Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
47108bb351
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@ -10354,6 +10354,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case ScriptBaseClass.OBJECT_CREATOR:
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ret.Add(new LSL_String(UUID.Zero.ToString()));
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break;
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// For the following 8 see the Object version below
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case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
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ret.Add(new LSL_Integer(0));
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break;
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case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
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ret.Add(new LSL_Integer(0));
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break;
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case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
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ret.Add(new LSL_Integer(0));
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break;
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case ScriptBaseClass.OBJECT_SCRIPT_TIME:
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ret.Add(new LSL_Float(0));
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break;
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case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
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ret.Add(new LSL_Integer(0));
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break;
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case ScriptBaseClass.OBJECT_SERVER_COST:
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ret.Add(new LSL_Float(0));
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break;
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case ScriptBaseClass.OBJECT_STREAMING_COST:
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ret.Add(new LSL_Float(0));
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break;
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case ScriptBaseClass.OBJECT_PHYSICS_COST:
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ret.Add(new LSL_Float(0));
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break;
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default:
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// Invalid or unhandled constant.
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ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
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break;
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}
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}
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@ -10391,6 +10420,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case ScriptBaseClass.OBJECT_CREATOR:
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ret.Add(new LSL_String(obj.CreatorID.ToString()));
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break;
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// The following 8 I have intentionaly coded to return zero. They are part of
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// "Land Impact" calculations. These calculations are probably not applicable
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// to OpenSim, required figures (cpu/memory usage) are not currently tracked
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// I have intentionally left these all at zero rather than return possibly
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// missleading numbers
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case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT:
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// in SL this currently includes crashed scripts
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ret.Add(new LSL_Integer(0));
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break;
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case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT:
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ret.Add(new LSL_Integer(0));
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break;
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case ScriptBaseClass.OBJECT_SCRIPT_MEMORY:
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// The value returned in SL for mono scripts is 65536 * number of active scripts
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ret.Add(new LSL_Integer(0));
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break;
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case ScriptBaseClass.OBJECT_SCRIPT_TIME:
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// Average cpu time per simulator frame expended on all scripts in the objetc
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ret.Add(new LSL_Float(0));
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break;
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case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE:
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// according to the SL wiki A prim or linkset will have prim
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// equivalent of the number of prims in a linkset if it does not
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// contain a mesh anywhere in the link set or is not a normal prim
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// The value returned in SL for normal prims is prim count
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ret.Add(new LSL_Integer(0));
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break;
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case ScriptBaseClass.OBJECT_SERVER_COST:
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// The value returned in SL for normal prims is prim count
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ret.Add(new LSL_Float(0));
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break;
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case ScriptBaseClass.OBJECT_STREAMING_COST:
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// The value returned in SL for normal prims is prim count * 0.06
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ret.Add(new LSL_Float(0));
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break;
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case ScriptBaseClass.OBJECT_PHYSICS_COST:
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// The value returned in SL for normal prims is prim count
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ret.Add(new LSL_Float(0));
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break;
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default:
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// Invalid or unhandled constant.
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ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
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break;
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}
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}
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@ -479,6 +479,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int DEBUG_CHANNEL = 0x7FFFFFFF;
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public const int PUBLIC_CHANNEL = 0x00000000;
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// Constants for llGetObjectDetails
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public const int OBJECT_UNKNOWN_DETAIL = -1;
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public const int OBJECT_NAME = 1;
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public const int OBJECT_DESC = 2;
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public const int OBJECT_POS = 3;
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@ -487,6 +489,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int OBJECT_OWNER = 6;
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public const int OBJECT_GROUP = 7;
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public const int OBJECT_CREATOR = 8;
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public const int OBJECT_RUNNING_SCRIPT_COUNT = 9;
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public const int OBJECT_TOTAL_SCRIPT_COUNT = 10;
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public const int OBJECT_SCRIPT_MEMORY = 11;
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public const int OBJECT_SCRIPT_TIME = 12;
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public const int OBJECT_PRIM_EQUIVALENCE = 13;
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public const int OBJECT_SERVER_COST = 14;
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public const int OBJECT_STREAMING_COST = 15;
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public const int OBJECT_PHYSICS_COST = 16;
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// Can not be public const?
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public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
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