* Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.

ThreadPoolClientBranch
Teravus Ovares 2008-01-29 02:08:30 +00:00
parent 4742a172e2
commit 47761a4a5e
1 changed files with 2 additions and 2 deletions

View File

@ -311,8 +311,8 @@ namespace OpenSim.Region.Physics.BulletXPlugin
bool needsCollision = base.NeedsCollision(bodyA, bodyB); bool needsCollision = base.NeedsCollision(bodyA, bodyB);
MainLog.Instance.Debug("BulletX", "A collision was detected between {0} and {1} --> {2}", nameA, nameB, //MainLog.Instance.Debug("BulletX", "A collision was detected between {0} and {1} --> {2}", nameA, nameB,
needsCollision); //needsCollision);
return needsCollision; return needsCollision;