random();
i.Folder = folder;
UUID owner = UUID.Random();
i.Owner = owner;
UUID creator = UUID.Random();
i.Creator = creator;
string name = RandomName();
i.Name = name;
i.Description = name;
UUID assetid = UUID.Random();
i.AssetID = assetid;
int invtype = random.Next();
i.InvType = invtype;
uint nextperm = (uint) random.Next();
i.NextPermissions = nextperm;
uint curperm = (uint) random.Next();
i.CurrentPermissions = curperm;
uint baseperm = (uint) random.Next();
i.BasePermissions = baseperm;
uint eoperm = (uint) random.Next();
i.EveryOnePermissions = eoperm;
int assettype = random.Next();
i.AssetType = assettype;
UUID groupid = UUID.Random();
i.GroupID = groupid;
bool groupown = true;
i.GroupOwned = groupown;
int saleprice = random.Next();
i.SalePrice = saleprice;
byte saletype = (byte) random.Next(255);
i.SaleType = saletype;
uint flags = (uint) random.Next();
i.Flags = flags;
int creationd = random.Next();
i.CreationDate = creationd;
SceneObjectGroup sog = FindSOG("object1", region1);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
Assert.That(t.Name, Is.EqualTo(name));
Assert.That(t.AssetID,Is.EqualTo(assetid));
Assert.That(t.BasePermissions,Is.EqualTo(baseperm));
Assert.That(t.CreationDate,Is.EqualTo(creationd));
Assert.That(t.CreatorID,Is.EqualTo(creator));
Assert.That(t.Description,Is.EqualTo(name));
Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm));
Assert.That(t.Flags,Is.EqualTo(flags));
Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID));
// Where is this group permissions??
//Assert.That(t.GroupPermissions,Is.EqualTo());
Assert.That(t.InvType,Is.EqualTo(invtype));
Assert.That(t.ItemID,Is.EqualTo(id));
Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID));
Assert.That(t.NextPermissions, Is.EqualTo(nextperm));
Assert.That(t.OwnerID,Is.EqualTo(owner));
Assert.That(t.CurrentPermissions, Is.EqualTo(curperm));
Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID));
Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID));
}
[Test]
[ExpectedException(typeof(System.ArgumentException))]
public void T026_PrimInventoryMany()
{
UUID i1,i2,i3,i4;
i1 = UUID.Random();
i2 = UUID.Random();
i3 = UUID.Random();
i4 = i3;
InventoryItemBase ib1 = NewItem(i1, zero, zero, RandomName(), zero);
InventoryItemBase ib2 = NewItem(i2, zero, zero, RandomName(), zero);
InventoryItemBase ib3 = NewItem(i3, zero, zero, RandomName(), zero);
InventoryItemBase ib4 = NewItem(i4, zero, zero, RandomName(), zero);
SceneObjectGroup sog = FindSOG("object1", region1);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib1, zero), Is.True);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib2, zero), Is.True);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib3, zero), Is.True);
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib4, zero), Is.True);
TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1);
Assert.That(t1.Name, Is.EqualTo(ib1.Name));
TaskInventoryItem t2 = sog.GetInventoryItem(sog.RootPart.LocalId, i2);
Assert.That(t2.Name, Is.EqualTo(ib2.Name));
TaskInventoryItem t3 = sog.GetInventoryItem(sog.RootPart.LocalId, i3);
Assert.That(t3.Name, Is.EqualTo(ib3.Name));
TaskInventoryItem t4 = sog.GetInventoryItem(sog.RootPart.LocalId, i4);
Assert.That(t4, Is.Null);
}
[Test]
public void T051_RemoveObjectWrongRegion()
@ -679,7 +794,6 @@ namespace OpenSim.Data.Tests
sop.UUID = uuid;
sop.Shape = PrimitiveBaseShape.Default;
SceneObjectGroup sog = new SceneObjectGroup();
sog.AddPart(sop);
sog.RootPart = sop;