change it again...

avinationmerge
UbitUmarov 2014-09-26 15:03:33 +01:00
parent 90cad82405
commit 46caea6987
2 changed files with 39 additions and 14 deletions

View File

@ -33,30 +33,55 @@ namespace OpenSim.Framework
{
public delegate bool AnimationSetValidator(UUID animID);
public class AnimationSet
{
private readonly int m_maxAnimations = 255;
public const uint allowedPermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
public const uint createBasePermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
public const uint createNextPermitions = (uint)PermissionMask.Modify;
public static uint enforcePermition(uint currentPerm)
{
return currentPerm & allowedPermitions;
}
public const uint allowedBasePermitions = (uint)(PermissionMask.Copy | PermissionMask.Modify);
public const uint allowedNextPermitions = (uint)PermissionMask.Modify;
public static void enforceItemPermitions(InventoryItemBase it)
public static void setCreateItemPermitions(InventoryItemBase it)
{
if (it == null)
return;
it.BasePermissions &= allowedPermitions;
it.CurrentPermissions &= allowedPermitions;
it.BasePermissions = createBasePermitions;
it.CurrentPermissions = createBasePermitions;
// it.GroupPermissions &= allowedPermitions;
// it.NextPermissions &= allowedPermitions;
it.NextPermissions = createNextPermitions;
// it.EveryOnePermissions &= allowedPermitions;
it.GroupPermissions = 0;
it.EveryOnePermissions = 0;
}
public static void enforceItemPermitions(InventoryItemBase it, bool IsCreator)
{
if (it == null)
return;
uint bp;
uint np;
if (IsCreator)
{
bp = createBasePermitions;
np = createNextPermitions;
}
else
{
bp = allowedBasePermitions;
np = allowedNextPermitions;
}
it.BasePermissions &= bp;
it.CurrentPermissions &= bp;
// it.GroupPermissions &= allowedPermitions;
it.NextPermissions &= np;
// it.EveryOnePermissions &= allowedPermitions;
it.GroupPermissions = 0;
it.NextPermissions = 0;
it.EveryOnePermissions = 0;
}

View File

@ -1125,7 +1125,7 @@ namespace OpenSim.Region.ClientStack.Linden
if (inType == (sbyte)CustomInventoryType.AnimationSet)
{
AnimationSet.enforceItemPermitions(item);
AnimationSet.setCreateItemPermitions(item);
}
else if (restrictPerms)