LSL llListFindList fix: check types as well as content. Items must be same type
to be found.avinationmerge
parent
52dc27991f
commit
4707c48828
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@ -6001,17 +6001,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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for (int i = 0; i < length; i++)
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for (int i = 0; i < length; i++)
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{
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{
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int needle = llGetListEntryType(test, 0).value;
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int haystack = llGetListEntryType(src, i).value;
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// Why this piece of insanity? This is because most script constants are C# value types (e.g. int)
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// Why this piece of insanity? This is because most script constants are C# value types (e.g. int)
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// rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code
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// rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code
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// and so the comparison fails even if the LSL_Integer conceptually has the same value.
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// and so the comparison fails even if the LSL_Integer conceptually has the same value.
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// Therefore, here we test Equals on both the source and destination objects.
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// Therefore, here we test Equals on both the source and destination objects.
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// However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)).
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// However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)).
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if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i]))
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if ((needle == haystack) && (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i])))
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{
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{
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int j;
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int j;
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for (j = 1; j < test.Length; j++)
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for (j = 1; j < test.Length; j++)
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if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j])))
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{
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needle = llGetListEntryType(test, j).value;
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haystack = llGetListEntryType(src, i+j).value;
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if ((needle != haystack) || (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j]))))
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break;
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break;
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}
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if (j == test.Length)
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if (j == test.Length)
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{
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{
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