minor: clean up some code formatting in VivoxVoiceModule.cs

0.7.3-extended
Justin Clark-Casey (justincc) 2012-03-27 22:33:42 +01:00
parent f85a453dc8
commit 46170fd0d8
1 changed files with 25 additions and 54 deletions

View File

@ -221,15 +221,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
}
}
// Called to indicate that the module has been added to the region
public void AddRegion(Scene scene)
{
if (m_pluginEnabled)
{
lock (vlock)
{
string channelId;
string sceneUUID = scene.RegionInfo.RegionID.ToString();
@ -273,23 +270,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
}
}
// Create a dictionary entry unconditionally. This eliminates the
// need to check for a parent in the core code. The end result is
// the same, if the parent table entry is an empty string, then
// region channels will be created as first-level channels.
lock (m_parents)
if (m_parents.ContainsKey(sceneUUID))
{
RemoveRegion(scene);
m_parents.Add(sceneUUID, channelId);
}
else
{
m_parents.Add(sceneUUID, channelId);
}
lock (m_parents)
{
if (m_parents.ContainsKey(sceneUUID))
{
RemoveRegion(scene);
m_parents.Add(sceneUUID, channelId);
}
else
{
m_parents.Add(sceneUUID, channelId);
}
}
}
// we need to capture scene in an anonymous method
@ -298,26 +294,20 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
{
OnRegisterCaps(scene, agentID, caps);
};
}
}
// Called to indicate that all loadable modules have now been added
public void RegionLoaded(Scene scene)
{
// Do nothing.
}
// Called to indicate that the region is going away.
public void RemoveRegion(Scene scene)
{
if (m_pluginEnabled)
{
lock (vlock)
{
string channelId;
string sceneUUID = scene.RegionInfo.RegionID.ToString();
@ -328,10 +318,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
// iteration over the set of chidren identified.
// This assumes that there is just one directory per
// region.
if (VivoxTryGetDirectory(sceneUUID + "D", out channelId))
{
m_log.DebugFormat("[VivoxVoice]: region {0}: uuid {1}: located directory id {2}",
sceneName, sceneUUID, channelId);
@ -360,7 +348,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
lock (m_parents)
{
if (m_parents.ContainsKey(sceneUUID))
if (m_parents.ContainsKey(sceneUUID))
{
m_parents.Remove(sceneUUID);
}
@ -459,11 +447,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
{
try
{
ScenePresence avatar = null;
string avatarName = null;
if (scene == null) throw new Exception("[VivoxVoice][PROVISIONVOICE] Invalid scene");
if (scene == null)
throw new Exception("[VivoxVoice][PROVISIONVOICE]: Invalid scene");
avatar = scene.GetScenePresence(agentID);
while (avatar == null)
@ -566,7 +554,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
}
}
}
} while (retry);
}
while (retry);
if (code != "OK")
{
@ -676,7 +665,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
}
}
/// <summary>
/// Callback for a client request for a private chat channel
/// </summary>
@ -698,10 +686,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
return "<llsd>true</llsd>";
}
private string RegionGetOrCreateChannel(Scene scene, LandData land)
{
string channelUri = null;
string channelId = null;
@ -709,11 +695,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
string landName;
string parentId;
lock (m_parents) parentId = m_parents[scene.RegionInfo.RegionID.ToString()];
lock (m_parents)
parentId = m_parents[scene.RegionInfo.RegionID.ToString()];
// Create parcel voice channel. If no parcel exists, then the voice channel ID is the same
// as the directory ID. Otherwise, it reflects the parcel's ID.
if (land.LocalID != 1 && (land.Flags & (uint)ParcelFlags.UseEstateVoiceChan) == 0)
{
landName = String.Format("{0}:{1}", scene.RegionInfo.RegionName, land.Name);
@ -741,14 +727,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
m_log.DebugFormat("[VivoxVoice]: Region:Parcel \"{0}\": parent channel id {1}: retrieved parcel channel_uri {2} ",
landName, parentId, channelUri);
}
return channelUri;
}
private static readonly string m_vivoxLoginPath = "http://{0}/api2/viv_signin.php?userid={1}&pwd={2}";
/// <summary>
@ -761,7 +744,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
return VivoxCall(requrl, false);
}
private static readonly string m_vivoxLogoutPath = "http://{0}/api2/viv_signout.php?auth_token={1}";
/// <summary>
@ -773,7 +755,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
return VivoxCall(requrl, false);
}
private static readonly string m_vivoxGetAccountPath = "http://{0}/api2/viv_get_acct.php?auth_token={1}&user_name={2}";
/// <summary>
@ -786,7 +767,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
return VivoxCall(requrl, true);
}
private static readonly string m_vivoxNewAccountPath = "http://{0}/api2/viv_adm_acct_new.php?username={1}&pwd={2}&auth_token={3}";
/// <summary>
@ -801,7 +781,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
return VivoxCall(requrl, true);
}
private static readonly string m_vivoxPasswordPath = "http://{0}/api2/viv_adm_password.php?user_name={1}&new_pwd={2}&auth_token={3}";
/// <summary>
@ -813,7 +792,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
return VivoxCall(requrl, true);
}
private static readonly string m_vivoxChannelPath = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_name={2}&auth_token={3}";
/// <summary>
@ -828,7 +806,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
///
/// In this case the call handles parent and description as optional values.
/// </summary>
private bool VivoxTryCreateChannel(string parent, string channelId, string description, out string channelUri)
{
string requrl = String.Format(m_vivoxChannelPath, m_vivoxServer, "create", channelId, m_authToken);
@ -864,7 +841,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
/// channel name space.
/// The parent and description are optional values.
/// </summary>
private bool VivoxTryCreateDirectory(string dirId, string description, out string channelId)
{
string requrl = String.Format(m_vivoxChannelPath, m_vivoxServer, "create", dirId, m_authToken);
@ -901,7 +877,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
/// are required in a later phase.
/// In this case the call handles parent and description as optional values.
/// </summary>
private bool VivoxTryGetChannel(string channelParent, string channelName,
out string channelId, out string channelUri)
{
@ -1044,6 +1019,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
// return VivoxCall(requrl, true);
// }
private static readonly string m_vivoxChannelDel = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
/// <summary>
/// Delete a channel.
/// Once again, there a multitude of options possible. In the simplest case
@ -1055,9 +1032,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
/// are required in a later phase.
/// In this case the call handles parent and description as optional values.
/// </summary>
private static readonly string m_vivoxChannelDel = "http://{0}/api2/viv_chan_mod.php?mode={1}&chan_id={2}&auth_token={3}";
private XmlElement VivoxDeleteChannel(string parent, string channelid)
{
string requrl = String.Format(m_vivoxChannelDel, m_vivoxServer, "delete", channelid, m_authToken);
@ -1068,12 +1042,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
return VivoxCall(requrl, true);
}
private static readonly string m_vivoxChannelSearch = "http://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}";
/// <summary>
/// Return information on channels in the given directory
/// </summary>
private static readonly string m_vivoxChannelSearch = "http://{0}/api2/viv_chan_search.php?&cond_chanparent={1}&auth_token={2}";
private XmlElement VivoxListChildren(string channelid)
{
string requrl = String.Format(m_vivoxChannelSearch, m_vivoxServer, channelid, m_authToken);
@ -1118,7 +1091,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
/// The outcome of the call can be determined by examining the
/// status value in the hash table.
/// </summary>
private XmlElement VivoxCall(string requrl, bool admin)
{
@ -1164,7 +1136,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
/// <summary>
/// Just say if it worked.
/// </summary>
private bool IsOK(XmlElement resp)
{
string status;