* stop inventory item creation via REST falling over on any included assets that are not inline (UUID only)
* make rest inventory item xml output use 'invtype' for inventory type rather than just 'type'. This makes it symmetrical with input xml0.6.1-post-fixes
parent
5a0fa4f34c
commit
4699cd7957
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@ -1293,9 +1293,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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/// <summary>
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/// <summary>
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/// This method generates XML that describes an instance of InventoryItemBase.
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/// This method generates XML that describes an instance of InventoryItemBase.
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/// </summary>
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/// </summary>
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/// <param name=rdata>HTTP service request work area</param>
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/// <param name="rdata">HTTP service request work area</param>
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/// <param name=i>The item to be formatted</param>
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/// <param name="i">The item to be formatted</param>
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/// <param name=indent>Pretty print indentation</param>
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/// <param name="indent">Pretty print indentation</param>
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private void formatItem(InventoryRequestData rdata, InventoryItemBase i, string indent)
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private void formatItem(InventoryRequestData rdata, InventoryItemBase i, string indent)
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{
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{
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Rest.Log.DebugFormat("{0} Item : {1} {2} {3} Type = {4}, AssetType = {5}",
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Rest.Log.DebugFormat("{0} Item : {1} {2} {3} Type = {4}, AssetType = {5}",
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@ -1310,7 +1310,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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rdata.writer.WriteAttributeString("owner", String.Empty, i.Owner.ToString());
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rdata.writer.WriteAttributeString("owner", String.Empty, i.Owner.ToString());
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rdata.writer.WriteAttributeString("creator", String.Empty, i.Creator.ToString());
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rdata.writer.WriteAttributeString("creator", String.Empty, i.Creator.ToString());
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rdata.writer.WriteAttributeString("creationdate", String.Empty, i.CreationDate.ToString());
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rdata.writer.WriteAttributeString("creationdate", String.Empty, i.CreationDate.ToString());
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rdata.writer.WriteAttributeString("type", String.Empty, i.InvType.ToString());
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rdata.writer.WriteAttributeString("invtype", String.Empty, i.InvType.ToString());
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rdata.writer.WriteAttributeString("assettype", String.Empty, i.AssetType.ToString());
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rdata.writer.WriteAttributeString("assettype", String.Empty, i.AssetType.ToString());
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rdata.writer.WriteAttributeString("groupowned", String.Empty, i.GroupOwned.ToString());
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rdata.writer.WriteAttributeString("groupowned", String.Empty, i.GroupOwned.ToString());
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rdata.writer.WriteAttributeString("groupid", String.Empty, i.GroupID.ToString());
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rdata.writer.WriteAttributeString("groupid", String.Empty, i.GroupID.ToString());
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@ -1459,6 +1459,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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case XmlNodeType.Element:
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case XmlNodeType.Element:
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Rest.Log.DebugFormat("{0} StartElement: <{1}>",
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Rest.Log.DebugFormat("{0} StartElement: <{1}>",
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MsgId, ic.xml.Name);
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MsgId, ic.xml.Name);
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switch (ic.xml.Name)
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switch (ic.xml.Name)
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{
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{
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case "Folder":
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case "Folder":
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@ -1486,6 +1487,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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MsgId, ic.xml.Name);
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MsgId, ic.xml.Name);
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break;
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break;
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}
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}
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// This stinks, but the ReadElement call above not only reads
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// This stinks, but the ReadElement call above not only reads
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// the imbedded data, but also consumes the end tag for Asset
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// the imbedded data, but also consumes the end tag for Asset
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// and moves the element pointer on to the containing Item's
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// and moves the element pointer on to the containing Item's
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@ -1786,8 +1788,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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{
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{
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Rest.Log.DebugFormat("{0} Interpret asset element", MsgId);
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Rest.Log.DebugFormat("{0} Interpret asset element", MsgId);
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AssetBase asset = null;
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string name = String.Empty;
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string name = String.Empty;
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string desc = String.Empty;
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string desc = String.Empty;
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sbyte type = (sbyte) AssetType.Unknown;
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sbyte type = (sbyte) AssetType.Unknown;
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@ -1807,7 +1807,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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ic.xml.MoveToAttribute(i);
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ic.xml.MoveToAttribute(i);
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switch (ic.xml.Name)
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switch (ic.xml.Name)
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{
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{
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case "name" :
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case "name" :
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name = ic.xml.Value;
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name = ic.xml.Value;
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break;
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break;
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@ -1871,6 +1870,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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else
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else
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{
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{
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AssetBase asset = null;
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string b64string = null;
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string b64string = null;
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// Generate a UUID if none were given, and generally none should
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// Generate a UUID if none were given, and generally none should
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@ -1912,10 +1912,10 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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{
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{
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ic.Item.AssetID = uuid;
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ic.Item.AssetID = uuid;
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}
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}
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}
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ic.Push(asset);
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ic.Push(asset);
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Store any permissions information provided by the request.
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/// Store any permissions information provided by the request.
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