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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Xml;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using System.Timers;
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using Timer = System.Timers.Timer;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes.Animation;
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using OpenSim.Region.Framework.Scenes.Types;
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using OpenSim.Region.Physics.Manager;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenSim.Services.Interfaces;
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using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
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namespace OpenSim.Region.Framework.Scenes
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{
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public class MovementAnimationOverrides
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<string, UUID> m_overrides = new Dictionary<string, UUID>();
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public void SetOverride(string state, UUID animID)
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{
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if (animID == UUID.Zero)
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{
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m_overrides.Remove(state);
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return;
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}
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m_log.DebugFormat("Setting override for {0} to {1}", state, animID);
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lock (m_overrides)
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m_overrides[state] = animID;
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}
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public UUID GetOverriddenAnimation(string state)
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{
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lock (m_overrides)
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{
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if (m_overrides.ContainsKey(state))
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return m_overrides[state];
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}
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return UUID.Zero;
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}
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}
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}
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@ -196,7 +196,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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// "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}",
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// "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}",
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// anim, m_scenePresence.Name);
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// anim, m_scenePresence.Name);
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if (m_animations.TrySetDefaultAnimation(
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UUID overridenAnim = m_scenePresence.Overrides.GetOverriddenAnimation(anim);
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if (overridenAnim != UUID.Zero)
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{
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m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID);
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m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION});
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SendAnimPack();
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ret = true;
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}
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else if (m_animations.TrySetDefaultAnimation(
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anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID))
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anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID))
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{
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{
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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@ -239,6 +239,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// </value>
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/// </value>
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public ScenePresenceAnimator Animator { get; private set; }
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public ScenePresenceAnimator Animator { get; private set; }
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/// <value>
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/// Server Side Animation Override
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/// </value>
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public MovementAnimationOverrides Overrides { get; private set; }
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/// <summary>
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/// <summary>
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/// Attachments recorded on this avatar.
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/// Attachments recorded on this avatar.
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/// </summary>
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/// </summary>
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@ -967,6 +972,7 @@ namespace OpenSim.Region.Framework.Scenes
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IsLoggingIn = false;
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IsLoggingIn = false;
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m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
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m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
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Animator = new ScenePresenceAnimator(this);
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Animator = new ScenePresenceAnimator(this);
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Overrides = new MovementAnimationOverrides();
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PresenceType = type;
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PresenceType = type;
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DrawDistance = world.DefaultDrawDistance;
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DrawDistance = world.DefaultDrawDistance;
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RegionHandle = world.RegionInfo.RegionHandle;
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RegionHandle = world.RegionInfo.RegionHandle;
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@ -6028,6 +6034,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SetAnimationOverride(string animState, UUID animID)
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public void SetAnimationOverride(string animState, UUID animID)
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{
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{
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Overrides.SetOverride(animState, animID);
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}
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}
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}
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}
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}
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}
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}
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}
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if (m_item.PermsGranter == UUID.Zero)
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if (m_item.PermsGranter == UUID.Zero)
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{
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llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
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return;
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return;
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}
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if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS) == 0)
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if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS) == 0)
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{
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{
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if (presence == null)
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if (presence == null)
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return;
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return;
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UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation);
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UUID animID;
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if (animID == UUID.Zero)
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if (animState == anim)
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{
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{
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llShout(ScriptBaseClass.DEBUG_CHANNEL, "Animation not found");
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animID = UUID.Zero;
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return;
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}
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else if (MovementAnimationsForLSL.ContainsKey(anim))
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{
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animID = DefaultAvatarAnimations.AnimsUUID[MovementAnimationsForLSL[anim]];
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}
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else
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{
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animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation);
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if (animID == UUID.Zero)
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{
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llShout(ScriptBaseClass.DEBUG_CHANNEL, "Animation not found");
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return;
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}
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}
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}
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presence.SetAnimationOverride(state, animID);
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presence.SetAnimationOverride(state, animID);
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