* Total refactoring of Asset Server for massive win

* There is now a AssetServerBase
* lolcat in ur assets
afrisby
lbsa71 2007-10-19 07:46:03 +00:00
parent 2681bc46c4
commit 46700d3b7d
9 changed files with 352 additions and 573 deletions

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@ -91,7 +91,12 @@ namespace OpenSim.Framework.Communications.Cache
{
System.Console.WriteLine("Creating Asset cache");
_assetServer = this.LoadAssetDll(assetServerDLLName);
// TODO: This actually does nothing to no IAssetServer implementor. Delete?
_assetServer.SetServerInfo(assetServerURL, assetServerKey);
_assetServer.SetReceiver(this);
Assets = new Dictionary<LLUUID, AssetInfo>();
Textures = new Dictionary<LLUUID, TextureImage>();
@ -159,7 +164,7 @@ namespace OpenSim.Framework.Communications.Cache
{ //texture
TextureImage textur = new TextureImage(asset);
this.Textures.Add(textur.FullID, textur);
this._assetServer.CreateAsset(asset);
this._assetServer.StoreAndCommitAsset(asset);
}
else
{
@ -173,7 +178,7 @@ namespace OpenSim.Framework.Communications.Cache
{
AssetInfo assetInf = new AssetInfo(asset);
this.Assets.Add(assetInf.FullID, assetInf);
this._assetServer.CreateAsset(asset);
this._assetServer.StoreAndCommitAsset(asset);
}
}
}

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@ -26,41 +26,36 @@
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using Db4objects.Db4o;
using Db4objects.Db4o.Query;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Caches
namespace OpenSim.Framework.Communications.Cache
{
public class LocalAssetServer : IAssetServer
public class LocalAssetServer : AssetServerBase
{
private IAssetReceiver _receiver;
private BlockingQueue<ARequest> _assetRequests;
private IObjectContainer db;
private Thread _localAssetServerThread;
public LocalAssetServer()
{
System.Console.WriteLine("Starting Db4o asset storage system");
bool yapfile;
this._assetRequests = new BlockingQueue<ARequest>();
yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
MainLog.Instance.Verbose("Local Asset Server class created");
db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
MainLog.Instance.Verbose("Db4 Asset database creation");
if (!yapfile)
{
this.SetUpAssetDatabase();
SetUpAssetDatabase();
}
this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
@ -69,25 +64,7 @@ namespace OpenSim.Framework.Communications.Caches
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void FetchAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
}
public void CreateAsset(AssetBase asset)
public void CreateAndCommitAsset(AssetBase asset)
{
AssetStorage store = new AssetStorage();
store.Data = asset.Data;
@ -97,11 +74,7 @@ namespace OpenSim.Framework.Communications.Caches
db.Commit();
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public void Close()
override public void Close()
{
if (db != null)
{
@ -146,235 +119,31 @@ namespace OpenSim.Framework.Communications.Caches
}
override protected void StoreAsset(AssetBase asset)
{
AssetStorage store = new AssetStorage();
store.Data = asset.Data;
store.Name = asset.Name;
store.UUID = asset.FullID;
db.Set(store);
CommitAssets();
}
protected override void CommitAssets()
{
db.Commit();
}
private void SetUpAssetDatabase()
{
MainLog.Instance.Verbose("Setting up asset database");
MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
AssetBase Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
Image.Name = "Bricks";
this.LoadAsset(Image, true, "bricks.jp2");
AssetStorage store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
Image.Name = "Plywood";
this.LoadAsset(Image, true, "plywood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
Image.Name = "Rocks";
this.LoadAsset(Image, true, "rocks.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
Image.Name = "Granite";
this.LoadAsset(Image, true, "granite.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
Image.Name = "Hardwood";
this.LoadAsset(Image, true, "hardwood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
Image.Name = "Prim Base Texture";
this.LoadAsset(Image, true, "plywood.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
Image.Name = "Map Base Texture";
this.LoadAsset(Image, true, "map_base.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
Image.Name = "Map Texture";
this.LoadAsset(Image, true, "map1.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
Image.Name = "Female Body Texture";
this.LoadAsset(Image, true, "femalebody.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
Image.Name = "Female Bottom Texture";
this.LoadAsset(Image, true, "femalebottom.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
Image.Name = "Female Face Texture";
this.LoadAsset(Image, true, "femaleface.jp2");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
Image.Name = "Skin";
Image.Type = 13;
Image.InvType = 13;
this.LoadAsset(Image, false, "base_skin.dat");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape";
Image.Type = 13;
Image.InvType = 13;
this.LoadAsset(Image, false, "base_shape.dat");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
Image.Name = "Shirt";
Image.Type = 5;
Image.InvType = 18;
this.LoadAsset(Image, false, "newshirt.dat");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
Image.Name = "Shirt";
Image.Type = 5;
Image.InvType = 18;
this.LoadAsset(Image, false, "newpants.dat");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
ReadAssetDetails(source);
ForEachDefaultAsset(this, StoreAsset);
ForEachXmlAsset(this, StoreAsset);
}
}
protected void ReadAssetDetails(IConfigSource source)
{
AssetBase newAsset = null;
for (int i = 0; i < source.Configs.Count; i++)
{
newAsset = new AssetBase();
newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
newAsset.Name = source.Configs[i].GetString("name", "");
newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
if (fileName != "")
{
this.LoadAsset(newAsset, false, fileName);
AssetStorage store = new AssetStorage();
store.Data = newAsset.Data;
store.Name = newAsset.Name;
store.UUID = newAsset.FullID;
db.Set(store);
db.Commit();
}
}
}
private void LoadAsset(AssetBase info, bool image, string filename)
{
//should request Asset from storage manager
//but for now read from file
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
}
public class AssetUUIDQuery : Predicate
{
private LLUUID _findID;
@ -388,6 +157,4 @@ namespace OpenSim.Framework.Communications.Caches
return (asset.UUID == _findID);
}
}
}

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@ -0,0 +1,180 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Cache
{
public abstract class AssetServerBase : IAssetServer
{
protected IAssetReceiver _receiver;
protected BlockingQueue<ARequest> _assetRequests;
protected Thread _localAssetServerThread;
protected IAssetProvider m_assetProviderPlugin;
protected object syncLock = new object();
protected abstract void StoreAsset(AssetBase asset);
protected abstract void CommitAssets();
public void LoadDefaultAssets()
{
MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
ForEachDefaultAsset( this, StoreAsset );
ForEachXmlAsset( this, StoreAsset );
CommitAssets();
}
public static AssetBase CreateAsset(IAssetServer assetServer, string assetIdStr, string name, string filename, bool isImage)
{
AssetBase asset = new AssetBase(
new LLUUID(assetIdStr),
name
);
if (!String.IsNullOrEmpty(filename))
{
MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
assetServer.LoadAsset(asset, isImage, filename);
}
else
{
MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
}
return asset;
}
private static AssetBase CreateImageAsset(IAssetServer assetServer, string assetIdStr, string name, string filename)
{
return CreateAsset(assetServer, assetIdStr, name, filename, true);
}
public static List<AssetBase> GetDefaultAssets(IAssetServer assetServer)
{
List<AssetBase> assets = new List<AssetBase>();
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
assets.Add(CreateAsset(assetServer, "77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
assets.Add(CreateAsset(assetServer, "66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
assets.Add(CreateAsset(assetServer, "00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
assets.Add(CreateAsset(assetServer, "00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
return assets;
}
public static void ForEachDefaultAsset(IAssetServer assetServer, Action<AssetBase> action)
{
List<AssetBase> assets = GetDefaultAssets(assetServer);
assets.ForEach(action);
}
public AssetServerBase()
{
System.Console.WriteLine("Starting Db4o asset storage system");
this._assetRequests = new BlockingQueue<ARequest>();
}
public void LoadAsset(AssetBase info, bool image, string filename)
{
//should request Asset from storage manager
//but for now read from file
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
public static void ForEachXmlAsset(IAssetServer assetServer, Action<AssetBase> action)
{
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
for (int i = 0; i < source.Configs.Count; i++)
{
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
string name = source.Configs[i].GetString("name", "");
sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
AssetBase newAsset = CreateAsset(assetServer, assetIdStr, name, fileName, false);
newAsset.Type = type;
newAsset.InvType = invType;
}
}
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void FetchAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
lock (syncLock)
{
m_assetProviderPlugin.UpdateAsset(asset);
m_assetProviderPlugin.CommitAssets();
}
}
public void StoreAndCommitAsset(AssetBase asset)
{
lock (syncLock)
{
StoreAsset(asset);
CommitAssets();
}
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public abstract void Close();
}
}

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@ -36,25 +36,15 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Caches
namespace OpenSim.Framework.Communications.Cache
{
public class SQLAssetServer : IAssetServer
public class SQLAssetServer : AssetServerBase
{
private IAssetReceiver _receiver;
private BlockingQueue<ARequest> _assetRequests;
private Thread _localAssetServerThread;
protected IAssetProvider m_assetProviderPlugin;
private object syncLock = new object();
public SQLAssetServer(string pluginName)
{
_assetRequests = new BlockingQueue<ARequest>();
AddPlugin(pluginName);
SetUpAssetDatabase();
this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
@ -93,42 +83,8 @@ namespace OpenSim.Framework.Communications.Caches
pluginAssembly = null;
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void FetchAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
lock (syncLock)
{
m_assetProviderPlugin.UpdateAsset(asset);
m_assetProviderPlugin.CommitAssets();
}
}
public void CreateAsset(AssetBase asset)
{
lock (syncLock)
{
m_assetProviderPlugin.CreateAsset(asset);
m_assetProviderPlugin.CommitAssets();
}
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public void Close()
public override void Close()
{
m_assetProviderPlugin.CommitAssets();
}
@ -160,156 +116,14 @@ namespace OpenSim.Framework.Communications.Caches
}
private void SetUpAssetDatabase()
protected override void StoreAsset(AssetBase asset)
{
MainLog.Instance.Verbose("Setting up asset database");
AssetBase Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
Image.Name = "Bricks";
this.LoadAsset(Image, true, "bricks.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
Image.Name = "Plywood";
this.LoadAsset(Image, true, "plywood.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
Image.Name = "Rocks";
this.LoadAsset(Image, true, "rocks.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
Image.Name = "Granite";
this.LoadAsset(Image, true, "granite.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
Image.Name = "Hardwood";
this.LoadAsset(Image, true, "hardwood.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
Image.Name = "Prim Base Texture";
this.LoadAsset(Image, true, "plywood.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
Image.Name = "Map Base Texture";
this.LoadAsset(Image, true, "map_base.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
Image.Name = "Map Texture";
this.LoadAsset(Image, true, "map1.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
Image.Name = "Female Body Texture";
this.LoadAsset(Image, true, "femalebody.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
Image.Name = "Female Bottom Texture";
this.LoadAsset(Image, true, "femalebottom.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
Image.Name = "Female Face Texture";
this.LoadAsset(Image, true, "femaleface.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
Image.Name = "Skin";
Image.Type = 13;
Image.InvType = 13;
this.LoadAsset(Image, false, "base_skin.dat");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape";
Image.Type = 13;
Image.InvType = 13;
this.LoadAsset(Image, false, "base_shape.dat");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
Image.Name = "Shirt";
Image.Type = 5;
Image.InvType = 18;
this.LoadAsset(Image, false, "newshirt.dat");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
Image.Name = "Shirt";
Image.Type = 5;
Image.InvType = 18;
this.LoadAsset(Image, false, "newpants.dat");
m_assetProviderPlugin.CreateAsset(Image);
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
ReadAssetDetails(source);
m_assetProviderPlugin.CreateAsset(asset);
}
protected override void CommitAssets()
{
m_assetProviderPlugin.CommitAssets();
}
protected void ReadAssetDetails(IConfigSource source)
{
AssetBase newAsset = null;
for (int i = 0; i < source.Configs.Count; i++)
{
newAsset = new AssetBase();
newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
newAsset.Name = source.Configs[i].GetString("name", "");
newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
if (fileName != "")
{
MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name);
this.LoadAsset(newAsset, false, fileName);
m_assetProviderPlugin.CreateAsset(newAsset);
}
}
}
private void LoadAsset(AssetBase info, bool image, string filename)
{
//should request Asset from storage manager
//but for now read from file
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
}
}

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@ -39,9 +39,10 @@ namespace OpenSim.Framework.Interfaces
void SetReceiver(IAssetReceiver receiver);
void FetchAsset(LLUUID assetID, bool isTexture);
void UpdateAsset(AssetBase asset);
void CreateAsset(AssetBase asset);
void StoreAndCommitAsset(AssetBase asset);
void SetServerInfo(string ServerUrl, string ServerKey);
void Close();
void LoadAsset(AssetBase info, bool image, string filename);
}
// could change to delegate?

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@ -44,5 +44,11 @@ namespace OpenSim.Framework.Types
{
}
public AssetBase(LLUUID assetId, string name)
{
FullID = assetId;
Name = name;
}
}
}

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@ -30,13 +30,14 @@ using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Configuration;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Configuration;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Communications.Caches;
/*
using System.Text;
using Db4objects.Db4o;
@ -114,7 +115,10 @@ namespace OpenSim.Grid.AssetServer
{
try
{
m_assetServer = new SQLAssetServer(config.DatabaseProvider);
SQLAssetServer assetServer = new SQLAssetServer(config.DatabaseProvider );
assetServer.LoadDefaultAssets();
m_assetServer = assetServer;
}
catch (Exception e)
{

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@ -32,7 +32,6 @@ using System.IO;
using System.Text;
using Nini.Config;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
@ -286,9 +285,14 @@ namespace OpenSim
}
else
{
assetServer = new SQLAssetServer(standaloneAssetPlugin);
SQLAssetServer sqlAssetServer = new SQLAssetServer(standaloneAssetPlugin);
sqlAssetServer.LoadDefaultAssets();
assetServer = sqlAssetServer;
}
// TODO: This actually does nothing to no IAssetServer implementor. Delete?
assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
m_assetCache = new AssetCache(assetServer);
// m_assetCache = new assetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
}

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@ -32,7 +32,6 @@ using System.IO;
using System.Net;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Caches;
using OpenSim.Framework.Console;
using OpenSim.Framework.Types;
using OpenSim.Region.ClientStack;
@ -58,7 +57,6 @@ namespace SimpleApp
m_networkServersInfo = new NetworkServersInfo( 1000, 1000 );
LocalAssetServer assetServer = new LocalAssetServer();
assetServer.SetServerInfo(m_networkServersInfo.AssetURL, "");
m_assetCache = new AssetCache(assetServer);
}