let old ode also have a Module class
parent
e1a8125b4f
commit
47aa8107fd
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@ -0,0 +1,85 @@
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using System;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using Ode.NET;
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namespace OpenSim.Region.PhysicsModule.ODE
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")]
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public class OdeModule : INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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private IConfigSource m_config;
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private OdeScene m_scene;
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#region INonSharedRegionModule
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public string Name
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{
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get { return "OpenDynamicsEngine"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["Startup"];
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if (config != null)
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{
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string physics = config.GetString("physics", string.Empty);
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if (physics == Name)
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{
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m_config = source;
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m_Enabled = true;
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}
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}
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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if (Util.IsWindows())
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Util.LoadArchSpecificWindowsDll("ode.dll");
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// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
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// http://opensimulator.org/mantis/view.php?id=2750).
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d.InitODE();
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m_scene = new OdeScene(scene, m_config, Name);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled || m_scene == null)
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return;
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m_scene.Dispose();
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m_scene = null;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled || m_scene == null)
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return;
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m_scene.RegionLoaded();
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}
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#endregion
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}
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}
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@ -111,11 +111,9 @@ namespace OpenSim.Region.PhysicsModule.ODE
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Rubber = 6
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}
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")]
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public class OdeScene : PhysicsScene, INonSharedRegionModule
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public class OdeScene : PhysicsScene
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{
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private readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString());
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private bool m_Enabled = false;
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// private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
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@ -535,88 +533,36 @@ namespace OpenSim.Region.PhysicsModule.ODE
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private ODERayCastRequestManager m_rayCastManager;
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public Scene m_frameWorkScene = null;
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#region INonSharedRegionModule
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public string Name
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{
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get { return "OpenDynamicsEngine"; }
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}
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public OdeScene(Scene pscene, IConfigSource psourceconfig, string pname)
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{
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m_config = psourceconfig;
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m_frameWorkScene = pscene;
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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EngineType = pname;
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PhysicsSceneName = EngineType + "/" + pscene.RegionInfo.RegionName;
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public void Initialise(IConfigSource source)
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{
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// TODO: Move this out of Startup
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IConfig config = source.Configs["Startup"];
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if (config != null)
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{
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string physics = config.GetString("physics", string.Empty);
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if (physics == Name)
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{
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m_Enabled = true;
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m_config = source;
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// We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
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// it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
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// will find it already loaded later on.
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//
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// This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
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// controlled in Ode.NET.dll.config
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if (Util.IsWindows())
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Util.LoadArchSpecificWindowsDll("ode.dll");
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// Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
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// http://opensimulator.org/mantis/view.php?id=2750).
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d.InitODE();
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}
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}
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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EngineType = Name;
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PhysicsSceneName = EngineType + "/" + scene.RegionInfo.RegionName;
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scene.RegisterModuleInterface<PhysicsScene>(this);
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Vector3 extent = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, scene.RegionInfo.RegionSizeZ);
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pscene.RegisterModuleInterface<PhysicsScene>(this);
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Vector3 extent = new Vector3(pscene.RegionInfo.RegionSizeX, pscene.RegionInfo.RegionSizeY, pscene.RegionInfo.RegionSizeZ);
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Initialise(extent);
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InitialiseFromConfig(m_config);
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// This may not be that good since terrain may not be avaiable at this point
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base.Initialise(scene.PhysicsRequestAsset,
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(scene.Heightmap != null ? scene.Heightmap.GetFloatsSerialised() : new float[(int)(extent.X * extent.Y)]),
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(float)scene.RegionInfo.RegionSettings.WaterHeight);
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base.Initialise(pscene.PhysicsRequestAsset,
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(pscene.Heightmap != null ? pscene.Heightmap.GetFloatsSerialised() : new float[(int)(extent.X * extent.Y)]),
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(float)pscene.RegionInfo.RegionSettings.WaterHeight);
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}
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public void RemoveRegion(Scene scene)
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public void RegionLoaded()
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{
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if (!m_Enabled)
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return;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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mesher = scene.RequestModuleInterface<IMesher>();
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mesher = m_frameWorkScene.RequestModuleInterface<IMesher>();
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if (mesher == null)
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m_log.WarnFormat("[ODE SCENE]: No mesher in {0}. Things will not work well.", PhysicsSceneName);
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m_frameWorkScene.PhysicsEnabled = true;
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}
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#endregion
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/// <summary>
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/// Initiailizes the scene
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@ -47,6 +47,8 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests
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//private OpenSim.Region.PhysicsModule.ODE.OdePlugin cbt;
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private PhysicsScene pScene;
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private OpenSim.Region.PhysicsModule.ODE.OdeModule odemodule;
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[SetUp]
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public void Initialize()
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@ -71,13 +73,12 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests
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//mod.AddRegion(scene);
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//mod.RegionLoaded(scene);
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pScene = new OdeScene();
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Console.WriteLine("HERE " + (pScene == null ? "Null" : "Not null"));
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INonSharedRegionModule mod = (pScene as INonSharedRegionModule);
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Console.WriteLine("HERE " + (mod == null ? "Null" : "Not null"));
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mod.Initialise(openSimINI);
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mod.AddRegion(scene);
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mod.RegionLoaded(scene);
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// pScene = new OdeScene();
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odemodule = new OpenSim.Region.PhysicsModule.ODE.OdeModule();
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Console.WriteLine("HERE " + (odemodule == null ? "Null" : "Not null"));
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odemodule.Initialise(openSimINI);
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odemodule.AddRegion(scene);
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odemodule.RegionLoaded(scene);
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// Loading ODEPlugin
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//cbt = new OdePlugin();
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@ -90,6 +91,7 @@ namespace OpenSim.Region.PhysicsModule.ODE.Tests
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{
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_heightmap[i] = 21f;
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}
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pScene = scene.PhysicsScene;
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pScene.SetTerrain(_heightmap);
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}
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