* Fix Inconsistent line ending style in ScenePresence

mysql-performance
Teravus Ovares (Dan Olivares) 2009-12-01 10:13:33 -05:00
parent 2900e04c7d
commit 475d23741d
1 changed files with 28 additions and 28 deletions

View File

@ -754,11 +754,11 @@ namespace OpenSim.Region.Framework.Scenes
/// timestamp has already been sent. /// timestamp has already been sent.
/// </summary> /// </summary>
public void SendPrimUpdates() public void SendPrimUpdates()
{ {
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
m_sceneViewer.SendPrimUpdates(); m_sceneViewer.SendPrimUpdates();
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
} }
@ -1462,8 +1462,8 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
m_scene.EventManager.TriggerOnClientMovement(this); m_scene.EventManager.TriggerOnClientMovement(this);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
} }
@ -1922,8 +1922,8 @@ namespace OpenSim.Region.Framework.Scenes
} }
return; return;
} }
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
Rotation = rotation; Rotation = rotation;
@ -1964,8 +1964,8 @@ namespace OpenSim.Region.Framework.Scenes
} }
// TODO: Add the force instead of only setting it to support multiple forces per frame? // TODO: Add the force instead of only setting it to support multiple forces per frame?
m_forceToApply = direc; m_forceToApply = direc;
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
} }
@ -2031,7 +2031,7 @@ namespace OpenSim.Region.Framework.Scenes
// If the client is inactive, it's getting its updates from another // If the client is inactive, it's getting its updates from another
// server. // server.
if (remoteClient.IsActive) if (remoteClient.IsActive)
{ {
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
PhysicsActor actor = m_physicsActor; PhysicsActor actor = m_physicsActor;
@ -2043,8 +2043,8 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); //m_log.DebugFormat("[SCENEPRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient))); pos, velocity, Vector3.Zero, m_bodyRot, CollisionPlane, m_uuid, null, GetUpdatePriority(remoteClient)));
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
m_scene.StatsReporter.AddAgentUpdates(1); m_scene.StatsReporter.AddAgentUpdates(1);
} }
@ -2054,11 +2054,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Send a location/velocity/accelleration update to all agents in scene /// Send a location/velocity/accelleration update to all agents in scene
/// </summary> /// </summary>
public void SendTerseUpdateToAllClients() public void SendTerseUpdateToAllClients()
{ {
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
m_scene.ForEachClient(SendTerseUpdateToClient); m_scene.ForEachClient(SendTerseUpdateToClient);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
} }
@ -2078,7 +2078,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p) public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p)
{ {
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
List<Vector3> CoarseLocations = new List<Vector3>(); List<Vector3> CoarseLocations = new List<Vector3>();
@ -2113,8 +2113,8 @@ namespace OpenSim.Region.Framework.Scenes
//} //}
} }
m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
} }
@ -2151,7 +2151,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Tell *ALL* agents about this agent /// Tell *ALL* agents about this agent
/// </summary> /// </summary>
public void SendInitialFullUpdateToAllClients() public void SendInitialFullUpdateToAllClients()
{ {
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
ScenePresence[] avatars = m_scene.GetScenePresences(); ScenePresence[] avatars = m_scene.GetScenePresences();
@ -2177,14 +2177,14 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
m_scene.StatsReporter.AddAgentUpdates(avatars.Length); m_scene.StatsReporter.AddAgentUpdates(avatars.Length);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
//Animator.SendAnimPack(); //Animator.SendAnimPack();
} }
public void SendFullUpdateToAllClients() public void SendFullUpdateToAllClients()
{ {
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
// only send update from root agents to other clients; children are only "listening posts" // only send update from root agents to other clients; children are only "listening posts"
@ -2194,7 +2194,7 @@ namespace OpenSim.Region.Framework.Scenes
SendFullUpdateToOtherClient(avatar); SendFullUpdateToOtherClient(avatar);
} }
m_scene.StatsReporter.AddAgentUpdates(avatars.Count); m_scene.StatsReporter.AddAgentUpdates(avatars.Count);
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
Animator.SendAnimPack(); Animator.SendAnimPack();
@ -2236,7 +2236,7 @@ namespace OpenSim.Region.Framework.Scenes
/// ///
/// </summary> /// </summary>
public void SendAppearanceToAllOtherAgents() public void SendAppearanceToAllOtherAgents()
{ {
m_perfMonMS = Util.EnvironmentTickCount(); m_perfMonMS = Util.EnvironmentTickCount();
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
@ -2245,8 +2245,8 @@ namespace OpenSim.Region.Framework.Scenes
{ {
SendAppearanceToOtherAgent(scenePresence); SendAppearanceToOtherAgent(scenePresence);
} }
}); });
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS)); m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
} }
@ -3043,12 +3043,12 @@ namespace OpenSim.Region.Framework.Scenes
// I don't get it but mono crashes when you try to dispose of this timer, // I don't get it but mono crashes when you try to dispose of this timer,
// unsetting the elapsed callback should be enough to allow for cleanup however. // unsetting the elapsed callback should be enough to allow for cleanup however.
//m_reprioritizationTimer.Dispose(); // m_reprioritizationTimer.Dispose();
m_sceneViewer.Close(); m_sceneViewer.Close();
RemoveFromPhysicalScene(); RemoveFromPhysicalScene();
m_animator.Close(); m_animator.Close();
m_animator = null; m_animator = null;
} }