Merge branch 'master' into careminster
Conflicts: bin/HttpServer_OpenSim.dllavinationmerge
commit
45f5a6a6db
|
@ -54,6 +54,16 @@ namespace OpenSim.Framework.Servers.HttpServer
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private HttpServerLogWriter httpserverlog = new HttpServerLogWriter();
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/// <summary>
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/// This is a pending websocket request before it got an sucessful upgrade response.
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/// The consumer must call handler.HandshakeAndUpgrade() to signal to the handler to
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/// start the connection and optionally provide an origin authentication method.
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/// </summary>
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/// <param name="servicepath"></param>
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/// <param name="handler"></param>
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public delegate void WebSocketRequestDelegate(string servicepath, WebSocketHttpServerHandler handler);
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/// <summary>
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/// Gets or sets the debug level.
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/// </summary>
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@ -87,6 +97,9 @@ namespace OpenSim.Framework.Servers.HttpServer
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protected Dictionary<string, PollServiceEventArgs> m_pollHandlers =
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new Dictionary<string, PollServiceEventArgs>();
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protected Dictionary<string, WebSocketRequestDelegate> m_WebSocketHandlers =
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new Dictionary<string, WebSocketRequestDelegate>();
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protected uint m_port;
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protected uint m_sslport;
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protected bool m_ssl;
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@ -170,6 +183,22 @@ namespace OpenSim.Framework.Servers.HttpServer
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}
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}
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public void AddWebSocketHandler(string servicepath, WebSocketRequestDelegate handler)
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{
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lock (m_WebSocketHandlers)
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{
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if (!m_WebSocketHandlers.ContainsKey(servicepath))
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m_WebSocketHandlers.Add(servicepath, handler);
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}
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}
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public void RemoveWebSocketHandler(string servicepath)
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{
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lock (m_WebSocketHandlers)
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if (m_WebSocketHandlers.ContainsKey(servicepath))
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m_WebSocketHandlers.Remove(servicepath);
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}
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public List<string> GetStreamHandlerKeys()
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{
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lock (m_streamHandlers)
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@ -410,9 +439,24 @@ namespace OpenSim.Framework.Servers.HttpServer
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public void OnHandleRequestIOThread(IHttpClientContext context, IHttpRequest request)
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{
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OSHttpRequest req = new OSHttpRequest(context, request);
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WebSocketRequestDelegate dWebSocketRequestDelegate = null;
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lock (m_WebSocketHandlers)
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{
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if (m_WebSocketHandlers.ContainsKey(req.RawUrl))
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dWebSocketRequestDelegate = m_WebSocketHandlers[req.RawUrl];
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}
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if (dWebSocketRequestDelegate != null)
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{
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dWebSocketRequestDelegate(req.Url.AbsolutePath, new WebSocketHttpServerHandler(req, context, 8192));
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return;
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}
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OSHttpResponse resp = new OSHttpResponse(new HttpResponse(context, request),context);
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HandleRequest(req, resp);
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// !!!HACK ALERT!!!
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// There seems to be a bug in the underlying http code that makes subsequent requests
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@ -501,7 +545,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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LogIncomingToStreamHandler(request, requestHandler);
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response.ContentType = requestHandler.ContentType; // Lets do this defaulting before in case handler has varying content type.
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if (requestHandler is IStreamedRequestHandler)
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{
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IStreamedRequestHandler streamedRequestHandler = requestHandler as IStreamedRequestHandler;
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|
|
|
@ -98,7 +98,17 @@ namespace OpenSim.Framework.Servers.HttpServer
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bool AddXmlRPCHandler(string method, XmlRpcMethod handler, bool keepAlive);
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bool AddJsonRPCHandler(string method, JsonRPCMethod handler);
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/// <summary>
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/// Websocket HTTP server handlers.
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/// </summary>
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/// <param name="servicepath"></param>
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/// <param name="handler"></param>
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void AddWebSocketHandler(string servicepath, BaseHttpServer.WebSocketRequestDelegate handler);
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void RemoveWebSocketHandler(string servicepath);
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/// <summary>
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/// Gets the XML RPC handler for given method name
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/// </summary>
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|
File diff suppressed because it is too large
Load Diff
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@ -70,6 +70,11 @@ namespace OpenSim.Framework.Servers.Tests
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public void Close() { }
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public bool EndWhenDone { get { return false;} set { return;}}
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public HTTPNetworkContext GiveMeTheNetworkStreamIKnowWhatImDoing()
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{
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return new HTTPNetworkContext();
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}
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public event EventHandler<DisconnectedEventArgs> Disconnected = delegate { };
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/// <summary>
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/// A request have been received in the context.
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|
|
|
@ -0,0 +1,174 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
|
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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||||
* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Framework.Servers;
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using Mono.Addins;
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using log4net;
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using Nini.Config;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework.Servers.HttpServer;
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namespace OpenSim.Region.OptionalModules.WebSocketEchoModule
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebSocketEchoModule")]
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public class WebSocketEchoModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool enabled;
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public string Name { get { return "WebSocketEchoModule"; } }
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public Type ReplaceableInterface { get { return null; } }
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private HashSet<WebSocketHttpServerHandler> _activeHandlers = new HashSet<WebSocketHttpServerHandler>();
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public void Initialise(IConfigSource pConfig)
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{
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enabled =(pConfig.Configs["WebSocketEcho"] != null);
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if (enabled)
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m_log.DebugFormat("[WebSocketEchoModule]: INITIALIZED MODULE");
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}
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/// <summary>
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/// This method sets up the callback to WebSocketHandlerCallback below when a HTTPRequest comes in for /echo
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/// </summary>
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public void PostInitialise()
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{
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if (enabled)
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MainServer.Instance.AddWebSocketHandler("/echo", WebSocketHandlerCallback);
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}
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// This gets called by BaseHttpServer and gives us an opportunity to set things on the WebSocket handler before we turn it on
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public void WebSocketHandlerCallback(string path, WebSocketHttpServerHandler handler)
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{
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SubscribeToEvents(handler);
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handler.SetChunksize(8192);
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handler.NoDelay_TCP_Nagle = true;
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handler.HandshakeAndUpgrade();
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}
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//These are our normal events
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public void SubscribeToEvents(WebSocketHttpServerHandler handler)
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{
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handler.OnClose += HandlerOnOnClose;
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handler.OnText += HandlerOnOnText;
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handler.OnUpgradeCompleted += HandlerOnOnUpgradeCompleted;
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handler.OnData += HandlerOnOnData;
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handler.OnPong += HandlerOnOnPong;
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}
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public void UnSubscribeToEvents(WebSocketHttpServerHandler handler)
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{
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handler.OnClose -= HandlerOnOnClose;
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handler.OnText -= HandlerOnOnText;
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handler.OnUpgradeCompleted -= HandlerOnOnUpgradeCompleted;
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handler.OnData -= HandlerOnOnData;
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handler.OnPong -= HandlerOnOnPong;
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}
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private void HandlerOnOnPong(object sender, PongEventArgs pongdata)
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{
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m_log.Info("[WebSocketEchoModule]: Got a pong.. ping time: " + pongdata.PingResponseMS);
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}
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private void HandlerOnOnData(object sender, WebsocketDataEventArgs data)
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{
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WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
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obj.SendData(data.Data);
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m_log.Info("[WebSocketEchoModule]: We received a bunch of ugly non-printable bytes");
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obj.SendPingCheck();
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}
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private void HandlerOnOnUpgradeCompleted(object sender, UpgradeCompletedEventArgs completeddata)
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{
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WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
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_activeHandlers.Add(obj);
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}
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private void HandlerOnOnText(object sender, WebsocketTextEventArgs text)
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{
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WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
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obj.SendMessage(text.Data);
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m_log.Info("[WebSocketEchoModule]: We received this: " + text.Data);
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}
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// Remove the references to our handler
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private void HandlerOnOnClose(object sender, CloseEventArgs closedata)
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{
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WebSocketHttpServerHandler obj = sender as WebSocketHttpServerHandler;
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UnSubscribeToEvents(obj);
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lock (_activeHandlers)
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_activeHandlers.Remove(obj);
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obj.Dispose();
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}
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// Shutting down.. so shut down all sockets.
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// Note.. this should be done outside of an ienumerable if you're also hook to the close event.
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public void Close()
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{
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if (!enabled)
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return;
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// We convert this to a for loop so we're not in in an IEnumerable when the close
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//call triggers an event which then removes item from _activeHandlers that we're enumerating
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WebSocketHttpServerHandler[] items = new WebSocketHttpServerHandler[_activeHandlers.Count];
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_activeHandlers.CopyTo(items);
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|
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for (int i = 0; i < items.Length; i++)
|
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{
|
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items[i].Close(string.Empty);
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items[i].Dispose();
|
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}
|
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_activeHandlers.Clear();
|
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MainServer.Instance.RemoveWebSocketHandler("/echo");
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}
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|
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public void AddRegion(Scene scene)
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{
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m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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}
|
||||
|
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public void RemoveRegion(Scene scene)
|
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{
|
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m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
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}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
m_log.DebugFormat("[WebSocketEchoModule]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -146,7 +146,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
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|||
{
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||||
foreach (PhysParameterEntry ppe in physScene.GetParameterList())
|
||||
{
|
||||
float val = 0.0f;
|
||||
string val = string.Empty;
|
||||
if (physScene.GetPhysicsParameter(ppe.name, out val))
|
||||
{
|
||||
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val);
|
||||
|
@ -159,7 +159,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
|
|||
}
|
||||
else
|
||||
{
|
||||
float val = 0.0f;
|
||||
string val = string.Empty;
|
||||
if (physScene.GetPhysicsParameter(parm, out val))
|
||||
{
|
||||
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val);
|
||||
|
@ -185,21 +185,12 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
|
|||
return;
|
||||
}
|
||||
string parm = "xxx";
|
||||
float val = 0f;
|
||||
string valparm = String.Empty;
|
||||
uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value
|
||||
try
|
||||
{
|
||||
parm = cmdparms[2];
|
||||
string valparm = cmdparms[3].ToLower();
|
||||
if (valparm == "true")
|
||||
val = PhysParameterEntry.NUMERIC_TRUE;
|
||||
else
|
||||
{
|
||||
if (valparm == "false")
|
||||
val = PhysParameterEntry.NUMERIC_FALSE;
|
||||
else
|
||||
val = float.Parse(valparm, Culture.NumberFormatInfo);
|
||||
}
|
||||
valparm = cmdparms[3].ToLower();
|
||||
if (cmdparms.Length > 4)
|
||||
{
|
||||
if (cmdparms[4].ToLower() == "all")
|
||||
|
@ -224,7 +215,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
|
|||
IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters;
|
||||
if (physScene != null)
|
||||
{
|
||||
if (!physScene.SetPhysicsParameter(parm, val, localID))
|
||||
if (!physScene.SetPhysicsParameter(parm, valparm, localID))
|
||||
{
|
||||
WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
|
|
@ -641,24 +641,6 @@ public static class BSParam
|
|||
return (b == ConfigurationParameters.numericTrue ? true : false);
|
||||
}
|
||||
|
||||
private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v)
|
||||
{
|
||||
BSScene physScene = pPhysScene;
|
||||
physScene.TaintedObject("BSParam.ResetBroadphasePoolTainted", delegate()
|
||||
{
|
||||
physScene.PE.ResetBroadphasePool(physScene.World);
|
||||
});
|
||||
}
|
||||
|
||||
private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v)
|
||||
{
|
||||
BSScene physScene = pPhysScene;
|
||||
physScene.TaintedObject("BSParam.ResetConstraintSolver", delegate()
|
||||
{
|
||||
physScene.PE.ResetConstraintSolver(physScene.World);
|
||||
});
|
||||
}
|
||||
|
||||
// Search through the parameter definitions and return the matching
|
||||
// ParameterDefn structure.
|
||||
// Case does not matter as names are compared after converting to lower case.
|
||||
|
@ -722,6 +704,22 @@ public static class BSParam
|
|||
}
|
||||
}
|
||||
|
||||
private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v)
|
||||
{
|
||||
BSScene physScene = pPhysScene;
|
||||
physScene.TaintedObject("BSParam.ResetBroadphasePoolTainted", delegate()
|
||||
{
|
||||
physScene.PE.ResetBroadphasePool(physScene.World);
|
||||
});
|
||||
}
|
||||
|
||||
private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v)
|
||||
{
|
||||
BSScene physScene = pPhysScene;
|
||||
physScene.TaintedObject("BSParam.ResetConstraintSolver", delegate()
|
||||
{
|
||||
physScene.PE.ResetConstraintSolver(physScene.World);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -876,14 +876,39 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
|
|||
// will use the next time since it's pinned and shared memory.
|
||||
// Some of the values require calling into the physics engine to get the new
|
||||
// value activated ('terrainFriction' for instance).
|
||||
public bool SetPhysicsParameter(string parm, float val, uint localID)
|
||||
public bool SetPhysicsParameter(string parm, string val, uint localID)
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
float valf = 0f;
|
||||
if (val.ToLower() == "true")
|
||||
{
|
||||
valf = PhysParameterEntry.NUMERIC_TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (val.ToLower() == "false")
|
||||
{
|
||||
valf = PhysParameterEntry.NUMERIC_FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
valf = float.Parse(val);
|
||||
}
|
||||
catch
|
||||
{
|
||||
valf = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BSParam.ParameterDefn theParam;
|
||||
if (BSParam.TryGetParameter(parm, out theParam))
|
||||
{
|
||||
// Set the value in the C# code
|
||||
theParam.setter(this, parm, localID, val);
|
||||
theParam.setter(this, parm, localID, valf);
|
||||
|
||||
// Optionally set the parameter in the unmanaged code
|
||||
if (theParam.onObject != null)
|
||||
|
@ -898,16 +923,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
|
|||
case PhysParameterEntry.APPLY_TO_NONE:
|
||||
// This will cause a call into the physical world if some operation is specified (SetOnObject).
|
||||
objectIDs.Add(TERRAIN_ID);
|
||||
TaintedUpdateParameter(parm, objectIDs, val);
|
||||
TaintedUpdateParameter(parm, objectIDs, valf);
|
||||
break;
|
||||
case PhysParameterEntry.APPLY_TO_ALL:
|
||||
lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys);
|
||||
TaintedUpdateParameter(parm, objectIDs, val);
|
||||
TaintedUpdateParameter(parm, objectIDs, valf);
|
||||
break;
|
||||
default:
|
||||
// setting only one localID
|
||||
objectIDs.Add(localID);
|
||||
TaintedUpdateParameter(parm, objectIDs, val);
|
||||
TaintedUpdateParameter(parm, objectIDs, valf);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -942,14 +967,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
|
|||
|
||||
// Get parameter.
|
||||
// Return 'false' if not able to get the parameter.
|
||||
public bool GetPhysicsParameter(string parm, out float value)
|
||||
public bool GetPhysicsParameter(string parm, out string value)
|
||||
{
|
||||
float val = 0f;
|
||||
string val = String.Empty;
|
||||
bool ret = false;
|
||||
BSParam.ParameterDefn theParam;
|
||||
if (BSParam.TryGetParameter(parm, out theParam))
|
||||
{
|
||||
val = theParam.getter(this);
|
||||
val = theParam.getter(this).ToString();
|
||||
ret = true;
|
||||
}
|
||||
value = val;
|
||||
|
|
|
@ -60,14 +60,14 @@ namespace OpenSim.Region.Physics.Manager
|
|||
|
||||
// Set parameter on a specific or all instances.
|
||||
// Return 'false' if not able to set the parameter.
|
||||
bool SetPhysicsParameter(string parm, float value, uint localID);
|
||||
bool SetPhysicsParameter(string parm, string value, uint localID);
|
||||
|
||||
// Get parameter.
|
||||
// Return 'false' if not able to get the parameter.
|
||||
bool GetPhysicsParameter(string parm, out float value);
|
||||
bool GetPhysicsParameter(string parm, out string value);
|
||||
|
||||
// Get parameter from a particular object
|
||||
// TODO:
|
||||
// bool GetPhysicsParameter(string parm, out float value, uint localID);
|
||||
// bool GetPhysicsParameter(string parm, out string value, uint localID);
|
||||
}
|
||||
}
|
||||
|
|
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@ -1587,6 +1587,8 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.LindenCaps" path="OpenSim/Region/ClientStack/Linden/Caps" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
@ -1631,6 +1633,7 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.CoreModules" path="OpenSim/Region/CoreModules" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
|
Loading…
Reference in New Issue