* Added a 50 second restart notify timer that gets reset when new regions come up to give servers that host a lot of sims a long time to start listening.
parent
6d7ce67db1
commit
4738fead21
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@ -279,39 +279,21 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1 || Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1)
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{
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try
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if (!(m_regionRestartNotifyList.Contains(otherRegion)))
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{
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m_regionRestartNotifyList.Add(otherRegion);
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ForEachScenePresence(delegate(ScenePresence agent)
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{
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if (!(agent.IsChildAgent))
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{
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//agent.ControllingClient.new
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//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
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InformClientOfNeighbor(agent, otherRegion);
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}
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}
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);
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}
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catch (System.NullReferenceException)
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{
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// This means that we're not booted up completely yet.
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m_restartWaitTimer.Interval= 50000;
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m_restartWaitTimer.AutoReset = false;
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m_restartWaitTimer.Elapsed += new ElapsedEventHandler(restart_Notify_Wait_Elapsed);
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m_restartWaitTimer.Start();
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}
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}
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else
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{
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MainLog.Instance.Verbose("INTERGRID", "Got notice about Region at X:" + otherRegion.RegionLocX.ToString() + " Y:" + otherRegion.RegionLocY.ToString() + " but it was too far away to send to the client");
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}
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//if (!(m_regionRestartNotifyList.Contains(otherRegion)))
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//{
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//m_regionRestartNotifyList.Add(otherRegion);
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//m_restartWaitTimer = new Timer(20000);
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//m_restartWaitTimer.AutoReset = false;
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// m_restartWaitTimer.Elapsed += new ElapsedEventHandler(restart_Notify_Wait_Elapsed);
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//m_restartWaitTimer.Start();
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//}
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}
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return true;
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}
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@ -367,8 +349,26 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_restartWaitTimer.Stop();
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foreach (RegionInfo region in m_regionRestartNotifyList)
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{
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try
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{
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ForEachScenePresence(delegate(ScenePresence agent)
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{
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if (!(agent.IsChildAgent))
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{
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//agent.ControllingClient.new
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//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
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InformClientOfNeighbor(agent, region);
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}
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}
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);
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}
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catch (System.NullReferenceException)
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{
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// This means that we're not booted up completely yet.
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}
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}
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// Reset list to nothing.
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m_regionRestartNotifyList = new List<RegionInfo>();
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@ -251,7 +251,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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//MainLog.Instance.Verbose("INTER", debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
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List<SimpleRegionInfo> neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
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neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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if (neighbours != null)
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{
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for (int i = 0; i < neighbours.Count; i++)
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@ -264,6 +267,7 @@ namespace OpenSim.Region.Environment.Scenes
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d);
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}
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}
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//bool val = m_commsProvider.InterRegion.RegionUp(new SearializableRegionInfo(region));
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}
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