* Move log version printing up into BaseOpenSimServer
parent
8e1d338656
commit
45fef8589d
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@ -27,6 +27,8 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Reflection;
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using log4net;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Framework.Statistics;
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@ -37,6 +39,8 @@ namespace OpenSim.Framework.Servers
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/// </summary>
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/// </summary>
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public abstract class BaseOpenSimServer
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public abstract class BaseOpenSimServer
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected ConsoleBase m_console;
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protected ConsoleBase m_console;
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/// <summary>
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/// <summary>
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@ -62,12 +66,18 @@ namespace OpenSim.Framework.Servers
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public BaseOpenSimServer()
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public BaseOpenSimServer()
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{
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{
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m_startuptime = DateTime.Now;
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m_startuptime = DateTime.Now;
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m_version = VersionInfo.Version;
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m_version = VersionInfo.Version;
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}
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// FIXME: This should probably occur in a startup method common for all the servers.
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/// <summary>
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/// Performs initialisation of the scene, such as loading configuration from disk.
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/// </summary>
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public virtual void StartUp()
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{
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EnhanceVersionInformation();
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EnhanceVersionInformation();
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m_log.Info("[STARTUP]: Version " + m_version + "\n");
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}
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}
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/// <summary>
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/// <summary>
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@ -82,10 +82,6 @@ namespace OpenSim
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/// </summary>
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/// </summary>
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public override void StartUp()
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public override void StartUp()
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{
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{
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//
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// Called from app startup (OpenSim.Application)
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//
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m_log.Info("====================================================================");
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m_log.Info("====================================================================");
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m_log.Info("========================= STARTING OPENSIM =========================");
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m_log.Info("========================= STARTING OPENSIM =========================");
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m_log.Info("====================================================================");
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m_log.Info("====================================================================");
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@ -93,7 +89,8 @@ namespace OpenSim
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m_console = CreateConsole();
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m_console = CreateConsole();
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MainConsole.Instance = m_console;
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MainConsole.Instance = m_console;
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InternalStartUp();
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base.StartUp();
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//Run Startup Commands
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//Run Startup Commands
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if (m_startupCommandsFile != String.Empty)
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if (m_startupCommandsFile != String.Empty)
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@ -58,7 +58,7 @@ namespace OpenSim
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m_log.Info("====================================================================");
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m_log.Info("====================================================================");
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m_log.InfoFormat("[OPENSIM MAIN]: Running in background {0} mode", m_sandbox ? "sandbox" : "grid");
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m_log.InfoFormat("[OPENSIM MAIN]: Running in background {0} mode", m_sandbox ? "sandbox" : "grid");
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InternalStartUp();
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base.StartUp();
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// We are done with startup
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// We are done with startup
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m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}",
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m_log.InfoFormat("[OPENSIM MAIN]: Startup complete, serving {0} region{1}",
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@ -330,16 +330,11 @@ namespace OpenSim
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/// <summary>
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/// <summary>
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/// Performs initialisation of the scene, such as loading configuration from disk.
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/// Performs initialisation of the scene, such as loading configuration from disk.
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/// </summary>
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/// </summary>
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protected void InternalStartUp()
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public override void StartUp()
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{
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{
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m_log.Info("[STARTUP]: Version " + m_version + "\n");
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m_stats = StatsManager.StartCollectingSimExtraStats();
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// Do baseclass startup sequence: OpenSim.Region.ClientStack.RegionApplicationBase.StartUp
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// TerrainManager, StorageManager, HTTP Server
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// This base will call abstract Initialize
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base.StartUp();
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base.StartUp();
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m_stats = StatsManager.StartCollectingSimExtraStats();
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// StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false)
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// StandAlone mode? m_sandbox is determined by !startupConfig.GetBoolean("gridmode", false)
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if (m_sandbox)
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if (m_sandbox)
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@ -73,8 +73,10 @@ namespace OpenSim.Region.ClientStack
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get { return m_sceneManager; }
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get { return m_sceneManager; }
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}
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}
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public virtual void StartUp()
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public override void StartUp()
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{
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{
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base.StartUp();
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LLClientView.TerrainManager = new TerrainManager(new SecondLife());
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LLClientView.TerrainManager = new TerrainManager(new SecondLife());
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m_storageManager = CreateStorageManager(m_storageConnectionString);
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m_storageManager = CreateStorageManager(m_storageConnectionString);
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