Merge branch 'master' of /home/opensim/var/repo/opensim
commit
466d3793b1
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@ -135,6 +135,21 @@ namespace OpenSim.Region.Framework.Scenes
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get { return ParentGroup.RootPart == this; }
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}
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/// <summary>
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/// Is an explicit sit target set for this part?
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/// </summary>
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public bool IsSitTargetSet
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{
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get
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{
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return
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!(SitTargetPosition == Vector3.Zero
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&& (SitTargetOrientation == Quaternion.Identity // Valid Zero Rotation quaternion
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|| SitTargetOrientation.X == 0f && SitTargetOrientation.Y == 0f && SitTargetOrientation.Z == 1f && SitTargetOrientation.W == 0f // W-Z Mapping was invalid at one point
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|| SitTargetOrientation.X == 0f && SitTargetOrientation.Y == 0f && SitTargetOrientation.Z == 0f && SitTargetOrientation.W == 0f)); // Invalid Quaternion
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}
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}
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#region Fields
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public bool AllowedDrop;
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@ -4510,6 +4525,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name='avatarId'></param>
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protected internal bool AddSittingAvatar(UUID avatarId)
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{
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if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
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SitTargetAvatar = avatarId;
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HashSet<UUID> sittingAvatars = m_sittingAvatars;
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if (sittingAvatars == null)
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@ -4532,6 +4550,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name='avatarId'></param>
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protected internal bool RemoveSittingAvatar(UUID avatarId)
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{
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if (SitTargetAvatar == avatarId)
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SitTargetAvatar = UUID.Zero;
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HashSet<UUID> sittingAvatars = m_sittingAvatars;
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// This can occur under a race condition where another thread
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@ -1799,10 +1799,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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// Reset sit target.
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if (part.SitTargetAvatar == UUID)
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part.SitTargetAvatar = UUID.Zero;
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ParentPosition = part.GetWorldPosition();
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ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
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@ -1846,15 +1842,7 @@ namespace OpenSim.Region.Framework.Scenes
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//look for prims with explicit sit targets that are available
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foreach (SceneObjectPart part in partArray)
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{
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// Is a sit target available?
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Vector3 avSitOffset = part.SitTargetPosition;
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Quaternion avSitOrientation = part.SitTargetOrientation;
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UUID avOnTargetAlready = part.SitTargetAvatar;
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bool SitTargetUnOccupied = avOnTargetAlready == UUID.Zero;
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bool SitTargetisSet = avSitOffset != Vector3.Zero || avSitOrientation != Quaternion.Identity;
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if (SitTargetisSet && SitTargetUnOccupied)
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if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
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{
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//switch the target to this prim
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return part;
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@ -1865,10 +1853,8 @@ namespace OpenSim.Region.Framework.Scenes
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return targetPart;
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}
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private void SendSitResponse(UUID targetID, Vector3 offset, Quaternion pSitOrientation)
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private void SendSitResponse(UUID targetID, Vector3 offset, Quaternion sitOrientation)
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{
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Vector3 pos = new Vector3();
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Quaternion sitOrientation = pSitOrientation;
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Vector3 cameraEyeOffset = Vector3.Zero;
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Vector3 cameraAtOffset = Vector3.Zero;
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bool forceMouselook = false;
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@ -1880,43 +1866,22 @@ namespace OpenSim.Region.Framework.Scenes
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// TODO: determine position to sit at based on scene geometry; don't trust offset from client
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// see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
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// Is a sit target available?
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Vector3 avSitOffSet = part.SitTargetPosition;
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Quaternion avSitOrientation = part.SitTargetOrientation;
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UUID avOnTargetAlready = part.SitTargetAvatar;
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bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero));
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bool SitTargetisSet =
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(!(avSitOffSet == Vector3.Zero &&
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(
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avSitOrientation == Quaternion.Identity // Valid Zero Rotation quaternion
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|| avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point
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|| avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion
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)
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));
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// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied);
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if (PhysicsActor != null)
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m_sitAvatarHeight = PhysicsActor.Size.Z;
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bool canSit = false;
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pos = part.AbsolutePosition + offset;
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Vector3 pos = part.AbsolutePosition + offset;
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if (SitTargetisSet)
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{
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if (SitTargetUnOccupied)
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if (part.IsSitTargetSet && part.SitTargetAvatar == UUID.Zero)
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is set and unoccupied",
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// Name, part.Name, part.LocalId);
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part.SitTargetAvatar = UUID;
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offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z);
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sitOrientation = avSitOrientation;
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offset = part.SitTargetPosition;
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sitOrientation = part.SitTargetOrientation;
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canSit = true;
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}
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}
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else
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{
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if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
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