Add the unfinished XInventoryConnector. Intermediate commit, will NOT compile!
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using OpenSim.Server.Base;
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using OpenMetaverse;
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namespace OpenSim.Services.Connectors
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{
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public class XInventoryServicesConnector : IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private string m_ServerURI = String.Empty;
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public XInventoryServicesConnector()
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{
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}
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public XInventoryServicesConnector(string serverURI)
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{
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m_ServerURI = serverURI.TrimEnd('/');
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}
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public XInventoryServicesConnector(IConfigSource source)
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{
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Initialise(source);
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}
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public virtual void Initialise(IConfigSource source)
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{
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IConfig assetConfig = source.Configs["InventoryService"];
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if (assetConfig == null)
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{
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m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpanSim.ini");
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throw new Exception("Inventory connector init error");
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}
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string serviceURI = assetConfig.GetString("InventoryServerURI",
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String.Empty);
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if (serviceURI == String.Empty)
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{
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m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
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throw new Exception("Inventory connector init error");
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}
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m_ServerURI = serviceURI;
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}
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public bool CreateUserInventory(UUID principalID)
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{
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Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY",
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new Dictionary<string,object> {
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{ "PRINCIPAL", principalID.ToString() }
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});
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if (ret == null)
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return false;
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return bool.Parse(ret["RESULT"].ToString());
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}
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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{
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return null;
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}
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public InventoryFolderBase GetRootFolder(UUID principalID)
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{
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return null;
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}
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public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
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{
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return null;
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}
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public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
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{
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return null;
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}
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public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
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{
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return null;
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}
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public bool AddFolder(InventoryFolderBase folder)
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{
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Dictionary<string,object> ret = MakeRequest("ADDFOLDER",
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new Dictionary<string,object> {
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{ "ParentID", folder.ParentID.ToString() },
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{ "Type", folder.Type.ToString() },
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{ "Version", folder.Version.ToString() },
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{ "Name", folder.Name.ToString() },
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{ "Owner", folder.Owner.ToString() },
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{ "ID", folder.ID.ToString() }
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});
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if (ret == null)
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return false;
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return bool.Parse(ret["RESULT"].ToString());
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}
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public bool UpdateFolder(InventoryFolderBase folder)
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{
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Dictionary<string,object> ret = MakeRequest("UPDATEFOLDER",
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new Dictionary<string,object> {
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{ "ParentID", folder.ParentID.ToString() },
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{ "Type", folder.Type.ToString() },
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{ "Version", folder.Version.ToString() },
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{ "Name", folder.Name.ToString() },
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{ "Owner", folder.Owner.ToString() },
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{ "ID", folder.ID.ToString() }
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});
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if (ret == null)
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return false;
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return bool.Parse(ret["RESULT"].ToString());
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}
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public bool MoveFolder(InventoryFolderBase folder)
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{
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Dictionary<string,object> ret = MakeRequest("MOVEFOLDER",
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new Dictionary<string,object> {
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{ "ParentID", folder.ParentID.ToString() },
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{ "ID", folder.ID.ToString() }
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});
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if (ret == null)
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return false;
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return bool.Parse(ret["RESULT"].ToString());
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}
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public bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
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{
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List<string> slist = new List<string>();
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foreach (UUID f in folderIDs)
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slist.Add(f.ToString());
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Dictionary<string,object> ret = MakeRequest("DELETEFOLDERS",
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new Dictionary<string,object> {
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{ "PRINCIPAL", principalID.ToString() },
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{ "FOLDERS", slist }
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});
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if (ret == null)
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return false;
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return bool.Parse(ret["RESULT"].ToString());
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}
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public bool PurgeFolder(InventoryFolderBase folder)
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{
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Dictionary<string,object> ret = MakeRequest("PURGEFOLDER",
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new Dictionary<string,object> {
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{ "ID", folder.ID.ToString() }
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});
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if (ret == null)
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return false;
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return bool.Parse(ret["RESULT"].ToString());
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}
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public bool AddItem(InventoryItemBase item)
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{
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Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY",
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new Dictionary<string,object> {
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});
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if (ret == null)
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return false;
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return bool.Parse(ret["RESULT"].ToString());
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}
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public bool UpdateItem(InventoryItemBase item)
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{
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Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY",
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new Dictionary<string,object> {
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});
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if (ret == null)
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return false;
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return bool.Parse(ret["RESULT"].ToString());
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}
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public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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return false;
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}
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public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
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{
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List<string> slist = new List<string>();
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foreach (UUID f in itemIDs)
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slist.Add(f.ToString());
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Dictionary<string,object> ret = MakeRequest("DELETEITEMS",
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new Dictionary<string,object> {
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{ "PRINCIPAL", principalID.ToString() },
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{ "ITEMS", slist }
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});
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if (ret == null)
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return false;
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return bool.Parse(ret["RESULT"].ToString());
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}
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public InventoryItemBase GetItem(InventoryItemBase item)
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{
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return null;
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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return null;
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}
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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{
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return null;
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}
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public int GetAssetPermissions(UUID principalID, UUID assetID)
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{
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Dictionary<string,object> ret = MakeRequest("GETASSETPERMISSIONS",
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new Dictionary<string,object> {
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{ "PRINCIPAL", principalID.ToString() },
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{ "ASSET", assetID.ToString() }
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});
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if (ret == null)
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return false;
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return int.Parse(ret["RESULT"].ToString());
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}
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// These are either obsolete or unused
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//
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public InventoryCollection GetUserInventory(UUID principalID)
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{
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return null;
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}
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public void GetUserInventory(UUID principalID, InventoryReceiptCallback callback)
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{
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}
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public bool HasInventoryForUser(UUID principalID)
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{
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return false;
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}
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// Helpers
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//
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private Dictionary<string,object> MakeRequest(string method,
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Dictionary<string,object> sendData)
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{
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sendData["METHOD"] = method;
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string reply = SynchronousRestFormsRequester.MakeRequest("POST",
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m_ServerURI + "/xinventory",
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ServerUtils.BuildQueryString(sendData));
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Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
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reply);
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return replyData;
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}
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}
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}
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