Merge branch 'master' into ubitworkmaster

avinationmerge
UbitUmarov 2014-09-09 13:54:00 +01:00
commit 46abe0c86d
4 changed files with 116 additions and 5 deletions

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@ -0,0 +1,81 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Xml;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using System.Timers;
using Timer = System.Timers.Timer;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Animation;
using OpenSim.Region.Framework.Scenes.Types;
using OpenSim.Region.Physics.Manager;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenSim.Services.Interfaces;
using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
namespace OpenSim.Region.Framework.Scenes
{
public class MovementAnimationOverrides
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<string, UUID> m_overrides = new Dictionary<string, UUID>();
public void SetOverride(string state, UUID animID)
{
if (animID == UUID.Zero)
{
m_overrides.Remove(state);
return;
}
m_log.DebugFormat("Setting override for {0} to {1}", state, animID);
lock (m_overrides)
m_overrides[state] = animID;
}
public UUID GetOverriddenAnimation(string state)
{
lock (m_overrides)
{
if (m_overrides.ContainsKey(state))
return m_overrides[state];
}
return UUID.Zero;
}
}
}

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@ -196,7 +196,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation
// "[SCENE PRESENCE ANIMATOR]: Setting movement animation {0} for {1}",
// anim, m_scenePresence.Name);
if (m_animations.TrySetDefaultAnimation(
UUID overridenAnim = m_scenePresence.Overrides.GetOverriddenAnimation(anim);
if (overridenAnim != UUID.Zero)
{
m_animations.SetDefaultAnimation(overridenAnim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID);
m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION});
SendAnimPack();
ret = true;
}
else if (m_animations.TrySetDefaultAnimation(
anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID))
{
// m_log.DebugFormat(

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@ -239,6 +239,11 @@ namespace OpenSim.Region.Framework.Scenes
/// </value>
public ScenePresenceAnimator Animator { get; private set; }
/// <value>
/// Server Side Animation Override
/// </value>
public MovementAnimationOverrides Overrides { get; private set; }
/// <summary>
/// Attachments recorded on this avatar.
/// </summary>
@ -967,6 +972,7 @@ namespace OpenSim.Region.Framework.Scenes
IsLoggingIn = false;
m_sendCoarseLocationsMethod = SendCoarseLocationsDefault;
Animator = new ScenePresenceAnimator(this);
Overrides = new MovementAnimationOverrides();
PresenceType = type;
DrawDistance = world.DefaultDrawDistance;
RegionHandle = world.RegionInfo.RegionHandle;
@ -6028,6 +6034,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetAnimationOverride(string animState, UUID animID)
{
Overrides.SetOverride(animState, animID);
}
}
}

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@ -13508,7 +13508,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
if (m_item.PermsGranter == UUID.Zero)
{
llShout(ScriptBaseClass.DEBUG_CHANNEL, "No permission to override animations");
return;
}
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_OVERRIDE_ANIMATIONS) == 0)
{
@ -13521,12 +13524,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence == null)
return;
UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation);
UUID animID;
if (animState == anim)
{
animID = UUID.Zero;
}
else if (MovementAnimationsForLSL.ContainsKey(anim))
{
animID = DefaultAvatarAnimations.AnimsUUID[MovementAnimationsForLSL[anim]];
}
else
{
animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation);
if (animID == UUID.Zero)
{
llShout(ScriptBaseClass.DEBUG_CHANNEL, "Animation not found");
return;
}
}
presence.SetAnimationOverride(state, animID);
}