Make osTeleportOwner work in foreign regions by relaxing the restrictions on teleporting an agent.
parent
dd4a503a22
commit
47a5d8d742
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@ -681,10 +681,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//
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CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
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TeleportAgent(agent, regionName, position, lookat);
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TeleportAgent(agent, regionName, position, lookat, false);
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}
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private void TeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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private void TeleportAgent(string agent, string regionName,
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LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
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{
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m_host.AddScriptLPS(1);
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UUID agentId = new UUID();
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@ -694,7 +695,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (presence != null)
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{
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// agent must be over owners land to avoid abuse
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if (m_host.OwnerID
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if (relaxRestrictions ||
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m_host.OwnerID
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== World.LandChannel.GetLandObject(
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presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
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{
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@ -728,10 +730,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//
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CheckThreatLevel(ThreatLevel.High, "osTeleportAgent");
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TeleportAgent(agent, regionX, regionY, position, lookat);
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TeleportAgent(agent, regionX, regionY, position, lookat, false);
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}
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private void TeleportAgent(string agent, int regionX, int regionY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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private void TeleportAgent(string agent, int regionX, int regionY,
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LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
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{
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ulong regionHandle = Util.UIntsToLong(((uint)regionX * (uint)Constants.RegionSize), ((uint)regionY * (uint)Constants.RegionSize));
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@ -742,8 +745,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScenePresence presence = World.GetScenePresence(agentId);
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if (presence != null)
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{
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// agent must be over owners land to avoid abuse
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if (m_host.OwnerID
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// For osTeleportAgent, agent must be over owners land to avoid abuse
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// For osTeleportOwner, this restriction isn't necessary
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if (relaxRestrictions ||
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m_host.OwnerID
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== World.LandChannel.GetLandObject(
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presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
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{
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@ -766,7 +771,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// Threat level None because this is what can already be done with the World Map in the viewer
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CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
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TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat);
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TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat, true);
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}
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public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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@ -778,7 +783,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
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TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat);
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TeleportAgent(m_host.OwnerID.ToString(), regionX, regionY, position, lookat, true);
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}
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// Functions that get information from the agent itself.
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