* Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.
parent
4742a172e2
commit
47761a4a5e
|
@ -311,8 +311,8 @@ namespace OpenSim.Region.Physics.BulletXPlugin
|
||||||
|
|
||||||
bool needsCollision = base.NeedsCollision(bodyA, bodyB);
|
bool needsCollision = base.NeedsCollision(bodyA, bodyB);
|
||||||
|
|
||||||
MainLog.Instance.Debug("BulletX", "A collision was detected between {0} and {1} --> {2}", nameA, nameB,
|
//MainLog.Instance.Debug("BulletX", "A collision was detected between {0} and {1} --> {2}", nameA, nameB,
|
||||||
needsCollision);
|
//needsCollision);
|
||||||
|
|
||||||
|
|
||||||
return needsCollision;
|
return needsCollision;
|
||||||
|
|
Loading…
Reference in New Issue