Add basic flotsam asset cache test for retrieved cached asset.

Disabled temporarily since file system caching disrupts subsequent test runs
bulletsim
Justin Clark-Casey (justincc) 2011-07-04 21:35:15 +01:00
parent b8e7258051
commit 46f5893d55
6 changed files with 106 additions and 0 deletions

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@ -273,6 +273,7 @@ namespace OpenSim.Framework
return m_id;
}
set
{
UUID uuid = UUID.Zero;

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@ -259,6 +259,8 @@ namespace Flotsam.RegionModules.AssetCache
// TODO: Spawn this off to some seperate thread to do the actual writing
if (asset != null)
{
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Caching asset with id {0}", asset.ID);
UpdateMemoryCache(asset.ID, asset);
string filename = GetFileName(asset.ID);

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@ -0,0 +1,82 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using Flotsam.RegionModules.AssetCache;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.CoreModules.Asset.Tests
{
[TestFixture]
public class FlotsamAssetCacheTests
{
// [Test]
public void TestCacheAsset()
{
TestHelper.InMethod();
log4net.Config.XmlConfigurator.Configure();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache");
config.AddConfig("AssetCache");
config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
FlotsamAssetCache cache = new FlotsamAssetCache();
TestScene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, config, cache);
AssetBase asset = AssetHelpers.CreateAsset();
asset.ID = TestHelper.ParseTail(0x1).ToString();
// Check we don't get anything before the asset is put in the cache
AssetBase retrievedAsset = cache.Get(asset.ID.ToString());
Assert.That(retrievedAsset, Is.Null);
cache.Store(asset);
// Check that asset is now in cache
retrievedAsset = cache.Get(asset.ID.ToString());
Assert.That(retrievedAsset, Is.Not.Null);
Assert.That(retrievedAsset.ID, Is.EqualTo(asset.ID));
}
}
}

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@ -36,6 +36,15 @@ namespace OpenSim.Tests.Common
{
public class AssetHelpers
{
/// <summary>
/// Create a notecard asset with a random uuids and dummy text.
/// </summary>
/// <returns></returns>
public static AssetBase CreateAsset()
{
return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", UUID.Random());
}
/// <summary>
/// Create a notecard asset with a random uuid and dummy text.
/// </summary>

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@ -28,6 +28,7 @@
using System;
using System.Diagnostics;
using NUnit.Framework;
using OpenMetaverse;
namespace OpenSim.Tests.Common
{
@ -56,5 +57,15 @@ namespace OpenSim.Tests.Common
Console.WriteLine();
Console.WriteLine("===> In Test Method : {0} <===", stackTrace.GetFrame(1).GetMethod().Name);
}
/// <summary>
/// Parse tail section into full UUID.
/// </summary>
/// <param name="tail"></param>
/// <returns></returns>
public static UUID ParseTail(int tail)
{
return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
}
}
}

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@ -2953,6 +2953,7 @@
<Files>
<!-- SADLY the way this works means you need to keep adding these paths -->
<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
<Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>