Tell QueryAccess explicitly whether the user is coming in via Teleport or Cross, because the permission checks are different.

Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into.
bullet-2.82
Oren Hurvitz 2014-05-18 19:45:27 +03:00
parent 78733b979f
commit 47b84875fd
7 changed files with 18 additions and 12 deletions

View File

@ -761,7 +761,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string reason;
string version;
if (!Scene.SimulationService.QueryAccess(
finalDestination, sp.ControllingClient.AgentId, homeURI, position, out version, out reason))
finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, out version, out reason))
{
sp.ControllingClient.SendTeleportFailed(reason);
@ -1510,7 +1510,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Check to see if we have access to the target region.
if (neighbourRegion != null
&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, newpos, out version, out failureReason))
&& !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, out version, out failureReason))
{
// remember banned
m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);

View File

@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return true;
}
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, Vector3 position, out string version, out string reason)
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason)
{
reason = "Communications failure";
version = ServiceVersion;
@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
// s.RegionInfo.RegionName, destination.RegionHandle);
return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, position, out reason);
return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, out reason);
}
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");

View File

@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return m_remoteConnector.UpdateAgent(destination, cAgentData);
}
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, Vector3 position, out string version, out string reason)
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason)
{
reason = "Communications failure";
version = "Unknown";
@ -216,12 +216,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
// Try local first
if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, position, out version, out reason))
if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, out version, out reason))
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionID))
return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, position, out version, out reason);
return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, out version, out reason);
return false;
}

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@ -5463,7 +5463,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name='position'></param>
/// <param name='reason'></param>
/// <returns></returns>
public bool QueryAccess(UUID agentID, string agentHomeURI, Vector3 position, out string reason)
public bool QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string reason)
{
reason = string.Empty;
@ -5529,7 +5529,7 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
if (position == Vector3.Zero) // Teleport
if (viaTeleport)
{
if (!RegionInfo.EstateSettings.AllowDirectTeleport)
{

View File

@ -132,6 +132,10 @@ namespace OpenSim.Server.Handlers.Simulation
// m_log.DebugFormat("[AGENT HANDLER]: Received QUERYACCESS with {0}", (string)request["body"]);
OSDMap args = Utils.GetOSDMap((string)request["body"]);
bool viaTeleport = true;
if (args.ContainsKey("viaTeleport"))
viaTeleport = args["viaTeleport"].AsBoolean();
Vector3 position = Vector3.Zero;
if (args.ContainsKey("position"))
position = Vector3.Parse(args["position"].AsString());
@ -145,7 +149,7 @@ namespace OpenSim.Server.Handlers.Simulation
string reason;
string version;
bool result = m_SimulationService.QueryAccess(destination, agentID, agentHomeURI, position, out version, out reason);
bool result = m_SimulationService.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, out version, out reason);
responsedata["int_response_code"] = HttpStatusCode.OK;

View File

@ -282,7 +282,7 @@ namespace OpenSim.Services.Connectors.Simulation
}
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, Vector3 position, out string version, out string reason)
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason)
{
reason = "Failed to contact destination";
version = "Unknown";
@ -296,6 +296,7 @@ namespace OpenSim.Services.Connectors.Simulation
string uri = destination.ServerURI + AgentPath() + agentID + "/" + destination.RegionID.ToString() + "/";
OSDMap request = new OSDMap();
request.Add("viaTeleport", OSD.FromBoolean(viaTeleport));
request.Add("position", OSD.FromString(position.ToString()));
if (agentHomeURI != null)
request.Add("agent_home_uri", OSD.FromString(agentHomeURI));

View File

@ -83,11 +83,12 @@ namespace OpenSim.Services.Interfaces
/// <param name="destination">Desired destination</param>
/// <param name="agentID">The visitor's User ID</param>
/// <param name="agentHomeURI">The visitor's Home URI. Will be missing (null) in older OpenSims.</param>
/// <param name="viaTeleport">True: via teleport; False: via cross (walking)</param>
/// <param name="position">Position in the region</param>
/// <param name="version"></param>
/// <param name="reason">[out] Optional error message</param>
/// <returns>True: ok; False: not allowed</returns>
bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, Vector3 position, out string version, out string reason);
bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string version, out string reason);
/// <summary>
/// Message from receiving region to departing region, telling it got contacted by the client.