diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e026ffd549..7ff163b4da 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2103,12 +2103,29 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
- {
+// if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
+// {
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
// Name, part.Name, part.LocalId);
+ if (m_scene.PhysicsScene != null &&
+ part.PhysActor != null &&
+ Util.GetDistanceTo(AbsolutePosition, pos) <= 30)
+ {
+
+ Vector3 camdif = CameraPosition - part.AbsolutePosition;
+ camdif.Normalize();
+
+// m_log.InfoFormat("sit {0} {1}", offset.ToString(), camdif.ToString());
+
+ if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
+ return;
+ }
+
+ if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
+ {
+
AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
canSit = true;
}
@@ -2196,197 +2213,54 @@ namespace OpenSim.Region.Framework.Scenes
SendSitResponse(targetID, offset, Quaternion.Identity);
}
- /*
- public void SitRayCastAvatarPosition(SceneObjectPart part)
+ public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
{
- Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
- Vector3 StartRayCastPosition = AbsolutePosition;
- Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
- float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
- m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse);
- }
- public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
- {
- SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
- if (part != null)
- {
- if (hitYN)
- {
- if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
- {
- SitRaycastFindEdge(collisionPoint, normal);
- m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
- }
- else
- {
- SitRayCastAvatarPositionCameraZ(part);
- }
- }
- else
- {
- SitRayCastAvatarPositionCameraZ(part);
- }
- }
- else
+ if (status < 0)
{
ControllingClient.SendAlertMessage("Sit position no longer exists");
- m_requestedSitTargetUUID = UUID.Zero;
- m_requestedSitTargetID = 0;
- m_requestedSitOffset = Vector3.Zero;
+ return;
}
- }
+ if (status == 0)
+ return;
- public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part)
- {
- // Next, try to raycast from the camera Z position
- Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
- Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z;
- Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
- float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
- m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse);
- }
-
- public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
- {
- SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
- if (part != null)
+ SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
+ if (part == null || part.ParentGroup.IsAttachment)
{
- if (hitYN)
- {
- if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
- {
- SitRaycastFindEdge(collisionPoint, normal);
- m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal);
- }
- else
- {
- SitRayCastCameraPosition(part);
- }
- }
- else
- {
- SitRayCastCameraPosition(part);
- }
- }
- else
- {
- ControllingClient.SendAlertMessage("Sit position no longer exists");
- m_requestedSitTargetUUID = UUID.Zero;
- m_requestedSitTargetID = 0;
- m_requestedSitOffset = Vector3.Zero;
+ return;
}
+// m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString());
+
+ part.AddSittingAvatar(UUID);
+
+ Vector3 cameraAtOffset = part.GetCameraAtOffset();
+ Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
+ bool forceMouselook = part.GetForceMouselook();
+
+ ControllingClient.SendSitResponse(
+ part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
+
+ part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
+
+ // assuming no autopilot in use
+ Velocity = Vector3.Zero;
+ RemoveFromPhysicalScene();
+
+ Rotation = Orientation;
+ m_pos = offset;
+
+ m_requestedSitTargetID = 0; // invalidate the viewer sit comand for now
+ part.ParentGroup.AddAvatar(UUID);
+
+ ParentPart = part;
+ ParentID = part.LocalId;
+
+ Animator.TrySetMovementAnimation("SIT");
+ SendAvatarDataToAllAgents();
}
- public void SitRayCastCameraPosition(SceneObjectPart part)
- {
- // Next, try to raycast from the camera position
- Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
- Vector3 StartRayCastPosition = CameraPosition;
- Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
- float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
- m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse);
- }
-
- public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
- {
- SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
- if (part != null)
- {
- if (hitYN)
- {
- if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
- {
- SitRaycastFindEdge(collisionPoint, normal);
- m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
- }
- else
- {
- SitRayHorizontal(part);
- }
- }
- else
- {
- SitRayHorizontal(part);
- }
- }
- else
- {
- ControllingClient.SendAlertMessage("Sit position no longer exists");
- m_requestedSitTargetUUID = UUID.Zero;
- m_requestedSitTargetID = 0;
- m_requestedSitOffset = Vector3.Zero;
- }
-
- }
-
- public void SitRayHorizontal(SceneObjectPart part)
- {
- // Next, try to raycast from the avatar position to fwd
- Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
- Vector3 StartRayCastPosition = CameraPosition;
- Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
- float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
- m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse);
- }
-
- public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
- {
- SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
- if (part != null)
- {
- if (hitYN)
- {
- if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
- {
- SitRaycastFindEdge(collisionPoint, normal);
- m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
- // Next, try to raycast from the camera position
- Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
- Vector3 StartRayCastPosition = CameraPosition;
- Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
- float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
- //m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition);
- }
- else
- {
- ControllingClient.SendAlertMessage("Sit position not accessable.");
- m_requestedSitTargetUUID = UUID.Zero;
- m_requestedSitTargetID = 0;
- m_requestedSitOffset = Vector3.Zero;
- }
- }
- else
- {
- ControllingClient.SendAlertMessage("Sit position not accessable.");
- m_requestedSitTargetUUID = UUID.Zero;
- m_requestedSitTargetID = 0;
- m_requestedSitOffset = Vector3.Zero;
- }
- }
- else
- {
- ControllingClient.SendAlertMessage("Sit position no longer exists");
- m_requestedSitTargetUUID = UUID.Zero;
- m_requestedSitTargetID = 0;
- m_requestedSitOffset = Vector3.Zero;
- }
-
- }
-
- private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal)
- {
- int i = 0;
- //throw new NotImplementedException();
- //m_requestedSitTargetUUID = UUID.Zero;
- //m_requestedSitTargetID = 0;
- //m_requestedSitOffset = Vector3.Zero;
-
- SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity);
- }
- */
public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
{
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs
new file mode 100644
index 0000000000..225bff8e65
--- /dev/null
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODESitAvatar.cs
@@ -0,0 +1,183 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+// Ubit 2012
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Runtime.InteropServices;
+using System.Text;
+using OpenSim.Framework;
+using OpenSim.Region.Physics.Manager;
+using OdeAPI;
+using log4net;
+using OpenMetaverse;
+
+namespace OpenSim.Region.Physics.OdePlugin
+{
+ ///
+ ///
+ public class ODESitAvatar
+ {
+ private OdeScene m_scene;
+ private ODERayCastRequestManager m_raymanager;
+
+ public ODESitAvatar(OdeScene pScene, ODERayCastRequestManager raymanager)
+ {
+ m_scene = pScene;
+ m_raymanager = raymanager;
+ }
+
+ private static Vector3 SitAjust = new Vector3(0, 0, 0.4f);
+
+ public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
+ {
+ if (!m_scene.haveActor(actor) || !(actor is OdePrim) || ((OdePrim)actor).prim_geom == IntPtr.Zero)
+ {
+ PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
+ return;
+ }
+
+ IntPtr geom = ((OdePrim)actor).prim_geom;
+
+ d.Vector3 dtmp = d.GeomGetPosition(geom);
+ Vector3 geopos;
+ geopos.X = dtmp.X;
+ geopos.Y = dtmp.Y;
+ geopos.Z = dtmp.Z;
+
+
+ d.AABB aabb;
+ Quaternion ori;
+ d.Quaternion qtmp;
+ d.GeomCopyQuaternion(geom, out qtmp);
+ Quaternion geomOri;
+ geomOri.X = qtmp.X;
+ geomOri.Y = qtmp.Y;
+ geomOri.Z = qtmp.Z;
+ geomOri.W = qtmp.W;
+ Quaternion geomInvOri;
+ geomInvOri.X = -qtmp.X;
+ geomInvOri.Y = -qtmp.Y;
+ geomInvOri.Z = -qtmp.Z;
+ geomInvOri.W = qtmp.W;
+
+ Vector3 target = geopos + offset;
+ Vector3 rayDir = target - avCameraPosition;
+ float raylen = rayDir.Length();
+ float t = 1 / raylen;
+ rayDir.X *= t;
+ rayDir.Y *= t;
+ rayDir.Z *= t;
+
+ raylen += 0.5f;
+ List rayResults;
+
+ rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir , raylen, 1);
+ if (rayResults.Count == 0 || rayResults[0].ConsumerID != actor.LocalID)
+ {
+ d.GeomGetAABB(geom,out aabb);
+ offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
+ ori = geomInvOri;
+ offset *= geomInvOri;
+
+ PhysicsSitResponse(1, actor.LocalID, offset, ori);
+ return;
+ }
+
+ offset = rayResults[0].Pos - geopos;
+ double ang;
+ float s;
+ float c;
+
+ d.GeomClassID geoclass = d.GeomGetClass(geom);
+
+ if (geoclass == d.GeomClassID.SphereClass)
+ {
+ float r = d.GeomSphereGetRadius(geom);
+
+ offset.Normalize();
+ offset *= r;
+
+ ang = Math.Atan2(offset.Y, offset.X);
+ ang *= 0.5d;
+ s = (float)Math.Sin(ang);
+ c = (float)Math.Cos(ang);
+
+ ori = new Quaternion(0, 0, s, c);
+
+ if (r < 0.4f)
+ {
+ offset = new Vector3(0, 0, r);
+ }
+ else if (offset.Z < 0.4f)
+ {
+ t = offset.Z;
+ float rsq = r * r;
+
+ t = 1.0f / (rsq - t * t);
+ offset.X *= t;
+ offset.Y *= t;
+ offset.Z = 0.4f;
+ t = rsq - 0.16f;
+ offset.X *= t;
+ offset.Y *= t;
+ }
+
+ offset += avOffset * ori;
+
+ ori = geomInvOri * ori;
+ offset *= geomInvOri;
+
+ PhysicsSitResponse(1, actor.LocalID, offset, ori);
+ return;
+ }
+
+ Vector3 norm = rayResults[0].Normal;
+
+ if (norm.Z < 0)
+ {
+ PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
+ return;
+ }
+
+ ang = Math.Atan2(-rayDir.Y, -rayDir.X);
+ ang *= 0.5d;
+ s = (float)Math.Sin(ang);
+ c = (float)Math.Cos(ang);
+
+ ori = new Quaternion(0, 0, s, c);
+
+ offset += avOffset * ori;
+
+ ori = geomInvOri * ori;
+ offset *= geomInvOri;
+
+ PhysicsSitResponse(1, actor.LocalID, offset, ori);
+ return;
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 15eb01fa21..fbf2f0dabd 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -362,8 +362,7 @@ namespace OpenSim.Region.Physics.OdePlugin
nearCallback = near;
- m_rayCastManager = new ODERayCastRequestManager(this);
-
+ m_rayCastManager = new ODERayCastRequestManager(this);
lock (OdeLock)
{
@@ -2711,5 +2710,17 @@ namespace OpenSim.Region.Physics.OdePlugin
}
return new List();
}
+
+ public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
+ {
+ Util.FireAndForget( delegate
+ {
+ ODESitAvatar sitAvatar = new ODESitAvatar(this, m_rayCastManager);
+ if(sitAvatar != null)
+ sitAvatar.Sit(actor, AbsolutePosition, CameraPosition, offset, AvatarSize, PhysicsSitResponse);
+ });
+ return 1;
+ }
+
}
}