Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

user_profiles
Melanie 2013-03-17 23:07:12 +00:00
commit 46a81b3527
29 changed files with 157 additions and 8909 deletions

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
/// <summary>
/// This interface represents the boundary between the general purpose
/// REST plugin handling, and the functionally specific handlers. The
/// handler knows only to initialize and terminate all such handlers
/// that it finds. Implementing this interface identifies the class as
/// a REST handler implementation.
/// </summary>
internal interface IRest
{
void Initialize();
void Close();
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Framework.Servers.HttpServer;
namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
/// <remarks>
/// The handler delegates are not noteworthy. The allocator allows
/// a given handler to optionally subclass the base RequestData
/// structure to carry any locally required per-request state
/// needed.
/// </remarks>
public delegate void RestMethodHandler(RequestData rdata);
public delegate RequestData RestMethodAllocator(OSHttpRequest request, OSHttpResponse response, string path);
/// <summary>
/// This interface exports the generic plugin-handling services
/// available to each loaded REST services module (IRest implementation)
/// </summary>
internal interface IRestHandler
{
string MsgId { get; }
string RequestId { get; }
void AddPathHandler(RestMethodHandler mh, string path, RestMethodAllocator ma);
void AddStreamHandler(string httpMethod, string path, RestMethod method);
}
}

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<Addin id="OpenSim.ApplicationPlugins.Rest.Inventory" version="0.1">
<Runtime>
<Import assembly="OpenSim.ApplicationPlugins.Rest.Inventory.dll"/>
</Runtime>
<Dependencies>
<Addin id="OpenSim" version="0.5" />
</Dependencies>
<Extension path = "/OpenSim/Startup">
<Plugin id="RestInventory" type="OpenSim.ApplicationPlugins.Rest.Inventory.RestHandler" />
</Extension>
</Addin>

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Services.Interfaces;
using IAvatarService = OpenSim.Services.Interfaces.IAvatarService;
namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
public class Rest
{
internal static readonly ILog Log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
internal static bool DEBUG = Log.IsDebugEnabled;
/// <summary>
/// Supported authentication schemes
/// </summary>
public const string AS_BASIC = "Basic"; // simple user/password verification
public const string AS_DIGEST = "Digest"; // password safe authentication
/// Supported Digest algorithms
public const string Digest_MD5 = "MD5"; // assumed default if omitted
public const string Digest_MD5Sess = "MD5-sess"; // session-span - not good for REST?
public const string Qop_Auth = "auth"; // authentication only
public const string Qop_Int = "auth-int"; // TODO
/// <summary>
/// These values have a single value for the whole
/// domain and lifetime of the plugin handler. We
/// make them static for ease of reference within
/// the assembly. These are initialized by the
/// RestHandler class during start-up.
/// </summary>
internal static IRestHandler Plugin = null;
internal static OpenSimBase main = null;
internal static string Prefix = null;
internal static IConfig Config = null;
internal static string GodKey = null;
internal static bool Authenticate = true;
internal static bool Secure = true;
internal static bool ExtendedEscape = true;
internal static bool DumpAsset = false;
internal static bool Fill = true;
internal static bool FlushEnabled = true;
internal static string Realm = "OpenSim REST";
internal static string Scheme = AS_BASIC;
internal static int DumpLineSize = 32; // Should be a multiple of 16 or (possibly) 4
/// <summary>
/// These are all dependent upon the Comms manager
/// being initialized. So they have to be properties
/// because the comms manager is now a module and is
/// not guaranteed to be there when the rest handler
/// initializes.
/// </summary>
internal static IInventoryService InventoryServices
{
get { return main.SceneManager.CurrentOrFirstScene.InventoryService; }
}
internal static IUserAccountService UserServices
{
get { return main.SceneManager.CurrentOrFirstScene.UserAccountService; }
}
internal static IAuthenticationService AuthServices
{
get { return main.SceneManager.CurrentOrFirstScene.AuthenticationService; }
}
internal static IAvatarService AvatarServices
{
get { return main.SceneManager.CurrentOrFirstScene.AvatarService; }
}
internal static IAssetService AssetServices
{
get { return main.SceneManager.CurrentOrFirstScene.AssetService; }
}
/// <summary>
/// HTTP requires that status information be generated for PUT
/// and POST opertaions. This is in support of that. The
/// operation verb gets substituted into the first string,
/// and the completion code is inserted into the tail. The
/// strings are put here to encourage consistency.
/// </summary>
internal static string statusHead = "<html><body><title>{0} status</title><break>";
internal static string statusTail = "</body></html>";
internal static Dictionary<int,string> HttpStatusDesc;
static Rest()
{
HttpStatusDesc = new Dictionary<int,string>();
if (HttpStatusCodeArray.Length != HttpStatusDescArray.Length)
{
Log.ErrorFormat("{0} HTTP Status Code and Description arrays do not match");
throw new Exception("HTTP Status array discrepancy");
}
// Repackage the data into something more tractable. The sparse
// nature of HTTP return codes makes an array a bad choice.
for (int i=0; i<HttpStatusCodeArray.Length; i++)
{
HttpStatusDesc.Add(HttpStatusCodeArray[i], HttpStatusDescArray[i]);
}
}
internal static int CreationDate
{
get { return (int) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; }
}
internal static string MsgId
{
get { return Plugin.MsgId; }
}
internal static string RequestId
{
get { return Plugin.RequestId; }
}
internal static Encoding Encoding = Util.UTF8;
/// <summary>
/// Version control for REST implementation. This
/// refers to the overall infrastructure represented
/// by the following classes
/// RequestData
/// RequestInventoryPlugin
/// Rest
/// It does no describe implementation classes such as
/// RestInventoryServices, which may morph much more
/// often. Such classes ARE dependent upon this however
/// and should check it in their Initialize method.
/// </summary>
public static readonly float Version = 1.0F;
public const string Name = "REST 1.0";
/// <summary>
/// Currently defined HTTP methods.
/// Only GET and HEAD are required to be
/// supported by all servers. See Respond
/// to see how these are handled.
/// </summary>
// REST AGENT 1.0 interpretations
public const string GET = "get"; // information retrieval - server state unchanged
public const string HEAD = "head"; // same as get except only the headers are returned.
public const string POST = "post"; // Replace the URI designated resource with the entity.
public const string PUT = "put"; // Add the entity to the context represented by the URI
public const string DELETE = "delete"; // Remove the URI designated resource from the server.
public const string OPTIONS = "options"; //
public const string TRACE = "trace"; //
public const string CONNECT = "connect"; //
// Define this in one place...
public const string UrlPathSeparator = "/";
public const string UrlMethodSeparator = ":";
// Redirection qualifications
public const bool PERMANENT = false;
public const bool TEMPORARY = true;
// Constant arrays used by String.Split
public static readonly char C_SPACE = ' ';
public static readonly char C_SLASH = '/';
public static readonly char C_PATHSEP = '/';
public static readonly char C_COLON = ':';
public static readonly char C_PLUS = '+';
public static readonly char C_PERIOD = '.';
public static readonly char C_COMMA = ',';
public static readonly char C_DQUOTE = '"';
public static readonly string CS_SPACE = " ";
public static readonly string CS_SLASH = "/";
public static readonly string CS_PATHSEP = "/";
public static readonly string CS_COLON = ":";
public static readonly string CS_PLUS = "+";
public static readonly string CS_PERIOD = ".";
public static readonly string CS_COMMA = ",";
public static readonly string CS_DQUOTE = "\"";
public static readonly char[] CA_SPACE = { C_SPACE };
public static readonly char[] CA_SLASH = { C_SLASH };
public static readonly char[] CA_PATHSEP = { C_PATHSEP };
public static readonly char[] CA_COLON = { C_COLON };
public static readonly char[] CA_PERIOD = { C_PERIOD };
public static readonly char[] CA_PLUS = { C_PLUS };
public static readonly char[] CA_COMMA = { C_COMMA };
public static readonly char[] CA_DQUOTE = { C_DQUOTE };
// HTTP Code Values (in value order)
public const int HttpStatusCodeContinue = 100;
public const int HttpStatusCodeSwitchingProtocols = 101;
public const int HttpStatusCodeOK = 200;
public const int HttpStatusCodeCreated = 201;
public const int HttpStatusCodeAccepted = 202;
public const int HttpStatusCodeNonAuthoritative = 203;
public const int HttpStatusCodeNoContent = 204;
public const int HttpStatusCodeResetContent = 205;
public const int HttpStatusCodePartialContent = 206;
public const int HttpStatusCodeMultipleChoices = 300;
public const int HttpStatusCodePermanentRedirect = 301;
public const int HttpStatusCodeFound = 302;
public const int HttpStatusCodeSeeOther = 303;
public const int HttpStatusCodeNotModified = 304;
public const int HttpStatusCodeUseProxy = 305;
public const int HttpStatusCodeReserved306 = 306;
public const int HttpStatusCodeTemporaryRedirect = 307;
public const int HttpStatusCodeBadRequest = 400;
public const int HttpStatusCodeNotAuthorized = 401;
public const int HttpStatusCodePaymentRequired = 402;
public const int HttpStatusCodeForbidden = 403;
public const int HttpStatusCodeNotFound = 404;
public const int HttpStatusCodeMethodNotAllowed = 405;
public const int HttpStatusCodeNotAcceptable = 406;
public const int HttpStatusCodeProxyAuthenticate = 407;
public const int HttpStatusCodeTimeOut = 408;
public const int HttpStatusCodeConflict = 409;
public const int HttpStatusCodeGone = 410;
public const int HttpStatusCodeLengthRequired = 411;
public const int HttpStatusCodePreconditionFailed = 412;
public const int HttpStatusCodeEntityTooLarge = 413;
public const int HttpStatusCodeUriTooLarge = 414;
public const int HttpStatusCodeUnsupportedMedia = 415;
public const int HttpStatusCodeRangeNotSatsified = 416;
public const int HttpStatusCodeExpectationFailed = 417;
public const int HttpStatusCodeServerError = 500;
public const int HttpStatusCodeNotImplemented = 501;
public const int HttpStatusCodeBadGateway = 502;
public const int HttpStatusCodeServiceUnavailable = 503;
public const int HttpStatusCodeGatewayTimeout = 504;
public const int HttpStatusCodeHttpVersionError = 505;
public static readonly int[] HttpStatusCodeArray = {
HttpStatusCodeContinue,
HttpStatusCodeSwitchingProtocols,
HttpStatusCodeOK,
HttpStatusCodeCreated,
HttpStatusCodeAccepted,
HttpStatusCodeNonAuthoritative,
HttpStatusCodeNoContent,
HttpStatusCodeResetContent,
HttpStatusCodePartialContent,
HttpStatusCodeMultipleChoices,
HttpStatusCodePermanentRedirect,
HttpStatusCodeFound,
HttpStatusCodeSeeOther,
HttpStatusCodeNotModified,
HttpStatusCodeUseProxy,
HttpStatusCodeReserved306,
HttpStatusCodeTemporaryRedirect,
HttpStatusCodeBadRequest,
HttpStatusCodeNotAuthorized,
HttpStatusCodePaymentRequired,
HttpStatusCodeForbidden,
HttpStatusCodeNotFound,
HttpStatusCodeMethodNotAllowed,
HttpStatusCodeNotAcceptable,
HttpStatusCodeProxyAuthenticate,
HttpStatusCodeTimeOut,
HttpStatusCodeConflict,
HttpStatusCodeGone,
HttpStatusCodeLengthRequired,
HttpStatusCodePreconditionFailed,
HttpStatusCodeEntityTooLarge,
HttpStatusCodeUriTooLarge,
HttpStatusCodeUnsupportedMedia,
HttpStatusCodeRangeNotSatsified,
HttpStatusCodeExpectationFailed,
HttpStatusCodeServerError,
HttpStatusCodeNotImplemented,
HttpStatusCodeBadGateway,
HttpStatusCodeServiceUnavailable,
HttpStatusCodeGatewayTimeout,
HttpStatusCodeHttpVersionError
};
// HTTP Status Descriptions (in status code order)
// This array must be kept strictly consistent with respect
// to the status code array above.
public static readonly string[] HttpStatusDescArray = {
"Continue Request",
"Switching Protocols",
"OK",
"CREATED",
"ACCEPTED",
"NON-AUTHORITATIVE INFORMATION",
"NO CONTENT",
"RESET CONTENT",
"PARTIAL CONTENT",
"MULTIPLE CHOICES",
"PERMANENT REDIRECT",
"FOUND",
"SEE OTHER",
"NOT MODIFIED",
"USE PROXY",
"RESERVED CODE 306",
"TEMPORARY REDIRECT",
"BAD REQUEST",
"NOT AUTHORIZED",
"PAYMENT REQUIRED",
"FORBIDDEN",
"NOT FOUND",
"METHOD NOT ALLOWED",
"NOT ACCEPTABLE",
"PROXY AUTHENTICATION REQUIRED",
"TIMEOUT",
"CONFLICT",
"GONE",
"LENGTH REQUIRED",
"PRECONDITION FAILED",
"ENTITY TOO LARGE",
"URI TOO LARGE",
"UNSUPPORTED MEDIA",
"RANGE NOT SATISFIED",
"EXPECTATION FAILED",
"SERVER ERROR",
"NOT IMPLEMENTED",
"BAD GATEWAY",
"SERVICE UNAVAILABLE",
"GATEWAY TIMEOUT",
"HTTP VERSION NOT SUPPORTED"
};
// HTTP Headers
public const string HttpHeaderAccept = "Accept";
public const string HttpHeaderAcceptCharset = "Accept-Charset";
public const string HttpHeaderAcceptEncoding = "Accept-Encoding";
public const string HttpHeaderAcceptLanguage = "Accept-Language";
public const string HttpHeaderAcceptRanges = "Accept-Ranges";
public const string HttpHeaderAge = "Age";
public const string HttpHeaderAllow = "Allow";
public const string HttpHeaderAuthorization = "Authorization";
public const string HttpHeaderCacheControl = "Cache-Control";
public const string HttpHeaderConnection = "Connection";
public const string HttpHeaderContentEncoding = "Content-Encoding";
public const string HttpHeaderContentLanguage = "Content-Language";
public const string HttpHeaderContentLength = "Content-Length";
public const string HttpHeaderContentLocation = "Content-Location";
public const string HttpHeaderContentMD5 = "Content-MD5";
public const string HttpHeaderContentRange = "Content-Range";
public const string HttpHeaderContentType = "Content-Type";
public const string HttpHeaderDate = "Date";
public const string HttpHeaderETag = "ETag";
public const string HttpHeaderExpect = "Expect";
public const string HttpHeaderExpires = "Expires";
public const string HttpHeaderFrom = "From";
public const string HttpHeaderHost = "Host";
public const string HttpHeaderIfMatch = "If-Match";
public const string HttpHeaderIfModifiedSince = "If-Modified-Since";
public const string HttpHeaderIfNoneMatch = "If-None-Match";
public const string HttpHeaderIfRange = "If-Range";
public const string HttpHeaderIfUnmodifiedSince = "If-Unmodified-Since";
public const string HttpHeaderLastModified = "Last-Modified";
public const string HttpHeaderLocation = "Location";
public const string HttpHeaderMaxForwards = "Max-Forwards";
public const string HttpHeaderPragma = "Pragma";
public const string HttpHeaderProxyAuthenticate = "Proxy-Authenticate";
public const string HttpHeaderProxyAuthorization = "Proxy-Authorization";
public const string HttpHeaderRange = "Range";
public const string HttpHeaderReferer = "Referer";
public const string HttpHeaderRetryAfter = "Retry-After";
public const string HttpHeaderServer = "Server";
public const string HttpHeaderTE = "TE";
public const string HttpHeaderTrailer = "Trailer";
public const string HttpHeaderTransferEncoding = "Transfer-Encoding";
public const string HttpHeaderUpgrade = "Upgrade";
public const string HttpHeaderUserAgent = "User-Agent";
public const string HttpHeaderVary = "Vary";
public const string HttpHeaderVia = "Via";
public const string HttpHeaderWarning = "Warning";
public const string HttpHeaderWWWAuthenticate = "WWW-Authenticate";
/// Utility routines
public static string StringToBase64(string str)
{
try
{
byte[] encData_byte = new byte[str.Length];
encData_byte = Util.UTF8.GetBytes(str);
return Convert.ToBase64String(encData_byte);
}
catch
{
return String.Empty;
}
}
public static string Base64ToString(string str)
{
try
{
return Util.Base64ToString(str);
}
catch
{
return String.Empty;
}
}
private const string hvals = "0123456789abcdef";
public static int Hex2Int(string hex)
{
int val = 0;
int sum = 0;
string tmp = null;
if (hex != null)
{
tmp = hex.ToLower();
for (int i = 0; i < tmp.Length; i++)
{
val = hvals.IndexOf(tmp[i]);
if (val == -1)
break;
sum *= 16;
sum += val;
}
}
return sum;
}
// Nonce management
public static string NonceGenerator()
{
return StringToBase64(CreationDate + Guid.NewGuid().ToString());
}
// Dump the specified data stream
public static void Dump(byte[] data)
{
char[] buffer = new char[DumpLineSize];
int cc = 0;
for (int i = 0; i < data.Length; i++)
{
if (i % DumpLineSize == 0) Console.Write("\n{0}: ",i.ToString("d8"));
if (i % 4 == 0) Console.Write(" ");
Console.Write("{0}",data[i].ToString("x2"));
if (data[i] < 127 && data[i] > 31)
buffer[i % DumpLineSize] = (char) data[i];
else
buffer[i % DumpLineSize] = '.';
cc++;
if (i != 0 && (i + 1) % DumpLineSize == 0)
{
Console.Write(" |"+(new String(buffer))+"|");
cc = 0;
}
}
// Finish off any incomplete line
if (cc != 0)
{
for (int i = cc ; i < DumpLineSize; i++)
{
if (i % 4 == 0) Console.Write(" ");
Console.Write(" ");
buffer[i % DumpLineSize] = ' ';
}
Console.WriteLine(" |"+(new String(buffer))+"|");
}
else
{
Console.Write("\n");
}
}
}
// Local exception type
public class RestException : Exception
{
internal int statusCode;
internal string statusDesc;
internal string httpmethod;
internal string httppath;
public RestException(string msg) : base(msg)
{
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
public class RestAppearanceServices : IRest
{
// private static readonly int PARM_USERID = 0;
// private static readonly int PARM_PATH = 1;
// private bool enabled = false;
private string qPrefix = "appearance";
/// <summary>
/// The constructor makes sure that the service prefix is absolute
/// and the registers the service handler and the allocator.
/// </summary>
public RestAppearanceServices()
{
Rest.Log.InfoFormat("{0} User appearance services initializing", MsgId);
Rest.Log.InfoFormat("{0} Using REST Implementation Version {1}", MsgId, Rest.Version);
// If a relative path was specified for the handler's domain,
// add the standard prefix to make it absolute, e.g. /admin
if (!qPrefix.StartsWith(Rest.UrlPathSeparator))
{
Rest.Log.InfoFormat("{0} Domain is relative, adding absolute prefix", MsgId);
qPrefix = String.Format("{0}{1}{2}", Rest.Prefix, Rest.UrlPathSeparator, qPrefix);
qPrefix = String.Format("{0}{1}{2}", Rest.Prefix, Rest.UrlPathSeparator, qPrefix);
Rest.Log.InfoFormat("{0} Domain is now <{1}>", MsgId, qPrefix);
}
// Register interface using the absolute URI.
Rest.Plugin.AddPathHandler(DoAppearance,qPrefix,Allocate);
// Activate if everything went OK
// enabled = true;
Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId);
}
/// <summary>
/// Post-construction, pre-enabled initialization opportunity
/// Not currently exploited.
/// </summary>
public void Initialize()
{
}
/// <summary>
/// Called by the plug-in to halt service processing. Local processing is
/// disabled.
/// </summary>
public void Close()
{
// enabled = false;
Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId);
}
/// <summary>
/// This property is declared locally because it is used a lot and
/// brevity is nice.
/// </summary>
internal string MsgId
{
get { return Rest.MsgId; }
}
#region Interface
/// <summary>
/// The plugin (RestHandler) calls this method to allocate the request
/// state carrier for a new request. It is destroyed when the request
/// completes. All request-instance specific state is kept here. This
/// is registered when this service provider is registered.
/// </summary>
/// <param name=request>Inbound HTTP request information</param>
/// <param name=response>Outbound HTTP request information</param>
/// <param name=qPrefix>REST service domain prefix</param>
/// <returns>A RequestData instance suitable for this service</returns>
private RequestData Allocate(OSHttpRequest request, OSHttpResponse response, string prefix)
{
return (RequestData) new AppearanceRequestData(request, response, prefix);
}
/// <summary>
/// This method is registered with the handler when this service provider
/// is initialized. It is called whenever the plug-in identifies this service
/// provider as the best match for a given request.
/// It handles all aspects of inventory REST processing, i.e. /admin/inventory
/// </summary>
/// <param name=hdata>A consolidated HTTP request work area</param>
private void DoAppearance(RequestData hdata)
{
// !!! REFACTORIMG PROBLEM. This needs rewriting for 0.7
//AppearanceRequestData rdata = (AppearanceRequestData) hdata;
//Rest.Log.DebugFormat("{0} DoAppearance ENTRY", MsgId);
//// If we're disabled, do nothing.
//if (!enabled)
//{
// return;
//}
//// Now that we know this is a serious attempt to
//// access inventory data, we should find out who
//// is asking, and make sure they are authorized
//// to do so. We need to validate the caller's
//// identity before revealing anything about the
//// status quo. Authenticate throws an exception
//// via Fail if no identity information is present.
////
//// With the present HTTP server we can't use the
//// builtin authentication mechanisms because they
//// would be enforced for all in-bound requests.
//// Instead we look at the headers ourselves and
//// handle authentication directly.
//try
//{
// if (!rdata.IsAuthenticated)
// {
// rdata.Fail(Rest.HttpStatusCodeNotAuthorized,String.Format("user \"{0}\" could not be authenticated", rdata.userName));
// }
//}
//catch (RestException e)
//{
// if (e.statusCode == Rest.HttpStatusCodeNotAuthorized)
// {
// Rest.Log.WarnFormat("{0} User not authenticated", MsgId);
// Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization"));
// }
// else
// {
// Rest.Log.ErrorFormat("{0} User authentication failed", MsgId);
// Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization"));
// }
// throw (e);
//}
//Rest.Log.DebugFormat("{0} Authenticated {1}", MsgId, rdata.userName);
//// We can only get here if we are authorized
////
//// The requestor may have specified an UUID or
//// a conjoined FirstName LastName string. We'll
//// try both. If we fail with the first, UUID,
//// attempt, we try the other. As an example, the
//// URI for a valid inventory request might be:
////
//// http://<host>:<port>/admin/inventory/Arthur Dent
////
//// Indicating that this is an inventory request for
//// an avatar named Arthur Dent. This is ALL that is
//// required to designate a GET for an entire
//// inventory.
////
//// Do we have at least a user agent name?
//if (rdata.Parameters.Length < 1)
//{
// Rest.Log.WarnFormat("{0} Appearance: No user agent identifier specified", MsgId);
// rdata.Fail(Rest.HttpStatusCodeBadRequest, "no user identity specified");
//}
//// The first parameter MUST be the agent identification, either an UUID
//// or a space-separated First-name Last-Name specification. We check for
//// an UUID first, if anyone names their character using a valid UUID
//// that identifies another existing avatar will cause this a problem...
//try
//{
// rdata.uuid = new UUID(rdata.Parameters[PARM_USERID]);
// Rest.Log.DebugFormat("{0} UUID supplied", MsgId);
// rdata.userProfile = Rest.UserServices.GetUserProfile(rdata.uuid);
//}
//catch
//{
// string[] names = rdata.Parameters[PARM_USERID].Split(Rest.CA_SPACE);
// if (names.Length == 2)
// {
// Rest.Log.DebugFormat("{0} Agent Name supplied [2]", MsgId);
// rdata.userProfile = Rest.UserServices.GetUserProfile(names[0],names[1]);
// }
// else
// {
// Rest.Log.WarnFormat("{0} A Valid UUID or both first and last names must be specified", MsgId);
// rdata.Fail(Rest.HttpStatusCodeBadRequest, "invalid user identity");
// }
//}
//// If the user profile is null then either the server is broken, or the
//// user is not known. We always assume the latter case.
//if (rdata.userProfile != null)
//{
// Rest.Log.DebugFormat("{0} User profile obtained for agent {1} {2}",
// MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName);
//}
//else
//{
// Rest.Log.WarnFormat("{0} No user profile for {1}", MsgId, rdata.path);
// rdata.Fail(Rest.HttpStatusCodeNotFound, "unrecognized user identity");
//}
//// If we get to here, then we have effectively validated the user's
//switch (rdata.method)
//{
// case Rest.HEAD : // Do the processing, set the status code, suppress entity
// DoGet(rdata);
// rdata.buffer = null;
// break;
// case Rest.GET : // Do the processing, set the status code, return entity
// DoGet(rdata);
// break;
// case Rest.PUT : // Update named element
// DoUpdate(rdata);
// break;
// case Rest.POST : // Add new information to identified context.
// DoExtend(rdata);
// break;
// case Rest.DELETE : // Delete information
// DoDelete(rdata);
// break;
// default :
// Rest.Log.WarnFormat("{0} Method {1} not supported for {2}",
// MsgId, rdata.method, rdata.path);
// rdata.Fail(Rest.HttpStatusCodeMethodNotAllowed,
// String.Format("{0} not supported", rdata.method));
// break;
//}
}
#endregion Interface
#region method-specific processing
/// <summary>
/// This method implements GET processing for user's appearance.
/// </summary>
/// <param name=rdata>HTTP service request work area</param>
// private void DoGet(AppearanceRequestData rdata)
// {
// AvatarData adata = Rest.AvatarServices.GetAvatar(rdata.userProfile.ID);
//
// if (adata == null)
// {
// rdata.Fail(Rest.HttpStatusCodeNoContent,
// String.Format("appearance data not found for user {0} {1}",
// rdata.userProfile.FirstName, rdata.userProfile.SurName));
// }
// rdata.userAppearance = adata.ToAvatarAppearance(rdata.userProfile.ID);
//
// rdata.initXmlWriter();
//
// FormatUserAppearance(rdata);
//
// // Indicate a successful request
//
// rdata.Complete();
//
// // Send the response to the user. The body will be implicitly
// // constructed from the result of the XML writer.
//
// rdata.Respond(String.Format("Appearance {0} Normal completion", rdata.method));
// }
/// <summary>
/// POST adds NEW information to the user profile database.
/// This effectively resets the appearance before applying those
/// characteristics supplied in the request.
/// </summary>
// private void DoExtend(AppearanceRequestData rdata)
// {
//
// bool created = false;
// bool modified = false;
// string newnode = String.Empty;
//
// Rest.Log.DebugFormat("{0} POST ENTRY", MsgId);
//
// //AvatarAppearance old = Rest.AvatarServices.GetUserAppearance(rdata.userProfile.ID);
//
// rdata.userAppearance = new AvatarAppearance();
//
// // Although the following behavior is admitted by HTTP I am becoming
// // increasingly doubtful that it is appropriate for REST. If I attempt to
// // add a new record, and it already exists, then it seems to me that the
// // attempt should fail, rather than update the existing record.
// AvatarData adata = null;
// if (GetUserAppearance(rdata))
// {
// modified = rdata.userAppearance != null;
// created = !modified;
// adata = new AvatarData(rdata.userAppearance);
// Rest.AvatarServices.SetAvatar(rdata.userProfile.ID, adata);
// // Rest.UserServices.UpdateUserProfile(rdata.userProfile);
// }
// else
// {
// created = true;
// adata = new AvatarData(rdata.userAppearance);
// Rest.AvatarServices.SetAvatar(rdata.userProfile.ID, adata);
// // Rest.UserServices.UpdateUserProfile(rdata.userProfile);
// }
//
// if (created)
// {
// newnode = String.Format("{0} {1}", rdata.userProfile.FirstName,
// rdata.userProfile.SurName);
// // Must include a location header with a URI that identifies the new resource.
//
// rdata.AddHeader(Rest.HttpHeaderLocation,String.Format("http://{0}{1}:{2}{3}{4}",
// rdata.hostname,rdata.port,rdata.path,Rest.UrlPathSeparator, newnode));
// rdata.Complete(Rest.HttpStatusCodeCreated);
//
// }
// else
// {
// if (modified)
// {
// rdata.Complete(Rest.HttpStatusCodeOK);
// }
// else
// {
// rdata.Complete(Rest.HttpStatusCodeNoContent);
// }
// }
//
// rdata.Respond(String.Format("Appearance {0} : Normal completion", rdata.method));
//
// }
/// <summary>
/// This updates the user's appearance. not all aspects need to be provided,
/// only those supplied will be changed.
/// </summary>
// private void DoUpdate(AppearanceRequestData rdata)
// {
//
// // REFACTORING PROBLEM This was commented out. It doesn't work for 0.7
//
// //bool created = false;
// //bool modified = false;
//
//
// //rdata.userAppearance = Rest.AvatarServices.GetUserAppearance(rdata.userProfile.ID);
//
// //// If the user exists then this is considered a modification regardless
// //// of what may, or may not be, specified in the payload.
//
// //if (rdata.userAppearance != null)
// //{
// // modified = true;
// // Rest.AvatarServices.UpdateUserAppearance(rdata.userProfile.ID, rdata.userAppearance);
// // Rest.UserServices.UpdateUserProfile(rdata.userProfile);
// //}
//
// //if (created)
// //{
// // rdata.Complete(Rest.HttpStatusCodeCreated);
// //}
// //else
// //{
// // if (modified)
// // {
// // rdata.Complete(Rest.HttpStatusCodeOK);
// // }
// // else
// // {
// // rdata.Complete(Rest.HttpStatusCodeNoContent);
// // }
// //}
//
// rdata.Respond(String.Format("Appearance {0} : Normal completion", rdata.method));
//
// }
/// <summary>
/// Delete the specified user's appearance. This actually performs a reset
/// to the default avatar appearance, if the info is already there.
/// Existing ownership is preserved. All prior updates are lost and can not
/// be recovered.
/// </summary>
// private void DoDelete(AppearanceRequestData rdata)
// {
// AvatarData adata = Rest.AvatarServices.GetAvatar(rdata.userProfile.ID);
//
// if (adata != null)
// {
// AvatarAppearance old = adata.ToAvatarAppearance(rdata.userProfile.ID);
// rdata.userAppearance = new AvatarAppearance();
// rdata.userAppearance.Owner = old.Owner;
// adata = new AvatarData(rdata.userAppearance);
//
// Rest.AvatarServices.SetAvatar(rdata.userProfile.ID, adata);
//
// rdata.Complete();
// }
// else
// {
//
// rdata.Complete(Rest.HttpStatusCodeNoContent);
// }
//
// rdata.Respond(String.Format("Appearance {0} : Normal completion", rdata.method));
// }
#endregion method-specific processing
private bool GetUserAppearance(AppearanceRequestData rdata)
{
XmlReader xml;
bool indata = false;
rdata.initXmlReader();
xml = rdata.reader;
while (xml.Read())
{
switch (xml.NodeType)
{
case XmlNodeType.Element :
switch (xml.Name)
{
case "Appearance" :
if (xml.MoveToAttribute("Height"))
{
rdata.userAppearance.AvatarHeight = (float) Convert.ToDouble(xml.Value);
indata = true;
}
// if (xml.MoveToAttribute("Owner"))
// {
// rdata.userAppearance.Owner = (UUID)xml.Value;
// indata = true;
// }
if (xml.MoveToAttribute("Serial"))
{
rdata.userAppearance.Serial = Convert.ToInt32(xml.Value);
indata = true;
}
break;
/*
case "Body" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.BodyItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.BodyAsset = (UUID)xml.Value;
indata = true;
}
break;
case "Skin" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.SkinItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.SkinAsset = (UUID)xml.Value;
indata = true;
}
break;
case "Hair" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.HairItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.HairAsset = (UUID)xml.Value;
indata = true;
}
break;
case "Eyes" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.EyesItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.EyesAsset = (UUID)xml.Value;
indata = true;
}
break;
case "Shirt" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.ShirtItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.ShirtAsset = (UUID)xml.Value;
indata = true;
}
break;
case "Pants" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.PantsItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.PantsAsset = (UUID)xml.Value;
indata = true;
}
break;
case "Shoes" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.ShoesItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.ShoesAsset = (UUID)xml.Value;
indata = true;
}
break;
case "Socks" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.SocksItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.SocksAsset = (UUID)xml.Value;
indata = true;
}
break;
case "Jacket" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.JacketItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.JacketAsset = (UUID)xml.Value;
indata = true;
}
break;
case "Gloves" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.GlovesItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.GlovesAsset = (UUID)xml.Value;
indata = true;
}
break;
case "UnderShirt" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.UnderShirtItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.UnderShirtAsset = (UUID)xml.Value;
indata = true;
}
break;
case "UnderPants" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.UnderPantsItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.UnderPantsAsset = (UUID)xml.Value;
indata = true;
}
break;
case "Skirt" :
if (xml.MoveToAttribute("Item"))
{
rdata.userAppearance.SkirtItem = (UUID)xml.Value;
indata = true;
}
if (xml.MoveToAttribute("Asset"))
{
rdata.userAppearance.SkirtAsset = (UUID)xml.Value;
indata = true;
}
break;
*/
case "Attachment" :
{
int ap;
UUID asset;
UUID item;
if (xml.MoveToAttribute("AtPoint"))
{
ap = Convert.ToInt32(xml.Value);
if (xml.MoveToAttribute("Asset"))
{
asset = new UUID(xml.Value);
if (xml.MoveToAttribute("Asset"))
{
item = new UUID(xml.Value);
rdata.userAppearance.SetAttachment(ap, item, asset);
indata = true;
}
}
}
}
break;
case "Texture" :
if (xml.MoveToAttribute("Default"))
{
rdata.userAppearance.Texture = new Primitive.TextureEntry(new UUID(xml.Value));
indata = true;
}
break;
case "Face" :
{
uint index;
if (xml.MoveToAttribute("Index"))
{
index = Convert.ToUInt32(xml.Value);
if (xml.MoveToAttribute("Id"))
{
rdata.userAppearance.Texture.CreateFace(index).TextureID = new UUID(xml.Value);
indata = true;
}
}
}
break;
case "VisualParameters" :
{
xml.ReadContentAsBase64(rdata.userAppearance.VisualParams,
0, rdata.userAppearance.VisualParams.Length);
indata = true;
}
break;
}
break;
}
}
return indata;
}
private void FormatPart(AppearanceRequestData rdata, string part, UUID item, UUID asset)
{
if (item != UUID.Zero || asset != UUID.Zero)
{
rdata.writer.WriteStartElement(part);
if (item != UUID.Zero)
{
rdata.writer.WriteAttributeString("Item",item.ToString());
}
if (asset != UUID.Zero)
{
rdata.writer.WriteAttributeString("Asset",asset.ToString());
}
rdata.writer.WriteEndElement();
}
}
private void FormatUserAppearance(AppearanceRequestData rdata)
{
Rest.Log.DebugFormat("{0} FormatUserAppearance", MsgId);
if (rdata.userAppearance != null)
{
Rest.Log.DebugFormat("{0} FormatUserAppearance: appearance object exists", MsgId);
rdata.writer.WriteStartElement("Appearance");
rdata.writer.WriteAttributeString("Height", rdata.userAppearance.AvatarHeight.ToString());
// if (rdata.userAppearance.Owner != UUID.Zero)
// rdata.writer.WriteAttributeString("Owner", rdata.userAppearance.Owner.ToString());
rdata.writer.WriteAttributeString("Serial", rdata.userAppearance.Serial.ToString());
/*
FormatPart(rdata, "Body", rdata.userAppearance.BodyItem, rdata.userAppearance.BodyAsset);
FormatPart(rdata, "Skin", rdata.userAppearance.SkinItem, rdata.userAppearance.SkinAsset);
FormatPart(rdata, "Hair", rdata.userAppearance.HairItem, rdata.userAppearance.HairAsset);
FormatPart(rdata, "Eyes", rdata.userAppearance.EyesItem, rdata.userAppearance.EyesAsset);
FormatPart(rdata, "Shirt", rdata.userAppearance.ShirtItem, rdata.userAppearance.ShirtAsset);
FormatPart(rdata, "Pants", rdata.userAppearance.PantsItem, rdata.userAppearance.PantsAsset);
FormatPart(rdata, "Skirt", rdata.userAppearance.SkirtItem, rdata.userAppearance.SkirtAsset);
FormatPart(rdata, "Shoes", rdata.userAppearance.ShoesItem, rdata.userAppearance.ShoesAsset);
FormatPart(rdata, "Socks", rdata.userAppearance.SocksItem, rdata.userAppearance.SocksAsset);
FormatPart(rdata, "Jacket", rdata.userAppearance.JacketItem, rdata.userAppearance.JacketAsset);
FormatPart(rdata, "Gloves", rdata.userAppearance.GlovesItem, rdata.userAppearance.GlovesAsset);
FormatPart(rdata, "UnderShirt", rdata.userAppearance.UnderShirtItem, rdata.userAppearance.UnderShirtAsset);
FormatPart(rdata, "UnderPants", rdata.userAppearance.UnderPantsItem, rdata.userAppearance.UnderPantsAsset);
*/
Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting attachments", MsgId);
rdata.writer.WriteStartElement("Attachments");
List<AvatarAttachment> attachments = rdata.userAppearance.GetAttachments();
foreach (AvatarAttachment attach in attachments)
{
rdata.writer.WriteStartElement("Attachment");
rdata.writer.WriteAttributeString("AtPoint", attach.AttachPoint.ToString());
rdata.writer.WriteAttributeString("Item", attach.ItemID.ToString());
rdata.writer.WriteAttributeString("Asset", attach.AssetID.ToString());
rdata.writer.WriteEndElement();
}
rdata.writer.WriteEndElement();
Primitive.TextureEntry texture = rdata.userAppearance.Texture;
if (texture != null && (texture.DefaultTexture != null || texture.FaceTextures != null))
{
Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting textures", MsgId);
rdata.writer.WriteStartElement("Texture");
if (texture.DefaultTexture != null)
{
Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting default texture", MsgId);
rdata.writer.WriteAttributeString("Default",
texture.DefaultTexture.TextureID.ToString());
}
if (texture.FaceTextures != null)
{
Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting face textures", MsgId);
for (int i=0; i<texture.FaceTextures.Length;i++)
{
if (texture.FaceTextures[i] != null)
{
rdata.writer.WriteStartElement("Face");
rdata.writer.WriteAttributeString("Index", i.ToString());
rdata.writer.WriteAttributeString("Id",
texture.FaceTextures[i].TextureID.ToString());
rdata.writer.WriteEndElement();
}
}
}
rdata.writer.WriteEndElement();
}
Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting visual parameters", MsgId);
rdata.writer.WriteStartElement("VisualParameters");
rdata.writer.WriteBase64(rdata.userAppearance.VisualParams,0,
rdata.userAppearance.VisualParams.Length);
rdata.writer.WriteEndElement();
rdata.writer.WriteFullEndElement();
}
Rest.Log.DebugFormat("{0} FormatUserAppearance: completed", MsgId);
return;
}
#region appearance RequestData extension
internal class AppearanceRequestData : RequestData
{
/// <summary>
/// These are the inventory specific request/response state
/// extensions.
/// </summary>
internal UUID uuid = UUID.Zero;
internal UserProfileData userProfile = null;
internal AvatarAppearance userAppearance = null;
internal AppearanceRequestData(OSHttpRequest request, OSHttpResponse response, string prefix)
: base(request, response, prefix)
{
}
}
#endregion Appearance RequestData extension
}
}

View File

@ -1,383 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
public class RestAssetServices : IRest
{
private bool enabled = false;
private string qPrefix = "assets";
// A simple constructor is used to handle any once-only
// initialization of working classes.
public RestAssetServices()
{
Rest.Log.InfoFormat("{0} Asset services initializing", MsgId);
Rest.Log.InfoFormat("{0} Using REST Implementation Version {1}", MsgId, Rest.Version);
// If the handler specifies a relative path for its domain
// then we must add the standard absolute prefix, e.g. /admin
if (!qPrefix.StartsWith(Rest.UrlPathSeparator))
{
Rest.Log.InfoFormat("{0} Prefixing domain name ({1})", MsgId, qPrefix);
qPrefix = String.Format("{0}{1}{2}", Rest.Prefix, Rest.UrlPathSeparator, qPrefix);
Rest.Log.InfoFormat("{0} Fully qualified domain name is <{1}>", MsgId, qPrefix);
}
// Register interface using the fully-qualified prefix
Rest.Plugin.AddPathHandler(DoAsset, qPrefix, Allocate);
// Activate if all went OK
enabled = true;
Rest.Log.InfoFormat("{0} Asset services initialization complete", MsgId);
}
// Post-construction, pre-enabled initialization opportunity
// Not currently exploited.
public void Initialize()
{
}
// Called by the plug-in to halt REST processing. Local processing is
// disabled, and control blocks until all current processing has
// completed. No new processing will be started
public void Close()
{
enabled = false;
Rest.Log.InfoFormat("{0} Asset services ({1}) closing down", MsgId, qPrefix);
}
// Properties
internal string MsgId
{
get { return Rest.MsgId; }
}
#region Interface
private RequestData Allocate(OSHttpRequest request, OSHttpResponse response, string prefix)
{
return (RequestData) new AssetRequestData(request, response, prefix);
}
// Asset Handler
private void DoAsset(RequestData rparm)
{
if (!enabled) return;
AssetRequestData rdata = (AssetRequestData) rparm;
Rest.Log.DebugFormat("{0} REST Asset handler ({1}) ENTRY", MsgId, qPrefix);
// Now that we know this is a serious attempt to
// access inventory data, we should find out who
// is asking, and make sure they are authorized
// to do so. We need to validate the caller's
// identity before revealing anything about the
// status quo. Authenticate throws an exception
// via Fail if no identity information is present.
//
// With the present HTTP server we can't use the
// builtin authentication mechanisms because they
// would be enforced for all in-bound requests.
// Instead we look at the headers ourselves and
// handle authentication directly.
try
{
if (!rdata.IsAuthenticated)
{
rdata.Fail(Rest.HttpStatusCodeNotAuthorized, String.Format("user \"{0}\" could not be authenticated"));
}
}
catch (RestException e)
{
if (e.statusCode == Rest.HttpStatusCodeNotAuthorized)
{
Rest.Log.WarnFormat("{0} User not authenticated", MsgId);
Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId,
rdata.request.Headers.Get("Authorization"));
}
else
{
Rest.Log.ErrorFormat("{0} User authentication failed", MsgId);
Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId,
rdata.request.Headers.Get("Authorization"));
}
throw (e);
}
// Remove the prefix and what's left are the parameters. If we don't have
// the parameters we need, fail the request. Parameters do NOT include
// any supplied query values.
if (rdata.Parameters.Length > 0)
{
switch (rdata.method)
{
case "get" :
DoGet(rdata);
break;
case "put" :
DoPut(rdata);
break;
case "post" :
DoPost(rdata);
break;
case "delete" :
default :
Rest.Log.WarnFormat("{0} Asset: Method not supported: {1}",
MsgId, rdata.method);
rdata.Fail(Rest.HttpStatusCodeBadRequest,String.Format("method <{0}> not supported", rdata.method));
break;
}
}
else
{
Rest.Log.WarnFormat("{0} Asset: No agent information provided", MsgId);
rdata.Fail(Rest.HttpStatusCodeBadRequest, "no agent information provided");
}
Rest.Log.DebugFormat("{0} REST Asset handler EXIT", MsgId);
}
#endregion Interface
/// <summary>
/// The only parameter we recognize is a UUID.If an asset with this identification is
/// found, it's content, base-64 encoded, is returned to the client.
/// </summary>
private void DoGet(AssetRequestData rdata)
{
Rest.Log.DebugFormat("{0} REST Asset handler, Method = <{1}> ENTRY", MsgId, rdata.method);
if (rdata.Parameters.Length == 1)
{
UUID uuid = new UUID(rdata.Parameters[0]);
AssetBase asset = Rest.AssetServices.Get(uuid.ToString());
if (asset != null)
{
Rest.Log.DebugFormat("{0} Asset located <{1}>", MsgId, rdata.Parameters[0]);
rdata.initXmlWriter();
rdata.writer.WriteStartElement(String.Empty,"Asset",String.Empty);
rdata.writer.WriteAttributeString("id", asset.ID);
rdata.writer.WriteAttributeString("name", asset.Name);
rdata.writer.WriteAttributeString("desc", asset.Description);
rdata.writer.WriteAttributeString("type", asset.Type.ToString());
rdata.writer.WriteAttributeString("local", asset.Local.ToString());
rdata.writer.WriteAttributeString("temporary", asset.Temporary.ToString());
rdata.writer.WriteBase64(asset.Data,0,asset.Data.Length);
rdata.writer.WriteFullEndElement();
}
else
{
Rest.Log.DebugFormat("{0} Invalid parameters: <{1}>", MsgId, rdata.path);
rdata.Fail(Rest.HttpStatusCodeNotFound, "invalid parameters");
}
}
rdata.Complete();
rdata.Respond(String.Format("Asset <{0}> : Normal completion", rdata.method));
}
/// <summary>
/// UPDATE existing item, if it exists. URI identifies the item in question.
/// The only parameter we recognize is a UUID. The enclosed asset data (base-64 encoded)
/// is decoded and stored in the database, identified by the supplied UUID.
/// </summary>
private void DoPut(AssetRequestData rdata)
{
bool modified = false;
bool created = false;
AssetBase asset = null;
Rest.Log.DebugFormat("{0} REST Asset handler, Method = <{1}> ENTRY", MsgId, rdata.method);
if (rdata.Parameters.Length == 1)
{
rdata.initXmlReader();
XmlReader xml = rdata.reader;
if (!xml.ReadToFollowing("Asset"))
{
Rest.Log.DebugFormat("{0} Invalid request data: <{1}>", MsgId, rdata.path);
rdata.Fail(Rest.HttpStatusCodeBadRequest,"invalid request data");
}
UUID uuid = new UUID(rdata.Parameters[0]);
asset = Rest.AssetServices.Get(uuid.ToString());
modified = (asset != null);
created = !modified;
asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero.ToString());
asset.Description = xml.GetAttribute("desc");
asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
if (asset.ID != rdata.Parameters[0])
{
Rest.Log.WarnFormat("{0} URI and payload disagree on UUID U:{1} vs P:{2}",
MsgId, rdata.Parameters[0], asset.ID);
}
Rest.AssetServices.Store(asset);
}
else
{
Rest.Log.DebugFormat("{0} Invalid parameters: <{1}>", MsgId, rdata.path);
rdata.Fail(Rest.HttpStatusCodeNotFound, "invalid parameters");
}
if (created)
{
rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.FullID));
rdata.Complete(Rest.HttpStatusCodeCreated);
}
else
{
if (modified)
{
rdata.appendStatus(String.Format("<p> Modified asset {0}, UUID {1} <p>", asset.Name, asset.FullID));
rdata.Complete(Rest.HttpStatusCodeOK);
}
else
{
rdata.Complete(Rest.HttpStatusCodeNoContent);
}
}
rdata.Respond(String.Format("Asset {0} : Normal completion", rdata.method));
}
/// <summary>
/// CREATE new item, replace if it exists. URI identifies the context for the item in question.
/// No parameters are required for POST, just thepayload.
/// </summary>
private void DoPost(AssetRequestData rdata)
{
bool modified = false;
bool created = false;
Rest.Log.DebugFormat("{0} REST Asset handler, Method = <{1}> ENTRY", MsgId, rdata.method);
if (rdata.Parameters.Length != 0)
{
Rest.Log.WarnFormat("{0} Parameters ignored <{1}>", MsgId, rdata.path);
Rest.Log.InfoFormat("{0} POST of an asset has no parameters", MsgId, rdata.path);
}
rdata.initXmlReader();
XmlReader xml = rdata.reader;
if (!xml.ReadToFollowing("Asset"))
{
Rest.Log.DebugFormat("{0} Invalid request data: <{1}>", MsgId, rdata.path);
rdata.Fail(Rest.HttpStatusCodeBadRequest,"invalid request data");
}
UUID uuid = new UUID(xml.GetAttribute("id"));
AssetBase asset = Rest.AssetServices.Get(uuid.ToString());
modified = (asset != null);
created = !modified;
asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero.ToString());
asset.Description = xml.GetAttribute("desc");
asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
Rest.AssetServices.Store(asset);
if (created)
{
rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.FullID));
rdata.Complete(Rest.HttpStatusCodeCreated);
}
else
{
if (modified)
{
rdata.appendStatus(String.Format("<p> Modified asset {0}, UUID {1} <p>", asset.Name, asset.FullID));
rdata.Complete(Rest.HttpStatusCodeOK);
}
else
{
rdata.Complete(Rest.HttpStatusCodeNoContent);
}
}
rdata.Respond(String.Format("Asset {0} : Normal completion", rdata.method));
}
/// <summary>
/// Asset processing has no special data area requirements.
/// </summary>
internal class AssetRequestData : RequestData
{
internal AssetRequestData(OSHttpRequest request, OSHttpResponse response, string prefix)
: base(request, response, prefix)
{
}
}
}
}

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@ -1,448 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Xml;
using System.IO;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
public class RestFileServices : IRest
{
private bool enabled = false;
private string qPrefix = "files";
// A simple constructor is used to handle any once-only
// initialization of working classes.
public RestFileServices()
{
Rest.Log.InfoFormat("{0} File services initializing", MsgId);
Rest.Log.InfoFormat("{0} Using REST Implementation Version {1}", MsgId, Rest.Version);
// If the handler specifies a relative path for its domain
// then we must add the standard absolute prefix, e.g. /admin
if (!qPrefix.StartsWith(Rest.UrlPathSeparator))
{
Rest.Log.InfoFormat("{0} Prefixing domain name ({1})", MsgId, qPrefix);
qPrefix = String.Format("{0}{1}{2}", Rest.Prefix, Rest.UrlPathSeparator, qPrefix);
Rest.Log.InfoFormat("{0} Fully qualified domain name is <{1}>", MsgId, qPrefix);
}
// Register interface using the fully-qualified prefix
Rest.Plugin.AddPathHandler(DoFile, qPrefix, Allocate);
// Activate if all went OK
enabled = true;
Rest.Log.InfoFormat("{0} File services initialization complete", MsgId);
}
// Post-construction, pre-enabled initialization opportunity
// Not currently exploited.
public void Initialize()
{
}
// Called by the plug-in to halt REST processing. Local processing is
// disabled, and control blocks until all current processing has
// completed. No new processing will be started
public void Close()
{
enabled = false;
Rest.Log.InfoFormat("{0} File services ({1}) closing down", MsgId, qPrefix);
}
// Properties
internal string MsgId
{
get { return Rest.MsgId; }
}
#region Interface
private RequestData Allocate(OSHttpRequest request, OSHttpResponse response, string prefix)
{
return (RequestData) new FileRequestData(request, response, prefix);
}
// Asset Handler
private void DoFile(RequestData rparm)
{
if (!enabled) return;
FileRequestData rdata = (FileRequestData) rparm;
Rest.Log.DebugFormat("{0} REST File handler ({1}) ENTRY", MsgId, qPrefix);
// Now that we know this is a serious attempt to
// access file data, we should find out who
// is asking, and make sure they are authorized
// to do so. We need to validate the caller's
// identity before revealing anything about the
// status quo. Authenticate throws an exception
// via Fail if no identity information is present.
//
// With the present HTTP server we can't use the
// builtin authentication mechanisms because they
// would be enforced for all in-bound requests.
// Instead we look at the headers ourselves and
// handle authentication directly.
try
{
if (!rdata.IsAuthenticated)
{
rdata.Fail(Rest.HttpStatusCodeNotAuthorized, String.Format("user \"{0}\" could not be authenticated"));
}
}
catch (RestException e)
{
if (e.statusCode == Rest.HttpStatusCodeNotAuthorized)
{
Rest.Log.WarnFormat("{0} User not authenticated", MsgId);
Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId,
rdata.request.Headers.Get("Authorization"));
}
else
{
Rest.Log.ErrorFormat("{0} User authentication failed", MsgId);
Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId,
rdata.request.Headers.Get("Authorization"));
}
throw (e);
}
// Remove the prefix and what's left are the parameters. If we don't have
// the parameters we need, fail the request. Parameters do NOT include
// any supplied query values.
if (rdata.Parameters.Length > 0)
{
switch (rdata.method)
{
case "get" :
DoGet(rdata);
break;
case "put" :
DoPut(rdata);
break;
case "post" :
DoPost(rdata);
break;
case "delete" :
DoDelete(rdata);
break;
default :
Rest.Log.WarnFormat("{0} File: Method not supported: {1}",
MsgId, rdata.method);
rdata.Fail(Rest.HttpStatusCodeBadRequest,String.Format("method <{0}> not supported", rdata.method));
break;
}
}
else
{
Rest.Log.WarnFormat("{0} File: No agent information provided", MsgId);
rdata.Fail(Rest.HttpStatusCodeBadRequest, "no agent information provided");
}
Rest.Log.DebugFormat("{0} REST File handler EXIT", MsgId);
}
#endregion Interface
/// <summary>
/// The only parameter we recognize is a UUID.If an asset with this identification is
/// found, it's content, base-64 encoded, is returned to the client.
/// </summary>
private void DoGet(FileRequestData rdata)
{
string path = String.Empty;
Rest.Log.DebugFormat("{0} REST File handler, Method = <{1}> ENTRY", MsgId, rdata.method);
if (rdata.Parameters.Length > 1)
{
try
{
path = rdata.path.Substring(rdata.Parameters[0].Length+qPrefix.Length+2);
if (File.Exists(path))
{
Rest.Log.DebugFormat("{0} File located <{1}>", MsgId, path);
Byte[] data = File.ReadAllBytes(path);
rdata.initXmlWriter();
rdata.writer.WriteStartElement(String.Empty,"File",String.Empty);
rdata.writer.WriteAttributeString("name", path);
rdata.writer.WriteBase64(data,0,data.Length);
rdata.writer.WriteFullEndElement();
}
else
{
Rest.Log.DebugFormat("{0} Invalid parameters: <{1}>", MsgId, path);
rdata.Fail(Rest.HttpStatusCodeNotFound, String.Format("invalid parameters : {0}", path));
}
}
catch (Exception e)
{
Rest.Log.DebugFormat("{0} Invalid parameters: <{1}>", MsgId, e.Message);
rdata.Fail(Rest.HttpStatusCodeNotFound, String.Format("invalid parameters : {0} {1}",
path, e.Message));
}
}
rdata.Complete();
rdata.Respond(String.Format("File <{0}> : Normal completion", rdata.method));
}
/// <summary>
/// UPDATE existing item, if it exists. URI identifies the item in question.
/// The only parameter we recognize is a UUID. The enclosed asset data (base-64 encoded)
/// is decoded and stored in the database, identified by the supplied UUID.
/// </summary>
private void DoPut(FileRequestData rdata)
{
bool modified = false;
bool created = false;
string path = String.Empty;
Rest.Log.DebugFormat("{0} REST File handler, Method = <{1}> ENTRY", MsgId, rdata.method);
if (rdata.Parameters.Length > 1)
{
try
{
path = rdata.path.Substring(rdata.Parameters[0].Length+qPrefix.Length+2);
bool maymod = File.Exists(path);
rdata.initXmlReader();
XmlReader xml = rdata.reader;
if (!xml.ReadToFollowing("File"))
{
Rest.Log.DebugFormat("{0} Invalid request data: <{1}>", MsgId, rdata.path);
rdata.Fail(Rest.HttpStatusCodeBadRequest,"invalid request data");
}
Byte[] data = Convert.FromBase64String(xml.ReadElementContentAsString("File", ""));
File.WriteAllBytes(path,data);
modified = maymod;
created = ! maymod;
}
catch (Exception e)
{
Rest.Log.DebugFormat("{0} Exception during file processing : {1}", MsgId,
e.Message);
}
}
else
{
Rest.Log.DebugFormat("{0} Invalid parameters: <{1}>", MsgId, rdata.path);
rdata.Fail(Rest.HttpStatusCodeNotFound, "invalid parameters");
}
if (created)
{
rdata.appendStatus(String.Format("<p> Created file {0} <p>", path));
rdata.Complete(Rest.HttpStatusCodeCreated);
}
else
{
if (modified)
{
rdata.appendStatus(String.Format("<p> Modified file {0} <p>", path));
rdata.Complete(Rest.HttpStatusCodeOK);
}
else
{
rdata.Complete(Rest.HttpStatusCodeNoContent);
}
}
rdata.Respond(String.Format("File {0} : Normal completion", rdata.method));
}
/// <summary>
/// CREATE new item, replace if it exists. URI identifies the context for the item in question.
/// No parameters are required for POST, just thepayload.
/// </summary>
private void DoPost(FileRequestData rdata)
{
bool modified = false;
bool created = false;
string path = String.Empty;
Rest.Log.DebugFormat("{0} REST File handler, Method = <{1}> ENTRY", MsgId, rdata.method);
if (rdata.Parameters.Length > 1)
{
try
{
path = rdata.path.Substring(rdata.Parameters[0].Length+qPrefix.Length+2);
bool maymod = File.Exists(path);
rdata.initXmlReader();
XmlReader xml = rdata.reader;
if (!xml.ReadToFollowing("File"))
{
Rest.Log.DebugFormat("{0} Invalid request data: <{1}>", MsgId, rdata.path);
rdata.Fail(Rest.HttpStatusCodeBadRequest,"invalid request data");
}
Byte[] data = Convert.FromBase64String(xml.ReadElementContentAsString("File", ""));
File.WriteAllBytes(path,data);
modified = maymod;
created = ! maymod;
}
catch (Exception e)
{
Rest.Log.DebugFormat("{0} Exception during file processing : {1}", MsgId,
e.Message);
}
}
else
{
Rest.Log.DebugFormat("{0} Invalid parameters: <{1}>", MsgId, rdata.path);
rdata.Fail(Rest.HttpStatusCodeNotFound, "invalid parameters");
}
if (created)
{
rdata.appendStatus(String.Format("<p> Created file {0} <p>", path));
rdata.Complete(Rest.HttpStatusCodeCreated);
}
else
{
if (modified)
{
rdata.appendStatus(String.Format("<p> Modified file {0} <p>", path));
rdata.Complete(Rest.HttpStatusCodeOK);
}
else
{
rdata.Complete(Rest.HttpStatusCodeNoContent);
}
}
rdata.Respond(String.Format("File {0} : Normal completion", rdata.method));
}
/// <summary>
/// CREATE new item, replace if it exists. URI identifies the context for the item in question.
/// No parameters are required for POST, just thepayload.
/// </summary>
private void DoDelete(FileRequestData rdata)
{
bool modified = false;
bool created = false;
string path = String.Empty;
Rest.Log.DebugFormat("{0} REST File handler, Method = <{1}> ENTRY", MsgId, rdata.method);
if (rdata.Parameters.Length > 1)
{
try
{
path = rdata.path.Substring(rdata.Parameters[0].Length+qPrefix.Length+2);
if (File.Exists(path))
{
File.Delete(path);
}
}
catch (Exception e)
{
Rest.Log.DebugFormat("{0} Exception during file processing : {1}", MsgId,
e.Message);
rdata.Fail(Rest.HttpStatusCodeNotFound, String.Format("invalid parameters : {0} {1}",
path, e.Message));
}
}
else
{
Rest.Log.DebugFormat("{0} Invalid parameters: <{1}>", MsgId, rdata.path);
rdata.Fail(Rest.HttpStatusCodeNotFound, "invalid parameters");
}
if (created)
{
rdata.appendStatus(String.Format("<p> Created file {0} <p>", path));
rdata.Complete(Rest.HttpStatusCodeCreated);
}
else
{
if (modified)
{
rdata.appendStatus(String.Format("<p> Modified file {0} <p>", path));
rdata.Complete(Rest.HttpStatusCodeOK);
}
else
{
rdata.Complete(Rest.HttpStatusCodeNoContent);
}
}
rdata.Respond(String.Format("File {0} : Normal completion", rdata.method));
}
/// <summary>
/// File processing has no special data area requirements.
/// </summary>
internal class FileRequestData : RequestData
{
internal FileRequestData(OSHttpRequest request, OSHttpResponse response, string prefix)
: base(request, response, prefix)
{
}
}
}
}

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@ -1,662 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
/// <remarks>
/// The class signature reveals the roles that RestHandler plays.
///
/// [1] It is a sub-class of RestPlugin. It inherits and extends
/// the functionality of this class, constraining it to the
/// specific needs of this REST implementation. This relates
/// to the plug-in mechanism supported by OpenSim, the specifics
/// of which are mostly hidden by RestPlugin.
/// [2] IRestHandler describes the interface that this class
/// exports to service implementations. This is the services
/// management interface.
/// [3] IHttpAgentHandler describes the interface that is exported
/// to the BaseHttpServer in support of this particular HTTP
/// processing model. This is the request interface of the
/// handler.
/// </remarks>
public class RestHandler : RestPlugin, IRestHandler, IHttpAgentHandler
{
// Handler tables: both stream and REST are supported. The path handlers and their
// respective allocators are stored in separate tables.
internal Dictionary<string,RestMethodHandler> pathHandlers = new Dictionary<string,RestMethodHandler>();
internal Dictionary<string,RestMethodAllocator> pathAllocators = new Dictionary<string,RestMethodAllocator>();
internal Dictionary<string,RestStreamHandler> streamHandlers = new Dictionary<string,RestStreamHandler>();
#region local static state
private static bool handlersLoaded = false;
private static List<Type> classes = new List<Type>();
private static List<IRest> handlers = new List<IRest>();
private static Type[] parms = new Type[0];
private static Object[] args = new Object[0];
/// <summary>
/// This static initializer scans the ASSEMBLY for classes that
/// export the IRest interface and builds a list of them. These
/// are later activated by the handler. To add a new handler it
/// is only necessary to create a new services class that implements
/// the IRest interface, and recompile the handler. This gives
/// all of the build-time flexibility of a modular approach
/// while not introducing yet-another module loader. Note that
/// multiple assembles can still be built, each with its own set
/// of handlers. Examples of services classes are RestInventoryServices
/// and RestSkeleton.
/// </summary>
static RestHandler()
{
Module[] mods = Assembly.GetExecutingAssembly().GetModules();
foreach (Module m in mods)
{
Type[] types = m.GetTypes();
foreach (Type t in types)
{
try
{
if (t.GetInterface("IRest") != null)
{
classes.Add(t);
}
}
catch (Exception)
{
Rest.Log.WarnFormat("[STATIC-HANDLER]: #0 Error scanning {1}", t);
Rest.Log.InfoFormat("[STATIC-HANDLER]: #0 {1} is not included", t);
}
}
}
}
#endregion local static state
#region local instance state
/// <summary>
/// This routine loads all of the handlers discovered during
/// instance initialization.
/// A table of all loaded and successfully constructed handlers
/// is built, and this table is then used by the constructor to
/// initialize each of the handlers in turn.
/// NOTE: The loading process does not automatically imply that
/// the handler has registered any kind of an interface, that
/// may be (optionally) done by the handler either during
/// construction, or during initialization.
///
/// I was not able to make this code work within a constructor
/// so it is isolated within this method.
/// </summary>
private void LoadHandlers()
{
lock (handlers)
{
if (!handlersLoaded)
{
ConstructorInfo ci;
Object ht;
foreach (Type t in classes)
{
try
{
ci = t.GetConstructor(parms);
ht = ci.Invoke(args);
handlers.Add((IRest)ht);
}
catch (Exception e)
{
Rest.Log.WarnFormat("{0} Unable to load {1} : {2}", MsgId, t, e.Message);
}
}
handlersLoaded = true;
}
}
}
#endregion local instance state
#region overriding properties
// These properties override definitions
// in the base class.
// Name is used to differentiate the message header.
public override string Name
{
get { return "HANDLER"; }
}
// Used to partition the .ini configuration space.
public override string ConfigName
{
get { return "RestHandler"; }
}
// We have to rename these because we want
// to be able to share the values with other
// classes in our assembly and the base
// names are protected.
public string MsgId
{
get { return base.MsgID; }
}
public string RequestId
{
get { return base.RequestID; }
}
#endregion overriding properties
#region overriding methods
/// <summary>
/// This method is called by OpenSimMain immediately after loading the
/// plugin and after basic server setup, but before running any server commands.
/// </summary>
/// <remarks>
/// Note that entries MUST be added to the active configuration files before
/// the plugin can be enabled.
/// </remarks>
public override void Initialise(OpenSimBase openSim)
{
try
{
// This plugin will only be enabled if the broader
// REST plugin mechanism is enabled.
//Rest.Log.InfoFormat("{0} Plugin is initializing", MsgId);
base.Initialise(openSim);
// IsEnabled is implemented by the base class and
// reflects an overall RestPlugin status
if (!IsEnabled)
{
//Rest.Log.WarnFormat("{0} Plugins are disabled", MsgId);
return;
}
Rest.Log.InfoFormat("{0} Rest <{1}> plugin will be enabled", MsgId, Name);
Rest.Log.InfoFormat("{0} Configuration parameters read from <{1}>", MsgId, ConfigName);
// These are stored in static variables to make
// them easy to reach from anywhere in the assembly.
Rest.main = openSim;
if (Rest.main == null)
throw new Exception("OpenSim base pointer is null");
Rest.Plugin = this;
Rest.Config = Config;
Rest.Prefix = Prefix;
Rest.GodKey = GodKey;
Rest.Authenticate = Rest.Config.GetBoolean("authenticate", Rest.Authenticate);
Rest.Scheme = Rest.Config.GetString("auth-scheme", Rest.Scheme);
Rest.Secure = Rest.Config.GetBoolean("secured", Rest.Secure);
Rest.ExtendedEscape = Rest.Config.GetBoolean("extended-escape", Rest.ExtendedEscape);
Rest.Realm = Rest.Config.GetString("realm", Rest.Realm);
Rest.DumpAsset = Rest.Config.GetBoolean("dump-asset", Rest.DumpAsset);
Rest.Fill = Rest.Config.GetBoolean("path-fill", Rest.Fill);
Rest.DumpLineSize = Rest.Config.GetInt("dump-line-size", Rest.DumpLineSize);
Rest.FlushEnabled = Rest.Config.GetBoolean("flush-on-error", Rest.FlushEnabled);
// Note: Odd spacing is required in the following strings
Rest.Log.InfoFormat("{0} Authentication is {1}required", MsgId,
(Rest.Authenticate ? "" : "not "));
Rest.Log.InfoFormat("{0} Security is {1}enabled", MsgId,
(Rest.Secure ? "" : "not "));
Rest.Log.InfoFormat("{0} Extended URI escape processing is {1}enabled", MsgId,
(Rest.ExtendedEscape ? "" : "not "));
Rest.Log.InfoFormat("{0} Dumping of asset data is {1}enabled", MsgId,
(Rest.DumpAsset ? "" : "not "));
// The supplied prefix MUST be absolute
if (Rest.Prefix.Substring(0,1) != Rest.UrlPathSeparator)
{
Rest.Log.WarnFormat("{0} Prefix <{1}> is not absolute and must be", MsgId, Rest.Prefix);
Rest.Log.InfoFormat("{0} Prefix changed to </{1}>", MsgId, Rest.Prefix);
Rest.Prefix = String.Format("{0}{1}", Rest.UrlPathSeparator, Rest.Prefix);
}
// If data dumping is requested, report on the chosen line
// length.
if (Rest.DumpAsset)
{
Rest.Log.InfoFormat("{0} Dump {1} bytes per line", MsgId, Rest.DumpLineSize);
}
// Load all of the handlers present in the
// assembly
// In principle, as we're an application plug-in,
// most of what needs to be done could be done using
// static resources, however the Open Sim plug-in
// model makes this an instance, so that's what we
// need to be.
// There is only one Communications manager per
// server, and by inference, only one each of the
// user, asset, and inventory servers. So we can cache
// those using a static initializer.
// We move all of this processing off to another
// services class to minimize overlap between function
// and infrastructure.
LoadHandlers();
// The intention of a post construction initializer
// is to allow for setup that is dependent upon other
// activities outside of the agency.
foreach (IRest handler in handlers)
{
try
{
handler.Initialize();
}
catch (Exception e)
{
Rest.Log.ErrorFormat("{0} initialization error: {1}", MsgId, e.Message);
}
}
// Now that everything is setup we can proceed to
// add THIS agent to the HTTP server's handler list
// FIXME: If this code is ever to be re-enabled (most of it is disabled already) then this will
// have to be handled through the AddHttpHandler interface.
// if (!AddAgentHandler(Rest.Name,this))
// {
// Rest.Log.ErrorFormat("{0} Unable to activate handler interface", MsgId);
// foreach (IRest handler in handlers)
// {
// handler.Close();
// }
// }
}
catch (Exception e)
{
Rest.Log.ErrorFormat("{0} Plugin initialization has failed: {1}", MsgId, e.Message);
}
}
/// <summary>
/// In the interests of efficiency, and because we cannot determine whether
/// or not this instance will actually be harvested, we clobber the only
/// anchoring reference to the working state for this plug-in. What the
/// call to close does is irrelevant to this class beyond knowing that it
/// can nullify the reference when it returns.
/// To make sure everything is copacetic we make sure the primary interface
/// is disabled by deleting the handler from the HTTP server tables.
/// </summary>
public override void Close()
{
Rest.Log.InfoFormat("{0} Plugin is terminating", MsgId);
// FIXME: If this code is ever to be re-enabled (most of it is disabled already) then this will
// have to be handled through the AddHttpHandler interface.
// try
// {
// RemoveAgentHandler(Rest.Name, this);
// }
// catch (KeyNotFoundException){}
foreach (IRest handler in handlers)
{
handler.Close();
}
}
#endregion overriding methods
#region interface methods
/// <summary>
/// This method is called by the HTTP server to match an incoming
/// request. It scans all of the strings registered by the
/// underlying handlers and looks for the best match. It returns
/// true if a match is found.
/// The matching process could be made arbitrarily complex.
/// Note: The match is case-insensitive.
/// </summary>
public bool Match(OSHttpRequest request, OSHttpResponse response)
{
string path = request.RawUrl.ToLower();
// Rest.Log.DebugFormat("{0} Match ENTRY", MsgId);
try
{
foreach (string key in pathHandlers.Keys)
{
// Rest.Log.DebugFormat("{0} Match testing {1} against agent prefix <{2}>", MsgId, path, key);
// Note that Match will not necessarily find the handler that will
// actually be used - it does no test for the "closest" fit. It
// simply reflects that at least one possible handler exists.
if (path.StartsWith(key))
{
// Rest.Log.DebugFormat("{0} Matched prefix <{1}>", MsgId, key);
// This apparently odd evaluation is needed to prevent a match
// on anything other than a URI token boundary. Otherwise we
// may match on URL's that were not intended for this handler.
return (path.Length == key.Length ||
path.Substring(key.Length, 1) == Rest.UrlPathSeparator);
}
}
path = String.Format("{0}{1}{2}", request.HttpMethod, Rest.UrlMethodSeparator, path);
foreach (string key in streamHandlers.Keys)
{
// Rest.Log.DebugFormat("{0} Match testing {1} against stream prefix <{2}>", MsgId, path, key);
// Note that Match will not necessarily find the handler that will
// actually be used - it does no test for the "closest" fit. It
// simply reflects that at least one possible handler exists.
if (path.StartsWith(key))
{
// Rest.Log.DebugFormat("{0} Matched prefix <{1}>", MsgId, key);
// This apparently odd evaluation is needed to prevent a match
// on anything other than a URI token boundary. Otherwise we
// may match on URL's that were not intended for this handler.
return (path.Length == key.Length ||
path.Substring(key.Length, 1) == Rest.UrlPathSeparator);
}
}
}
catch (Exception e)
{
Rest.Log.ErrorFormat("{0} matching exception for path <{1}> : {2}", MsgId, path, e.Message);
}
return false;
}
/// <summary>
/// This is called by the HTTP server once the handler has indicated
/// that it is able to handle the request.
/// Preconditions:
/// [1] request != null and is a valid request object
/// [2] response != null and is a valid response object
/// Behavior is undefined if preconditions are not satisfied.
/// </summary>
public bool Handle(OSHttpRequest request, OSHttpResponse response)
{
bool handled;
base.MsgID = base.RequestID;
// Debug only
if (Rest.DEBUG)
{
Rest.Log.DebugFormat("{0} ENTRY", MsgId);
Rest.Log.DebugFormat("{0} Agent: {1}", MsgId, request.UserAgent);
Rest.Log.DebugFormat("{0} Method: {1}", MsgId, request.HttpMethod);
for (int i = 0; i < request.Headers.Count; i++)
{
Rest.Log.DebugFormat("{0} Header [{1}] : <{2}> = <{3}>",
MsgId, i, request.Headers.GetKey(i), request.Headers.Get(i));
}
Rest.Log.DebugFormat("{0} URI: {1}", MsgId, request.RawUrl);
}
// If a path handler worked we're done, otherwise try any
// available stream handlers too.
try
{
handled = (FindPathHandler(request, response) ||
FindStreamHandler(request, response));
}
catch (Exception e)
{
// A raw exception indicates that something we weren't expecting has
// happened. This should always reflect a shortcoming in the plugin,
// or a failure to satisfy the preconditions. It should not reflect
// an error in the request itself. Under such circumstances the state
// of the request cannot be determined and we are obliged to mark it
// as 'handled'.
Rest.Log.ErrorFormat("{0} Plugin error: {1}", MsgId, e.Message);
handled = true;
}
Rest.Log.DebugFormat("{0} EXIT", MsgId);
return handled;
}
#endregion interface methods
/// <summary>
/// If there is a stream handler registered that can handle the
/// request, then fine. If the request is not matched, do
/// nothing.
/// Note: The selection is case-insensitive
/// </summary>
private bool FindStreamHandler(OSHttpRequest request, OSHttpResponse response)
{
RequestData rdata = new RequestData(request, response, String.Empty);
string bestMatch = String.Empty;
string path = String.Format("{0}:{1}", rdata.method, rdata.path).ToLower();
Rest.Log.DebugFormat("{0} Checking for stream handler for <{1}>", MsgId, path);
if (!IsEnabled)
{
return false;
}
foreach (string pattern in streamHandlers.Keys)
{
if (path.StartsWith(pattern))
{
if (pattern.Length > bestMatch.Length)
{
bestMatch = pattern;
}
}
}
// Handle using the best match available
if (bestMatch.Length > 0)
{
Rest.Log.DebugFormat("{0} Stream-based handler matched with <{1}>", MsgId, bestMatch);
RestStreamHandler handler = streamHandlers[bestMatch];
rdata.buffer = handler.Handle(rdata.path, rdata.request.InputStream, rdata.request, rdata.response);
rdata.AddHeader(rdata.response.ContentType,handler.ContentType);
rdata.Respond("FindStreamHandler Completion");
}
return rdata.handled;
}
/// <summary>
/// Add a stream handler for the designated HTTP method and path prefix.
/// If the handler is not enabled, the request is ignored. If the path
/// does not start with the REST prefix, it is added. If method-qualified
/// path has not already been registered, the method is added to the active
/// handler table.
/// </summary>
public void AddStreamHandler(string httpMethod, string path, RestMethod method)
{
if (!IsEnabled)
{
return;
}
if (!path.StartsWith(Rest.Prefix))
{
path = String.Format("{0}{1}", Rest.Prefix, path);
}
path = String.Format("{0}{1}{2}", httpMethod, Rest.UrlMethodSeparator, path);
// Conditionally add to the list
if (!streamHandlers.ContainsKey(path))
{
streamHandlers.Add(path, new RestStreamHandler(httpMethod, path, method));
Rest.Log.DebugFormat("{0} Added handler for {1}", MsgId, path);
}
else
{
Rest.Log.WarnFormat("{0} Ignoring duplicate handler for {1}", MsgId, path);
}
}
/// <summary>
/// Given the supplied request/response, if the handler is enabled, the inbound
/// information is used to match an entry in the active path handler tables, using
/// the method-qualified path information. If a match is found, then the handler is
/// invoked. The result is the boolean result of the handler, or false if no
/// handler was located. The boolean indicates whether or not the request has been
/// handled, not whether or not the request was successful - that information is in
/// the response.
/// Note: The selection process is case-insensitive
/// </summary>
internal bool FindPathHandler(OSHttpRequest request, OSHttpResponse response)
{
RequestData rdata = null;
string bestMatch = null;
if (!IsEnabled)
{
return false;
}
// Conditionally add to the list
Rest.Log.DebugFormat("{0} Checking for path handler for <{1}>", MsgId, request.RawUrl);
foreach (string pattern in pathHandlers.Keys)
{
if (request.RawUrl.ToLower().StartsWith(pattern))
{
if (String.IsNullOrEmpty(bestMatch) || pattern.Length > bestMatch.Length)
{
bestMatch = pattern;
}
}
}
if (!String.IsNullOrEmpty(bestMatch))
{
rdata = pathAllocators[bestMatch](request, response, bestMatch);
Rest.Log.DebugFormat("{0} Path based REST handler matched with <{1}>", MsgId, bestMatch);
try
{
pathHandlers[bestMatch](rdata);
}
// A plugin generated error indicates a request-related error
// that has been handled by the plugin.
catch (RestException r)
{
Rest.Log.WarnFormat("{0} Request failed: {1}", MsgId, r.Message);
}
}
return (rdata == null) ? false : rdata.handled;
}
/// <summary>
/// A method handler and a request allocator are stored using the designated
/// path as a key. If an entry already exists, it is replaced by the new one.
/// </summary>
public void AddPathHandler(RestMethodHandler mh, string path, RestMethodAllocator ra)
{
if (!IsEnabled)
{
return;
}
if (pathHandlers.ContainsKey(path))
{
Rest.Log.DebugFormat("{0} Replacing handler for <${1}>", MsgId, path);
pathHandlers.Remove(path);
}
if (pathAllocators.ContainsKey(path))
{
Rest.Log.DebugFormat("{0} Replacing allocator for <${1}>", MsgId, path);
pathAllocators.Remove(path);
}
Rest.Log.DebugFormat("{0} Adding path handler for {1}", MsgId, path);
pathHandlers.Add(path, mh);
pathAllocators.Add(path, ra);
}
}
}

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@ -1,246 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
public class RestTestServices : IRest
{
private bool enabled = false;
private string qPrefix = "test";
// A simple constructor is used to handle any once-only
// initialization of working classes.
public RestTestServices()
{
Rest.Log.InfoFormat("{0} Test services initializing", MsgId);
Rest.Log.InfoFormat("{0} Using REST Implementation Version {1}", MsgId, Rest.Version);
// If a relative path was specified, make it absolute by adding
// the standard prefix, e.g. /admin
if (!qPrefix.StartsWith(Rest.UrlPathSeparator))
{
Rest.Log.InfoFormat("{0} Domain is relative, adding absolute prefix", MsgId);
qPrefix = String.Format("{0}{1}{2}", Rest.Prefix, Rest.UrlPathSeparator, qPrefix);
Rest.Log.InfoFormat("{0} Domain is now <{1}>", MsgId, qPrefix);
}
// Load test cases
loadTests();
foreach (ITest test in tests)
{
test.Initialize();
}
// Register interface
Rest.Plugin.AddPathHandler(DoTests,qPrefix,Allocate);
// Activate
enabled = true;
Rest.Log.InfoFormat("{0} Test services initialization complete", MsgId);
}
// Post-construction, pre-enabled initialization opportunity
// Not currently exploited.
public void Initialize()
{
}
// Called by the plug-in to halt REST processing. Local processing is
// disabled, and control blocks until all current processing has
// completed. No new processing will be started
public void Close()
{
enabled = false;
foreach (ITest test in tests)
{
test.Close();
}
Rest.Log.InfoFormat("{0} Test services closing down", MsgId);
}
// Properties
internal string MsgId
{
get { return Rest.MsgId; }
}
#region Interface
private RequestData Allocate(OSHttpRequest request, OSHttpResponse response, string prefix)
{
return new RequestData(request, response, prefix);
}
// Inventory Handler
private void DoTests(RequestData rdata)
{
if (!enabled)
return;
// Now that we know this is a serious attempt to
// access inventory data, we should find out who
// is asking, and make sure they are authorized
// to do so. We need to validate the caller's
// identity before revealing anything about the
// status quo. Authenticate throws an exception
// via Fail if no identity information is present.
//
// With the present HTTP server we can't use the
// builtin authentication mechanisms because they
// would be enforced for all in-bound requests.
// Instead we look at the headers ourselves and
// handle authentication directly.
try
{
if (!rdata.IsAuthenticated)
{
rdata.Fail(Rest.HttpStatusCodeNotAuthorized,
String.Format("user \"{0}\" could not be authenticated", rdata.userName));
}
}
catch (RestException e)
{
if (e.statusCode == Rest.HttpStatusCodeNotAuthorized)
{
Rest.Log.WarnFormat("{0} User not authenticated", MsgId);
Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization"));
}
else
{
Rest.Log.ErrorFormat("{0} User authentication failed", MsgId);
Rest.Log.DebugFormat("{0} Authorization header: {1}", MsgId, rdata.request.Headers.Get("Authorization"));
}
throw (e);
}
// Check that a test was specified
if (rdata.Parameters.Length < 1)
{
Rest.Log.DebugFormat("{0} Insufficient parameters", MsgId);
rdata.Fail(Rest.HttpStatusCodeBadRequest, "not enough parameters");
}
// Select the test
foreach (ITest test in tests)
{
if (!rdata.handled)
test.Execute(rdata);
}
}
#endregion Interface
private static bool testsLoaded = false;
private static List<Type> classes = new List<Type>();
private static List<ITest> tests = new List<ITest>();
private static Type[] parms = new Type[0];
private static Object[] args = new Object[0];
static RestTestServices()
{
Module[] mods = Assembly.GetExecutingAssembly().GetModules();
foreach (Module m in mods)
{
Type[] types = m.GetTypes();
foreach (Type t in types)
{
try
{
if (t.GetInterface("ITest") != null)
{
classes.Add(t);
}
}
catch (Exception e)
{
Rest.Log.WarnFormat("[STATIC-TEST] Unable to include test {0} : {1}", t, e.Message);
}
}
}
}
/// <summary>
/// This routine loads all of the handlers discovered during
/// instance initialization. Each handler is responsible for
/// registering itself with this handler.
/// I was not able to make this code work in a constructor.
/// </summary>
private void loadTests()
{
lock (tests)
{
if (!testsLoaded)
{
ConstructorInfo ci;
Object ht;
foreach (Type t in classes)
{
try
{
if (t.GetInterface("ITest") != null)
{
ci = t.GetConstructor(parms);
ht = ci.Invoke(args);
tests.Add((ITest)ht);
Rest.Log.InfoFormat("{0} Test {1} added", MsgId, t);
}
}
catch (Exception e)
{
Rest.Log.WarnFormat("{0} Unable to load test {1} : {2}", MsgId, t, e.Message);
}
}
testsLoaded = true;
}
}
}
}
}

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@ -1,46 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.ApplicationPlugins.Rest.Inventory
{
/// <summary>
/// This interface represents the boundary between the general purpose
/// REST plugin handling, and the functionally specific handlers. The
/// handler knows only to initialzie and terminate all such handlers
/// that it finds.
/// </summary>
internal interface ITest
{
void Initialize();
void Execute(RequestData rdata);
void Close();
}
}

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@ -1,204 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
{
public class Remote : ITest
{
private static readonly int PARM_TESTID = 0;
private static readonly int PARM_COMMAND = 1;
private static readonly int PARM_MOVE_AVATAR = 2;
private static readonly int PARM_MOVE_X = 3;
private static readonly int PARM_MOVE_Y = 4;
private static readonly int PARM_MOVE_Z = 5;
private bool enabled = false;
// No constructor code is required.
public Remote()
{
Rest.Log.InfoFormat("{0} Remote services constructor", MsgId);
}
// Post-construction, pre-enabled initialization opportunity
// Not currently exploited.
public void Initialize()
{
enabled = true;
Rest.Log.InfoFormat("{0} Remote services initialized", MsgId);
}
// Called by the plug-in to halt REST processing. Local processing is
// disabled, and control blocks until all current processing has
// completed. No new processing will be started
public void Close()
{
enabled = false;
Rest.Log.InfoFormat("{0} Remote services closing down", MsgId);
}
// Properties
internal string MsgId
{
get { return Rest.MsgId; }
}
// Remote Handler
// Key information of interest here is the Parameters array, each
// entry represents an element of the URI, with element zero being
// the
public void Execute(RequestData rdata)
{
if (!enabled) return;
// If we can't relate to what's there, leave it for others.
if (rdata.Parameters.Length == 0 || rdata.Parameters[PARM_TESTID] != "remote")
return;
Rest.Log.DebugFormat("{0} REST Remote handler ENTRY", MsgId);
// Remove the prefix and what's left are the parameters. If we don't have
// the parameters we need, fail the request. Parameters do NOT include
// any supplied query values.
if (rdata.Parameters.Length > 1)
{
switch (rdata.Parameters[PARM_COMMAND].ToLower())
{
case "move" :
DoMove(rdata);
break;
default :
DoHelp(rdata);
break;
}
}
else
{
DoHelp(rdata);
}
}
private void DoHelp(RequestData rdata)
{
rdata.body = Help;
rdata.Complete();
rdata.Respond("Help");
}
private void DoMove(RequestData rdata)
{
if (rdata.Parameters.Length < 6)
{
Rest.Log.WarnFormat("{0} Move: No movement information provided", MsgId);
rdata.Fail(Rest.HttpStatusCodeBadRequest, "no movement information provided");
}
else
{
string[] names = rdata.Parameters[PARM_MOVE_AVATAR].Split(Rest.CA_SPACE);
ScenePresence presence = null;
Scene scene = null;
if (names.Length != 2)
{
rdata.Fail(Rest.HttpStatusCodeBadRequest,
String.Format("invalid avatar name: <{0}>",rdata.Parameters[PARM_MOVE_AVATAR]));
}
Rest.Log.WarnFormat("{0} '{1}' command received for {2} {3}",
MsgId, rdata.Parameters[0], names[0], names[1]);
// The first parameter should be an avatar name, look for the
// avatar in the known regions first.
Rest.main.SceneManager.ForEachScene(delegate(Scene s)
{
s.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (sp.Firstname == names[0] && sp.Lastname == names[1])
{
scene = s;
presence = sp;
}
});
});
if (presence != null)
{
Rest.Log.DebugFormat("{0} Move : Avatar {1} located in region {2}",
MsgId, rdata.Parameters[PARM_MOVE_AVATAR], scene.RegionInfo.RegionName);
try
{
float x = Convert.ToSingle(rdata.Parameters[PARM_MOVE_X]);
float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]);
float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]);
Vector3 vector = new Vector3(x, y, z);
presence.MoveToTarget(vector, false, false);
}
catch (Exception e)
{
rdata.Fail(Rest.HttpStatusCodeBadRequest,
String.Format("invalid parameters: {0}", e.Message));
}
}
else
{
rdata.Fail(Rest.HttpStatusCodeBadRequest,
String.Format("avatar {0} not present", rdata.Parameters[PARM_MOVE_AVATAR]));
}
rdata.Complete();
rdata.Respond("OK");
}
}
private static readonly string Help =
"<html>"
+ "<head><title>Remote Command Usage</title></head>"
+ "<body>"
+ "<p>Supported commands are:</p>"
+ "<dl>"
+ "<dt>move/avatar-name/x/y/z</dt>"
+ "<dd>moves the specified avatar to another location</dd>"
+ "</dl>"
+ "</body>"
+ "</html>"
;
}
}

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@ -1,228 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Xml.Serialization;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.ApplicationPlugins.Rest.Regions
{
public partial class RestRegionPlugin : RestPlugin
{
#region GET methods
public string GetHandler(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// foreach (string h in httpRequest.Headers.AllKeys)
// foreach (string v in httpRequest.Headers.GetValues(h))
// m_log.DebugFormat("{0} IsGod: {1} -> {2}", MsgID, h, v);
MsgID = RequestID;
m_log.DebugFormat("{0} GET path {1} param {2}", MsgID, path, param);
try
{
// param empty: regions list
if (String.IsNullOrEmpty(param)) return GetHandlerRegions(httpResponse);
// param not empty: specific region
return GetHandlerRegion(httpResponse, param);
}
catch (Exception e)
{
return Failure(httpResponse, OSHttpStatusCode.ServerErrorInternalError, "GET", e);
}
}
public string GetHandlerRegions(IOSHttpResponse httpResponse)
{
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());
rxw.WriteStartElement(String.Empty, "regions", String.Empty);
foreach (Scene s in App.SceneManager.Scenes)
{
rxw.WriteStartElement(String.Empty, "uuid", String.Empty);
rxw.WriteString(s.RegionInfo.RegionID.ToString());
rxw.WriteEndElement();
}
rxw.WriteEndElement();
return rxw.ToString();
}
protected string ShortRegionInfo(string key, string value)
{
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());
if (String.IsNullOrEmpty(value) ||
String.IsNullOrEmpty(key)) return null;
rxw.WriteStartElement(String.Empty, "region", String.Empty);
rxw.WriteStartElement(String.Empty, key, String.Empty);
rxw.WriteString(value);
rxw.WriteEndDocument();
return rxw.ToString();
}
public string GetHandlerRegion(IOSHttpResponse httpResponse, string param)
{
// be resilient and don't get confused by a terminating '/'
param = param.TrimEnd(new char[]{'/'});
string[] comps = param.Split('/');
UUID regionID = (UUID)comps[0];
m_log.DebugFormat("{0} GET region UUID {1}", MsgID, regionID.ToString());
if (UUID.Zero == regionID) throw new Exception("missing region ID");
Scene scene = null;
App.SceneManager.TryGetScene(regionID, out scene);
if (null == scene) return Failure(httpResponse, OSHttpStatusCode.ClientErrorNotFound,
"GET", "cannot find region {0}", regionID.ToString());
RegionDetails details = new RegionDetails(scene.RegionInfo);
// m_log.DebugFormat("{0} GET comps {1}", MsgID, comps.Length);
// for (int i = 0; i < comps.Length; i++) m_log.DebugFormat("{0} GET comps[{1}] >{2}<", MsgID, i, comps[i]);
if (1 == comps.Length)
{
// complete region details requested
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());
XmlSerializer xs = new XmlSerializer(typeof(RegionDetails));
xs.Serialize(rxw, details, _xmlNs);
return rxw.ToString();
}
if (2 == comps.Length)
{
string resp = ShortRegionInfo(comps[1], details[comps[1]]);
if (null != resp) return resp;
// m_log.DebugFormat("{0} GET comps advanced: >{1}<", MsgID, comps[1]);
// check for {terrain,stats,prims}
switch (comps[1].ToLower())
{
case "terrain":
return RegionTerrain(httpResponse, scene);
case "stats":
return RegionStats(httpResponse, scene);
case "prims":
return RegionPrims(httpResponse, scene, Vector3.Zero, Vector3.Zero);
}
}
if (3 == comps.Length)
{
switch (comps[1].ToLower())
{
case "prims":
string[] subregion = comps[2].Split(',');
if (subregion.Length == 6)
{
Vector3 min, max;
try
{
min = new Vector3((float)Double.Parse(subregion[0], Culture.NumberFormatInfo), (float)Double.Parse(subregion[1], Culture.NumberFormatInfo), (float)Double.Parse(subregion[2], Culture.NumberFormatInfo));
max = new Vector3((float)Double.Parse(subregion[3], Culture.NumberFormatInfo), (float)Double.Parse(subregion[4], Culture.NumberFormatInfo), (float)Double.Parse(subregion[5], Culture.NumberFormatInfo));
}
catch (Exception)
{
return Failure(httpResponse, OSHttpStatusCode.ClientErrorBadRequest,
"GET", "invalid subregion parameter");
}
return RegionPrims(httpResponse, scene, min, max);
}
else
{
return Failure(httpResponse, OSHttpStatusCode.ClientErrorBadRequest,
"GET", "invalid subregion parameter");
}
}
}
return Failure(httpResponse, OSHttpStatusCode.ClientErrorBadRequest,
"GET", "too many parameters {0}", param);
}
#endregion GET methods
protected string RegionTerrain(IOSHttpResponse httpResponse, Scene scene)
{
httpResponse.SendChunked = true;
httpResponse.ContentType = "text/xml";
return scene.Heightmap.SaveToXmlString();
//return Failure(httpResponse, OSHttpStatusCode.ServerErrorNotImplemented,
// "GET", "terrain not implemented");
}
protected string RegionStats(IOSHttpResponse httpResponse, Scene scene)
{
int users = scene.GetRootAgentCount();
int objects = scene.Entities.Count - users;
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());
rxw.WriteStartElement(String.Empty, "region", String.Empty);
rxw.WriteStartElement(String.Empty, "stats", String.Empty);
rxw.WriteStartElement(String.Empty, "users", String.Empty);
rxw.WriteString(users.ToString());
rxw.WriteEndElement();
rxw.WriteStartElement(String.Empty, "objects", String.Empty);
rxw.WriteString(objects.ToString());
rxw.WriteEndElement();
rxw.WriteEndDocument();
return rxw.ToString();
}
protected string RegionPrims(IOSHttpResponse httpResponse, Scene scene, Vector3 min, Vector3 max)
{
httpResponse.SendChunked = true;
httpResponse.ContentType = "text/xml";
IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
if (serialiser != null)
serialiser.SavePrimsToXml2(scene, new StreamWriter(httpResponse.OutputStream), min, max);
return "";
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Xml.Serialization;
using OpenMetaverse;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.ApplicationPlugins.Rest.Regions
{
public partial class RestRegionPlugin : RestPlugin
{
#region GET methods
public string GetRegionInfoHandler(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// foreach (string h in httpRequest.Headers.AllKeys)
// foreach (string v in httpRequest.Headers.GetValues(h))
// m_log.DebugFormat("{0} IsGod: {1} -> {2}", MsgID, h, v);
MsgID = RequestID;
m_log.DebugFormat("{0} GET path {1} param {2}", MsgID, path, param);
try
{
// param empty: regions list
// if (String.IsNullOrEmpty(param))
return GetRegionInfoHandlerRegions(httpResponse);
// // param not empty: specific region
// return GetRegionInfoHandlerRegion(httpResponse, param);
}
catch (Exception e)
{
return Failure(httpResponse, OSHttpStatusCode.ServerErrorInternalError, "GET", e);
}
}
public string GetRegionInfoHandlerRegions(IOSHttpResponse httpResponse)
{
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());
// regions info
rxw.WriteStartElement(String.Empty, "regions", String.Empty);
{
// regions info: number of regions
rxw.WriteStartAttribute(String.Empty, "number", String.Empty);
rxw.WriteValue(App.SceneManager.Scenes.Count);
rxw.WriteEndAttribute();
// regions info: max number of regions
rxw.WriteStartAttribute(String.Empty, "max", String.Empty);
if (App.ConfigSource.Source.Configs["RemoteAdmin"] != null)
{
rxw.WriteValue(App.ConfigSource.Source.Configs["RemoteAdmin"].GetInt("region_limit", -1));
}
else
{
rxw.WriteValue(-1);
}
rxw.WriteEndAttribute();
// regions info: region
foreach (Scene s in App.SceneManager.Scenes)
{
rxw.WriteStartElement(String.Empty, "region", String.Empty);
rxw.WriteStartAttribute(String.Empty, "uuid", String.Empty);
rxw.WriteString(s.RegionInfo.RegionID.ToString());
rxw.WriteEndAttribute();
rxw.WriteStartAttribute(String.Empty, "name", String.Empty);
rxw.WriteString(s.RegionInfo.RegionName);
rxw.WriteEndAttribute();
rxw.WriteStartAttribute(String.Empty, "x", String.Empty);
rxw.WriteValue(s.RegionInfo.RegionLocX);
rxw.WriteEndAttribute();
rxw.WriteStartAttribute(String.Empty, "y", String.Empty);
rxw.WriteValue(s.RegionInfo.RegionLocY);
rxw.WriteEndAttribute();
rxw.WriteStartAttribute(String.Empty, "external_hostname", String.Empty);
rxw.WriteString(s.RegionInfo.ExternalHostName);
rxw.WriteEndAttribute();
rxw.WriteStartAttribute(String.Empty, "ip", String.Empty);
rxw.WriteString(s.RegionInfo.InternalEndPoint.ToString());
rxw.WriteEndAttribute();
int users = s.GetRootAgentCount();
rxw.WriteStartAttribute(String.Empty, "avatars", String.Empty);
rxw.WriteValue(users);
rxw.WriteEndAttribute();
rxw.WriteStartAttribute(String.Empty, "objects", String.Empty);
rxw.WriteValue(s.Entities.Count - users);
rxw.WriteEndAttribute();
rxw.WriteEndElement();
}
}
return rxw.ToString();
}
#endregion GET methods
}
}

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@ -1,122 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using OpenMetaverse;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.ApplicationPlugins.Rest.Regions
{
public partial class RestRegionPlugin : RestPlugin
{
#region POST methods
public string PostHandler(string request, string path, string param,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// foreach (string h in httpRequest.Headers.AllKeys)
// foreach (string v in httpRequest.Headers.GetValues(h))
// m_log.DebugFormat("{0} IsGod: {1} -> {2}", MsgID, h, v);
MsgID = RequestID;
m_log.DebugFormat("{0} POST path {1} param {2}", MsgID, path, param);
try
{
// param empty: new region post
if (!IsGod(httpRequest))
// XXX: this needs to be turned into a FailureUnauthorized(...)
return Failure(httpResponse, OSHttpStatusCode.ClientErrorUnauthorized,
"GET", "you are not god");
if (String.IsNullOrEmpty(param)) return CreateRegion(httpRequest, httpResponse);
// Parse region ID and other parameters
param = param.TrimEnd(new char[] {'/'});
string[] comps = param.Split('/');
UUID regionID = (UUID) comps[0];
m_log.DebugFormat("{0} POST region UUID {1}", MsgID, regionID.ToString());
if (UUID.Zero == regionID) throw new Exception("missing region ID");
Scene scene = null;
App.SceneManager.TryGetScene(regionID, out scene);
if (null == scene)
return Failure(httpResponse, OSHttpStatusCode.ClientErrorNotFound,
"POST", "cannot find region {0}", regionID.ToString());
if (2 == comps.Length)
{
// check for {prims}
switch (comps[1].ToLower())
{
case "prims":
return LoadPrims(request, httpRequest, httpResponse, scene);
}
}
return Failure(httpResponse, OSHttpStatusCode.ClientErrorNotFound,
"POST", "url {0} not supported", param);
}
catch (Exception e)
{
return Failure(httpResponse, OSHttpStatusCode.ServerErrorInternalError, "POST", e);
}
}
public string CreateRegion(IOSHttpRequest request, IOSHttpResponse response)
{
RestXmlWriter rxw = new RestXmlWriter(new StringWriter());
rxw.WriteStartElement(String.Empty, "regions", String.Empty);
foreach (Scene s in App.SceneManager.Scenes)
{
rxw.WriteStartElement(String.Empty, "uuid", String.Empty);
rxw.WriteString(s.RegionInfo.RegionID.ToString());
rxw.WriteEndElement();
}
rxw.WriteEndElement();
return rxw.ToString();
}
public string LoadPrims(string requestBody, IOSHttpRequest request, IOSHttpResponse response, Scene scene)
{
IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>();
if (serialiser != null)
serialiser.LoadPrimsFromXml2(scene, new StringReader(requestBody), true);
return "";
}
#endregion POST methods
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Xml.Serialization;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.ApplicationPlugins.Rest.Regions
{
[XmlRoot(ElementName="region", IsNullable = false)]
public class RegionDetails
{
public string region_name;
public string region_id;
public uint region_x;
public uint region_y;
public string region_owner;
public string region_owner_id;
public uint region_http_port;
public uint region_port;
public string region_server_uri;
public string region_external_hostname;
public RegionDetails()
{
}
public RegionDetails(RegionInfo regInfo)
{
region_name = regInfo.RegionName;
region_id = regInfo.RegionID.ToString();
region_x = regInfo.RegionLocX;
region_y = regInfo.RegionLocY;
region_owner_id = regInfo.EstateSettings.EstateOwner.ToString();
region_http_port = regInfo.HttpPort;
region_server_uri = regInfo.ServerURI;
region_external_hostname = regInfo.ExternalHostName;
Uri uri = new Uri(region_server_uri);
region_port = (uint)uri.Port;
}
public string this[string idx]
{
get
{
switch (idx.ToLower())
{
case "name":
return region_name;
case "id":
return region_id;
case "location":
return String.Format("<x>{0}</x><y>{1}</y>", region_x, region_y);
case "owner":
return region_owner;
case "owner_id":
return region_owner_id;
case "http_port":
return region_http_port.ToString();
case "server_uri":
return region_server_uri;
case "external_hostname":
case "hostname":
return region_external_hostname;
default:
return null;
}
}
}
}
}

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<Addin id="OpenSim.ApplicationPlugins.Rest.Regions" version="0.1">
<Runtime>
<Import assembly="OpenSim.ApplicationPlugins.Rest.Regions.dll"/>
</Runtime>
<Dependencies>
<Addin id="OpenSim" version="0.5" />
</Dependencies>
<Extension path = "/OpenSim/Startup">
<Plugin id="RestRegions" type="OpenSim.ApplicationPlugins.Rest.Regions.RestRegionPlugin" />
</Extension>
</Addin>

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Xml.Serialization;
namespace OpenSim.ApplicationPlugins.Rest.Regions
{
public partial class RestRegionPlugin : RestPlugin
{
private static XmlSerializerNamespaces _xmlNs;
static RestRegionPlugin()
{
_xmlNs = new XmlSerializerNamespaces();
_xmlNs.Add(String.Empty, String.Empty);
}
#region overriding properties
public override string Name
{
get { return "REGION"; }
}
public override string ConfigName
{
get { return "RestRegionPlugin"; }
}
#endregion overriding properties
#region overriding methods
/// <summary>
/// This method is called by OpenSimMain immediately after loading the
/// plugin and after basic server setup, but before running any server commands.
/// </summary>
/// <remarks>
/// Note that entries MUST be added to the active configuration files before
/// the plugin can be enabled.
/// </remarks>
public override void Initialise(OpenSimBase openSim)
{
try
{
base.Initialise(openSim);
if (!IsEnabled)
{
//m_log.WarnFormat("{0} Rest Plugins are disabled", MsgID);
return;
}
m_log.InfoFormat("{0} REST region plugin enabled", MsgID);
// add REST method handlers
AddRestStreamHandler("GET", "/regions/", GetHandler);
AddRestStreamHandler("POST", "/regions/", PostHandler);
AddRestStreamHandler("GET", "/regioninfo/", GetRegionInfoHandler);
}
catch (Exception e)
{
m_log.WarnFormat("{0} Initialization failed: {1}", MsgID, e.Message);
m_log.DebugFormat("{0} Initialization failed: {1}", MsgID, e.ToString());
}
}
public override void Close()
{
}
#endregion overriding methods
}
}

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@ -1,417 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
namespace OpenSim.ApplicationPlugins.Rest
{
public abstract class RestPlugin : IApplicationPlugin
{
#region properties
protected static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IConfig _config; // Configuration source: Rest Plugins
private IConfig _pluginConfig; // Configuration source: Plugin specific
private OpenSimBase _app; // The 'server'
private BaseHttpServer _httpd; // The server's RPC interface
private string _prefix; // URL prefix below
// which all REST URLs
// are living
// private StringWriter _sw = null;
// private RestXmlWriter _xw = null;
private string _godkey;
private int _reqk;
[ThreadStatic]
private static string _threadRequestID = String.Empty;
/// <summary>
/// Return an ever increasing request ID for logging
/// </summary>
protected string RequestID
{
get { return _reqk++.ToString(); }
set { _reqk = Convert.ToInt32(value); }
}
/// <summary>
/// Thread-constant message IDs for logging.
/// </summary>
protected string MsgID
{
get { return String.Format("[REST-{0}] #{1}", Name, _threadRequestID); }
set { _threadRequestID = value; }
}
/// <summary>
/// Returns true if Rest Plugins are enabled.
/// </summary>
public bool PluginsAreEnabled
{
get { return null != _config; }
}
/// <summary>
/// Returns true if specific Rest Plugin is enabled.
/// </summary>
public bool IsEnabled
{
get
{
return (null != _pluginConfig) && _pluginConfig.GetBoolean("enabled", false);
}
}
/// <summary>
/// OpenSimMain application
/// </summary>
public OpenSimBase App
{
get { return _app; }
}
/// <summary>
/// RPC server
/// </summary>
public BaseHttpServer HttpServer
{
get { return _httpd; }
}
/// <summary>
/// URL prefix to use for all REST handlers
/// </summary>
public string Prefix
{
get { return _prefix; }
}
/// <summary>
/// Access to GOD password string
/// </summary>
protected string GodKey
{
get { return _godkey; }
}
/// <summary>
/// Configuration of the plugin
/// </summary>
public IConfig Config
{
get { return _pluginConfig; }
}
/// <summary>
/// Name of the plugin
/// </summary>
public abstract string Name { get; }
/// <summary>
/// Return the config section name
/// </summary>
public abstract string ConfigName { get; }
// public XmlTextWriter XmlWriter
// {
// get
// {
// if (null == _xw)
// {
// _sw = new StringWriter();
// _xw = new RestXmlWriter(_sw);
// _xw.Formatting = Formatting.Indented;
// }
// return _xw;
// }
// }
// public string XmlWriterResult
// {
// get
// {
// _xw.Flush();
// _xw.Close();
// _xw = null;
// return _sw.ToString();
// }
// }
#endregion properties
#region methods
// TODO: required by IPlugin, but likely not at all right
private string m_version = "0.0";
public string Version
{
get { return m_version; }
}
public void Initialise()
{
m_log.Info("[RESTPLUGIN]: " + Name + " cannot be default-initialized!");
throw new PluginNotInitialisedException(Name);
}
/// <summary>
/// This method is called by OpenSimMain immediately after loading the
/// plugin and after basic server setup, but before running any server commands.
/// </summary>
/// <remarks>
/// Note that entries MUST be added to the active configuration files before
/// the plugin can be enabled.
/// </remarks>
public virtual void Initialise(OpenSimBase openSim)
{
RequestID = "0";
MsgID = RequestID;
try
{
if ((_config = openSim.ConfigSource.Source.Configs["RestPlugins"]) == null)
{
m_log.WarnFormat("{0} Rest Plugins not configured", MsgID);
return;
}
if (!_config.GetBoolean("enabled", false))
{
//m_log.WarnFormat("{0} Rest Plugins are disabled", MsgID);
return;
}
_app = openSim;
_httpd = openSim.HttpServer;
// Retrieve GOD key value, if any.
_godkey = _config.GetString("god_key", String.Empty);
// Retrive prefix if any.
_prefix = _config.GetString("prefix", "/admin");
// Get plugin specific config
_pluginConfig = openSim.ConfigSource.Source.Configs[ConfigName];
m_log.InfoFormat("{0} Rest Plugins Enabled", MsgID);
}
catch (Exception e)
{
// we can safely ignore this, as it just means that
// the key lookup in Configs failed, which signals to
// us that noone is interested in our services...they
// don't know what they are missing out on...
// NOTE: Under the present OpenSimulator implementation it is
// not possible for the openSimulator pointer to be null. However
// were the implementation to be changed, this could
// result in a silent initialization failure. Harmless
// except for lack of function and lack of any
// diagnostic indication as to why. The same is true if
// the HTTP server reference is bad.
// We should at least issue a message...
m_log.WarnFormat("{0} Initialization failed: {1}", MsgID, e.Message);
m_log.DebugFormat("{0} Initialization failed: {1}", MsgID, e.ToString());
}
}
public virtual void PostInitialise()
{
}
private List<RestStreamHandler> _handlers = new List<RestStreamHandler>();
private Dictionary<string, IHttpAgentHandler> _agents = new Dictionary<string, IHttpAgentHandler>();
/// <summary>
/// Add a REST stream handler to the underlying HTTP server.
/// </summary>
/// <param name="httpMethod">GET/PUT/POST/DELETE or
/// similar</param>
/// <param name="path">URL prefix</param>
/// <param name="method">RestMethod handler doing the actual work</param>
public virtual void AddRestStreamHandler(string httpMethod, string path, RestMethod method)
{
if (!IsEnabled) return;
if (!path.StartsWith(_prefix))
{
path = String.Format("{0}{1}", _prefix, path);
}
RestStreamHandler h = new RestStreamHandler(httpMethod, path, method);
_httpd.AddStreamHandler(h);
_handlers.Add(h);
m_log.DebugFormat("{0} Added REST handler {1} {2}", MsgID, httpMethod, path);
}
/// <summary>
/// Add a powerful Agent handler to the underlying HTTP
/// server.
/// </summary>
/// <param name="agentName">name of agent handler</param>
/// <param name="handler">agent handler method</param>
/// <returns>false when the plugin is disabled or the agent
/// handler could not be added. Any generated exceptions are
/// allowed to drop through to the caller, i.e. ArgumentException.
/// </returns>
public bool AddAgentHandler(string agentName, IHttpAgentHandler handler)
{
if (!IsEnabled) return false;
_agents.Add(agentName, handler);
// return _httpd.AddAgentHandler(agentName, handler);
return false;
}
/// <summary>
/// Remove a powerful Agent handler from the underlying HTTP
/// server.
/// </summary>
/// <param name="agentName">name of agent handler</param>
/// <param name="handler">agent handler method</param>
/// <returns>false when the plugin is disabled or the agent
/// handler could not be removed. Any generated exceptions are
/// allowed to drop through to the caller, i.e. KeyNotFound.
/// </returns>
public bool RemoveAgentHandler(string agentName, IHttpAgentHandler handler)
{
if (!IsEnabled) return false;
if (_agents[agentName] == handler)
{
_agents.Remove(agentName);
// return _httpd.RemoveAgentHandler(agentName, handler);
}
return false;
}
/// <summary>
/// Check whether the HTTP request came from god; that is, is
/// the god_key as configured in the config section supplied
/// via X-OpenSim-Godkey?
/// </summary>
/// <param name="request">HTTP request header</param>
/// <returns>true when the HTTP request came from god.</returns>
protected bool IsGod(IOSHttpRequest request)
{
string[] keys = request.Headers.GetValues("X-OpenSim-Godkey");
if (null == keys) return false;
// we take the last key supplied
return keys[keys.Length - 1] == _godkey;
}
/// <summary>
/// Checks wether the X-OpenSim-Password value provided in the
/// HTTP header is indeed the password on file for the avatar
/// specified by the UUID
/// </summary>
protected bool IsVerifiedUser(IOSHttpRequest request, UUID uuid)
{
// XXX under construction
return false;
}
/// <summary>
/// Clean up and remove all handlers that were added earlier.
/// </summary>
public virtual void Close()
{
foreach (RestStreamHandler h in _handlers)
{
_httpd.RemoveStreamHandler(h.HttpMethod, h.Path);
}
_handlers = null;
// foreach (KeyValuePair<string, IHttpAgentHandler> h in _agents)
// {
// _httpd.RemoveAgentHandler(h.Key, h.Value);
// }
_agents = null;
}
public virtual void Dispose()
{
Close();
}
/// <summary>
/// Return a failure message.
/// </summary>
/// <param name="method">origin of the failure message</param>
/// <param name="message">failure message</param>
/// <remarks>This should probably set a return code as
/// well. (?)</remarks>
protected string Failure(IOSHttpResponse response, OSHttpStatusCode status,
string method, string format, params string[] msg)
{
string m = String.Format(format, msg);
response.StatusCode = (int) status;
response.StatusDescription = m;
m_log.ErrorFormat("{0} {1} failed: {2}", MsgID, method, m);
return String.Format("<error>{0}</error>", m);
}
/// <summary>
/// Return a failure message.
/// </summary>
/// <param name="method">origin of the failure message</param>
/// <param name="e">exception causing the failure message</param>
/// <remarks>This should probably set a return code as
/// well. (?)</remarks>
public string Failure(IOSHttpResponse response, OSHttpStatusCode status,
string method, Exception e)
{
string m = String.Format("exception occurred: {0}", e.Message);
response.StatusCode = (int) status;
response.StatusDescription = m;
m_log.DebugFormat("{0} {1} failed: {2}", MsgID, method, e.ToString());
m_log.ErrorFormat("{0} {1} failed: {2}", MsgID, method, e.Message);
return String.Format("<error>{0}</error>", e.Message);
}
#endregion methods
}
}

View File

@ -1,72 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.IO;
using System.Text;
using System.Xml;
namespace OpenSim.ApplicationPlugins.Rest
{
public class RestXmlWriter: XmlTextWriter
{
private StringWriter m_sw = null;
public RestXmlWriter(StringWriter sw) : base(sw)
{
m_sw = sw;
Formatting = Formatting.Indented;
}
public RestXmlWriter(TextWriter textWriter) : base(textWriter)
{
}
public RestXmlWriter(Stream stream)
: this(stream, Encoding.UTF8)
{
}
public RestXmlWriter(Stream stream, Encoding enc) : base(stream, enc)
{
}
public override void WriteStartDocument()
{
}
public override void WriteStartDocument(bool standalone)
{
}
public override string ToString()
{
Flush();
Close();
return m_sw.ToString();
}
}
}

View File

@ -1,276 +0,0 @@
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<xsd:annotation>
<xsd:documentation xml:lang="en">
Open Simulator Export/Import XML schema
August 2008
</xsd:documentation>
</xsd:annotation>
<!-- WARNING!!!
This is currently a draft, it does not reflect
what is exported, nor what will be understood
on import. It is included as a working document
and this comment will be removed at such time as
the schema corresponds to reality.
-->
<!--
REST-related information
Inventory data is always framed by an
inventory element. Consists of zero or
more elements representing either folders
or items within those folders. The inventory
element represents the "real" root folder.
-->
<xsd:element name="inventory" type="inventory_ct" />
<!--
The inventory complex type is just an arbitrary
sequence of folders and items. In reality it is
typically just folders. Both item and folder
have corresponding complex types. It is distinct
from folders insofar as it has no other defining
attributes.
-->
<xsd:complexType name="inventory_ct">
<xsd:element name="folder" type="folder_ct" maxOccurs="unbounded"/>
<xsd:element name="item" type="item_ct" maxOccurs="unbounded" />
</xsd:complexType>
<xsd:complexType name="folder_ct">
<xsd:attribute name="UUID" type="uuid_st" />
<xsd:attribute name="name" type="name_st" />
<xsd:attribute name="type" type="folder_type_st" />
<xsd:attribute name="description" type="xsd:string" /> <!-- added -->
<xsd:attribute name="version" type="unsignedShort" />
<xsd:attribute name="owner" type="uuid_st" />
<xsd:attribute name="creator" type="uuid_st" /> <!-- added -->
<xsd:attribute name="creationdate" type="date_st" /> <!-- added -->
<xsd:attribute name="parent" type="uuid_st" />
<xsd:element name="permissions" type="permissions_ct" maxOccurs="unbounded" /> <!-- added -->
<xsd:element name="folder" type="folder_ct" maxOccurs="unbounded" />
<xsd:element name="item" type="item_ct" maxOccurs="unbounded" />
</xsd:complexType>
<xsd:complexType name="item_ct">
<xsd:attribute name="UUID" type="uuid_st" />
<xsd:attribute name="name" type="name_st" />
<xsd:attribute name="type" type="inventory_type_st" />
<xsd:attribute name="description" type="xsd:string" />
<xsd:attribute name="version" type="unsignedShort" /> <!-- added -->
<xsd:attribute name="owner" type="uuid_st" />
<xsd:attribute name="creator" type="uuid_st" />
<xsd:attribute name="creationdate" type="date_st" />
<xsd:attribute name="folder" type="uuid_st" />
<xsd:attribute name="groupid" type="uuid_st" />
<xsd:attribute name="groupowned" type="xsd:boolean" />
<xsd:attribute name="saletype" type="sale_st" />
<xsd:attribute name="saleprice" type="xsd:decimal" />
<xsd:element name="permissions" type="permissions_ct" maxOccurs="unbounded" />
</xsd:complexType>
<xsd:complexType name="asset_ct">
<xsd:attribute name="UUID" type="uuid_st" />
<xsd:attribute name="name" type="name_st" />
<xsd:attribute name="type" type="asset_type_st" />
<xsd:attribute name="description" type="xsd:string" />
<xsd:attribute name="version" type="unsignedShort" /> <!-- added -->
<xsd:attribute name="owner" type="uuid_st" />
<xsd:attribute name="creator" type="uuid_st" />
<xsd:attribute name="creationdate" type="date_st" />
<xsd:attribute name="temporary" type="xsd:boolean" />
<xsd:attribute name="local" type="xsd:boolean" />
<xsd:attribute name="inline" type="xsd:boolean" />
</xsd:complexType>
<!-- Constrained Simple Data types -->
<!--
We need to specify name as a simple type because on
some platforms it is constrained by a certain length
limitation. For completeness we indicate that whitespace
should be preserved exactly as specified.
-->
<xsd:simpleType name="name_st">
<xsd:restriction base="xsd:string">
<whiteSpace value="preserve" />
<minLength value="0" />
<maxLength value="64" />
</xsd:restriction>
</xsd:simpleType>
<!--
Type information in the folder is meant to indicate
the preferred asset type for this folder. As such, that
currently corresponds to the type values allowed for
assets, however that is not mandated, so for
now at least I'll represent this as a distinct
enumeration.
This seems inappropriate; it seems like the folder's
content should reflect the InventoryType classifications
rather than the asset types.
-->
<xsd:simpleType name="folder_type_st">
<xsd:restriction base="xsd:string">
<xsd:enumeration value="Texture" />
<xsd:enumeration value="Sound" />
<xsd:enumeration value="CallingCard" />
<xsd:enumeration value="Landmark" />
<xsd:enumeration value="Script" />
<xsd:enumeration value="Clothing" />
<xsd:enumeration value="Object" />
<xsd:enumeration value="Notecard" />
<xsd:enumeration value="LSLText" />
<xsd:enumeration value="LSLByteCode" />
<xsd:enumeration value="TextureTGA" />
<xsd:enumeration value="BodyPart" />
<xsd:enumeration value="SoundWAV" />
<xsd:enumeration value="ImageTGA" />
<xsd:enumeration value="ImageJPEG" />
<xsd:enumeration value="Animation" />
<xsd:enumeration value="Gesture" />
<xsd:enumeration value="Simstate" />
<xsd:enumeration value="Unknown" />
<xsd:enumeration value="LostAndFoundFolder" />
<xsd:enumeration value="SnapshotFolder" />
<xsd:enumeration value="TrashFolder" />
<xsd:enumeration value="Folder" />
<xsd:enumeration value="RootFolder" />
</xsd:restriction>
</xsd:simpleType>
<!--
Inventory item type designates an asset class, rather
than a specific asset type. For example, "SnapShot"
might include a number of asset types such as JPEG,
TGA, etc.. This is not a consistent interpretation,
classifications such as LostAndFound are meta-types
relative to asset classes.
These types should be abstract and not be tied to a
specific platform. A world's import facility should be
responsible for mapping these to meaningful internal
representations.
These types were based on information in:
libsecondlife/InventoryManager.cs
-->
<xsd:simpleType name="inventory_type_st">
<xsd:restriction base="xsd:string">
<xsd:enumeration value="Texture" />
<xsd:enumeration value="Sound" />
<xsd:enumeration value="CallingCard" />
<xsd:enumeration value="Landmark" />
<xsd:enumeration value="Script" />
<xsd:enumeration value="Clothing" />
<xsd:enumeration value="Object" />
<xsd:enumeration value="Notecard" />
<xsd:enumeration value="LSL" />
<xsd:enumeration value="LSLBytecode" />
<xsd:enumeration value="TextureTGA" />
<xsd:enumeration value="BodyPart" />
<xsd:enumeration value="Snapshot" />
<xsd:enumeration value="Attachment" />
<xsd:enumeration value="Wearable" />
<xsd:enumeration value="Animation" />
<xsd:enumeration value="Gesture" />
<xsd:enumeration value="Folder" />
<xsd:enumeration value="Unknown" />
<xsd:enumeration value="LostAndFound" />
<xsd:enumeration value="Trash" />
<xsd:enumeration value="Root" />
</xsd:restriction>
</xsd:simpleType>
<!--
The asset types seem to be even more disarrayed than
the inventory types. It seems to be little more than
a reiteration of the inventory type information,
which adds little or nothing to the overall data
model.
Of course, given that these are drawn from the
libsecondlife definitions, we aren't at liberty to
simply redefine them in place. But the XML definitions
here could be made more useful.
These types were based on information in:
libsecondlife/AssetManager.cs
-->
<xsd:simpleType name="asset_type_st">
<xsd:restriction base="xsd:string">
<xsd:enumeration value="Texture" />
<xsd:enumeration value="Sound" />
<xsd:enumeration value="CallingCard" />
<xsd:enumeration value="Landmark" />
<xsd:enumeration value="Script" />
<xsd:enumeration value="Clothing" />
<xsd:enumeration value="Object" />
<xsd:enumeration value="Notecard" />
<xsd:enumeration value="LSLText" />
<xsd:enumeration value="LSLByteCode" />
<xsd:enumeration value="TextureTGA" />
<xsd:enumeration value="BodyPart" />
<xsd:enumeration value="SoundWAV" />
<xsd:enumeration value="ImageTGA" />
<xsd:enumeration value="ImageJPEG" />
<xsd:enumeration value="Animation" />
<xsd:enumeration value="Gesture" />
<xsd:enumeration value="Simstate" />
<xsd:enumeration value="Unknown" />
<xsd:enumeration value="LostAndFoundFolder" />
<xsd:enumeration value="SnapshotFolder" />
<xsd:enumeration value="TrashFolder" />
<xsd:enumeration value="Folder" />
<xsd:enumeration value="RootFolder" />
</xsd:restriction>
</xsd:simpleType>
<!-- This is describing the apparent form of a UUID. If
we ever want a more metaphysical definition we'll
need to add to it.
-->
<xsd:simpleType name="uuid_st">
<xsd:restriction base="xsd:string">
<xsd:pattern value="[a-f0-9]{8}-[a-f0-9]{4}-[a-f0-9]{4}-[a-f0-9]{4}-[a-f0-9]{12}"/>
</xsd:restriction>
</xsd:simpleType>
<!-- This constrains the date representation. Currently
it is simply an integer representing the elapsed
?? since ??.
-->
<xsd:simpleType name="date_st">
<xsd:restriction base="xsd:positiveInteger">
</xsd:restriction>
</xsd:simpleType>
<!-- This constrains the representation of sale price.
Currently it is a simple decimal with no unit
specified.
Issues: interoperability.
-->
<xsd:simpleType name="sale_st">
<xsd:restriction base="xsd:decimal">
</xsd:restriction>
</xsd:simpleType>
</xsd:schema>

View File

@ -486,7 +486,9 @@ namespace OpenSim.Framework.Servers.HttpServer
{
try
{
SendHTML500(response);
byte[] buffer500 = SendHTML500(response);
response.Body.Write(buffer500,0,buffer500.Length);
response.Body.Close();
}
catch
{
@ -719,7 +721,15 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (Exception e)
{
m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.StackTrace), e);
SendHTML500(response);
try
{
byte[] buffer500 = SendHTML500(response);
response.Body.Write(buffer500, 0, buffer500.Length);
response.Body.Close();
}
catch
{
}
}
finally
{
@ -1746,7 +1756,8 @@ namespace OpenSim.Framework.Servers.HttpServer
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
response.ContentEncoding = Encoding.UTF8;
return buffer;
}

View File

@ -143,7 +143,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
{
enableAngularVerticalAttraction = true;
enableAngularDeflection = false;
enableAngularBanking = false;
enableAngularBanking = true;
if (BSParam.VehicleDebuggingEnabled)
{
enableAngularVerticalAttraction = true;
@ -1280,11 +1280,11 @@ namespace OpenSim.Region.Physics.BulletSPlugin
// That is, NO_DEFLECTION_UP says angular motion should not add any pitch or roll movement
// TODO: This is here because this is where ODE put it but documentation says it
// is a linear effect. Where should this check go?
if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0)
{
angularMotorContributionV.X = 0f;
angularMotorContributionV.Y = 0f;
}
//if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0)
// {
// angularMotorContributionV.X = 0f;
// angularMotorContributionV.Y = 0f;
// }
VehicleRotationalVelocity += angularMotorContributionV * VehicleOrientation;
VDetailLog("{0}, MoveAngular,angularTurning,angularMotorContrib={1}", Prim.LocalID, angularMotorContributionV);
@ -1437,24 +1437,25 @@ namespace OpenSim.Region.Physics.BulletSPlugin
// As the vehicle rolls to the right or left, the Y value will increase from
// zero (straight up) to 1 or -1 (full tilt right or left)
Vector3 rollComponents = Vector3.UnitZ * VehicleOrientation;
// Figure out the yaw value for this much roll.
// Squared because that seems to give a good value
float yawAngle = (float)Math.Asin(rollComponents.Y * rollComponents.Y) * m_bankingEfficiency;
// Figure out the yaw value for this much roll.
float yawAngle = m_angularMotorDirection.X * m_bankingEfficiency;
// actual error = static turn error + dynamic turn error
float mixedYawAngle = yawAngle * (1f - m_bankingMix) + yawAngle * m_bankingMix * VehicleForwardSpeed;
float mixedYawAngle =(yawAngle * (1f - m_bankingMix)) + ((yawAngle * m_bankingMix) * VehicleForwardSpeed);
// TODO: the banking effect should not go to infinity but what to limit it to?
mixedYawAngle = ClampInRange(-20f, mixedYawAngle, 20f);
// And what should happen when this is being added to a user defined yaw that is already PI*4?
mixedYawAngle = ClampInRange(-12, mixedYawAngle, 12);
// Build the force vector to change rotation from what it is to what it should be
bankingContributionV.Z = -mixedYawAngle;
// Don't do it all at once.
bankingContributionV /= m_bankingTimescale;
// Don't do it all at once. Fudge because 1 second is too fast with most user defined roll as PI*4.
bankingContributionV /= m_bankingTimescale * BSParam.VehicleAngularBankingTimescaleFudge;
VehicleRotationalVelocity += bankingContributionV * VehicleOrientation;
//VehicleRotationalVelocity += bankingContributionV * VehicleOrientation;
VehicleRotationalVelocity += bankingContributionV;
VDetailLog("{0}, MoveAngular,Banking,rollComp={1},speed={2},rollComp={3},yAng={4},mYAng={5},ret={6}",
Prim.LocalID, rollComponents, VehicleForwardSpeed, rollComponents, yawAngle, mixedYawAngle, bankingContributionV);

View File

@ -123,6 +123,7 @@ public static class BSParam
public static Vector3 VehicleLinearFactor { get; private set; }
public static Vector3 VehicleAngularFactor { get; private set; }
public static float VehicleGroundGravityFudge { get; private set; }
public static float VehicleAngularBankingTimescaleFudge { get; private set; }
public static bool VehicleDebuggingEnabled { get; private set; }
// Linkset implementation parameters
@ -543,10 +544,14 @@ public static class BSParam
0.0f,
(s) => { return VehicleRestitution; },
(s,v) => { VehicleRestitution = v; } ),
new ParameterDefn<float>("VehicleGroundGravityFudge", "Factor to multiple gravity if a ground vehicle is probably on the ground (0.0 - 1.0)",
new ParameterDefn<float>("VehicleGroundGravityFudge", "Factor to multiply gravity if a ground vehicle is probably on the ground (0.0 - 1.0)",
0.2f,
(s) => { return VehicleGroundGravityFudge; },
(s,v) => { VehicleGroundGravityFudge = v; } ),
new ParameterDefn<float>("VehicleAngularBankingTimescaleFudge", "Factor to multiple angular banking timescale. Tune to increase realism.",
60.0f,
(s) => { return VehicleAngularBankingTimescaleFudge; },
(s,v) => { VehicleAngularBankingTimescaleFudge = v; } ),
new ParameterDefn<bool>("VehicleDebuggingEnable", "Turn on/off vehicle debugging",
false,
(s) => { return VehicleDebuggingEnabled; },

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View File

@ -1669,6 +1669,65 @@
A header have been received.
</summary>
</member>
<member name="T:HttpServer.LocklessQueue`1">
<summary>
A thread-safe lockless queue that supports multiple readers and
multiple writers
</summary>
</member>
<member name="F:HttpServer.LocklessQueue`1.head">
<summary>Queue head</summary>
</member>
<member name="F:HttpServer.LocklessQueue`1.tail">
<summary>Queue tail</summary>
</member>
<member name="F:HttpServer.LocklessQueue`1.count">
<summary>Queue item count</summary>
</member>
<member name="M:HttpServer.LocklessQueue`1.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="M:HttpServer.LocklessQueue`1.Enqueue(`0)">
<summary>
Enqueue an item
</summary>
<param name="item">Item to enqeue</param>
</member>
<member name="M:HttpServer.LocklessQueue`1.TryDequeue(`0@)">
<summary>
Try to dequeue an item
</summary>
<param name="item">Dequeued item if the dequeue was successful</param>
<returns>True if an item was successfully deqeued, otherwise false</returns>
</member>
<member name="P:HttpServer.LocklessQueue`1.Count">
<summary>Gets the current number of items in the queue. Since this
is a lockless collection this value should be treated as a close
estimate</summary>
</member>
<member name="T:HttpServer.LocklessQueue`1.SingleLinkNode">
<summary>
Provides a node container for data in a singly linked list
</summary>
</member>
<member name="F:HttpServer.LocklessQueue`1.SingleLinkNode.Next">
<summary>Pointer to the next node in list</summary>
</member>
<member name="F:HttpServer.LocklessQueue`1.SingleLinkNode.Item">
<summary>The data contained by the node</summary>
</member>
<member name="M:HttpServer.LocklessQueue`1.SingleLinkNode.#ctor">
<summary>
Constructor
</summary>
</member>
<member name="M:HttpServer.LocklessQueue`1.SingleLinkNode.#ctor(`0)">
<summary>
Constructor
</summary>
</member>
<member name="T:HttpServer.IHttpRequest">
<summary>
Contains server side HTTP request information.
@ -2825,6 +2884,11 @@
<param name="protocol">Kind of HTTPS protocol. Usually TLS or SSL.</param>
<returns>A created <see cref="T:HttpServer.IHttpClientContext"/>.</returns>
</member>
<member name="M:HttpServer.IHttpContextFactory.Shutdown">
<summary>
Server is shutting down so shut down the factory
</summary>
</member>
<member name="E:HttpServer.IHttpContextFactory.RequestReceived">
<summary>
A request have been received from one of the contexts.
@ -2876,6 +2940,11 @@
A creates <see cref="T:HttpServer.IHttpClientContext"/>.
</returns>
</member>
<member name="M:HttpServer.HttpContextFactory.Shutdown">
<summary>
Server is shutting down so shut down the factory
</summary>
</member>
<member name="P:HttpServer.HttpContextFactory.UseTraceLogs">
<summary>
True if detailed trace logs should be written.
@ -4315,6 +4384,58 @@
</summary>
<param name="message">message describing the error</param>
</member>
<member name="T:HttpServer.ContextTimeoutManager">
<summary>
Timeout Manager. Checks for dead clients. Clients with open connections that are not doing anything. Closes sessions opened with keepalive.
</summary>
</member>
<member name="M:HttpServer.ContextTimeoutManager.ProcessContextTimeouts">
<summary>
Causes the watcher to immediately check the connections.
</summary>
</member>
<member name="M:HttpServer.ContextTimeoutManager.EnvironmentTickCount">
<summary>
Environment.TickCount is an int but it counts all 32 bits so it goes positive
and negative every 24.9 days. This trims down TickCount so it doesn't wrap
for the callers.
This trims it to a 12 day interval so don't let your frame time get too long.
</summary>
<returns></returns>
</member>
<member name="M:HttpServer.ContextTimeoutManager.EnvironmentTickCountSubtract(System.Int32,System.Int32)">
<summary>
Environment.TickCount is an int but it counts all 32 bits so it goes positive
and negative every 24.9 days. Subtracts the passed value (previously fetched by
'EnvironmentTickCount()') and accounts for any wrapping.
</summary>
<param name="newValue"></param>
<param name="prevValue"></param>
<returns>subtraction of passed prevValue from current Environment.TickCount</returns>
</member>
<member name="M:HttpServer.ContextTimeoutManager.EnvironmentTickCountAdd(System.Int32,System.Int32)">
<summary>
Environment.TickCount is an int but it counts all 32 bits so it goes positive
and negative every 24.9 days. Subtracts the passed value (previously fetched by
'EnvironmentTickCount()') and accounts for any wrapping.
</summary>
<param name="newValue"></param>
<param name="prevValue"></param>
<returns>subtraction of passed prevValue from current Environment.TickCount</returns>
</member>
<member name="M:HttpServer.ContextTimeoutManager.EnvironmentTickCountSubtract(System.Int32)">
<summary>
Environment.TickCount is an int but it counts all 32 bits so it goes positive
and negative every 24.9 days. Subtracts the passed value (previously fetched by
'EnvironmentTickCount()') and accounts for any wrapping.
</summary>
<returns>subtraction of passed prevValue from current Environment.TickCount</returns>
</member>
<member name="T:HttpServer.ContextTimeoutManager.MonitorType">
<summary>
Use a Thread or a Timer to monitor the ugly
</summary>
</member>
<member name="T:HttpServer.Sessions.MemorySessionStore">
<summary>
Session store using memory for each session.

View File

@ -1914,121 +1914,6 @@
</Files>
</Project>
<!-- REST plugins -->
<Project frameworkVersion="v3_5" name="OpenSim.ApplicationPlugins.Rest" path="OpenSim/ApplicationPlugins/Rest" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="Mono.Addins" path="../../../bin/"/>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="Nini" path="../../../bin/"/>
<Reference name="XMLRPC" path="../../../bin/"/>
<Reference name="OpenSim"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="log4net" path="../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.ApplicationPlugins.Rest.Regions" path="OpenSim/ApplicationPlugins/Rest/Regions" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="Mono.Addins" path="../../../../bin/"/>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
<Reference name="Nini" path="../../../../bin/"/>
<Reference name="XMLRPC" path="../../../../bin/"/>
<Reference name="OpenSim"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.ApplicationPlugins.Rest"/>
<Reference name="log4net" path="../../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.ApplicationPlugins.Rest.Inventory" path="OpenSim/ApplicationPlugins/Rest/Inventory" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="Mono.Addins" path="../../../../bin/"/>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../../bin/"/>
<Reference name="Nini" path="../../../../bin/"/>
<Reference name="XMLRPC" path="../../../../bin/"/>
<Reference name="OpenSim"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.ApplicationPlugins.Rest"/>
<Reference name="log4net" path="../../../../bin/"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
<Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/>
</Files>
</Project>
<!-- /REST plugins -->
<!-- Scene Server API Example Apps -->
<Project frameworkVersion="v3_5" name="OpenSim.Region.DataSnapshot" path="OpenSim/Region/DataSnapshot" type="Library">