* Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()

* Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode
* Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login
prioritization
John Hurliman 2009-10-14 19:23:44 -07:00
parent fe4109a5b0
commit 4790f8576c
4 changed files with 12 additions and 11 deletions

View File

@ -44,7 +44,6 @@ namespace OpenSim.Data.MySQL
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private MySQLManager _dbConnection;
private long TicksToEpoch;
#region IPlugin Members
@ -61,8 +60,6 @@ namespace OpenSim.Data.MySQL
/// <param name="connect">connect string</param>
override public void Initialise(string connect)
{
TicksToEpoch = new DateTime(1970,1,1).Ticks;
// TODO: This will let you pass in the connect string in
// the config, though someone will need to write that.
if (connect == String.Empty)
@ -223,7 +220,7 @@ namespace OpenSim.Data.MySQL
using (cmd)
{
// create unix epoch time
int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000);
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?name", assetName);
cmd.Parameters.AddWithValue("?description", assetDescription);
@ -248,6 +245,9 @@ namespace OpenSim.Data.MySQL
private void UpdateAccessTime(AssetBase asset)
{
// Writing to the database every time Get() is called on an asset is killing us. Seriously. -jph
return;
lock (_dbConnection)
{
_dbConnection.CheckConnection();
@ -262,7 +262,7 @@ namespace OpenSim.Data.MySQL
using (cmd)
{
// create unix epoch time
int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000);
int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
cmd.Parameters.AddWithValue("?id", asset.ID);
cmd.Parameters.AddWithValue("?access_time", now);
cmd.ExecuteNonQuery();

View File

@ -2402,11 +2402,11 @@ namespace OpenSim.Region.Framework.Scenes
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
if (ava != null)
if (m_AvatarFactory != null)
{
m_log.InfoFormat("[SCENE INVENTORY]: Saving avatar attachment. AgentID:{0} ItemID:{1} AttachmentPoint:{2}", remoteClient.AgentId, itemID, AttachmentPt);
ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
}
}
}

View File

@ -2481,7 +2481,7 @@ namespace OpenSim.Region.Framework.Scenes
if (aCircuit == null || aCircuit.child == false)
{
sp.IsChildAgent = false;
sp.RezAttachments();
Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
}
}

View File

@ -3841,6 +3841,9 @@ namespace OpenSim.Region.Framework.Scenes
List<int> attPoints = m_appearance.GetAttachedPoints();
foreach (int p in attPoints)
{
if (m_isDeleted)
return;
UUID itemID = m_appearance.GetAttachedItem(p);
UUID assetID = m_appearance.GetAttachedAsset(p);
@ -3866,9 +3869,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString());
}
}
}
}
}
}