Add basic flotsam asset cache test for retrieved cached asset.
Disabled temporarily since file system caching disrupts subsequent test runsbulletsim
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b8e7258051
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46f5893d55
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@ -273,6 +273,7 @@ namespace OpenSim.Framework
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return m_id;
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return m_id;
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}
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}
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set
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set
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{
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{
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UUID uuid = UUID.Zero;
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UUID uuid = UUID.Zero;
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@ -259,6 +259,8 @@ namespace Flotsam.RegionModules.AssetCache
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// TODO: Spawn this off to some seperate thread to do the actual writing
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// TODO: Spawn this off to some seperate thread to do the actual writing
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if (asset != null)
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if (asset != null)
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{
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{
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Caching asset with id {0}", asset.ID);
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UpdateMemoryCache(asset.ID, asset);
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UpdateMemoryCache(asset.ID, asset);
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string filename = GetFileName(asset.ID);
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string filename = GetFileName(asset.ID);
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@ -0,0 +1,82 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using log4net.Config;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using Flotsam.RegionModules.AssetCache;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.Asset.Tests
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{
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[TestFixture]
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public class FlotsamAssetCacheTests
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{
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// [Test]
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public void TestCacheAsset()
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{
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache");
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config.AddConfig("AssetCache");
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config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
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FlotsamAssetCache cache = new FlotsamAssetCache();
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TestScene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, config, cache);
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AssetBase asset = AssetHelpers.CreateAsset();
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asset.ID = TestHelper.ParseTail(0x1).ToString();
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// Check we don't get anything before the asset is put in the cache
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AssetBase retrievedAsset = cache.Get(asset.ID.ToString());
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Assert.That(retrievedAsset, Is.Null);
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cache.Store(asset);
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// Check that asset is now in cache
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retrievedAsset = cache.Get(asset.ID.ToString());
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Assert.That(retrievedAsset, Is.Not.Null);
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Assert.That(retrievedAsset.ID, Is.EqualTo(asset.ID));
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}
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}
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}
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@ -36,6 +36,15 @@ namespace OpenSim.Tests.Common
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{
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{
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public class AssetHelpers
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public class AssetHelpers
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{
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{
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/// <summary>
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/// Create a notecard asset with a random uuids and dummy text.
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/// </summary>
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/// <returns></returns>
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public static AssetBase CreateAsset()
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{
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return CreateAsset(UUID.Random(), AssetType.Notecard, "hello", UUID.Random());
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}
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/// <summary>
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/// <summary>
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/// Create a notecard asset with a random uuid and dummy text.
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/// Create a notecard asset with a random uuid and dummy text.
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/// </summary>
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/// </summary>
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@ -28,6 +28,7 @@
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using NUnit.Framework;
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using NUnit.Framework;
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using OpenMetaverse;
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namespace OpenSim.Tests.Common
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namespace OpenSim.Tests.Common
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{
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{
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@ -56,5 +57,15 @@ namespace OpenSim.Tests.Common
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Console.WriteLine();
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Console.WriteLine();
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Console.WriteLine("===> In Test Method : {0} <===", stackTrace.GetFrame(1).GetMethod().Name);
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Console.WriteLine("===> In Test Method : {0} <===", stackTrace.GetFrame(1).GetMethod().Name);
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}
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}
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/// <summary>
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/// Parse tail section into full UUID.
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/// </summary>
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/// <param name="tail"></param>
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/// <returns></returns>
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public static UUID ParseTail(int tail)
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{
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return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
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}
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}
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}
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}
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}
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@ -2953,6 +2953,7 @@
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<Files>
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<Files>
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<!-- SADLY the way this works means you need to keep adding these paths -->
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<!-- SADLY the way this works means you need to keep adding these paths -->
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<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
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<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
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<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
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