removing more stains ...

avinationmerge
sacha 2010-08-07 21:04:16 +00:00
parent 047a4764f2
commit 478d835392
1 changed files with 3 additions and 3 deletions

View File

@ -168,7 +168,7 @@ namespace OpenSim.Region.Framework.Scenes
if (neighbour != null) if (neighbour != null)
{ {
m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize); // m_log.DebugFormat("[INTERGRID]: Successfully informed neighbour {0}-{1} that I'm here", x / Constants.RegionSize, y / Constants.RegionSize);
m_scene.EventManager.TriggerOnRegionUp(neighbour); m_scene.EventManager.TriggerOnRegionUp(neighbour);
} }
else else
@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID); List<GridRegion> neighbours = m_scene.GridService.GetNeighbours(m_scene.RegionInfo.ScopeID, m_scene.RegionInfo.RegionID);
m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count); //m_log.DebugFormat("[INTERGRID]: Informing {0} neighbours that this region is up", neighbours.Count);
foreach (GridRegion n in neighbours) foreach (GridRegion n in neighbours)
{ {
InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync; InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
@ -267,7 +267,7 @@ namespace OpenSim.Region.Framework.Scenes
protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle) protected void SendCloseChildAgentAsync(UUID agentID, ulong regionHandle)
{ {
m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle); //m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle);
// let's do our best, but there's not much we can do if the neighbour doesn't accept. // let's do our best, but there's not much we can do if the neighbour doesn't accept.
//m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID); //m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);