* Replaced (possibly broken?) math for calculating the unix timestamp in MySQLAssetData with Utils.DateTimeToUnixTime()
* Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode * Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to loginprioritization
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fe4109a5b0
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4790f8576c
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@ -44,7 +44,6 @@ namespace OpenSim.Data.MySQL
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private MySQLManager _dbConnection;
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private long TicksToEpoch;
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#region IPlugin Members
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@ -61,8 +60,6 @@ namespace OpenSim.Data.MySQL
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/// <param name="connect">connect string</param>
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override public void Initialise(string connect)
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{
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TicksToEpoch = new DateTime(1970,1,1).Ticks;
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// TODO: This will let you pass in the connect string in
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// the config, though someone will need to write that.
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if (connect == String.Empty)
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@ -223,7 +220,7 @@ namespace OpenSim.Data.MySQL
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using (cmd)
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{
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// create unix epoch time
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int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000);
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int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
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cmd.Parameters.AddWithValue("?id", asset.ID);
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cmd.Parameters.AddWithValue("?name", assetName);
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cmd.Parameters.AddWithValue("?description", assetDescription);
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@ -248,6 +245,9 @@ namespace OpenSim.Data.MySQL
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private void UpdateAccessTime(AssetBase asset)
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{
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// Writing to the database every time Get() is called on an asset is killing us. Seriously. -jph
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return;
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lock (_dbConnection)
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{
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_dbConnection.CheckConnection();
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@ -262,7 +262,7 @@ namespace OpenSim.Data.MySQL
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using (cmd)
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{
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// create unix epoch time
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int now = (int)((DateTime.Now.Ticks - TicksToEpoch) / 10000000);
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int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
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cmd.Parameters.AddWithValue("?id", asset.ID);
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cmd.Parameters.AddWithValue("?access_time", now);
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cmd.ExecuteNonQuery();
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@ -2402,11 +2402,11 @@ namespace OpenSim.Region.Framework.Scenes
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = InventoryService.GetItem(item);
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presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
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IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
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if (ava != null)
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if (m_AvatarFactory != null)
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{
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m_log.InfoFormat("[SCENE INVENTORY]: Saving avatar attachment. AgentID:{0} ItemID:{1} AttachmentPoint:{2}", remoteClient.AgentId, itemID, AttachmentPt);
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ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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}
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}
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}
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@ -2481,7 +2481,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (aCircuit == null || aCircuit.child == false)
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{
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sp.IsChildAgent = false;
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sp.RezAttachments();
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Util.FireAndForget(delegate(object o) { sp.RezAttachments(); });
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}
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}
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@ -3841,6 +3841,9 @@ namespace OpenSim.Region.Framework.Scenes
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List<int> attPoints = m_appearance.GetAttachedPoints();
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foreach (int p in attPoints)
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{
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if (m_isDeleted)
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return;
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UUID itemID = m_appearance.GetAttachedItem(p);
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UUID assetID = m_appearance.GetAttachedAsset(p);
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@ -3866,9 +3869,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString());
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}
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}
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}
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}
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}
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