Add some maptile options, change maptile generation from OpenSimBase to Scene
to make it more configurable.avinationmerge
parent
1ab631f015
commit
47838e5fb3
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@ -390,19 +390,6 @@ namespace OpenSim
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// Prims have to be loaded after module configuration since some modules may be invoked during the load
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// Prims have to be loaded after module configuration since some modules may be invoked during the load
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scene.LoadPrimsFromStorage(regionInfo.originRegionID);
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scene.LoadPrimsFromStorage(regionInfo.originRegionID);
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if (scene.SnmpService != null)
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{
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scene.SnmpService.BootInfo("Creating region texture", scene);
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}
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// moved these here as the map texture has to be created after the modules are initialized
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// and has to happen before the region is registered with the grid.
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IWorldMapModule mapModule = scene.RequestModuleInterface<IWorldMapModule>();
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if (mapModule != null)
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mapModule.GenerateMaptile();
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else
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m_log.WarnFormat("[STARTUP]: No map module available to generate map tile");
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// TODO : Try setting resource for region xstats here on scene
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// TODO : Try setting resource for region xstats here on scene
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MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
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MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo));
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@ -411,6 +411,9 @@ namespace OpenSim.Region.Framework.Scenes
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private double m_rootReprioritizationDistance = 10.0;
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private double m_rootReprioritizationDistance = 10.0;
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private double m_childReprioritizationDistance = 20.0;
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private double m_childReprioritizationDistance = 20.0;
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private Timer m_mapGenerationTimer = new Timer();
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bool m_generateMaptiles = false;
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#endregion
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#endregion
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#region Properties
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#region Properties
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@ -665,6 +668,29 @@ namespace OpenSim.Region.Framework.Scenes
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m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
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m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
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CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
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CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
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m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
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if (m_generateMaptiles)
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{
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int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
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if (maptileRefresh != 0)
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{
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m_mapGenerationTimer.Interval = maptileRefresh * 1000;
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m_mapGenerationTimer.Elapsed += RegenerateMaptile;
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m_mapGenerationTimer.AutoReset = true;
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m_mapGenerationTimer.Start();
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}
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}
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else
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{
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string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
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UUID tileID;
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if (UUID.TryParse(tile, out tileID))
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{
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RegionInfo.RegionSettings.TerrainImageID = tileID;
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}
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}
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}
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}
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catch
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catch
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{
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{
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@ -1694,16 +1720,21 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGridService.SetScene(this);
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m_sceneGridService.SetScene(this);
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// These two 'commands' *must be* next to each other or sim rebooting fails.
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// If we generate maptiles internally at all, the maptile generator
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//m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo);
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// will register the region. If not, do it here
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if (m_generateMaptiles)
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{
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RegenerateMaptile(null, null);
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}
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else
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{
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GridRegion region = new GridRegion(RegionInfo);
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GridRegion region = new GridRegion(RegionInfo);
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string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
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string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
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if (error != String.Empty)
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if (error != String.Empty)
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{
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{
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throw new Exception(error);
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throw new Exception(error);
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}
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}
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}
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}
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}
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#endregion
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#endregion
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@ -4995,5 +5026,19 @@ namespace OpenSim.Region.Framework.Scenes
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return offsets.ToArray();
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return offsets.ToArray();
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}
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}
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public void RegenerateMaptile(object sender, ElapsedEventArgs e)
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{
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IWorldMapModule mapModule = RequestModuleInterface<IWorldMapModule>();
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if (mapModule != null)
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{
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mapModule.GenerateMaptile();
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string error = GridService.RegisterRegion(RegionInfo.ScopeID, new GridRegion(RegionInfo));
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if (error != String.Empty)
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throw new Exception(error);
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}
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}
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}
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}
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}
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}
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@ -225,6 +225,12 @@
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;WorldMapModule = "WorldMap"
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;WorldMapModule = "WorldMap"
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;MapImageModule = "MapImageModule"
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;MapImageModule = "MapImageModule"
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; Set to false to not generate any maptiles
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;GenerateMaptiles = "true"
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; Refreah (in seconds) the map tile periodically
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;MaptileRefresh = 0
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; If not generating maptiles, use this static texture asset ID
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;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
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; ##
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; ##
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; ## EMAIL MODULE
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; ## EMAIL MODULE
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