Merge branch 'master' into careminster-presence-refactor
commit
474910c9d6
|
@ -94,7 +94,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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public void Initialise()
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{
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m_log.Info("[RADMIN]: " + Name + " cannot be default-initialized!");
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m_log.Error("[RADMIN]: " + Name + " cannot be default-initialized!");
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throw new PluginNotInitialisedException(Name);
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}
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@ -111,7 +111,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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else
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{
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m_config = m_configSource.Configs["RemoteAdmin"];
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m_log.Info("[RADMIN]: Remote Admin Plugin Enabled");
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m_log.Debug("[RADMIN]: Remote Admin Plugin Enabled");
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m_requiredPassword = m_config.GetString("access_password", String.Empty);
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int port = m_config.GetInt("port", 0);
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@ -266,8 +266,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN]: Restart region: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0} {1}", e.Message, e.StackTrace);
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responseData["accepted"] = false;
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responseData["success"] = false;
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responseData["rebooting"] = false;
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@ -313,8 +312,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN]: Broadcasting: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message, e.StackTrace);
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responseData["accepted"] = false;
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responseData["success"] = false;
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@ -384,7 +382,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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Hashtable requestData = (Hashtable) request.Params[0];
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m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request.ToString());
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m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request);
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// foreach (string k in requestData.Keys)
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// {
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// m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}",
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@ -431,8 +429,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN]: Terrain Loading: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN]: Terrain Loading: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: Terrain Loading: failed: {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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@ -520,14 +517,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] Shutdown: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN] Shutdown: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: Shutdown: failed: {0} {1}", e.Message, e.StackTrace);
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responseData["accepted"] = false;
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responseData["error"] = e.Message;
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response.Value = responseData;
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}
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m_log.Info("[RADMIN]: Shutdown Administrator Request complete");
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return response;
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}
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@ -828,8 +825,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] CreateRegion: failed {0}", e.Message);
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m_log.DebugFormat("[RADMIN] CreateRegion: failed {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN] CreateRegion: failed {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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@ -895,8 +891,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] DeleteRegion: failed {0}", e.Message);
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m_log.DebugFormat("[RADMIN] DeleteRegion: failed {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN] DeleteRegion: failed {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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@ -987,8 +982,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] CloseRegion: failed {0}", e.Message);
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m_log.DebugFormat("[RADMIN] CloseRegion: failed {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: CloseRegion: failed {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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@ -1085,8 +1079,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] ModifyRegion: failed {0}", e.Message);
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m_log.DebugFormat("[RADMIN] ModifyRegion: failed {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN] ModifyRegion: failed {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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@ -1209,8 +1202,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] CreateUser: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN] CreateUser: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: CreateUser: failed: {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["avatar_uuid"] = UUID.Zero.ToString();
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@ -1301,8 +1293,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] UserExists: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN] UserExists: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN]: UserExists: failed: {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["error"] = e.Message;
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@ -1475,9 +1466,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.Message);
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m_log.DebugFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.ToString());
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m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0} {1}", e.Message, e.StackTrace);
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responseData["success"] = false;
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responseData["avatar_uuid"] = UUID.Zero.ToString();
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@ -1485,6 +1474,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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response.Value = responseData;
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}
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m_log.Info("[RADMIN]: UpdateUserAccount: request complete");
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return response;
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}
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@ -1500,7 +1490,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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private void UpdateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid)
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{
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m_log.DebugFormat("[RADMIN] updateUserAppearance");
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m_log.DebugFormat("[RADMIN]: updateUserAppearance");
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string defaultMale = m_config.GetString("default_male", "Default Male");
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string defaultFemale = m_config.GetString("default_female", "Default Female");
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@ -1540,16 +1530,16 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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if (String.IsNullOrEmpty(model))
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{
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m_log.DebugFormat("[RADMIN] Appearance update not requested");
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m_log.DebugFormat("[RADMIN]: Appearance update not requested");
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return;
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}
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m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model <{1}>", userid, model);
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m_log.DebugFormat("[RADMIN]: Setting appearance for avatar {0}, using model <{1}>", userid, model);
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string[] modelSpecifiers = model.Split();
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if (modelSpecifiers.Length != 2)
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{
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m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
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m_log.WarnFormat("[RADMIN]: User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
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// modelSpecifiers = dmodel.Split();
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return;
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}
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@ -1560,7 +1550,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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if (modelProfile == null)
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{
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m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Appearance unchanged", model);
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m_log.WarnFormat("[RADMIN]: Requested model ({0}) not found. Appearance unchanged", model);
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return;
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}
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@ -1570,7 +1560,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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EstablishAppearance(userid, modelProfile.PrincipalID);
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m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}",
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m_log.DebugFormat("[RADMIN]: Finished setting appearance for avatar {0}, using model {1}",
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userid, model);
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}
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@ -1582,7 +1572,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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private void EstablishAppearance(UUID destination, UUID source)
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{
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m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", destination, source);
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m_log.DebugFormat("[RADMIN]: Initializing inventory for {0} from {1}", destination, source);
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Scene scene = m_application.SceneManager.CurrentOrFirstScene;
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// If the model has no associated appearance we're done.
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@ -1604,7 +1594,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}",
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m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}",
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destination, e.Message);
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}
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@ -1635,7 +1625,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}",
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m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}",
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destination, e.Message);
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}
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@ -1670,7 +1660,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
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destinationFolder.Version = 1;
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inventoryService.AddFolder(destinationFolder); // store base record
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m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", source);
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m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
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}
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// Wearables
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@ -1690,6 +1680,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
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destinationItem.Name = item.Name;
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destinationItem.Owner = destination;
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destinationItem.Description = item.Description;
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destinationItem.InvType = item.InvType;
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destinationItem.CreatorId = item.CreatorId;
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@ -1709,6 +1700,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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destinationItem.Flags = item.Flags;
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destinationItem.CreationDate = item.CreationDate;
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destinationItem.Folder = destinationFolder.ID;
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ApplyNextOwnerPermissions(destinationItem);
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m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
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m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
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@ -1743,6 +1735,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
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destinationItem.Name = item.Name;
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destinationItem.Owner = destination;
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destinationItem.Description = item.Description;
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destinationItem.InvType = item.InvType;
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destinationItem.CreatorId = item.CreatorId;
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@ -1762,6 +1755,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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destinationItem.Flags = item.Flags;
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destinationItem.CreationDate = item.CreationDate;
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destinationItem.Folder = destinationFolder.ID;
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ApplyNextOwnerPermissions(destinationItem);
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m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
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m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
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@ -1819,13 +1813,17 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
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destinationFolder = new InventoryFolderBase();
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destinationFolder.ID = UUID.Random();
|
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destinationFolder.Name = assetType.ToString();
|
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if (assetType == AssetType.Clothing) {
|
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destinationFolder.Name = "Clothing";
|
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} else {
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destinationFolder.Name = "Body Parts";
|
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}
|
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destinationFolder.Owner = destination;
|
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destinationFolder.Type = (short)assetType;
|
||||
destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
|
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destinationFolder.Version = 1;
|
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inventoryService.AddFolder(destinationFolder); // store base record
|
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m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", source);
|
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m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
|
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}
|
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|
||||
InventoryFolderBase extraFolder;
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|
@ -1843,7 +1841,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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extraFolder.ParentID = destinationFolder.ID;
|
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inventoryService.AddFolder(extraFolder);
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|
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m_log.DebugFormat("[RADMIN] Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID);
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m_log.DebugFormat("[RADMIN]: Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID);
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List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items;
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|
@ -1851,6 +1849,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
|
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InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
|
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destinationItem.Name = item.Name;
|
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destinationItem.Owner = destination;
|
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destinationItem.Description = item.Description;
|
||||
destinationItem.InvType = item.InvType;
|
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destinationItem.CreatorId = item.CreatorId;
|
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|
@ -1870,6 +1869,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
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destinationItem.Flags = item.Flags;
|
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destinationItem.CreationDate = item.CreationDate;
|
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destinationItem.Folder = extraFolder.ID;
|
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ApplyNextOwnerPermissions(destinationItem);
|
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|
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m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
|
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inventoryMap.Add(item.ID, destinationItem.ID);
|
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|
@ -1886,6 +1886,29 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
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}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply next owner permissions.
|
||||
/// </summary>
|
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|
||||
private void ApplyNextOwnerPermissions(InventoryItemBase item)
|
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{
|
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if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
|
||||
{
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
|
||||
}
|
||||
item.CurrentPermissions &= item.NextPermissions;
|
||||
item.BasePermissions &= item.NextPermissions;
|
||||
item.EveryOnePermissions &= item.NextPermissions;
|
||||
// item.OwnerChanged = true;
|
||||
// item.PermsMask = 0;
|
||||
// item.PermsGranter = UUID.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This method is called if a given model avatar name can not be found. If the external
|
||||
/// file has already been loaded once, then control returns immediately. If not, then it
|
||||
|
@ -1895,7 +1918,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
/// indicate which outfit is the default, and this outfit will be automatically worn. The
|
||||
/// other outfits are provided to allow "real" avatars a way to easily change their outfits.
|
||||
/// </summary>
|
||||
|
||||
private bool CreateDefaultAvatars()
|
||||
{
|
||||
// Only load once
|
||||
|
@ -1904,7 +1926,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
return false;
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[RADMIN] Creating default avatar entries");
|
||||
m_log.DebugFormat("[RADMIN]: Creating default avatar entries");
|
||||
|
||||
m_defaultAvatarsLoaded = true;
|
||||
|
||||
|
@ -1960,7 +1982,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
foreach (XmlElement avatar in avatars)
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] Loading appearance for {0}, gender = {1}",
|
||||
m_log.DebugFormat("[RADMIN]: Loading appearance for {0}, gender = {1}",
|
||||
GetStringAttribute(avatar,"name","?"), GetStringAttribute(avatar,"gender","?"));
|
||||
|
||||
// Create the user identified by the avatar entry
|
||||
|
@ -1982,7 +2004,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
account = CreateUser(scopeID, names[0], names[1], password, email);
|
||||
if (null == account)
|
||||
{
|
||||
m_log.ErrorFormat("[RADMIN] Avatar {0} {1} was not created", names[0], names[1]);
|
||||
m_log.ErrorFormat("[RADMIN]: Avatar {0} {1} was not created", names[0], names[1]);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -2000,12 +2022,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
ID = account.PrincipalID;
|
||||
|
||||
m_log.DebugFormat("[RADMIN] User {0}[{1}] created or retrieved", name, ID);
|
||||
m_log.DebugFormat("[RADMIN]: User {0}[{1}] created or retrieved", name, ID);
|
||||
include = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] Error creating user {0} : {1}", name, e.Message);
|
||||
m_log.DebugFormat("[RADMIN]: Error creating user {0} : {1}", name, e.Message);
|
||||
include = false;
|
||||
}
|
||||
|
||||
|
@ -2045,7 +2067,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID;
|
||||
clothingFolder.Version = 1;
|
||||
inventoryService.AddFolder(clothingFolder); // store base record
|
||||
m_log.ErrorFormat("[RADMIN] Created clothing folder for {0}/{1}", name, ID);
|
||||
m_log.ErrorFormat("[RADMIN]: Created clothing folder for {0}/{1}", name, ID);
|
||||
}
|
||||
|
||||
// OK, now we have an inventory for the user, read in the outfits from the
|
||||
|
@ -2058,7 +2080,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
foreach (XmlElement outfit in outfits)
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] Loading outfit {0} for {1}",
|
||||
m_log.DebugFormat("[RADMIN]: Loading outfit {0} for {1}",
|
||||
GetStringAttribute(outfit,"name","?"), GetStringAttribute(avatar,"name","?"));
|
||||
|
||||
outfitName = GetStringAttribute(outfit,"name","");
|
||||
|
@ -2082,7 +2104,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
// Otherwise, we must create the folder.
|
||||
if (extraFolder == null)
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] Creating outfit folder {0} for {1}", outfitName, name);
|
||||
m_log.DebugFormat("[RADMIN]: Creating outfit folder {0} for {1}", outfitName, name);
|
||||
extraFolder = new InventoryFolderBase();
|
||||
extraFolder.ID = UUID.Random();
|
||||
extraFolder.Name = outfitName;
|
||||
|
@ -2091,7 +2113,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
extraFolder.Version = 1;
|
||||
extraFolder.ParentID = clothingFolder.ID;
|
||||
inventoryService.AddFolder(extraFolder);
|
||||
m_log.DebugFormat("[RADMIN] Adding outfile folder {0} to folder {1}", extraFolder.ID, clothingFolder.ID);
|
||||
m_log.DebugFormat("[RADMIN]: Adding outfile folder {0} to folder {1}", extraFolder.ID, clothingFolder.ID);
|
||||
}
|
||||
|
||||
// Now get the pieces that make up the outfit
|
||||
|
@ -2106,7 +2128,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
switch (child.Name)
|
||||
{
|
||||
case "Permissions" :
|
||||
m_log.DebugFormat("[RADMIN] Permissions specified");
|
||||
m_log.DebugFormat("[RADMIN]: Permissions specified");
|
||||
perms = child;
|
||||
break;
|
||||
case "Asset" :
|
||||
|
@ -2156,7 +2178,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
inventoryItem.Folder = extraFolder.ID; // Parent folder
|
||||
|
||||
m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(inventoryItem);
|
||||
m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", inventoryItem.ID, extraFolder.ID);
|
||||
m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", inventoryItem.ID, extraFolder.ID);
|
||||
}
|
||||
|
||||
// Attach item, if attachpoint is specified
|
||||
|
@ -2164,7 +2186,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
if (attachpoint != 0)
|
||||
{
|
||||
avatarAppearance.SetAttachment(attachpoint, inventoryItem.ID, inventoryItem.AssetID);
|
||||
m_log.DebugFormat("[RADMIN] Attached {0}", inventoryItem.ID);
|
||||
m_log.DebugFormat("[RADMIN]: Attached {0}", inventoryItem.ID);
|
||||
}
|
||||
|
||||
// Record whether or not the item is to be initially worn
|
||||
|
@ -2177,32 +2199,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[RADMIN] Error wearing item {0} : {1}", inventoryItem.ID, e.Message);
|
||||
m_log.WarnFormat("[RADMIN]: Error wearing item {0} : {1}", inventoryItem.ID, e.Message);
|
||||
}
|
||||
} // foreach item in outfit
|
||||
m_log.DebugFormat("[RADMIN] Outfit {0} load completed", outfitName);
|
||||
m_log.DebugFormat("[RADMIN]: Outfit {0} load completed", outfitName);
|
||||
} // foreach outfit
|
||||
m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name);
|
||||
m_log.DebugFormat("[RADMIN]: Inventory update complete for {0}", name);
|
||||
scene.AvatarService.SetAppearance(ID, avatarAppearance);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[RADMIN] Inventory processing incomplete for user {0} : {1}",
|
||||
m_log.WarnFormat("[RADMIN]: Inventory processing incomplete for user {0} : {1}",
|
||||
name, e.Message);
|
||||
}
|
||||
} // End of include
|
||||
}
|
||||
m_log.DebugFormat("[RADMIN] Default avatar loading complete");
|
||||
m_log.DebugFormat("[RADMIN]: Default avatar loading complete");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] No default avatar information available");
|
||||
m_log.DebugFormat("[RADMIN]: No default avatar information available");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[RADMIN] Exception whilst loading default avatars ; {0}", e.Message);
|
||||
m_log.WarnFormat("[RADMIN]: Exception whilst loading default avatars ; {0}", e.Message);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2297,8 +2319,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] LoadOAR: {0}", e.Message);
|
||||
m_log.DebugFormat("[RADMIN] LoadOAR: {0}", e.ToString());
|
||||
m_log.ErrorFormat("[RADMIN]: LoadOAR: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["loaded"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2403,8 +2424,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] SaveOAR: {0}", e.Message);
|
||||
m_log.DebugFormat("[RADMIN] SaveOAR: {0}", e.ToString());
|
||||
m_log.ErrorFormat("[RADMIN]: SaveOAR: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["saved"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2418,7 +2438,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
|
||||
private void RemoteAdminOarSaveCompleted(Guid uuid, string name)
|
||||
{
|
||||
m_log.DebugFormat("[RADMIN] File processing complete for {0}", name);
|
||||
m_log.DebugFormat("[RADMIN]: File processing complete for {0}", name);
|
||||
lock (m_saveOarLock) Monitor.Pulse(m_saveOarLock);
|
||||
}
|
||||
|
||||
|
@ -2456,14 +2476,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2494,8 +2514,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] LoadXml: {0}", e.Message);
|
||||
m_log.DebugFormat("[RADMIN] LoadXml: {0}", e.ToString());
|
||||
m_log.ErrorFormat("[RADMIN] LoadXml: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["loaded"] = false;
|
||||
responseData["switched"] = false;
|
||||
|
@ -2541,14 +2560,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2580,8 +2599,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] SaveXml: {0}", e.Message);
|
||||
m_log.DebugFormat("[RADMIN] SaveXml: {0}", e.ToString());
|
||||
m_log.ErrorFormat("[RADMIN]: SaveXml: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["saved"] = false;
|
||||
responseData["switched"] = false;
|
||||
|
@ -2620,14 +2638,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2643,7 +2661,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] RegionQuery: {0}", e.Message);
|
||||
m_log.InfoFormat("[RADMIN]: RegionQuery: {0}", e.Message);
|
||||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2684,7 +2702,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] ConsoleCommand: {0}", e.Message);
|
||||
m_log.InfoFormat("[RADMIN]: ConsoleCommand: {0}", e.Message);
|
||||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2721,14 +2739,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2739,7 +2757,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] Access List Clear Request: {0}", e.Message);
|
||||
m_log.ErrorFormat("[RADMIN]: Access List Clear Request: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2778,14 +2796,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2805,7 +2823,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
if (account != null)
|
||||
{
|
||||
uuids.Add(account.PrincipalID);
|
||||
m_log.DebugFormat("[RADMIN] adding \"{0}\" to ACL for \"{1}\"", name, scene.RegionInfo.RegionName);
|
||||
m_log.DebugFormat("[RADMIN]: adding \"{0}\" to ACL for \"{1}\"", name, scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
List<UUID> accessControlList = new List<UUID>(scene.RegionInfo.EstateSettings.EstateAccess);
|
||||
|
@ -2826,7 +2844,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] Access List Add Request: {0}", e.Message);
|
||||
m_log.ErrorFormat("[RADMIN]: Access List Add Request: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2865,14 +2883,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2913,7 +2931,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] Access List Remove Request: {0}", e.Message);
|
||||
m_log.ErrorFormat("[RADMIN]: Access List Remove Request: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
@ -2952,14 +2970,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
|
||||
}
|
||||
else if (requestData.Contains("region_name"))
|
||||
{
|
||||
string region_name = (string) requestData["region_name"];
|
||||
if (!m_application.SceneManager.TrySetCurrentScene(region_name))
|
||||
throw new Exception(String.Format("failed to switch to region {0}", region_name));
|
||||
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
|
||||
m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
|
||||
}
|
||||
else throw new Exception("neither region_name nor region_uuid given");
|
||||
|
||||
|
@ -2981,7 +2999,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.InfoFormat("[RADMIN] Acces List List: {0}", e.Message);
|
||||
m_log.ErrorFormat("[RADMIN]: Access List List: {0} {1}", e.Message, e.StackTrace);
|
||||
|
||||
responseData["success"] = false;
|
||||
responseData["error"] = e.Message;
|
||||
|
|
|
@ -38,9 +38,9 @@ namespace OpenSim.Data.Null
|
|||
{
|
||||
public class NullEstateStore : IEstateDataStore
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_connectionString;
|
||||
// private string m_connectionString;
|
||||
|
||||
protected virtual Assembly Assembly
|
||||
{
|
||||
|
@ -58,7 +58,7 @@ namespace OpenSim.Data.Null
|
|||
|
||||
public void Initialise(string connectionString)
|
||||
{
|
||||
m_connectionString = connectionString;
|
||||
// m_connectionString = connectionString;
|
||||
}
|
||||
|
||||
private string[] FieldList
|
||||
|
|
|
@ -1,192 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
public class AsynchronousRestObjectRequester
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Perform an asynchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb">GET or POST</param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a
|
||||
/// network issue while posting the request. You'll want to make
|
||||
/// sure you deal with this as they're not uncommon</exception>
|
||||
//
|
||||
public static void MakeRequest<TRequest, TResponse>(string verb,
|
||||
string requestUrl, TRequest obj, Action<TResponse> action)
|
||||
{
|
||||
// m_log.DebugFormat("[ASYNC REQUEST]: Starting {0} {1}", verb, requestUrl);
|
||||
|
||||
Type type = typeof (TRequest);
|
||||
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
WebResponse response = null;
|
||||
TResponse deserial = default(TResponse);
|
||||
XmlSerializer deserializer = new XmlSerializer(typeof (TResponse));
|
||||
|
||||
request.Method = verb;
|
||||
|
||||
if (verb == "POST")
|
||||
{
|
||||
request.ContentType = "text/xml";
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int) buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
request.BeginGetRequestStream(delegate(IAsyncResult res)
|
||||
{
|
||||
Stream requestStream = request.EndGetRequestStream(res);
|
||||
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
requestStream.Close();
|
||||
|
||||
request.BeginGetResponse(delegate(IAsyncResult ar)
|
||||
{
|
||||
response = request.EndGetResponse(ar);
|
||||
Stream respStream = null;
|
||||
try
|
||||
{
|
||||
respStream = response.GetResponseStream();
|
||||
deserial = (TResponse)deserializer.Deserialize(
|
||||
respStream);
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Let's not close this
|
||||
//buffer.Close();
|
||||
respStream.Close();
|
||||
response.Close();
|
||||
}
|
||||
|
||||
action(deserial);
|
||||
|
||||
}, null);
|
||||
}, null);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
request.BeginGetResponse(delegate(IAsyncResult res2)
|
||||
{
|
||||
try
|
||||
{
|
||||
// If the server returns a 404, this appears to trigger a System.Net.WebException even though that isn't
|
||||
// documented in MSDN
|
||||
response = request.EndGetResponse(res2);
|
||||
|
||||
Stream respStream = null;
|
||||
try
|
||||
{
|
||||
respStream = response.GetResponseStream();
|
||||
deserial = (TResponse)deserializer.Deserialize(respStream);
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
respStream.Close();
|
||||
response.Close();
|
||||
}
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
if (e.Status == WebExceptionStatus.ProtocolError)
|
||||
{
|
||||
if (e.Response is HttpWebResponse)
|
||||
{
|
||||
HttpWebResponse httpResponse = (HttpWebResponse)e.Response;
|
||||
|
||||
if (httpResponse.StatusCode != HttpStatusCode.NotFound)
|
||||
{
|
||||
// We don't appear to be handling any other status codes, so log these feailures to that
|
||||
// people don't spend unnecessary hours hunting phantom bugs.
|
||||
m_log.DebugFormat(
|
||||
"[ASYNC REQUEST]: Request {0} {1} failed with unexpected status code {2}",
|
||||
verb, requestUrl, httpResponse.StatusCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}", verb, requestUrl, e.Status, e.Message);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with exception {2}", verb, requestUrl, e);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
action(deserial);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e);
|
||||
}
|
||||
|
||||
}, null);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,131 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
public class SynchronousRestFormsRequester
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a synchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb"></param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"> </param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
|
||||
/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
|
||||
public static string MakeRequest(string verb, string requestUrl, string obj)
|
||||
{
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
request.Method = verb;
|
||||
string respstring = String.Empty;
|
||||
|
||||
using (MemoryStream buffer = new MemoryStream())
|
||||
{
|
||||
if ((verb == "POST") || (verb == "PUT"))
|
||||
{
|
||||
request.ContentType = "text/www-form-urlencoded";
|
||||
|
||||
int length = 0;
|
||||
using (StreamWriter writer = new StreamWriter(buffer))
|
||||
{
|
||||
writer.Write(obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
length = (int)obj.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
Stream requestStream = null;
|
||||
try
|
||||
{
|
||||
requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: with {1} " + e.ToString(), requestUrl,obj);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (requestStream != null)
|
||||
requestStream.Close();
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (WebResponse resp = request.GetResponse())
|
||||
{
|
||||
if (resp.ContentLength != 0)
|
||||
{
|
||||
Stream respStream = null;
|
||||
try
|
||||
{
|
||||
respStream = resp.GetResponseStream();
|
||||
using (StreamReader reader = new StreamReader(respStream))
|
||||
{
|
||||
respstring = reader.ReadToEnd();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (respStream != null)
|
||||
respStream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
// This is what happens when there is invalid XML
|
||||
m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving request");
|
||||
}
|
||||
}
|
||||
return respstring;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,137 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Servers.HttpServer
|
||||
{
|
||||
public class SynchronousRestObjectPoster
|
||||
{
|
||||
[Obsolete]
|
||||
public static TResponse BeginPostObject<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
|
||||
{
|
||||
return SynchronousRestObjectRequester.MakeRequest<TRequest, TResponse>(verb, requestUrl, obj);
|
||||
}
|
||||
}
|
||||
|
||||
public class SynchronousRestObjectRequester
|
||||
{
|
||||
/// <summary>
|
||||
/// Perform a synchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb"></param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"> </param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
|
||||
/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
|
||||
public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
|
||||
{
|
||||
return MakeRequest<TRequest, TResponse>(verb, requestUrl, obj, 100);
|
||||
}
|
||||
/// <summary>
|
||||
/// Perform a synchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb"></param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"> </param>
|
||||
/// <param name="timeout"> </param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
|
||||
/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
|
||||
public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj, int pTimeout)
|
||||
{
|
||||
Type type = typeof (TRequest);
|
||||
TResponse deserial = default(TResponse);
|
||||
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
request.Method = verb;
|
||||
request.Timeout = pTimeout * 1000;
|
||||
|
||||
if ((verb == "POST") || (verb == "PUT"))
|
||||
{
|
||||
request.ContentType = "text/xml";
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int) buffer.Length;
|
||||
request.ContentLength = length;
|
||||
Stream requestStream = null;
|
||||
try
|
||||
{
|
||||
requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return deserial;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (requestStream != null)
|
||||
requestStream.Close();
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (WebResponse resp = request.GetResponse())
|
||||
{
|
||||
if (resp.ContentLength != 0)
|
||||
{
|
||||
Stream respStream = resp.GetResponseStream();
|
||||
XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
|
||||
deserial = (TResponse)deserializer.Deserialize(respStream);
|
||||
respStream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
// This is what happens when there is invalid XML
|
||||
}
|
||||
return deserial;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -36,6 +36,9 @@ using System.Net.Security;
|
|||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Web;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
using log4net;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
@ -225,7 +228,7 @@ namespace OpenSim.Framework
|
|||
reqnum,url,method,tickdiff,tickdata);
|
||||
}
|
||||
|
||||
m_log.WarnFormat("[WEB UTIL] <{0}> osd request failed: {1}",reqnum,errorMessage);
|
||||
m_log.WarnFormat("[WEB UTIL]: <{0}> osd request for {1}, method {2} FAILED: {3}", reqnum, url, method, errorMessage);
|
||||
return ErrorResponseMap(errorMessage);
|
||||
}
|
||||
|
||||
|
@ -630,4 +633,343 @@ namespace OpenSim.Framework
|
|||
|
||||
|
||||
}
|
||||
|
||||
public static class AsynchronousRestObjectRequester
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Perform an asynchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb">GET or POST</param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="action"></param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a
|
||||
/// network issue while posting the request. You'll want to make
|
||||
/// sure you deal with this as they're not uncommon</exception>
|
||||
//
|
||||
public static void MakeRequest<TRequest, TResponse>(string verb,
|
||||
string requestUrl, TRequest obj, Action<TResponse> action)
|
||||
{
|
||||
// m_log.DebugFormat("[ASYNC REQUEST]: Starting {0} {1}", verb, requestUrl);
|
||||
|
||||
Type type = typeof(TRequest);
|
||||
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
WebResponse response = null;
|
||||
TResponse deserial = default(TResponse);
|
||||
XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
|
||||
|
||||
request.Method = verb;
|
||||
|
||||
if (verb == "POST")
|
||||
{
|
||||
request.ContentType = "text/xml";
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int)buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
request.BeginGetRequestStream(delegate(IAsyncResult res)
|
||||
{
|
||||
Stream requestStream = request.EndGetRequestStream(res);
|
||||
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
requestStream.Close();
|
||||
|
||||
request.BeginGetResponse(delegate(IAsyncResult ar)
|
||||
{
|
||||
response = request.EndGetResponse(ar);
|
||||
Stream respStream = null;
|
||||
try
|
||||
{
|
||||
respStream = response.GetResponseStream();
|
||||
deserial = (TResponse)deserializer.Deserialize(
|
||||
respStream);
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Let's not close this
|
||||
//buffer.Close();
|
||||
respStream.Close();
|
||||
response.Close();
|
||||
}
|
||||
|
||||
action(deserial);
|
||||
|
||||
}, null);
|
||||
}, null);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
request.BeginGetResponse(delegate(IAsyncResult res2)
|
||||
{
|
||||
try
|
||||
{
|
||||
// If the server returns a 404, this appears to trigger a System.Net.WebException even though that isn't
|
||||
// documented in MSDN
|
||||
response = request.EndGetResponse(res2);
|
||||
|
||||
Stream respStream = null;
|
||||
try
|
||||
{
|
||||
respStream = response.GetResponseStream();
|
||||
deserial = (TResponse)deserializer.Deserialize(respStream);
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
}
|
||||
finally
|
||||
{
|
||||
respStream.Close();
|
||||
response.Close();
|
||||
}
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
if (e.Status == WebExceptionStatus.ProtocolError)
|
||||
{
|
||||
if (e.Response is HttpWebResponse)
|
||||
{
|
||||
HttpWebResponse httpResponse = (HttpWebResponse)e.Response;
|
||||
|
||||
if (httpResponse.StatusCode != HttpStatusCode.NotFound)
|
||||
{
|
||||
// We don't appear to be handling any other status codes, so log these feailures to that
|
||||
// people don't spend unnecessary hours hunting phantom bugs.
|
||||
m_log.DebugFormat(
|
||||
"[ASYNC REQUEST]: Request {0} {1} failed with unexpected status code {2}",
|
||||
verb, requestUrl, httpResponse.StatusCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with status {2} and message {3}", verb, requestUrl, e.Status, e.Message);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[ASYNC REQUEST]: Request {0} {1} failed with exception {2}", verb, requestUrl, e);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[ASYNC REQUEST]: Received {0}", deserial.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
action(deserial);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[ASYNC REQUEST]: Request {0} {1} callback failed with exception {2}", verb, requestUrl, e);
|
||||
}
|
||||
|
||||
}, null);
|
||||
}
|
||||
}
|
||||
|
||||
public static class SynchronousRestFormsRequester
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a synchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb"></param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"> </param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
|
||||
/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
|
||||
public static string MakeRequest(string verb, string requestUrl, string obj)
|
||||
{
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
request.Method = verb;
|
||||
string respstring = String.Empty;
|
||||
|
||||
using (MemoryStream buffer = new MemoryStream())
|
||||
{
|
||||
if ((verb == "POST") || (verb == "PUT"))
|
||||
{
|
||||
request.ContentType = "text/www-form-urlencoded";
|
||||
|
||||
int length = 0;
|
||||
using (StreamWriter writer = new StreamWriter(buffer))
|
||||
{
|
||||
writer.Write(obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
length = (int)obj.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
Stream requestStream = null;
|
||||
try
|
||||
{
|
||||
requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FORMS]: exception occured on sending request to {0}: " + e.ToString(), requestUrl);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (requestStream != null)
|
||||
requestStream.Close();
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (WebResponse resp = request.GetResponse())
|
||||
{
|
||||
if (resp.ContentLength != 0)
|
||||
{
|
||||
Stream respStream = null;
|
||||
try
|
||||
{
|
||||
respStream = resp.GetResponseStream();
|
||||
using (StreamReader reader = new StreamReader(respStream))
|
||||
{
|
||||
respstring = reader.ReadToEnd();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[FORMS]: exception occured on receiving reply " + e.ToString());
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (respStream != null)
|
||||
respStream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
// This is what happens when there is invalid XML
|
||||
m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving request");
|
||||
}
|
||||
}
|
||||
return respstring;
|
||||
}
|
||||
}
|
||||
|
||||
public class SynchronousRestObjectPoster
|
||||
{
|
||||
[Obsolete]
|
||||
public static TResponse BeginPostObject<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
|
||||
{
|
||||
return SynchronousRestObjectRequester.MakeRequest<TRequest, TResponse>(verb, requestUrl, obj);
|
||||
}
|
||||
}
|
||||
|
||||
public class SynchronousRestObjectRequester
|
||||
{
|
||||
/// <summary>
|
||||
/// Perform a synchronous REST request.
|
||||
/// </summary>
|
||||
/// <param name="verb"></param>
|
||||
/// <param name="requestUrl"></param>
|
||||
/// <param name="obj"> </param>
|
||||
/// <returns></returns>
|
||||
///
|
||||
/// <exception cref="System.Net.WebException">Thrown if we encounter a network issue while posting
|
||||
/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
|
||||
public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
|
||||
{
|
||||
return MakeRequest<TRequest, TResponse>(verb, requestUrl, obj, 0);
|
||||
}
|
||||
|
||||
public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj, int pTimeout)
|
||||
{
|
||||
Type type = typeof(TRequest);
|
||||
TResponse deserial = default(TResponse);
|
||||
|
||||
WebRequest request = WebRequest.Create(requestUrl);
|
||||
request.Method = verb;
|
||||
if (pTimeout != 0)
|
||||
request.Timeout = pTimeout * 1000;
|
||||
|
||||
if ((verb == "POST") || (verb == "PUT"))
|
||||
{
|
||||
request.ContentType = "text/xml";
|
||||
|
||||
MemoryStream buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
||||
|
||||
using (XmlWriter writer = XmlWriter.Create(buffer, settings))
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(type);
|
||||
serializer.Serialize(writer, obj);
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
int length = (int)buffer.Length;
|
||||
request.ContentLength = length;
|
||||
|
||||
Stream requestStream = null;
|
||||
try
|
||||
{
|
||||
requestStream = request.GetRequestStream();
|
||||
requestStream.Write(buffer.ToArray(), 0, length);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return deserial;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (requestStream != null)
|
||||
requestStream.Close();
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (WebResponse resp = request.GetResponse())
|
||||
{
|
||||
if (resp.ContentLength > 0)
|
||||
{
|
||||
Stream respStream = resp.GetResponseStream();
|
||||
XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
|
||||
deserial = (TResponse)deserializer.Deserialize(respStream);
|
||||
respStream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (System.InvalidOperationException)
|
||||
{
|
||||
// This is what happens when there is invalid XML
|
||||
}
|
||||
return deserial;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4394,6 +4394,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void SendEstateCovenantInformation(UUID covenant)
|
||||
{
|
||||
// m_log.DebugFormat("[LLCLIENTVIEW]: Sending estate covenant asset id of {0} to {1}", covenant, Name);
|
||||
|
||||
EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
|
||||
EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
|
||||
edata.CovenantID = covenant;
|
||||
|
@ -4404,8 +4406,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(einfopack, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner)
|
||||
public void SendDetailedEstateData(
|
||||
UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition,
|
||||
UUID covenant, string abuseEmail, UUID estateOwner)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Sending detailed estate data to {0} with covenant asset id {1}", Name, covenant);
|
||||
|
||||
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
|
||||
packet.MethodData.Invoice = invoice;
|
||||
packet.AgentData.TransactionID = UUID.Random();
|
||||
|
|
|
@ -54,6 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
|||
|
||||
private Scene m_scene;
|
||||
private IAssetService m_assetService;
|
||||
private bool m_enabled = true;
|
||||
|
||||
#region IRegionModuleBase Members
|
||||
|
||||
|
@ -65,7 +66,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
|||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig startupConfig = source.Configs["Startup"];
|
||||
if (startupConfig == null)
|
||||
return;
|
||||
|
||||
if (!startupConfig.GetBoolean("ColladaMesh",true))
|
||||
m_enabled = false;
|
||||
}
|
||||
|
||||
public void AddRegion(Scene pScene)
|
||||
|
@ -101,16 +107,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
|||
|
||||
public void RegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
if(!m_enabled)
|
||||
return;
|
||||
|
||||
UUID capID = UUID.Random();
|
||||
|
||||
// m_log.Info("[GETMESH]: /CAPS/" + capID);
|
||||
|
||||
caps.RegisterHandler("GetMesh",
|
||||
new RestHTTPHandler("GET", "/CAPS/" + capID,
|
||||
delegate(Hashtable m_dhttpMethod)
|
||||
{
|
||||
return ProcessGetMesh(m_dhttpMethod, agentID, caps);
|
||||
}));
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -56,6 +56,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
|||
private Scene m_scene;
|
||||
// private IAssetService m_assetService;
|
||||
private bool m_dumpAssetsToFile = false;
|
||||
private bool m_enabled = true;
|
||||
|
||||
#region IRegionModuleBase Members
|
||||
|
||||
|
@ -67,7 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
|||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig startupConfig = source.Configs["Startup"];
|
||||
if (startupConfig == null)
|
||||
return;
|
||||
|
||||
if (!startupConfig.GetBoolean("ColladaMesh",true))
|
||||
m_enabled = false;
|
||||
}
|
||||
|
||||
public void AddRegion(Scene pScene)
|
||||
|
@ -103,6 +109,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
|
|||
|
||||
public void RegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
if(!m_enabled)
|
||||
return;
|
||||
|
||||
UUID capID = UUID.Random();
|
||||
|
||||
// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
|
||||
|
|
|
@ -34,13 +34,13 @@ using Nini.Config;
|
|||
using Nwc.XmlRpc;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Connectors.Friends;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
|
||||
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
|
|
@ -33,7 +33,6 @@ using OpenMetaverse;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
|
|
@ -466,16 +466,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (m_creatorIdForAssetId.ContainsKey(assetId))
|
||||
{
|
||||
string xmlData = Utils.BytesToString(data);
|
||||
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
foreach (SceneObjectPart sop in sog.Parts)
|
||||
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
||||
|
||||
CoalescedSceneObjects coa = null;
|
||||
if (CoalescedSceneObjectsSerializer.TryFromXml(xmlData, out coa))
|
||||
{
|
||||
if (sop.CreatorData == null || sop.CreatorData == "")
|
||||
{
|
||||
sop.CreatorID = m_creatorIdForAssetId[assetId];
|
||||
}
|
||||
// m_log.DebugFormat(
|
||||
// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
|
||||
|
||||
sceneObjects.AddRange(coa.Objects);
|
||||
}
|
||||
else
|
||||
{
|
||||
sceneObjects.Add(SceneObjectSerializer.FromOriginalXmlFormat(xmlData));
|
||||
}
|
||||
|
||||
data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog));
|
||||
foreach (SceneObjectGroup sog in sceneObjects)
|
||||
foreach (SceneObjectPart sop in sog.Parts)
|
||||
if (sop.CreatorData == null || sop.CreatorData == "")
|
||||
sop.CreatorID = m_creatorIdForAssetId[assetId];
|
||||
|
||||
if (coa != null)
|
||||
data = Utils.StringToBytes(CoalescedSceneObjectsSerializer.ToXml(coa));
|
||||
else
|
||||
data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sceneObjects[0]));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -68,17 +68,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
|
||||
FirstName = "Mr",
|
||||
LastName = "Tiddles" };
|
||||
|
||||
protected UserAccount m_uaLL1
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
|
||||
FirstName = "Lord",
|
||||
LastName = "Lucan" };
|
||||
|
||||
protected UserAccount m_uaLL2
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
|
||||
FirstName = "Lord",
|
||||
LastName = "Lucan" };
|
||||
|
||||
protected string m_item1Name = "Ray Gun Item";
|
||||
protected string m_coaItemName = "Coalesced Item";
|
||||
|
||||
[SetUp]
|
||||
public virtual void SetUp()
|
||||
|
@ -97,38 +101,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "Ray Gun Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
// Create scene object asset
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50);
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
// Create scene object item
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = m_item1Name;
|
||||
item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
|
@ -139,8 +127,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
|
||||
scene.AddInventoryItem(item1);
|
||||
|
||||
// Create coalesced objects asset
|
||||
SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120);
|
||||
cobj1.AbsolutePosition = new Vector3(15, 30, 45);
|
||||
|
||||
SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140);
|
||||
cobj2.AbsolutePosition = new Vector3(25, 50, 75);
|
||||
|
||||
CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2);
|
||||
|
||||
AssetBase coaAsset = AssetHelpers.CreateAsset(0x160, coa);
|
||||
scene.AssetService.Store(coaAsset);
|
||||
|
||||
// Create coalesced objects inventory item
|
||||
InventoryItemBase coaItem = new InventoryItemBase();
|
||||
coaItem.Name = m_coaItemName;
|
||||
coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180");
|
||||
coaItem.AssetID = coaAsset.FullID;
|
||||
coaItem.GroupID = UUID.Random();
|
||||
coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID;
|
||||
coaItem.Owner = m_uaLL1.PrincipalID;
|
||||
coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
|
||||
scene.AddInventoryItem(coaItem);
|
||||
|
||||
archiverModule.ArchiveInventory(
|
||||
Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream);
|
||||
Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, "/*", "hampshire", archiveWriteStream);
|
||||
|
||||
m_iarStreamBytes = archiveWriteStream.ToArray();
|
||||
}
|
||||
|
|
|
@ -62,10 +62,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
m_archiverModule = new InventoryArchiverModule();
|
||||
|
||||
m_scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
m_scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoadCoalesecedItem()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password");
|
||||
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
|
||||
|
||||
InventoryItemBase coaItem
|
||||
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
|
||||
|
||||
Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
|
||||
|
||||
string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
|
||||
|
||||
CoalescedSceneObjects coa;
|
||||
bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
|
||||
|
||||
Assert.That(readResult, Is.True);
|
||||
Assert.That(coa.Count, Is.EqualTo(2));
|
||||
|
||||
List<SceneObjectGroup> coaObjects = coa.Objects;
|
||||
Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
|
||||
Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
|
||||
|
||||
Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
|
||||
Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
|
||||
/// (subject to change since there is no fixed format yet).
|
||||
|
@ -84,24 +114,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
SceneObjectPart part1;
|
||||
{
|
||||
string partName = "My Little Dog Object";
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
|
||||
Vector3 groupPosition = new Vector3(10, 20, 30);
|
||||
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
|
||||
Vector3 offsetPosition = new Vector3(5, 10, 15);
|
||||
|
||||
part1
|
||||
= new SceneObjectPart(
|
||||
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
|
||||
part1.Name = partName;
|
||||
|
||||
object1 = new SceneObjectGroup(part1);
|
||||
m_scene.AddNewSceneObject(object1, false);
|
||||
}
|
||||
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
|
||||
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
|
@ -180,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
|
@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
|
||||
|
@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
|
||||
|
||||
// Create user
|
||||
|
@ -327,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
|
||||
|
@ -394,7 +394,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
string folder1ExistingName = "a";
|
||||
|
@ -445,7 +445,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
|
||||
|
||||
string folder1ExistingName = "a";
|
||||
|
|
|
@ -129,35 +129,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
}
|
||||
|
||||
///
|
||||
/// DeleteToInventory
|
||||
/// Used in DeleteToInventory
|
||||
///
|
||||
public override UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
|
||||
protected override void ExportAsset(UUID agentID, UUID assetID)
|
||||
{
|
||||
UUID ret = UUID.Zero;
|
||||
|
||||
// HACK: Only works for lists of length one.
|
||||
// Intermediate version, just to make things compile
|
||||
foreach (SceneObjectGroup g in objectGroups)
|
||||
ret = DeleteToInventory(action, folderID, g, remoteClient);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// DO NOT OVERRIDE THE BASE METHOD
|
||||
public new virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
|
||||
SceneObjectGroup objectGroup, IClientAPI remoteClient)
|
||||
{
|
||||
UUID assetID = base.DeleteToInventory(action, folderID, new List<SceneObjectGroup>() {objectGroup}, remoteClient);
|
||||
|
||||
if (!assetID.Equals(UUID.Zero))
|
||||
{
|
||||
if (remoteClient != null)
|
||||
UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
|
||||
}
|
||||
UploadInventoryItem(agentID, assetID, "", 0);
|
||||
else
|
||||
m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
|
||||
|
||||
return assetID;
|
||||
}
|
||||
|
||||
///
|
||||
|
|
|
@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
float minX, minY, minZ;
|
||||
float maxX, maxY, maxZ;
|
||||
|
||||
Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist,
|
||||
Vector3[] offsets = Scene.GetCombinedBoundingBox(objlist,
|
||||
out minX, out maxX, out minY, out maxY,
|
||||
out minZ, out maxZ);
|
||||
|
||||
|
@ -785,8 +785,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
// affect the name stored in the serialization, transfer
|
||||
// the correct name from the inventory to the
|
||||
// object itself before we rez.
|
||||
// On coalesced objects, this has no effect.
|
||||
if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
|
||||
// On coalesced objects, do the first one
|
||||
if (((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) || i == 0)
|
||||
{
|
||||
rootPart.Name = item.Name;
|
||||
rootPart.Description = item.Description;
|
||||
|
@ -984,5 +984,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected virtual void ExportAsset(UUID agentID, UUID assetID)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,174 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Serialization;
|
||||
using OpenSim.Framework.Serialization.External;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
|
||||
using OpenSim.Region.CoreModules.Framework.InventoryAccess;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class InventoryAccessModuleTests
|
||||
{
|
||||
protected TestScene m_scene;
|
||||
protected BasicInventoryAccessModule m_iam;
|
||||
protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
protected TestClient m_tc;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
m_iam = new BasicInventoryAccessModule();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
|
||||
|
||||
m_scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam);
|
||||
|
||||
// Create user
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
string userPassword = "troll";
|
||||
UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
|
||||
|
||||
AgentCircuitData acd = new AgentCircuitData();
|
||||
acd.AgentID = m_userId;
|
||||
m_tc = new TestClient(acd, m_scene);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRezCoalescedObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
|
||||
object1.AbsolutePosition = new Vector3(15, 30, 45);
|
||||
|
||||
SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
|
||||
object2.AbsolutePosition = new Vector3(25, 50, 75);
|
||||
|
||||
CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa);
|
||||
m_scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
string item1Name = "My Little Dog";
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = item1Name;
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
m_scene.AddInventoryItem(item1);
|
||||
|
||||
SceneObjectGroup so
|
||||
= m_iam.RezObject(
|
||||
m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
|
||||
|
||||
Assert.That(so, Is.Not.Null);
|
||||
|
||||
Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));
|
||||
|
||||
SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);
|
||||
Assert.That(retrievedObj1Part, Is.Null);
|
||||
|
||||
retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
|
||||
Assert.That(retrievedObj1Part, Is.Not.Null);
|
||||
Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
|
||||
|
||||
// Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
|
||||
// object is unit square.
|
||||
Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
|
||||
|
||||
SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
|
||||
Assert.That(retrievedObj2Part, Is.Not.Null);
|
||||
Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
|
||||
Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRezObject()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
|
||||
|
||||
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
|
||||
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
|
||||
m_scene.AssetService.Store(asset1);
|
||||
|
||||
// Create item
|
||||
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
|
||||
string item1Name = "My Little Dog";
|
||||
InventoryItemBase item1 = new InventoryItemBase();
|
||||
item1.Name = item1Name;
|
||||
item1.AssetID = asset1.FullID;
|
||||
item1.ID = item1Id;
|
||||
InventoryFolderBase objsFolder
|
||||
= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0];
|
||||
item1.Folder = objsFolder.ID;
|
||||
m_scene.AddInventoryItem(item1);
|
||||
|
||||
SceneObjectGroup so
|
||||
= m_iam.RezObject(
|
||||
m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
|
||||
|
||||
Assert.That(so, Is.Not.Null);
|
||||
|
||||
SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);
|
||||
Assert.That(retrievedPart, Is.Not.Null);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,9 +31,8 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Server.Handlers.Base;
|
||||
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -31,7 +31,6 @@ using System.Collections.Generic;
|
|||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -195,6 +195,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
|
||||
public byte[] GetData(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id);
|
||||
|
||||
AssetBase asset = m_Cache.Get(id);
|
||||
|
||||
if (asset != null)
|
||||
|
|
|
@ -261,6 +261,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}",
|
||||
// remoteClient.Name, estateCovenantID);
|
||||
|
||||
Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
|
||||
Scene.RegionInfo.RegionSettings.Save();
|
||||
TriggerRegionInfoChange();
|
||||
|
|
|
@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
|
|||
public void Init()
|
||||
{
|
||||
m_serialiserModule = new SerialiserModule();
|
||||
m_scene = SceneSetupHelpers.SetupScene("");
|
||||
m_scene = SceneSetupHelpers.SetupScene();
|
||||
SceneSetupHelpers.SetupSceneModules(m_scene, m_serialiserModule);
|
||||
}
|
||||
|
||||
|
|
|
@ -124,6 +124,52 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
colours.Save(stream, ImageFormat.Png);
|
||||
}
|
||||
|
||||
public virtual void SaveFile(ITerrainChannel m_channel, string filename,
|
||||
int offsetX, int offsetY,
|
||||
int fileWidth, int fileHeight,
|
||||
int regionSizeX, int regionSizeY)
|
||||
|
||||
{
|
||||
// We need to do this because:
|
||||
// "Saving the image to the same file it was constructed from is not allowed and throws an exception."
|
||||
string tempName = offsetX + "_ " + offsetY + "_" + filename;
|
||||
|
||||
Bitmap entireBitmap = null;
|
||||
Bitmap thisBitmap = null;
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
File.Copy(filename, tempName);
|
||||
entireBitmap = new Bitmap(tempName);
|
||||
if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
|
||||
{
|
||||
// old file, let's overwrite it
|
||||
entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
|
||||
}
|
||||
|
||||
thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
|
||||
Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
|
||||
for (int x = 0; x < regionSizeX; x++)
|
||||
for (int y = 0; y < regionSizeY; y++)
|
||||
entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
|
||||
|
||||
Save(entireBitmap, filename);
|
||||
thisBitmap.Dispose();
|
||||
entireBitmap.Dispose();
|
||||
|
||||
if (File.Exists(tempName))
|
||||
File.Delete(tempName);
|
||||
}
|
||||
|
||||
protected virtual void Save(Bitmap bmp, string filename)
|
||||
{
|
||||
bmp.Save(filename, ImageFormat.Png);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
|
|
|
@ -76,6 +76,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
colours.Save(stream, ImageFormat.Jpeg);
|
||||
}
|
||||
|
||||
public virtual void SaveFile(ITerrainChannel m_channel, string filename,
|
||||
int offsetX, int offsetY,
|
||||
int fileWidth, int fileHeight,
|
||||
int regionSizeX, int regionSizeY)
|
||||
{
|
||||
throw new System.Exception("Not Implemented");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
|
|
|
@ -240,6 +240,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
get { return ".raw"; }
|
||||
}
|
||||
|
||||
public virtual void SaveFile(ITerrainChannel m_channel, string filename,
|
||||
int offsetX, int offsetY,
|
||||
int fileWidth, int fileHeight,
|
||||
int regionSizeX, int regionSizeY)
|
||||
{
|
||||
throw new System.Exception("Not Implemented");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
|
|
|
@ -160,6 +160,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
bs.Close();
|
||||
}
|
||||
|
||||
public virtual void SaveFile(ITerrainChannel m_channel, string filename,
|
||||
int offsetX, int offsetY,
|
||||
int fileWidth, int fileHeight,
|
||||
int regionSizeX, int regionSizeY)
|
||||
{
|
||||
throw new System.Exception("Not Implemented");
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
|
|
|
@ -308,6 +308,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
|
|||
get { return ".ter"; }
|
||||
}
|
||||
|
||||
public virtual void SaveFile(ITerrainChannel m_channel, string filename,
|
||||
int offsetX, int offsetY,
|
||||
int fileWidth, int fileHeight,
|
||||
int regionSizeX, int regionSizeY)
|
||||
{
|
||||
throw new System.Exception("Not Implemented");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override string ToString()
|
||||
|
|
|
@ -38,5 +38,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
ITerrainChannel LoadStream(Stream stream);
|
||||
void SaveFile(string filename, ITerrainChannel map);
|
||||
void SaveStream(Stream stream, ITerrainChannel map);
|
||||
void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
|
||||
}
|
||||
}
|
|
@ -540,6 +540,39 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the terrain to a larger terrain file.
|
||||
/// </summary>
|
||||
/// <param name="filename">The terrain file to save</param>
|
||||
/// <param name="fileWidth">The width of the file in units</param>
|
||||
/// <param name="fileHeight">The height of the file in units</param>
|
||||
/// <param name="fileStartX">Where to begin our slice</param>
|
||||
/// <param name="fileStartY">Where to begin our slice</param>
|
||||
public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
|
||||
{
|
||||
int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
|
||||
int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
|
||||
|
||||
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
|
||||
{
|
||||
// this region is included in the tile request
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
{
|
||||
if (filename.EndsWith(loader.Key))
|
||||
{
|
||||
lock (m_scene)
|
||||
{
|
||||
loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
|
||||
fileWidth, fileHeight,
|
||||
(int)Constants.RegionSize,
|
||||
(int)Constants.RegionSize);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
|
||||
/// </summary>
|
||||
|
@ -862,6 +895,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
SaveToFile((string) args[0]);
|
||||
}
|
||||
|
||||
private void InterfaceSaveTileFile(Object[] args)
|
||||
{
|
||||
SaveToFile((string)args[0],
|
||||
(int)args[1],
|
||||
(int)args[2],
|
||||
(int)args[3],
|
||||
(int)args[4]);
|
||||
}
|
||||
|
||||
private void InterfaceBakeTerrain(Object[] args)
|
||||
{
|
||||
UpdateRevertMap();
|
||||
|
@ -1117,6 +1159,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
|
||||
"Integer");
|
||||
|
||||
Command saveToTileCommand =
|
||||
new Command("save-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceSaveTileFile, "Saves the current heightmap to the larger file.");
|
||||
saveToTileCommand.AddArgument("filename",
|
||||
"The file you wish to save to, the file extension determines the loader to be used. Supported extensions include: " +
|
||||
supportedFileExtensions, "String");
|
||||
saveToTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
|
||||
saveToTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
|
||||
saveToTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
|
||||
"Integer");
|
||||
saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
|
||||
"Integer");
|
||||
// Terrain adjustments
|
||||
Command fillRegionCommand =
|
||||
new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
|
||||
|
@ -1168,6 +1221,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
m_commander.RegisterCommand("load", loadFromFileCommand);
|
||||
m_commander.RegisterCommand("load-tile", loadFromTileCommand);
|
||||
m_commander.RegisterCommand("save", saveToFileCommand);
|
||||
m_commander.RegisterCommand("save-tile", saveToTileCommand);
|
||||
m_commander.RegisterCommand("fill", fillRegionCommand);
|
||||
m_commander.RegisterCommand("elevate", elevateCommand);
|
||||
m_commander.RegisterCommand("lower", lowerCommand);
|
||||
|
|
|
@ -0,0 +1,154 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a coalescene of scene objects. A coalescence occurs when objects that are not in the same linkset
|
||||
/// are grouped together.
|
||||
/// </summary>
|
||||
public class CoalescedSceneObjects
|
||||
{
|
||||
/// <summary>
|
||||
/// The creator of this coalesence, though not necessarily the objects within it.
|
||||
/// </summary>
|
||||
public UUID CreatorId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of objects in this coalesence
|
||||
/// </summary>
|
||||
public int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (m_memberObjects)
|
||||
return m_memberObjects.Count;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does this coalesence have any member objects?
|
||||
/// </summary>
|
||||
public bool HasObjects { get { return Count > 0; } }
|
||||
|
||||
/// <summary>
|
||||
/// Get the objects currently in this coalescence
|
||||
/// </summary>
|
||||
public List<SceneObjectGroup> Objects
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (m_memberObjects)
|
||||
return new List<SceneObjectGroup>(m_memberObjects);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the scene that contains the objects in this coalescence. If there are no objects then null is returned.
|
||||
/// </summary>
|
||||
public Scene Scene
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasObjects)
|
||||
return null;
|
||||
else
|
||||
return Objects[0].Scene;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// At this point, we need to preserve the order of objects added to the coalescence, since the first
|
||||
/// one will end up matching the item name when rerezzed.
|
||||
/// </summary>
|
||||
protected List<SceneObjectGroup> m_memberObjects = new List<SceneObjectGroup>();
|
||||
|
||||
public CoalescedSceneObjects(UUID creatorId)
|
||||
{
|
||||
CreatorId = creatorId;
|
||||
}
|
||||
|
||||
public CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs) : this(creatorId)
|
||||
{
|
||||
foreach (SceneObjectGroup obj in objs)
|
||||
Add(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an object to the coalescence.
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="offset">The offset of the object within the group</param>
|
||||
public void Add(SceneObjectGroup obj)
|
||||
{
|
||||
lock (m_memberObjects)
|
||||
m_memberObjects.Add(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a scene object from the coalescene
|
||||
/// </summary>
|
||||
/// <param name="sceneObjectId"></param>
|
||||
/// <returns>true if the object was there to be removed, false if not.</returns>
|
||||
public bool Remove(SceneObjectGroup obj)
|
||||
{
|
||||
lock (m_memberObjects)
|
||||
return m_memberObjects.Remove(obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total size of the coalescence (the size required to cover all the objects within it) and the
|
||||
/// offsets of each of those objects.
|
||||
/// </summary>
|
||||
/// <param name="size"></param>
|
||||
/// <returns>
|
||||
/// An array of offsets. The order of objects is the same as returned from the Objects property
|
||||
/// </returns>
|
||||
public Vector3[] GetSizeAndOffsets(out Vector3 size)
|
||||
{
|
||||
float minX, minY, minZ;
|
||||
float maxX, maxY, maxZ;
|
||||
|
||||
Vector3[] offsets
|
||||
= Scene.GetCombinedBoundingBox(
|
||||
Objects, out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
|
||||
|
||||
float sizeX = maxX - minX;
|
||||
float sizeY = maxY - minY;
|
||||
float sizeZ = maxZ - minZ;
|
||||
|
||||
size = new Vector3(sizeX, sizeY, sizeZ);
|
||||
|
||||
return offsets;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -174,7 +174,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
|
||||
if (presence == null)
|
||||
{
|
||||
m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId);
|
||||
// this shouldn't happen, it basically means that we are prioritizing
|
||||
// updates to send to a client that doesn't have a presence in the scene
|
||||
// seems like there's race condition here...
|
||||
|
||||
// m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId);
|
||||
// throw new InvalidOperationException("Prioritization agent not defined");
|
||||
return Int32.MaxValue;
|
||||
}
|
||||
|
|
|
@ -2005,11 +2005,49 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
|
||||
bool RezSelected, bool RemoveItem, UUID fromTaskID)
|
||||
{
|
||||
IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
|
||||
if (invAccess != null)
|
||||
invAccess.RezObject(
|
||||
remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
|
||||
RezSelected, RemoveItem, fromTaskID, false);
|
||||
// m_log.DebugFormat(
|
||||
// "[PRIM INVENTORY]: RezObject from {0} for item {1} from task id {2}",
|
||||
// remoteClient.Name, itemID, fromTaskID);
|
||||
|
||||
if (fromTaskID == UUID.Zero)
|
||||
{
|
||||
IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
|
||||
if (invAccess != null)
|
||||
invAccess.RezObject(
|
||||
remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
|
||||
RezSelected, RemoveItem, fromTaskID, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneObjectPart part = GetSceneObjectPart(fromTaskID);
|
||||
if (part == null)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such scene object",
|
||||
remoteClient.Name, itemID, fromTaskID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
|
||||
if (item == null)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such item",
|
||||
remoteClient.Name, itemID, fromTaskID);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
|
||||
Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
|
||||
Vector3 pos
|
||||
= GetNewRezLocation(
|
||||
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
|
||||
BypassRayCast, bRayEndIsIntersection, true, scale, false);
|
||||
|
||||
RezObject(part, item, pos, null, Vector3.Zero, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2017,14 +2055,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
/// <param name="sourcePart"></param>
|
||||
/// <param name="item"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="rot"></param>
|
||||
/// <param name="vel"></param>
|
||||
/// <param name="pos">The position of the rezzed object.</param>
|
||||
/// <param name="rot">The rotation of the rezzed object. If null, then the rotation stored with the object
|
||||
/// will be used if it exists.</param>
|
||||
/// <param name="vel">The velocity of the rezzed object.</param>
|
||||
/// <param name="param"></param>
|
||||
/// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns>
|
||||
public virtual SceneObjectGroup RezObject(
|
||||
SceneObjectPart sourcePart, TaskInventoryItem item,
|
||||
Vector3 pos, Quaternion rot, Vector3 vel, int param)
|
||||
SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param)
|
||||
{
|
||||
if (null == item)
|
||||
return null;
|
||||
|
@ -2043,7 +2081,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
|
||||
}
|
||||
|
||||
AddNewSceneObject(group, true, pos, rot, vel);
|
||||
AddNewSceneObject(group, true);
|
||||
|
||||
group.AbsolutePosition = pos;
|
||||
group.Velocity = vel;
|
||||
|
||||
if (rot != null)
|
||||
group.UpdateGroupRotationR((Quaternion)rot);
|
||||
|
||||
// We can only call this after adding the scene object, since the scene object references the scene
|
||||
// to find out if scripts should be activated at all.
|
||||
|
|
|
@ -5038,7 +5038,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public Vector3[] GetCombinedBoundingBox(List<SceneObjectGroup> objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
|
||||
/// <summary>
|
||||
/// Get the volume of space that will encompass all the given objects.
|
||||
/// </summary>
|
||||
/// <param name="objects"></param>
|
||||
/// <param name="minX"></param>
|
||||
/// <param name="maxX"></param>
|
||||
/// <param name="minY"></param>
|
||||
/// <param name="maxY"></param>
|
||||
/// <param name="minZ"></param>
|
||||
/// <param name="maxZ"></param>
|
||||
/// <returns></returns>
|
||||
public static Vector3[] GetCombinedBoundingBox(
|
||||
List<SceneObjectGroup> objects,
|
||||
out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
|
||||
{
|
||||
minX = 256;
|
||||
maxX = -256;
|
||||
|
@ -5057,6 +5070,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}",
|
||||
// g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ));
|
||||
|
||||
ominX += vec.X;
|
||||
omaxX += vec.X;
|
||||
ominY += vec.Y;
|
||||
|
|
|
@ -1077,6 +1077,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
foreach (SceneObjectPart p in ((SceneObjectGroup)entity).Parts)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE GRAPH]: Part {0} has name {1}", p.UUID, p.Name);
|
||||
|
||||
if (p.Name == name)
|
||||
{
|
||||
sop = p;
|
||||
|
|
|
@ -365,11 +365,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
Vector3 val = value;
|
||||
|
||||
if ((m_scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || m_scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
|
||||
|| m_scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || m_scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
|
||||
&& !IsAttachmentCheckFull() && (!m_scene.LoadingPrims))
|
||||
if (Scene != null)
|
||||
{
|
||||
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
|
||||
if ((Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W)
|
||||
|| Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S))
|
||||
&& !IsAttachmentCheckFull() && (!Scene.LoadingPrims))
|
||||
{
|
||||
m_scene.CrossPrimGroupIntoNewRegion(val, this, true);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (SceneObjectPart part in m_parts.GetArray())
|
||||
|
@ -381,8 +384,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10)
|
||||
{
|
||||
RootPart.ScriptSetPhysicsStatus(false);
|
||||
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
|
||||
|
||||
if (Scene != null)
|
||||
Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"),
|
||||
ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -420,7 +426,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
|
||||
//}
|
||||
|
||||
m_scene.EventManager.TriggerParcelPrimCountTainted();
|
||||
if (Scene != null)
|
||||
Scene.EventManager.TriggerParcelPrimCountTainted();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,149 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||
{
|
||||
/// <summary>
|
||||
/// Serialize and deserialize coalesced scene objects.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Deserialization not yet here.
|
||||
/// </remarks>
|
||||
public class CoalescedSceneObjectsSerializer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Serialize coalesced objects to Xml
|
||||
/// </summary>
|
||||
/// <param name="coa"></param>
|
||||
/// <returns></returns>
|
||||
public static string ToXml(CoalescedSceneObjects coa)
|
||||
{
|
||||
using (StringWriter sw = new StringWriter())
|
||||
{
|
||||
using (XmlTextWriter writer = new XmlTextWriter(sw))
|
||||
{
|
||||
Vector3 size;
|
||||
|
||||
List<SceneObjectGroup> coaObjects = coa.Objects;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object",
|
||||
// coaObjects.Count);
|
||||
|
||||
// This is weak - we're relying on the set of coalesced objects still being identical
|
||||
Vector3[] offsets = coa.GetSizeAndOffsets(out size);
|
||||
|
||||
writer.WriteStartElement("CoalescedObject");
|
||||
|
||||
writer.WriteAttributeString("x", size.X.ToString());
|
||||
writer.WriteAttributeString("y", size.Y.ToString());
|
||||
writer.WriteAttributeString("z", size.Z.ToString());
|
||||
|
||||
// Embed the offsets into the group XML
|
||||
for (int i = 0; i < coaObjects.Count; i++)
|
||||
{
|
||||
SceneObjectGroup obj = coaObjects[i];
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}",
|
||||
// i, obj.Name);
|
||||
|
||||
writer.WriteStartElement("SceneObjectGroup");
|
||||
writer.WriteAttributeString("offsetx", offsets[i].X.ToString());
|
||||
writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
|
||||
writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
|
||||
|
||||
SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, true);
|
||||
|
||||
writer.WriteEndElement(); // SceneObjectGroup
|
||||
}
|
||||
|
||||
writer.WriteEndElement(); // CoalescedObject
|
||||
}
|
||||
|
||||
string output = sw.ToString();
|
||||
|
||||
// Console.WriteLine(output);
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool TryFromXml(string xml, out CoalescedSceneObjects coa)
|
||||
{
|
||||
// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
|
||||
|
||||
coa = null;
|
||||
|
||||
using (StringReader sr = new StringReader(xml))
|
||||
{
|
||||
using (XmlTextReader reader = new XmlTextReader(sr))
|
||||
{
|
||||
reader.Read();
|
||||
if (reader.Name != "CoalescedObject")
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
|
||||
// reader.Name);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
coa = new CoalescedSceneObjects(UUID.Zero);
|
||||
reader.Read();
|
||||
|
||||
while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
|
||||
{
|
||||
if (reader.Name == "SceneObjectGroup")
|
||||
{
|
||||
string soXml = reader.ReadOuterXml();
|
||||
coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
|
||||
}
|
||||
}
|
||||
|
||||
reader.ReadEndElement(); // CoalescedObject
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -140,17 +140,32 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Serialize a scene object to the original xml format
|
||||
/// </summary>
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <returns></returns>
|
||||
public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer)
|
||||
{
|
||||
ToOriginalXmlFormat(sceneObject, writer, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serialize a scene object to the original xml format
|
||||
/// </summary>
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <param name="writer"></param>
|
||||
/// <param name="noRootElement">If false, don't write the enclosing SceneObjectGroup element</param>
|
||||
/// <returns></returns>
|
||||
public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer, bool noRootElement)
|
||||
{
|
||||
//m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name);
|
||||
//int time = System.Environment.TickCount;
|
||||
|
||||
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
|
||||
if (!noRootElement)
|
||||
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
|
||||
|
||||
writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
|
||||
ToXmlFormat(sceneObject.RootPart, writer);
|
||||
writer.WriteEndElement();
|
||||
|
@ -170,7 +185,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
writer.WriteEndElement(); // OtherParts
|
||||
sceneObject.SaveScriptedState(writer);
|
||||
writer.WriteEndElement(); // SceneObjectGroup
|
||||
|
||||
if (!noRootElement)
|
||||
writer.WriteEndElement(); // SceneObjectGroup
|
||||
|
||||
//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
|
||||
}
|
||||
|
@ -1318,7 +1335,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteStartElement("SculptData");
|
||||
byte[] sd;
|
||||
if (shp.SculptData != null)
|
||||
sd = shp.ExtraParams;
|
||||
sd = shp.SculptData;
|
||||
else
|
||||
sd = Utils.EmptyBytes;
|
||||
writer.WriteBase64(sd, 0, sd.Length);
|
||||
|
|
|
@ -117,11 +117,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
|
||||
|
||||
|
||||
Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, "grid");
|
||||
Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010);
|
||||
SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
|
||||
sceneB.RegisterRegionWithGrid();
|
||||
|
||||
Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, "grid");
|
||||
Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000);
|
||||
SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
|
||||
sceneA.RegisterRegionWithGrid();
|
||||
|
||||
|
|
|
@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Tests
|
|||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount user1 = CreateUser(scene);
|
||||
SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
|
||||
SceneObjectPart sop1 = sog1.RootPart;
|
||||
|
@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Tests
|
|||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount user1 = CreateUser(scene);
|
||||
SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
|
||||
SceneObjectPart sop1 = sog1.RootPart;
|
||||
|
|
|
@ -47,7 +47,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
[SetUp]
|
||||
public void Init()
|
||||
{
|
||||
m_assetService = new MockAssetService();
|
||||
// FIXME: We don't need a full scene here - it would be enough to set up the asset service.
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
m_assetService = scene.AssetService;
|
||||
m_uuidGatherer = new UuidGatherer(m_assetService);
|
||||
}
|
||||
|
||||
|
|
|
@ -648,6 +648,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
|
|||
if (pbs.ProfileHollow != 0)
|
||||
iPropertiesNotSupportedDefault++;
|
||||
|
||||
if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
|
||||
iPropertiesNotSupportedDefault++;
|
||||
|
||||
if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
|
||||
iPropertiesNotSupportedDefault++;
|
||||
|
||||
|
|
|
@ -2528,6 +2528,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
if (pbs.ProfileHollow != 0)
|
||||
iPropertiesNotSupportedDefault++;
|
||||
|
||||
if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
|
||||
iPropertiesNotSupportedDefault++;
|
||||
|
||||
if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
|
||||
iPropertiesNotSupportedDefault++;
|
||||
|
||||
|
|
|
@ -8052,7 +8052,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
// This BBox is in sim coordinates, with the offset being
|
||||
// a contained point.
|
||||
Vector3[] offsets = World.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
|
||||
Vector3[] offsets = Scene.GetCombinedBoundingBox(new List<SceneObjectGroup> { part.ParentGroup },
|
||||
out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
|
||||
|
||||
minX -= offsets[0].X;
|
||||
|
|
|
@ -89,6 +89,8 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
public virtual AssetBase Get(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
|
@ -107,6 +109,8 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
public virtual AssetMetadata GetMetadata(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
|
@ -121,6 +125,8 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
public virtual byte[] GetData(string id)
|
||||
{
|
||||
// m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id);
|
||||
|
||||
UUID assetID;
|
||||
|
||||
if (!UUID.TryParse(id, out assetID))
|
||||
|
|
|
@ -35,7 +35,6 @@ using Nini.Config;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenMetaverse;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using IAvatarService = OpenSim.Services.Interfaces.IAvatarService;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenMetaverse;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -32,7 +32,7 @@ using System.Reflection;
|
|||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Framework;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -34,7 +34,6 @@ using Nini.Config;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenMetaverse;
|
||||
|
|
|
@ -34,7 +34,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
using Nwc.XmlRpc;
|
||||
|
|
|
@ -36,7 +36,6 @@ using System.Text;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
using OpenSim.Server.Base;
|
||||
|
|
|
@ -33,7 +33,6 @@ using System.Reflection;
|
|||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenMetaverse;
|
||||
|
|
|
@ -48,6 +48,11 @@ namespace OpenSim.Services.Interfaces
|
|||
/// <returns></returns>
|
||||
AssetMetadata GetMetadata(string id);
|
||||
|
||||
/// <summary>
|
||||
/// Get an asset's data, ignoring the metadata.
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <returns>null if there is no such asset</returns>
|
||||
byte[] GetData(string id);
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,109 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
public class MockAssetService : IAssetService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private readonly Dictionary<string, AssetBase> Assets = new Dictionary<string, AssetBase>();
|
||||
|
||||
public MockAssetService() {}
|
||||
|
||||
/// <summary>
|
||||
/// This constructor is required if the asset service is being created reflectively (which is the case in some
|
||||
/// tests).
|
||||
/// </summary>
|
||||
/// <param name="config"></param>
|
||||
public MockAssetService(IConfigSource config) {}
|
||||
|
||||
public AssetBase Get(string id)
|
||||
{
|
||||
m_log.DebugFormat("[MOCK ASSET SERVICE]: Getting asset with id {0}", id);
|
||||
|
||||
AssetBase asset;
|
||||
if (Assets.ContainsKey(id))
|
||||
asset = Assets[id];
|
||||
else
|
||||
asset = null;
|
||||
|
||||
return asset;
|
||||
}
|
||||
|
||||
public AssetBase GetCached(string id)
|
||||
{
|
||||
return Get(id);
|
||||
}
|
||||
|
||||
public AssetMetadata GetMetadata(string id)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public byte[] GetData(string id)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public bool Get(string id, object sender, AssetRetrieved handler)
|
||||
{
|
||||
handler(id, sender, Get(id));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public string Store(AssetBase asset)
|
||||
{
|
||||
m_log.DebugFormat("[MOCK ASSET SERVICE]: Storing asset {0}", asset.ID);
|
||||
|
||||
Assets[asset.ID] = asset;
|
||||
|
||||
return asset.ID;
|
||||
}
|
||||
|
||||
public bool UpdateContent(string id, byte[] data)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public bool Delete(string id)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,186 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
public class MockInventoryService : IInventoryService
|
||||
{
|
||||
public MockInventoryService() {}
|
||||
|
||||
public MockInventoryService(IConfigSource config) {}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public bool CreateUserInventory(UUID userId)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
|
||||
{
|
||||
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
||||
InventoryFolderBase folder = new InventoryFolderBase();
|
||||
folder.ID = UUID.Random();
|
||||
folder.Owner = userId;
|
||||
folders.Add(folder);
|
||||
return folders;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetRootFolder(UUID userID)
|
||||
{
|
||||
return new InventoryFolderBase();
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of all the active gestures in a user's inventory.
|
||||
/// </summary>
|
||||
/// <param name="userId">
|
||||
/// The <see cref="UUID"/> of the user
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// A flat list of the gesture items.
|
||||
/// </returns>
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryCollection GetUserInventory(UUID userID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
|
||||
{
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteFolders(UUID ownerID, List<UUID> ids)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryFolderBase RequestRootFolder(UUID userID)
|
||||
{
|
||||
InventoryFolderBase root = new InventoryFolderBase();
|
||||
root.ID = UUID.Random();
|
||||
root.Owner = userID;
|
||||
root.ParentID = UUID.Zero;
|
||||
return root;
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID userID, UUID assetID)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,6 +30,7 @@ using OpenMetaverse;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
|
@ -72,6 +73,35 @@ namespace OpenSim.Tests.Common
|
|||
sog.OwnerID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given scene object.
|
||||
/// </summary>
|
||||
/// <param name="assetUuidTailZ">
|
||||
/// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
|
||||
/// will be used.
|
||||
/// </param>
|
||||
/// <param name="coa"></param>
|
||||
/// <returns></returns>
|
||||
public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa)
|
||||
{
|
||||
return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given scene object.
|
||||
/// </summary>
|
||||
/// <param name="assetUuid"></param>
|
||||
/// <param name="coa"></param>
|
||||
/// <returns></returns>
|
||||
public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa)
|
||||
{
|
||||
return CreateAsset(
|
||||
assetUuid,
|
||||
AssetType.Object,
|
||||
Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)),
|
||||
coa.CreatorId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given data.
|
||||
/// </summary>
|
||||
|
@ -89,5 +119,11 @@ namespace OpenSim.Tests.Common
|
|||
asset.Data = data;
|
||||
return asset;
|
||||
}
|
||||
|
||||
public static string ReadAssetAsString(IAssetService assetService, UUID uuid)
|
||||
{
|
||||
byte[] assetData = assetService.GetData(uuid.ToString());
|
||||
return Encoding.ASCII.GetString(assetData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -66,32 +66,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <returns></returns>
|
||||
public static TestScene SetupScene()
|
||||
{
|
||||
return SetupScene("");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// </summary>
|
||||
///
|
||||
/// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(String realServices)
|
||||
{
|
||||
return SetupScene("Unit test region", UUID.Random(), 1000, 1000, realServices);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set up a test scene
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the region</param>
|
||||
/// <param name="id">ID of the region</param>
|
||||
/// <param name="x">X co-ordinate of the region</param>
|
||||
/// <param name="y">Y co-ordinate of the region</param>
|
||||
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(string name, UUID id, uint x, uint y)
|
||||
{
|
||||
return SetupScene(name, id, x, y, "");
|
||||
return SetupScene("Unit test region", UUID.Random(), 1000, 1000);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -103,10 +78,8 @@ namespace OpenSim.Tests.Common.Setup
|
|||
/// <param name="x">X co-ordinate of the region</param>
|
||||
/// <param name="y">Y co-ordinate of the region</param>
|
||||
/// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
|
||||
/// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
|
||||
/// <returns></returns>
|
||||
public static TestScene SetupScene(
|
||||
string name, UUID id, uint x, uint y, String realServices)
|
||||
public static TestScene SetupScene(string name, UUID id, uint x, uint y)
|
||||
{
|
||||
Console.WriteLine("Setting up test scene {0}", name);
|
||||
|
||||
|
@ -130,15 +103,11 @@ namespace OpenSim.Tests.Common.Setup
|
|||
IRegionModule godsModule = new GodsModule();
|
||||
godsModule.Initialise(testScene, new IniConfigSource());
|
||||
testScene.AddModule(godsModule.Name, godsModule);
|
||||
realServices = realServices.ToLower();
|
||||
|
||||
LocalAssetServicesConnector assetService = StartAssetService(testScene, realServices.Contains("asset"));
|
||||
|
||||
// For now, always started a 'real' authentication service
|
||||
StartAuthenticationService(testScene, true);
|
||||
|
||||
LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory"));
|
||||
StartGridService(testScene, true);
|
||||
LocalAssetServicesConnector assetService = StartAssetService(testScene);
|
||||
StartAuthenticationService(testScene);
|
||||
LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);
|
||||
StartGridService(testScene);
|
||||
LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
|
||||
LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
|
||||
|
||||
|
@ -164,18 +133,17 @@ namespace OpenSim.Tests.Common.Setup
|
|||
return testScene;
|
||||
}
|
||||
|
||||
private static LocalAssetServicesConnector StartAssetService(Scene testScene, bool real)
|
||||
private static LocalAssetServicesConnector StartAssetService(Scene testScene)
|
||||
{
|
||||
LocalAssetServicesConnector assetService = new LocalAssetServicesConnector();
|
||||
IConfigSource config = new IniConfigSource();
|
||||
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
if (real)
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
else
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockAssetService");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
assetService.Initialise(config);
|
||||
assetService.AddRegion(testScene);
|
||||
assetService.RegionLoaded(testScene);
|
||||
|
@ -184,20 +152,18 @@ namespace OpenSim.Tests.Common.Setup
|
|||
return assetService;
|
||||
}
|
||||
|
||||
private static void StartAuthenticationService(Scene testScene, bool real)
|
||||
private static void StartAuthenticationService(Scene testScene)
|
||||
{
|
||||
ISharedRegionModule service = new LocalAuthenticationServicesConnector();
|
||||
IConfigSource config = new IniConfigSource();
|
||||
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("AuthenticationService");
|
||||
config.Configs["Modules"].Set("AuthenticationServices", "LocalAuthenticationServicesConnector");
|
||||
if (real)
|
||||
config.Configs["AuthenticationService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
|
||||
else
|
||||
config.Configs["AuthenticationService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Tests.Common.dll:MockAuthenticationService");
|
||||
config.Configs["AuthenticationService"].Set(
|
||||
"LocalServiceModule", "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService");
|
||||
config.Configs["AuthenticationService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
|
||||
|
||||
service.Initialise(config);
|
||||
service.AddRegion(testScene);
|
||||
service.RegionLoaded(testScene);
|
||||
|
@ -205,24 +171,17 @@ namespace OpenSim.Tests.Common.Setup
|
|||
//m_authenticationService = service;
|
||||
}
|
||||
|
||||
private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real)
|
||||
private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
|
||||
{
|
||||
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("InventoryService");
|
||||
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
|
||||
|
||||
if (real)
|
||||
{
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
|
||||
}
|
||||
else
|
||||
{
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService");
|
||||
}
|
||||
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
|
||||
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
inventoryService.Initialise(config);
|
||||
inventoryService.AddRegion(testScene);
|
||||
inventoryService.RegionLoaded(testScene);
|
||||
|
@ -231,24 +190,19 @@ namespace OpenSim.Tests.Common.Setup
|
|||
return inventoryService;
|
||||
}
|
||||
|
||||
private static LocalGridServicesConnector StartGridService(Scene testScene, bool real)
|
||||
private static LocalGridServicesConnector StartGridService(Scene testScene)
|
||||
{
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.AddConfig("GridService");
|
||||
config.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector");
|
||||
config.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
|
||||
if (real)
|
||||
config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
|
||||
config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
|
||||
|
||||
LocalGridServicesConnector gridService = new LocalGridServicesConnector();
|
||||
gridService.Initialise(config);
|
||||
|
||||
//else
|
||||
// config.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:TestGridService");
|
||||
gridService.AddRegion(testScene);
|
||||
gridService.RegionLoaded(testScene);
|
||||
//testScene.AddRegionModule(m_gridService.Name, m_gridService);
|
||||
|
||||
return gridService;
|
||||
}
|
||||
|
@ -475,7 +429,7 @@ namespace OpenSim.Tests.Common.Setup
|
|||
{
|
||||
return new SceneObjectPart(
|
||||
ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
|
||||
{ Name = name, UUID = id };
|
||||
{ Name = name, UUID = id, Scale = new Vector3(1, 1, 1) };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
;; files are loaded then type "config show" on the region console command line.
|
||||
;;
|
||||
;;
|
||||
;; NOTES FOR DEVELOPERS REGARDING FORMAT OF TIHS FILE
|
||||
;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
|
||||
;;
|
||||
;; All leading white space is ignored, but preserved.
|
||||
;;
|
||||
|
@ -201,6 +201,14 @@
|
|||
;; If not generating maptiles, use this static texture asset ID
|
||||
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
|
||||
|
||||
;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
|
||||
; HttpProxy = "http://proxy.com:8080"
|
||||
|
||||
;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy
|
||||
;; For example, servers inside your firewall.
|
||||
;; Separate patterns with a ';'
|
||||
; HttpProxyExceptions = ".mydomain.com;localhost"
|
||||
|
||||
;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
|
||||
;; The email module requires some configuration. It needs an SMTP
|
||||
;; server to send mail through.
|
||||
|
|
|
@ -14,15 +14,6 @@
|
|||
; Place to create a PID file
|
||||
; PIDFile = "/tmp/my.pid"
|
||||
|
||||
; Http proxy support for llHTTPRequest and dynamic texture loading
|
||||
; Set HttpProxy to the URL for your proxy server if you would like
|
||||
; to proxy llHTTPRequests through a firewall
|
||||
; HttpProxy = "http://proxy.com"
|
||||
; Set HttpProxyExceptions to a list of regular expressions for
|
||||
; URLs that you don't want going through the proxy such as servers
|
||||
; inside your firewall, separate patterns with a ';'
|
||||
; HttpProxyExceptions = ".mydomain.com;localhost"
|
||||
|
||||
startup_console_commands_file = "startup_commands.txt"
|
||||
shutdown_console_commands_file = "shutdown_commands.txt"
|
||||
|
||||
|
@ -164,6 +155,10 @@
|
|||
; it may cause unexpected physics problems.
|
||||
;UseMeshiesPhysicsMesh = false
|
||||
|
||||
; enable / disable Collada mesh support
|
||||
; default is true
|
||||
; ColladaMesh = true
|
||||
|
||||
; Choose one of the physics engines below
|
||||
; OpenDynamicsEngine is by some distance the most developed physics engine
|
||||
; basicphysics effectively does not model physics at all, making all objects phantom
|
||||
|
|
|
@ -961,7 +961,6 @@
|
|||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Server.Base"/>
|
||||
<Reference name="OpenSim.Services.Base"/>
|
||||
|
@ -2921,6 +2920,7 @@
|
|||
<!-- SADLY the way this works means you need to keep adding these paths -->
|
||||
<Match path="Agent/TextureSender/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
|
||||
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
|
||||
<Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>
|
||||
|
|
Loading…
Reference in New Issue