Fix llGetLinkKey and llGetNumberOfPrims to play nice with avatars in the linkset (emulated)
parent
3ffdadef70
commit
46412f4931
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@ -3988,7 +3988,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (linknum > m_host.ParentGroup.PrimCount || (linknum == 1 && m_host.ParentGroup.PrimCount == 1))
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{
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linknum -= (m_host.ParentGroup.PrimCount) + 1;
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if (linknum > 0) linknum--; //for linksets
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List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
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if (avatars.Count > linknum)
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@ -7807,12 +7806,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_Integer llGetNumberOfPrims()
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{
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m_host.AddScriptLPS(1);
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int avatarCount = 0;
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World.ForEachScenePresence(delegate(ScenePresence presence)
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{
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if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID))
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avatarCount++;
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});
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int avatarCount = m_host.ParentGroup.GetLinkedAvatars().Count;
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return m_host.ParentGroup.PrimCount + avatarCount;
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}
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