Minor refactoring

ThreadPoolClientBranch
Justin Clarke Casey 2008-02-08 19:56:49 +00:00
parent 9d95f9bcf4
commit 47353ffe48
1 changed files with 14 additions and 18 deletions

View File

@ -289,26 +289,22 @@ namespace OpenSim.Region.Environment.Scenes
public void SetDebugPacketOnCurrentScene(int newDebug)
{
ForEachCurrentScene(delegate(Scene scene)
{
List<EntityBase> EntitieList = scene.GetEntities();
{
List<ScenePresence> scenePresences = scene.GetScenePresences();
foreach (EntityBase entity in EntitieList)
{
if (entity is ScenePresence)
{
ScenePresence scenePrescence = entity as ScenePresence;
if (!scenePrescence.IsChildAgent)
{
m_log.Error(String.Format("Packet debug for {0} {1} set to {2}",
scenePrescence.Firstname,
scenePrescence.Lastname,
newDebug));
foreach (ScenePresence scenePresence in scenePresences)
{
if (!scenePresence.IsChildAgent)
{
m_log.Error(String.Format("Packet debug for {0} {1} set to {2}",
scenePresence.Firstname,
scenePresence.Lastname,
newDebug));
scenePrescence.ControllingClient.SetDebug(newDebug);
}
}
}
});
scenePresence.ControllingClient.SetDebug(newDebug);
}
}
});
}
public List<ScenePresence> GetCurrentSceneAvatars()