* Fix Inconsistent line ending style in ScenePresence

mysql-performance
Teravus Ovares (Dan Olivares) 2009-12-01 10:13:33 -05:00
parent 2900e04c7d
commit 475d23741d
1 changed files with 28 additions and 28 deletions

View File

@ -754,11 +754,11 @@ namespace OpenSim.Region.Framework.Scenes
/// timestamp has already been sent.
/// </summary>
public void SendPrimUpdates()
{
{
m_perfMonMS = Util.EnvironmentTickCount();
m_sceneViewer.SendPrimUpdates();
m_sceneViewer.SendPrimUpdates();
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
}
@ -1462,8 +1462,8 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_scene.EventManager.TriggerOnClientMovement(this);
m_scene.EventManager.TriggerOnClientMovement(this);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
}
@ -1922,8 +1922,8 @@ namespace OpenSim.Region.Framework.Scenes
}
return;
}
}
m_perfMonMS = Util.EnvironmentTickCount();
Rotation = rotation;
@ -1964,8 +1964,8 @@ namespace OpenSim.Region.Framework.Scenes
}
// TODO: Add the force instead of only setting it to support multiple forces per frame?
m_forceToApply = direc;
m_forceToApply = direc;
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
}
@ -2031,7 +2031,7 @@ namespace OpenSim.Region.Framework.Scenes
// If the client is inactive, it's getting its updates from another
// server.
if (remoteClient.IsActive)
{
{
m_perfMonMS = Util.EnvironmentTickCount();
PhysicsActor actor = m_physicsActor;
@ -2043,8 +2043,8 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
m_scene.StatsReporter.AddAgentUpdates(1);
}
@ -2054,11 +2054,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Send a location/velocity/accelleration update to all agents in scene
/// </summary>
public void SendTerseUpdateToAllClients()
{
{
m_perfMonMS = Util.EnvironmentTickCount();
m_scene.ForEachClient(SendTerseUpdateToClient);
m_scene.ForEachClient(SendTerseUpdateToClient);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
}
@ -2078,7 +2078,7 @@ namespace OpenSim.Region.Framework.Scenes
}
public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p)
{
{
m_perfMonMS = Util.EnvironmentTickCount();
List<Vector3> CoarseLocations = new List<Vector3>();
@ -2113,8 +2113,8 @@ namespace OpenSim.Region.Framework.Scenes
//}
}
m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
}
@ -2151,7 +2151,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Tell *ALL* agents about this agent
/// </summary>
public void SendInitialFullUpdateToAllClients()
{
{
m_perfMonMS = Util.EnvironmentTickCount();
ScenePresence[] avatars = m_scene.GetScenePresences();
@ -2177,14 +2177,14 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_scene.StatsReporter.AddAgentUpdates(avatars.Length);
m_scene.StatsReporter.AddAgentUpdates(avatars.Length);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
//Animator.SendAnimPack();
}
public void SendFullUpdateToAllClients()
{
{
m_perfMonMS = Util.EnvironmentTickCount();
// only send update from root agents to other clients; children are only "listening posts"
@ -2194,7 +2194,7 @@ namespace OpenSim.Region.Framework.Scenes
SendFullUpdateToOtherClient(avatar);
}
m_scene.StatsReporter.AddAgentUpdates(avatars.Count);
m_scene.StatsReporter.AddAgentUpdates(avatars.Count);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
Animator.SendAnimPack();
@ -2236,7 +2236,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// </summary>
public void SendAppearanceToAllOtherAgents()
{
{
m_perfMonMS = Util.EnvironmentTickCount();
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
@ -2245,8 +2245,8 @@ namespace OpenSim.Region.Framework.Scenes
{
SendAppearanceToOtherAgent(scenePresence);
}
});
});
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
}
@ -3043,12 +3043,12 @@ namespace OpenSim.Region.Framework.Scenes
// I don't get it but mono crashes when you try to dispose of this timer,
// unsetting the elapsed callback should be enough to allow for cleanup however.
//m_reprioritizationTimer.Dispose();
// m_reprioritizationTimer.Dispose();
m_sceneViewer.Close();
RemoveFromPhysicalScene();
m_animator.Close();
RemoveFromPhysicalScene();
m_animator.Close();
m_animator = null;
}