BulletSim: use heightmap terrain when using BulletXNA.
Output messages on features disabled when using BulletXNA.user_profiles
parent
4194d935ec
commit
45f37e11ad
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@ -90,7 +90,7 @@ public static class BSParam
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public static bool ShouldUseBulletHACD { get; set; }
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public static bool ShouldUseBulletHACD { get; set; }
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public static bool ShouldUseSingleConvexHullForPrims { get; set; }
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public static bool ShouldUseSingleConvexHullForPrims { get; set; }
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public static float TerrainImplementation { get; private set; }
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public static float TerrainImplementation { get; set; }
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public static int TerrainMeshMagnification { get; private set; }
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public static int TerrainMeshMagnification { get; private set; }
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public static float TerrainFriction { get; private set; }
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public static float TerrainFriction { get; private set; }
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public static float TerrainHitFraction { get; private set; }
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public static float TerrainHitFraction { get; private set; }
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@ -318,8 +318,12 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
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ret = new BSAPIXNA(engineName, this);
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ret = new BSAPIXNA(engineName, this);
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// Disable some features that are not implemented in BulletXNA
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// Disable some features that are not implemented in BulletXNA
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m_log.InfoFormat("{0} Disabling some physics features not implemented by BulletXNA", LogHeader);
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m_log.InfoFormat("{0} Disabling some physics features not implemented by BulletXNA", LogHeader);
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m_log.InfoFormat("{0} Disabling ShouldUseBulletHACD", LogHeader);
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BSParam.ShouldUseBulletHACD = false;
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BSParam.ShouldUseBulletHACD = false;
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m_log.InfoFormat("{0} Disabling ShouldUseSingleConvexHullForPrims", LogHeader);
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BSParam.ShouldUseSingleConvexHullForPrims = false;
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BSParam.ShouldUseSingleConvexHullForPrims = false;
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m_log.InfoFormat("{0} Setting terrain implimentation to Heightmap", LogHeader);
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BSParam.TerrainImplementation = (float)BSTerrainPhys.TerrainImplementation.Heightmap;
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break;
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break;
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}
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}
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