Documentation of parcel-related events
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>integration
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9598c1af9e
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46d8405229
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@ -154,10 +154,32 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate void OnParcelPrimCountUpdateDelegate();
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/// <summary>
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/// Triggered whenever the prim count may have been altered, or prior
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/// to an action that requires the current prim count to be accurate.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in
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/// <see cref="OpenSim.OpenSimBase.CreateRegion"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/>
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/// </remarks>
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public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
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public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
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/// <summary>
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/// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for
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/// objects that actually contribute to parcel prim count.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/>
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/// </remarks>
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public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
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public delegate void OnPluginConsoleDelegate(string[] args);
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@ -178,6 +200,14 @@ namespace OpenSim.Region.Framework.Scenes
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public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
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/// <summary>
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/// Triggered after parcel properties have been updated.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/>
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/// </remarks>
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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/// <summary>
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@ -428,6 +458,20 @@ namespace OpenSim.Region.Framework.Scenes
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public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate;
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public delegate void ParcelPrimCountTainted();
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/// <summary>
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/// Triggered when the parcel prim count has been altered.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in
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/// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>,
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/// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>,
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/// <see cref="Scene.DeleteSceneObject"/>,
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/// <see cref="Scene.SelectPrim"/>,
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/// <see cref="Scene.DeselectPrim"/>,
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/// <see cref="SceneObjectGroup.UpdatePrimFlags"/>,
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/// <see cref="SceneObjectGroup.AbsolutePosition"/>
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/// </remarks>
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public event ParcelPrimCountTainted OnParcelPrimCountTainted;
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public event GetScriptRunning OnGetScriptRunning;
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