* stop inventory item creation via REST falling over on any included assets that are not inline (UUID only)

* make rest inventory item xml output use 'invtype' for inventory type rather than just 'type'.  This makes it symmetrical with input xml
0.6.1-post-fixes
Justin Clarke Casey 2008-12-01 18:09:04 +00:00
parent 5a0fa4f34c
commit 4699cd7957
1 changed files with 93 additions and 93 deletions

View File

@ -1293,9 +1293,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
/// <summary>
/// This method generates XML that describes an instance of InventoryItemBase.
/// </summary>
/// <param name=rdata>HTTP service request work area</param>
/// <param name=i>The item to be formatted</param>
/// <param name=indent>Pretty print indentation</param>
/// <param name="rdata">HTTP service request work area</param>
/// <param name="i">The item to be formatted</param>
/// <param name="indent">Pretty print indentation</param>
private void formatItem(InventoryRequestData rdata, InventoryItemBase i, string indent)
{
Rest.Log.DebugFormat("{0} Item : {1} {2} {3} Type = {4}, AssetType = {5}",
@ -1310,7 +1310,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
rdata.writer.WriteAttributeString("owner", String.Empty, i.Owner.ToString());
rdata.writer.WriteAttributeString("creator", String.Empty, i.Creator.ToString());
rdata.writer.WriteAttributeString("creationdate", String.Empty, i.CreationDate.ToString());
rdata.writer.WriteAttributeString("type", String.Empty, i.InvType.ToString());
rdata.writer.WriteAttributeString("invtype", String.Empty, i.InvType.ToString());
rdata.writer.WriteAttributeString("assettype", String.Empty, i.AssetType.ToString());
rdata.writer.WriteAttributeString("groupowned", String.Empty, i.GroupOwned.ToString());
rdata.writer.WriteAttributeString("groupid", String.Empty, i.GroupID.ToString());
@ -1456,36 +1456,38 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
switch (ic.xml.NodeType)
{
case XmlNodeType.Element :
case XmlNodeType.Element:
Rest.Log.DebugFormat("{0} StartElement: <{1}>",
MsgId, ic.xml.Name);
switch (ic.xml.Name)
{
case "Folder" :
case "Folder":
Rest.Log.DebugFormat("{0} Processing {1} element",
MsgId, ic.xml.Name);
CollectFolder(ic);
break;
case "Item" :
case "Item":
Rest.Log.DebugFormat("{0} Processing {1} element",
MsgId, ic.xml.Name);
CollectItem(ic);
break;
case "Asset" :
case "Asset":
Rest.Log.DebugFormat("{0} Processing {1} element",
MsgId, ic.xml.Name);
CollectAsset(ic);
break;
case "Permissions" :
case "Permissions":
Rest.Log.DebugFormat("{0} Processing {1} element",
MsgId, ic.xml.Name);
CollectPermissions(ic);
break;
default :
default:
Rest.Log.DebugFormat("{0} Ignoring {1} element",
MsgId, ic.xml.Name);
break;
}
// This stinks, but the ReadElement call above not only reads
// the imbedded data, but also consumes the end tag for Asset
// and moves the element pointer on to the containing Item's
@ -1501,32 +1503,32 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
case XmlNodeType.EndElement :
switch (ic.xml.Name)
{
case "Folder" :
case "Folder":
Rest.Log.DebugFormat("{0} Completing {1} element",
MsgId, ic.xml.Name);
ic.Pop();
break;
case "Item" :
case "Item":
Rest.Log.DebugFormat("{0} Completing {1} element",
MsgId, ic.xml.Name);
Validate(ic);
break;
case "Asset" :
case "Asset":
Rest.Log.DebugFormat("{0} Completing {1} element",
MsgId, ic.xml.Name);
break;
case "Permissions" :
case "Permissions":
Rest.Log.DebugFormat("{0} Completing {1} element",
MsgId, ic.xml.Name);
break;
default :
default:
Rest.Log.DebugFormat("{0} Ignoring {1} element",
MsgId, ic.xml.Name);
break;
}
break;
default :
default:
Rest.Log.DebugFormat("{0} Ignoring: <{1}>:<{2}>",
MsgId, ic.xml.NodeType, ic.xml.Value);
break;
@ -1592,25 +1594,25 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
ic.xml.MoveToAttribute(i);
switch (ic.xml.Name)
{
case "name" :
case "name":
result.Name = ic.xml.Value;
break;
case "uuid" :
case "uuid":
result.ID = new UUID(ic.xml.Value);
break;
case "parent" :
case "parent":
result.ParentID = new UUID(ic.xml.Value);
break;
case "owner" :
case "owner":
result.Owner = new UUID(ic.xml.Value);
break;
case "type" :
case "type":
result.Type = Int16.Parse(ic.xml.Value);
break;
case "version" :
case "version":
result.Version = UInt16.Parse(ic.xml.Value);
break;
default :
default:
Rest.Log.DebugFormat("{0} Folder: unrecognized attribute: {1}:{2}",
MsgId, ic.xml.Name, ic.xml.Value);
ic.Fail(Rest.HttpStatusCodeBadRequest, String.Format("unrecognized attribute <{0}>",
@ -1704,50 +1706,50 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
switch (ic.xml.Name)
{
case "name" :
case "name":
result.Name = ic.xml.Value;
break;
case "desc" :
case "desc":
result.Description = ic.xml.Value;
break;
case "uuid" :
case "uuid":
result.ID = new UUID(ic.xml.Value);
break;
case "folder" :
case "folder":
result.Folder = new UUID(ic.xml.Value);
break;
case "owner" :
case "owner":
result.Owner = new UUID(ic.xml.Value);
break;
case "invtype" :
case "invtype":
result.InvType = Int32.Parse(ic.xml.Value);
break;
case "creator" :
case "creator":
result.Creator = new UUID(ic.xml.Value);
break;
case "assettype" :
case "assettype":
result.AssetType = Int32.Parse(ic.xml.Value);
break;
case "groupowned" :
case "groupowned":
result.GroupOwned = Boolean.Parse(ic.xml.Value);
break;
case "groupid" :
case "groupid":
result.GroupID = new UUID(ic.xml.Value);
break;
case "flags" :
case "flags":
result.Flags = UInt32.Parse(ic.xml.Value);
break;
case "creationdate" :
case "creationdate":
result.CreationDate = Int32.Parse(ic.xml.Value);
break;
case "saletype" :
case "saletype":
result.SaleType = Byte.Parse(ic.xml.Value);
break;
case "saleprice" :
case "saleprice":
result.SalePrice = Int32.Parse(ic.xml.Value);
break;
default :
default:
Rest.Log.DebugFormat("{0} Item: Unrecognized attribute: {1}:{2}",
MsgId, ic.xml.Name, ic.xml.Value);
ic.Fail(Rest.HttpStatusCodeBadRequest, String.Format("unrecognized attribute",
@ -1786,8 +1788,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
Rest.Log.DebugFormat("{0} Interpret asset element", MsgId);
AssetBase asset = null;
string name = String.Empty;
string desc = String.Empty;
sbyte type = (sbyte) AssetType.Unknown;
@ -1807,41 +1807,40 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
ic.xml.MoveToAttribute(i);
switch (ic.xml.Name)
{
case "name" :
name = ic.xml.Value;
break;
case "name" :
name = ic.xml.Value;
break;
case "type" :
type = SByte.Parse(ic.xml.Value);
break;
case "type" :
type = SByte.Parse(ic.xml.Value);
break;
case "description" :
desc = ic.xml.Value;
break;
case "description" :
desc = ic.xml.Value;
break;
case "temporary" :
temp = Boolean.Parse(ic.xml.Value);
break;
case "temporary" :
temp = Boolean.Parse(ic.xml.Value);
break;
case "uuid" :
uuid = new UUID(ic.xml.Value);
break;
case "uuid" :
uuid = new UUID(ic.xml.Value);
break;
case "inline" :
inline = Boolean.Parse(ic.xml.Value);
break;
case "inline" :
inline = Boolean.Parse(ic.xml.Value);
break;
case "local" :
local = Boolean.Parse(ic.xml.Value);
break;
case "local" :
local = Boolean.Parse(ic.xml.Value);
break;
default :
Rest.Log.DebugFormat("{0} Asset: Unrecognized attribute: {1}:{2}",
MsgId, ic.xml.Name, ic.xml.Value);
ic.Fail(Rest.HttpStatusCodeBadRequest,
String.Format("unrecognized attribute <{0}>", ic.xml.Name));
break;
default :
Rest.Log.DebugFormat("{0} Asset: Unrecognized attribute: {1}:{2}",
MsgId, ic.xml.Name, ic.xml.Value);
ic.Fail(Rest.HttpStatusCodeBadRequest,
String.Format("unrecognized attribute <{0}>", ic.xml.Name));
break;
}
}
}
@ -1870,7 +1869,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
// only if the size is non-zero.
else
{
{
AssetBase asset = null;
string b64string = null;
// Generate a UUID if none were given, and generally none should
@ -1912,9 +1912,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
ic.Item.AssetID = uuid;
}
ic.Push(asset);
}
ic.Push(asset);
}
/// <summary>
@ -1931,27 +1931,27 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
ic.xml.MoveToAttribute(i);
switch (ic.xml.Name)
{
case "current" :
ic.CurrentPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
case "next" :
ic.NextPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
case "group" :
ic.GroupPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
case "everyone" :
ic.EveryOnePermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
case "base" :
ic.BasePermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
default :
Rest.Log.DebugFormat("{0} Permissions: invalid attribute {1}:{2}",
MsgId,ic.xml.Name, ic.xml.Value);
ic.Fail(Rest.HttpStatusCodeBadRequest,
String.Format("invalid attribute <{0}>", ic.xml.Name));
break;
case "current":
ic.CurrentPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
case "next":
ic.NextPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
case "group":
ic.GroupPermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
case "everyone":
ic.EveryOnePermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
case "base":
ic.BasePermissions = UInt32.Parse(ic.xml.Value, System.Globalization.NumberStyles.HexNumber);
break;
default:
Rest.Log.DebugFormat("{0} Permissions: invalid attribute {1}:{2}",
MsgId,ic.xml.Name, ic.xml.Value);
ic.Fail(Rest.HttpStatusCodeBadRequest,
String.Format("invalid attribute <{0}>", ic.xml.Name));
break;
}
}
}
@ -2152,7 +2152,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
/// extensions.
/// </summary>
internal UUID uuid = UUID.Zero;
internal UUID uuid = UUID.Zero;
internal bool HaveInventory = false;
internal ICollection<InventoryFolderImpl> folders = null;
internal ICollection<InventoryItemBase> items = null;