Merge branch 'master' into careminster

avinationmerge
Melanie 2012-11-20 20:25:15 +00:00
commit 45eedb635a
9 changed files with 197 additions and 213 deletions

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@ -93,6 +93,7 @@ what it is today.
* Garmin Kawaguichi
* Gryc Ueusp
* Hiro Lecker
* Iain Oliver
* Imaze Rhiano
* Intimidated
* Jeremy Bongio (IBM)

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@ -720,8 +720,11 @@ namespace OpenSim.Framework.Servers.HttpServer
if (DebugLevel == 5)
{
const int sampleLength = 80;
char[] sampleChars = new char[sampleLength];
char[] sampleChars = new char[sampleLength + 3];
reader.Read(sampleChars, 0, sampleLength);
sampleChars[80] = '.';
sampleChars[81] = '.';
sampleChars[82] = '.';
output = new string(sampleChars);
}
else
@ -729,7 +732,7 @@ namespace OpenSim.Framework.Servers.HttpServer
output = reader.ReadToEnd();
}
m_log.DebugFormat("[BASE HTTP SERVER]: {0}...", output.Replace("\n", @"\n"));
m_log.DebugFormat("[BASE HTTP SERVER]: {0}", output.Replace("\n", @"\n"));
}
}

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@ -0,0 +1,137 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
{
public class BasePresenceServiceConnector : IPresenceService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected bool m_Enabled;
protected PresenceDetector m_PresenceDetector;
/// <summary>
/// Underlying presence service. Do not use directly.
/// </summary>
public IPresenceService m_PresenceService;
public Type ReplaceableInterface
{
get { return null; }
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
// m_log.DebugFormat(
// "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName);
scene.RegisterModuleInterface<IPresenceService>(this);
m_PresenceDetector.AddRegion(scene);
m_log.InfoFormat("[BASE PRESENCE SERVICE CONNECTOR]: Enabled for region {0}", scene.Name);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_PresenceDetector.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
}
public void PostInitialise()
{
}
public void Close()
{
}
#region IPresenceService
public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
{
m_log.Warn("[BASE PRESENCE SERVICE CONNECTOR]: LoginAgent connector not implemented at the simulators");
return false;
}
public bool LogoutAgent(UUID sessionID)
{
return m_PresenceService.LogoutAgent(sessionID);
}
public bool LogoutRegionAgents(UUID regionID)
{
return m_PresenceService.LogoutRegionAgents(regionID);
}
public bool ReportAgent(UUID sessionID, UUID regionID)
{
return m_PresenceService.ReportAgent(sessionID, regionID);
}
public PresenceInfo GetAgent(UUID sessionID)
{
return m_PresenceService.GetAgent(sessionID);
}
public PresenceInfo[] GetAgents(string[] userIDs)
{
// Don't bother potentially making a useless network call if we not going to ask for any users anyway.
if (userIDs.Length == 0)
return new PresenceInfo[0];
return m_PresenceService.GetAgents(userIDs);
}
#endregion
}
}

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@ -24,53 +24,29 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using OpenMetaverse;
using log4net;
using Mono.Addins;
using Nini.Config;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalPresenceServicesConnector")]
public class LocalPresenceServicesConnector : ISharedRegionModule, IPresenceService
public class LocalPresenceServicesConnector : BasePresenceServiceConnector, ISharedRegionModule, IPresenceService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private PresenceDetector m_PresenceDetector;
/// <summary>
/// Underlying presence service. Do not use directly.
/// </summary>
public IPresenceService m_PresenceService;
public LocalPresenceServicesConnector()
{
}
public LocalPresenceServicesConnector(IConfigSource source)
{
Initialise(source);
}
#region ISharedRegionModule
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "LocalPresenceServicesConnector"; }
@ -121,81 +97,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
// m_log.DebugFormat(
// "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName);
scene.RegisterModuleInterface<IPresenceService>(this);
m_PresenceDetector.AddRegion(scene);
m_log.InfoFormat("[LOCAL PRESENCE CONNECTOR]: Enabled local presence for region {0}", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_PresenceDetector.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
}
#endregion
#region IPresenceService
public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
{
m_log.Warn("[LOCAL PRESENCE CONNECTOR]: LoginAgent connector not implemented at the simulators");
return false;
}
public bool LogoutAgent(UUID sessionID)
{
return m_PresenceService.LogoutAgent(sessionID);
}
public bool LogoutRegionAgents(UUID regionID)
{
return m_PresenceService.LogoutRegionAgents(regionID);
}
public bool ReportAgent(UUID sessionID, UUID regionID)
{
return m_PresenceService.ReportAgent(sessionID, regionID);
}
public PresenceInfo GetAgent(UUID sessionID)
{
return m_PresenceService.GetAgent(sessionID);
}
public PresenceInfo[] GetAgents(string[] userIDs)
{
return m_PresenceService.GetAgents(userIDs);
}
#endregion
}
}
}

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@ -43,22 +43,12 @@ using Nini.Config;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemotePresenceServicesConnector")]
public class RemotePresenceServicesConnector : ISharedRegionModule, IPresenceService
public class RemotePresenceServicesConnector : BasePresenceServiceConnector, ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region ISharedRegionModule
private bool m_Enabled = false;
private PresenceDetector m_PresenceDetector;
private IPresenceService m_RemoteConnector;
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "RemotePresenceServicesConnector"; }
@ -72,7 +62,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
string name = moduleConfig.GetString("PresenceServices", "");
if (name == Name)
{
m_RemoteConnector = new PresenceServicesConnector(source);
m_PresenceService = new PresenceServicesConnector(source);
m_Enabled = true;
@ -81,81 +71,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
m_log.Info("[REMOTE PRESENCE CONNECTOR]: Remote presence enabled");
}
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
scene.RegisterModuleInterface<IPresenceService>(this);
m_PresenceDetector.AddRegion(scene);
m_log.InfoFormat("[REMOTE PRESENCE CONNECTOR]: Enabled remote presence for region {0}", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_PresenceDetector.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
}
#endregion
#region IPresenceService
public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
{
m_log.Warn("[REMOTE PRESENCE CONNECTOR]: LoginAgent connector not implemented at the simulators");
return false;
}
public bool LogoutAgent(UUID sessionID)
{
return m_RemoteConnector.LogoutAgent(sessionID);
}
public bool LogoutRegionAgents(UUID regionID)
{
return m_RemoteConnector.LogoutRegionAgents(regionID);
}
public bool ReportAgent(UUID sessionID, UUID regionID)
{
return m_RemoteConnector.ReportAgent(sessionID, regionID);
}
public PresenceInfo GetAgent(UUID sessionID)
{
return m_RemoteConnector.GetAgent(sessionID);
}
public PresenceInfo[] GetAgents(string[] userIDs)
{
return m_RemoteConnector.GetAgents(userIDs);
}
#endregion
}
}
}

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@ -56,7 +56,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
config.Configs["PresenceService"].Set("LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");
config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
m_LocalConnector = new LocalPresenceServicesConnector(config);
m_LocalConnector = new LocalPresenceServicesConnector();
m_LocalConnector.Initialise(config);
// Let's stick in a test presence
m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);

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@ -1844,8 +1844,16 @@ namespace OpenSim.Region.Framework.Scenes
// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
// Name, pos, m_scene.RegionInfo.RegionName);
if (pos.X < 0 || pos.X >= Constants.RegionSize
|| pos.Y < 0 || pos.Y >= Constants.RegionSize
// Allow move to another sub-region within a megaregion
Vector2 regionSize;
IRegionCombinerModule regionCombinerModule = m_scene.RequestModuleInterface<IRegionCombinerModule>();
if (regionCombinerModule != null)
regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
else
regionSize = new Vector2(Constants.RegionSize);
if (pos.X < 0 || pos.X >= regionSize.X
|| pos.Y < 0 || pos.Y >= regionSize.Y
|| pos.Z < 0)
return;
@ -1859,7 +1867,16 @@ namespace OpenSim.Region.Framework.Scenes
// pos.Z = AbsolutePosition.Z;
// }
float terrainHeight = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
// Get terrain height for sub-region in a megaregion if necessary
int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X);
int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y);
UUID target_regionID = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y).RegionID;
Scene targetScene = m_scene;
if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene))
targetScene = m_scene;
float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)];
pos.Z = Math.Max(terrainHeight, pos.Z);
// Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is

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@ -439,9 +439,30 @@
;; What is reported as the "User-Agent" when using llHTTPRequest
;; Defaults to not sent if not set here. See the notes section in the wiki
;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
;; " (Mozilla Compatible)" to the text where there are problems with a web server
;; " (Mozilla Compatible)" to the text where there are problems with a
;; web server
; user_agent = "OpenSim LSL (Mozilla Compatible)"
[XMLRPC]
;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
;; If enabled and set to XmlRpcRouterModule, this will post an event,
;; "xmlrpc_uri(string)" to the script concurrently with the first
;; remote_data event. This will contain the fully qualified URI an
;; external site needs to use to send XMLRPC requests to that script
;;
;; If enabled and set to XmlRpcGridRouterModule, newly created channels
;; will be registered with an external service via a configured uri
;XmlRpcRouterModule = "XmlRpcRouterModule"
;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
;XmlRpcPort = 20800
;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} http://example.com
;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
;; will use this address to register xmlrpc channels on the external
;; service
; XmlRpcHubURI = http://example.com
[ClientStack.LindenUDP]
;; See OpensSimDefaults.ini for the throttle options. You can copy the

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@ -425,20 +425,6 @@
; many simultaneous requests, default is 30 and is currently applied only to assets
;MaxRequestConcurrency = 30
[XMLRPC]
; ##
; ## Scripting XMLRPC mapper
; ##
; If enabled, this will post an event, "xmlrpc_uri(string)" to the
; script concurrently with the first remote_data event.
; This will contain the fully qualified URI an external site needs
; to use to send XMLRPC requests to that script
;XmlRpcRouterModule = "XmlRpcRouterModule"
;XmlRpcPort = 20800
[ClientStack.LindenUDP]
; Set this to true to process incoming packets asynchronously. Networking is
; already separated from packet handling with a queue, so this will only