diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cd70de8440..4150f4a245 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2776,6 +2776,13 @@ namespace OpenSim.Region.Framework.Scenes } else { + // We must remove the agent from the physical scene if it has been placed in transit. If we don't, + // then this method continues to be called from ScenePresence.Update() until the handover of the client between + // regions is completed. Since this handover can take more than 1000ms (due to the 1000ms + // event queue polling response from the server), this results in the avatar pausing on the border + // for the handover period. + RemoveFromPhysicalScene(); + // This constant has been inferred from experimentation // I'm not sure what this value should be, so I tried a few values. timeStep = 0.04f;