Get the local inner simulation service object to the handler so that there is no possibility of cascading requests when failures happen.

slimupdates
Diva Canto 2010-03-15 20:32:36 -07:00
parent 76106e39d9
commit 45ef3e9987
5 changed files with 17 additions and 0 deletions

View File

@ -166,6 +166,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return m_sceneList[0]; return m_sceneList[0];
} }
public ISimulationService GetInnerService()
{
return this;
}
/** /**
* Agent-related communications * Agent-related communications
*/ */

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@ -156,6 +156,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return m_localBackend.GetScene(handle); return m_localBackend.GetScene(handle);
} }
public ISimulationService GetInnerService()
{
return m_localBackend;
}
/** /**
* Agent-related communications * Agent-related communications
*/ */

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@ -55,6 +55,7 @@ namespace OpenSim.Server.Handlers.Simulation
//Object[] args = new Object[] { config }; //Object[] args = new Object[] { config };
m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>(); m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>();
m_LocalSimulationService = m_LocalSimulationService.GetInnerService();
//ServerUtils.LoadPlugin<ISimulationService>(simService, args); //ServerUtils.LoadPlugin<ISimulationService>(simService, args);
//System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no")); //System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no"));

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@ -63,6 +63,11 @@ namespace OpenSim.Services.Connectors.Simulation
return null; return null;
} }
public ISimulationService GetInnerService()
{
return null;
}
#region Agents #region Agents
protected virtual string AgentPath() protected virtual string AgentPath()

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@ -36,6 +36,7 @@ namespace OpenSim.Services.Interfaces
public interface ISimulationService public interface ISimulationService
{ {
IScene GetScene(ulong regionHandle); IScene GetScene(ulong regionHandle);
ISimulationService GetInnerService();
#region Agents #region Agents