minor: clean up some code formatting in VivoxVoiceModule.cs
parent
f85a453dc8
commit
46170fd0d8
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@ -221,15 +221,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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}
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}
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}
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}
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// Called to indicate that the module has been added to the region
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public void AddRegion(Scene scene)
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public void AddRegion(Scene scene)
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{
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{
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if (m_pluginEnabled)
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if (m_pluginEnabled)
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{
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{
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lock (vlock)
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lock (vlock)
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{
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{
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string channelId;
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string channelId;
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string sceneUUID = scene.RegionInfo.RegionID.ToString();
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string sceneUUID = scene.RegionInfo.RegionID.ToString();
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@ -273,13 +270,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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}
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}
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}
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}
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// Create a dictionary entry unconditionally. This eliminates the
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// Create a dictionary entry unconditionally. This eliminates the
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// need to check for a parent in the core code. The end result is
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// need to check for a parent in the core code. The end result is
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// the same, if the parent table entry is an empty string, then
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// the same, if the parent table entry is an empty string, then
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// region channels will be created as first-level channels.
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// region channels will be created as first-level channels.
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lock (m_parents)
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lock (m_parents)
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{
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if (m_parents.ContainsKey(sceneUUID))
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if (m_parents.ContainsKey(sceneUUID))
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{
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{
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RemoveRegion(scene);
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RemoveRegion(scene);
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@ -289,7 +285,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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{
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{
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m_parents.Add(sceneUUID, channelId);
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m_parents.Add(sceneUUID, channelId);
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}
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}
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}
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}
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}
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// we need to capture scene in an anonymous method
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// we need to capture scene in an anonymous method
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@ -298,26 +294,20 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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{
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{
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OnRegisterCaps(scene, agentID, caps);
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OnRegisterCaps(scene, agentID, caps);
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};
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};
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}
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}
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}
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}
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// Called to indicate that all loadable modules have now been added
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public void RegionLoaded(Scene scene)
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public void RegionLoaded(Scene scene)
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{
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{
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// Do nothing.
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// Do nothing.
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}
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}
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// Called to indicate that the region is going away.
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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{
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{
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if (m_pluginEnabled)
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if (m_pluginEnabled)
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{
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{
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lock (vlock)
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lock (vlock)
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{
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{
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string channelId;
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string channelId;
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string sceneUUID = scene.RegionInfo.RegionID.ToString();
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string sceneUUID = scene.RegionInfo.RegionID.ToString();
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@ -328,10 +318,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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// iteration over the set of chidren identified.
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// iteration over the set of chidren identified.
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// This assumes that there is just one directory per
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// This assumes that there is just one directory per
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// region.
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// region.
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if (VivoxTryGetDirectory(sceneUUID + "D", out channelId))
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if (VivoxTryGetDirectory(sceneUUID + "D", out channelId))
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{
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{
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m_log.DebugFormat("[VivoxVoice]: region {0}: uuid {1}: located directory id {2}",
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m_log.DebugFormat("[VivoxVoice]: region {0}: uuid {1}: located directory id {2}",
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sceneName, sceneUUID, channelId);
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sceneName, sceneUUID, channelId);
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@ -459,11 +447,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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{
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{
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try
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try
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{
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{
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ScenePresence avatar = null;
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ScenePresence avatar = null;
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string avatarName = null;
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string avatarName = null;
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if (scene == null) throw new Exception("[VivoxVoice][PROVISIONVOICE] Invalid scene");
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if (scene == null)
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throw new Exception("[VivoxVoice][PROVISIONVOICE]: Invalid scene");
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avatar = scene.GetScenePresence(agentID);
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avatar = scene.GetScenePresence(agentID);
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while (avatar == null)
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while (avatar == null)
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@ -566,7 +554,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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}
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}
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}
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}
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}
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}
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} while (retry);
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}
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while (retry);
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if (code != "OK")
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if (code != "OK")
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{
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{
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@ -676,7 +665,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Callback for a client request for a private chat channel
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/// Callback for a client request for a private chat channel
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/// </summary>
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/// </summary>
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@ -698,10 +686,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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return "<llsd>true</llsd>";
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return "<llsd>true</llsd>";
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}
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}
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private string RegionGetOrCreateChannel(Scene scene, LandData land)
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private string RegionGetOrCreateChannel(Scene scene, LandData land)
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{
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{
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string channelUri = null;
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string channelUri = null;
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string channelId = null;
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string channelId = null;
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@ -709,11 +695,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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string landName;
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string landName;
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string parentId;
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string parentId;
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lock (m_parents) parentId = m_parents[scene.RegionInfo.RegionID.ToString()];
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lock (m_parents)
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parentId = m_parents[scene.RegionInfo.RegionID.ToString()];
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// Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
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// Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
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// as the directory ID. Otherwise, it reflects the parcel's ID.
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// as the directory ID. Otherwise, it reflects the parcel's ID.
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if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
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if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
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{
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{
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landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, land.Name);
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landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, land.Name);
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@ -741,14 +727,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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m_log.DebugFormat("[VivoxVoice]: Region:Parcel \"{0}\": parent channel id {1}: retrieved parcel channel_uri {2} ",
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m_log.DebugFormat("[VivoxVoice]: Region:Parcel \"{0}\": parent channel id {1}: retrieved parcel channel_uri {2} ",
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landName, parentId, channelUri);
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landName, parentId, channelUri);
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}
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}
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return channelUri;
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return channelUri;
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}
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}
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private static readonly string m_vivoxLoginPath = "http://{0}/api2/viv_signin.php?userid={1}&pwd={2}";
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private static readonly string m_vivoxLoginPath = "http://{0}/api2/viv_signin.php?userid={1}&pwd={2}";
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/// <summary>
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/// <summary>
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@ -761,7 +744,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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return VivoxCall(requrl, false);
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return VivoxCall(requrl, false);
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}
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}
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private static readonly string m_vivoxLogoutPath = "http://{0}/api2/viv_signout.php?auth_token={1}";
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private static readonly string m_vivoxLogoutPath = "http://{0}/api2/viv_signout.php?auth_token={1}";
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/// <summary>
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/// <summary>
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@ -773,7 +755,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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return VivoxCall(requrl, false);
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return VivoxCall(requrl, false);
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}
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}
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private static readonly string m_vivoxGetAccountPath = "http://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}";
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private static readonly string m_vivoxGetAccountPath = "http://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}";
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/// <summary>
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/// <summary>
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@ -786,7 +767,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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return VivoxCall(requrl, true);
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return VivoxCall(requrl, true);
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}
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}
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private static readonly string m_vivoxNewAccountPath = "http://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}";
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private static readonly string m_vivoxNewAccountPath = "http://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}";
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/// <summary>
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/// <summary>
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@ -801,7 +781,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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return VivoxCall(requrl, true);
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return VivoxCall(requrl, true);
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}
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}
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private static readonly string m_vivoxPasswordPath = "http://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}";
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private static readonly string m_vivoxPasswordPath = "http://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}";
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/// <summary>
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/// <summary>
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@ -813,7 +792,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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return VivoxCall(requrl, true);
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return VivoxCall(requrl, true);
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}
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}
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private static readonly string m_vivoxChannelPath = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}";
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private static readonly string m_vivoxChannelPath = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}";
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/// <summary>
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/// <summary>
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@ -828,7 +806,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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///
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///
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/// In this case the call handles parent and description as optional values.
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/// In this case the call handles parent and description as optional values.
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/// </summary>
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/// </summary>
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private bool VivoxTryCreateChannel(string parent, string channelId, string description, out string channelUri)
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private bool VivoxTryCreateChannel(string parent, string channelId, string description, out string channelUri)
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{
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{
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string requrl = String.Format(m_vivoxChannelPath, m_vivoxServer, "create", channelId, m_authToken);
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string requrl = String.Format(m_vivoxChannelPath, m_vivoxServer, "create", channelId, m_authToken);
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@ -864,7 +841,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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/// channel name space.
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/// channel name space.
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/// The parent and description are optional values.
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/// The parent and description are optional values.
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/// </summary>
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/// </summary>
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private bool VivoxTryCreateDirectory(string dirId, string description, out string channelId)
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private bool VivoxTryCreateDirectory(string dirId, string description, out string channelId)
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{
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{
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string requrl = String.Format(m_vivoxChannelPath, m_vivoxServer, "create", dirId, m_authToken);
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string requrl = String.Format(m_vivoxChannelPath, m_vivoxServer, "create", dirId, m_authToken);
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@ -901,7 +877,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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/// are required in a later phase.
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/// are required in a later phase.
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/// In this case the call handles parent and description as optional values.
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/// In this case the call handles parent and description as optional values.
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/// </summary>
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/// </summary>
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private bool VivoxTryGetChannel(string channelParent, string channelName,
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private bool VivoxTryGetChannel(string channelParent, string channelName,
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out string channelId, out string channelUri)
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out string channelId, out string channelUri)
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{
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{
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@ -1044,6 +1019,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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// return VivoxCall(requrl, true);
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// return VivoxCall(requrl, true);
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// }
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// }
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private static readonly string m_vivoxChannelDel = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
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/// <summary>
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/// <summary>
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/// Delete a channel.
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/// Delete a channel.
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/// Once again, there a multitude of options possible. In the simplest case
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/// Once again, there a multitude of options possible. In the simplest case
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@ -1055,9 +1032,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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/// are required in a later phase.
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/// are required in a later phase.
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/// In this case the call handles parent and description as optional values.
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/// In this case the call handles parent and description as optional values.
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/// </summary>
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/// </summary>
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private static readonly string m_vivoxChannelDel = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
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private XmlElement VivoxDeleteChannel(string parent, string channelid)
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private XmlElement VivoxDeleteChannel(string parent, string channelid)
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{
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{
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string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken);
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string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken);
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@ -1068,12 +1042,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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return VivoxCall(requrl, true);
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return VivoxCall(requrl, true);
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}
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}
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private static readonly string m_vivoxChannelSearch = "http://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}";
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/// <summary>
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/// <summary>
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/// Return information on channels in the given directory
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/// Return information on channels in the given directory
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/// </summary>
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/// </summary>
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private static readonly string m_vivoxChannelSearch = "http://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}";
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private XmlElement VivoxListChildren(string channelid)
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private XmlElement VivoxListChildren(string channelid)
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{
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{
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string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken);
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string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken);
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@ -1118,7 +1091,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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/// The outcome of the call can be determined by examining the
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/// The outcome of the call can be determined by examining the
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/// status value in the hash table.
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/// status value in the hash table.
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/// </summary>
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/// </summary>
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private XmlElement VivoxCall(string requrl, bool admin)
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private XmlElement VivoxCall(string requrl, bool admin)
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{
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{
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@ -1164,7 +1136,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
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/// <summary>
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/// <summary>
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/// Just say if it worked.
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/// Just say if it worked.
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/// </summary>
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/// </summary>
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private bool IsOK(XmlElement resp)
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private bool IsOK(XmlElement resp)
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{
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{
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string status;
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string status;
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