Merge branch 'master' into careminster
commit
45eedb635a
|
@ -93,6 +93,7 @@ what it is today.
|
|||
* Garmin Kawaguichi
|
||||
* Gryc Ueusp
|
||||
* Hiro Lecker
|
||||
* Iain Oliver
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jeremy Bongio (IBM)
|
||||
|
|
|
@ -720,8 +720,11 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
if (DebugLevel == 5)
|
||||
{
|
||||
const int sampleLength = 80;
|
||||
char[] sampleChars = new char[sampleLength];
|
||||
char[] sampleChars = new char[sampleLength + 3];
|
||||
reader.Read(sampleChars, 0, sampleLength);
|
||||
sampleChars[80] = '.';
|
||||
sampleChars[81] = '.';
|
||||
sampleChars[82] = '.';
|
||||
output = new string(sampleChars);
|
||||
}
|
||||
else
|
||||
|
@ -729,7 +732,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
output = reader.ReadToEnd();
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[BASE HTTP SERVER]: {0}...", output.Replace("\n", @"\n"));
|
||||
m_log.DebugFormat("[BASE HTTP SERVER]: {0}", output.Replace("\n", @"\n"));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,137 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
|
||||
{
|
||||
public class BasePresenceServiceConnector : IPresenceService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected bool m_Enabled;
|
||||
|
||||
protected PresenceDetector m_PresenceDetector;
|
||||
|
||||
/// <summary>
|
||||
/// Underlying presence service. Do not use directly.
|
||||
/// </summary>
|
||||
public IPresenceService m_PresenceService;
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
scene.RegisterModuleInterface<IPresenceService>(this);
|
||||
m_PresenceDetector.AddRegion(scene);
|
||||
|
||||
m_log.InfoFormat("[BASE PRESENCE SERVICE CONNECTOR]: Enabled for region {0}", scene.Name);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_PresenceDetector.RemoveRegion(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
#region IPresenceService
|
||||
|
||||
public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
|
||||
{
|
||||
m_log.Warn("[BASE PRESENCE SERVICE CONNECTOR]: LoginAgent connector not implemented at the simulators");
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool LogoutAgent(UUID sessionID)
|
||||
{
|
||||
return m_PresenceService.LogoutAgent(sessionID);
|
||||
}
|
||||
|
||||
public bool LogoutRegionAgents(UUID regionID)
|
||||
{
|
||||
return m_PresenceService.LogoutRegionAgents(regionID);
|
||||
}
|
||||
|
||||
public bool ReportAgent(UUID sessionID, UUID regionID)
|
||||
{
|
||||
return m_PresenceService.ReportAgent(sessionID, regionID);
|
||||
}
|
||||
|
||||
public PresenceInfo GetAgent(UUID sessionID)
|
||||
{
|
||||
return m_PresenceService.GetAgent(sessionID);
|
||||
}
|
||||
|
||||
public PresenceInfo[] GetAgents(string[] userIDs)
|
||||
{
|
||||
// Don't bother potentially making a useless network call if we not going to ask for any users anyway.
|
||||
if (userIDs.Length == 0)
|
||||
return new PresenceInfo[0];
|
||||
|
||||
return m_PresenceService.GetAgents(userIDs);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -24,53 +24,29 @@
|
|||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalPresenceServicesConnector")]
|
||||
public class LocalPresenceServicesConnector : ISharedRegionModule, IPresenceService
|
||||
public class LocalPresenceServicesConnector : BasePresenceServiceConnector, ISharedRegionModule, IPresenceService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private bool m_Enabled = false;
|
||||
|
||||
private PresenceDetector m_PresenceDetector;
|
||||
|
||||
/// <summary>
|
||||
/// Underlying presence service. Do not use directly.
|
||||
/// </summary>
|
||||
public IPresenceService m_PresenceService;
|
||||
|
||||
public LocalPresenceServicesConnector()
|
||||
{
|
||||
}
|
||||
|
||||
public LocalPresenceServicesConnector(IConfigSource source)
|
||||
{
|
||||
Initialise(source);
|
||||
}
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "LocalPresenceServicesConnector"; }
|
||||
|
@ -121,81 +97,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
|
|||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
scene.RegisterModuleInterface<IPresenceService>(this);
|
||||
m_PresenceDetector.AddRegion(scene);
|
||||
|
||||
m_log.InfoFormat("[LOCAL PRESENCE CONNECTOR]: Enabled local presence for region {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_PresenceDetector.RemoveRegion(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IPresenceService
|
||||
|
||||
public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
|
||||
{
|
||||
m_log.Warn("[LOCAL PRESENCE CONNECTOR]: LoginAgent connector not implemented at the simulators");
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool LogoutAgent(UUID sessionID)
|
||||
{
|
||||
return m_PresenceService.LogoutAgent(sessionID);
|
||||
}
|
||||
|
||||
|
||||
public bool LogoutRegionAgents(UUID regionID)
|
||||
{
|
||||
return m_PresenceService.LogoutRegionAgents(regionID);
|
||||
}
|
||||
|
||||
public bool ReportAgent(UUID sessionID, UUID regionID)
|
||||
{
|
||||
return m_PresenceService.ReportAgent(sessionID, regionID);
|
||||
}
|
||||
|
||||
public PresenceInfo GetAgent(UUID sessionID)
|
||||
{
|
||||
return m_PresenceService.GetAgent(sessionID);
|
||||
}
|
||||
|
||||
public PresenceInfo[] GetAgents(string[] userIDs)
|
||||
{
|
||||
return m_PresenceService.GetAgents(userIDs);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -43,22 +43,12 @@ using Nini.Config;
|
|||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemotePresenceServicesConnector")]
|
||||
public class RemotePresenceServicesConnector : ISharedRegionModule, IPresenceService
|
||||
public class RemotePresenceServicesConnector : BasePresenceServiceConnector, ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
private bool m_Enabled = false;
|
||||
|
||||
private PresenceDetector m_PresenceDetector;
|
||||
private IPresenceService m_RemoteConnector;
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "RemotePresenceServicesConnector"; }
|
||||
|
@ -72,7 +62,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
|
|||
string name = moduleConfig.GetString("PresenceServices", "");
|
||||
if (name == Name)
|
||||
{
|
||||
m_RemoteConnector = new PresenceServicesConnector(source);
|
||||
m_PresenceService = new PresenceServicesConnector(source);
|
||||
|
||||
m_Enabled = true;
|
||||
|
||||
|
@ -81,81 +71,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
|
|||
m_log.Info("[REMOTE PRESENCE CONNECTOR]: Remote presence enabled");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
scene.RegisterModuleInterface<IPresenceService>(this);
|
||||
m_PresenceDetector.AddRegion(scene);
|
||||
|
||||
m_log.InfoFormat("[REMOTE PRESENCE CONNECTOR]: Enabled remote presence for region {0}", scene.RegionInfo.RegionName);
|
||||
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
m_PresenceDetector.RemoveRegion(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IPresenceService
|
||||
|
||||
public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
|
||||
{
|
||||
m_log.Warn("[REMOTE PRESENCE CONNECTOR]: LoginAgent connector not implemented at the simulators");
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool LogoutAgent(UUID sessionID)
|
||||
{
|
||||
return m_RemoteConnector.LogoutAgent(sessionID);
|
||||
}
|
||||
|
||||
|
||||
public bool LogoutRegionAgents(UUID regionID)
|
||||
{
|
||||
return m_RemoteConnector.LogoutRegionAgents(regionID);
|
||||
}
|
||||
|
||||
public bool ReportAgent(UUID sessionID, UUID regionID)
|
||||
{
|
||||
return m_RemoteConnector.ReportAgent(sessionID, regionID);
|
||||
}
|
||||
|
||||
public PresenceInfo GetAgent(UUID sessionID)
|
||||
{
|
||||
return m_RemoteConnector.GetAgent(sessionID);
|
||||
}
|
||||
|
||||
public PresenceInfo[] GetAgents(string[] userIDs)
|
||||
{
|
||||
return m_RemoteConnector.GetAgents(userIDs);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -56,7 +56,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
|
|||
config.Configs["PresenceService"].Set("LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService");
|
||||
config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
|
||||
|
||||
m_LocalConnector = new LocalPresenceServicesConnector(config);
|
||||
m_LocalConnector = new LocalPresenceServicesConnector();
|
||||
m_LocalConnector.Initialise(config);
|
||||
|
||||
// Let's stick in a test presence
|
||||
m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
|
||||
|
|
|
@ -1844,8 +1844,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
|
||||
// Name, pos, m_scene.RegionInfo.RegionName);
|
||||
|
||||
if (pos.X < 0 || pos.X >= Constants.RegionSize
|
||||
|| pos.Y < 0 || pos.Y >= Constants.RegionSize
|
||||
// Allow move to another sub-region within a megaregion
|
||||
Vector2 regionSize;
|
||||
IRegionCombinerModule regionCombinerModule = m_scene.RequestModuleInterface<IRegionCombinerModule>();
|
||||
if (regionCombinerModule != null)
|
||||
regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
|
||||
else
|
||||
regionSize = new Vector2(Constants.RegionSize);
|
||||
|
||||
if (pos.X < 0 || pos.X >= regionSize.X
|
||||
|| pos.Y < 0 || pos.Y >= regionSize.Y
|
||||
|| pos.Z < 0)
|
||||
return;
|
||||
|
||||
|
@ -1859,7 +1867,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// pos.Z = AbsolutePosition.Z;
|
||||
// }
|
||||
|
||||
float terrainHeight = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
|
||||
// Get terrain height for sub-region in a megaregion if necessary
|
||||
int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X);
|
||||
int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y);
|
||||
UUID target_regionID = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y).RegionID;
|
||||
Scene targetScene = m_scene;
|
||||
|
||||
if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene))
|
||||
targetScene = m_scene;
|
||||
|
||||
float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)];
|
||||
pos.Z = Math.Max(terrainHeight, pos.Z);
|
||||
|
||||
// Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is
|
||||
|
|
|
@ -439,9 +439,30 @@
|
|||
;; What is reported as the "User-Agent" when using llHTTPRequest
|
||||
;; Defaults to not sent if not set here. See the notes section in the wiki
|
||||
;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
|
||||
;; " (Mozilla Compatible)" to the text where there are problems with a web server
|
||||
;; " (Mozilla Compatible)" to the text where there are problems with a
|
||||
;; web server
|
||||
; user_agent = "OpenSim LSL (Mozilla Compatible)"
|
||||
|
||||
[XMLRPC]
|
||||
;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
|
||||
;; If enabled and set to XmlRpcRouterModule, this will post an event,
|
||||
;; "xmlrpc_uri(string)" to the script concurrently with the first
|
||||
;; remote_data event. This will contain the fully qualified URI an
|
||||
;; external site needs to use to send XMLRPC requests to that script
|
||||
;;
|
||||
;; If enabled and set to XmlRpcGridRouterModule, newly created channels
|
||||
;; will be registered with an external service via a configured uri
|
||||
;XmlRpcRouterModule = "XmlRpcRouterModule"
|
||||
|
||||
;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
|
||||
;XmlRpcPort = 20800
|
||||
|
||||
;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} http://example.com
|
||||
;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
|
||||
;; will use this address to register xmlrpc channels on the external
|
||||
;; service
|
||||
; XmlRpcHubURI = http://example.com
|
||||
|
||||
|
||||
[ClientStack.LindenUDP]
|
||||
;; See OpensSimDefaults.ini for the throttle options. You can copy the
|
||||
|
|
|
@ -425,20 +425,6 @@
|
|||
; many simultaneous requests, default is 30 and is currently applied only to assets
|
||||
;MaxRequestConcurrency = 30
|
||||
|
||||
[XMLRPC]
|
||||
; ##
|
||||
; ## Scripting XMLRPC mapper
|
||||
; ##
|
||||
|
||||
; If enabled, this will post an event, "xmlrpc_uri(string)" to the
|
||||
; script concurrently with the first remote_data event.
|
||||
; This will contain the fully qualified URI an external site needs
|
||||
; to use to send XMLRPC requests to that script
|
||||
|
||||
;XmlRpcRouterModule = "XmlRpcRouterModule"
|
||||
;XmlRpcPort = 20800
|
||||
|
||||
|
||||
[ClientStack.LindenUDP]
|
||||
; Set this to true to process incoming packets asynchronously. Networking is
|
||||
; already separated from packet handling with a queue, so this will only
|
||||
|
|
Loading…
Reference in New Issue