- Stronger inventory tests
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>0.6.0-stable
parent
67315ef106
commit
45dd97a262
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@ -103,9 +103,13 @@ namespace OpenSim.Data.Tests
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// - store / retrieve parts in a scenegroup 012
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// - store a prim with complete information for consistency check 013
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// - update existing prims, make sure it sticks - 014
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// - add inventory items to prims make - 015
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// - remove inventory items make sure it sticks - 016
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// - remove prim, make sure it sticks - 020
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// - tests empty inventory - 020
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// - add inventory items to prims make - 021
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// - retrieves the added item - 022
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// - update inventory items to prims - 023
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// - remove inventory items make sure it sticks - 024
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// - checks if all parameters are persistent - 025
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// - adds many items and see if it is handled correctly - 026
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[Test]
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public void T001_LoadEmpty()
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@ -502,9 +506,22 @@ namespace OpenSim.Data.Tests
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Assert.That(t.Name, Is.EqualTo(itemname1));
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}
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[Test]
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public void T023_PrimInventoryUpdate()
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{
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SceneObjectGroup sog = FindSOG("object1", region1);
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TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
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t.Name = "My New Name";
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sog.UpdateInventoryItem(t);
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Assert.That(t.Name, Is.EqualTo("My New Name"));
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}
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[Test]
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public void T022_PrimInvetoryRemove()
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public void T024_PrimInventoryRemove()
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{
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List<TaskInventoryItem> list = new List<TaskInventoryItem>();
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db.StorePrimInventory(prim1, list);
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@ -513,6 +530,104 @@ namespace OpenSim.Data.Tests
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TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
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Assert.That(t, Is.Null);
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}
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[Test]
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public void T025_PrimInventoryPersistency()
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{
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InventoryItemBase i = new InventoryItemBase();
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UUID id = UUID.Random();
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i.ID = id;
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UUID folder = UUID.Random();
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i.Folder = folder;
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UUID owner = UUID.Random();
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i.Owner = owner;
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UUID creator = UUID.Random();
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i.Creator = creator;
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string name = RandomName();
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i.Name = name;
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i.Description = name;
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UUID assetid = UUID.Random();
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i.AssetID = assetid;
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int invtype = random.Next();
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i.InvType = invtype;
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uint nextperm = (uint) random.Next();
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i.NextPermissions = nextperm;
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uint curperm = (uint) random.Next();
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i.CurrentPermissions = curperm;
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uint baseperm = (uint) random.Next();
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i.BasePermissions = baseperm;
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uint eoperm = (uint) random.Next();
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i.EveryOnePermissions = eoperm;
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int assettype = random.Next();
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i.AssetType = assettype;
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UUID groupid = UUID.Random();
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i.GroupID = groupid;
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bool groupown = true;
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i.GroupOwned = groupown;
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int saleprice = random.Next();
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i.SalePrice = saleprice;
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byte saletype = (byte) random.Next(255);
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i.SaleType = saletype;
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uint flags = (uint) random.Next();
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i.Flags = flags;
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int creationd = random.Next();
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i.CreationDate = creationd;
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SceneObjectGroup sog = FindSOG("object1", region1);
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Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
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TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
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Assert.That(t.Name, Is.EqualTo(name));
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Assert.That(t.AssetID,Is.EqualTo(assetid));
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Assert.That(t.BasePermissions,Is.EqualTo(baseperm));
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Assert.That(t.CreationDate,Is.EqualTo(creationd));
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Assert.That(t.CreatorID,Is.EqualTo(creator));
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Assert.That(t.Description,Is.EqualTo(name));
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Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm));
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Assert.That(t.Flags,Is.EqualTo(flags));
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Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID));
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// Where is this group permissions??
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//Assert.That(t.GroupPermissions,Is.EqualTo());
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Assert.That(t.InvType,Is.EqualTo(invtype));
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Assert.That(t.ItemID,Is.EqualTo(id));
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Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID));
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Assert.That(t.NextPermissions, Is.EqualTo(nextperm));
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Assert.That(t.OwnerID,Is.EqualTo(owner));
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Assert.That(t.CurrentPermissions, Is.EqualTo(curperm));
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Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID));
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Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID));
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}
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[Test]
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[ExpectedException(typeof(System.ArgumentException))]
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public void T026_PrimInventoryMany()
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{
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UUID i1,i2,i3,i4;
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i1 = UUID.Random();
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i2 = UUID.Random();
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i3 = UUID.Random();
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i4 = i3;
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InventoryItemBase ib1 = NewItem(i1, zero, zero, RandomName(), zero);
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InventoryItemBase ib2 = NewItem(i2, zero, zero, RandomName(), zero);
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InventoryItemBase ib3 = NewItem(i3, zero, zero, RandomName(), zero);
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InventoryItemBase ib4 = NewItem(i4, zero, zero, RandomName(), zero);
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SceneObjectGroup sog = FindSOG("object1", region1);
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Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib1, zero), Is.True);
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Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib2, zero), Is.True);
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Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib3, zero), Is.True);
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Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib4, zero), Is.True);
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TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1);
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Assert.That(t1.Name, Is.EqualTo(ib1.Name));
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TaskInventoryItem t2 = sog.GetInventoryItem(sog.RootPart.LocalId, i2);
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Assert.That(t2.Name, Is.EqualTo(ib2.Name));
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TaskInventoryItem t3 = sog.GetInventoryItem(sog.RootPart.LocalId, i3);
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Assert.That(t3.Name, Is.EqualTo(ib3.Name));
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TaskInventoryItem t4 = sog.GetInventoryItem(sog.RootPart.LocalId, i4);
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Assert.That(t4, Is.Null);
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}
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[Test]
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public void T051_RemoveObjectWrongRegion()
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@ -679,7 +794,6 @@ namespace OpenSim.Data.Tests
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sop.UUID = uuid;
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sop.Shape = PrimitiveBaseShape.Default;
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SceneObjectGroup sog = new SceneObjectGroup();
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sog.AddPart(sop);
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sog.RootPart = sop;
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